UPDATEDCrash Number:0050CFB5, 0051xxx5
Description: The problem is caused at startup in the character description window. Probably, somebody has the window open from a previous game session.
BT:
> psclient.exe!csStringBase::Append(const char * iStr=0x09746000, unsigned int iCount=28) Line 294 + 0xa bytes C++
psclient.exe!csStringBase::Append(const csStringBase & iStr={...}, unsigned int iCount=4294967295) Line 283 + 0x21 bytes C++
psclient.exe!pawsMultilineEditTextBox::LayoutText(const csArray<csString,csArrayElementHandler<csString>,CS::Memory::AllocatorMalloc,csArrayCapacityDefault> & text={...}, int startLine=0, int & endLine=0) Line 344 + 0x30 bytes C++
psclient.exe!pawsMultilineEditTextBox::SetText(const char * newText=0x0b7f42f8, bool publish=false) Line 475 + 0x19 bytes C++
psclient.exe!pawsCharDescription::HandleMessage(MsgEntry * me=0x12dbcda0) Line 92 C++
psclient.exe!psClientNetSubscriber::HandleMessage(MsgEntry * msg=0x12dbcda0, Client * __formal=0x004fcc40) Line 70 + 0xa bytes C++
psclient.exe!MsgHandler::Publish(MsgEntry * me=0x00000000) Line 94 + 0x13 bytes C++
psclient.exe!psClientMsgHandler::DispatchQueue() Line 93 C++
psclient.exe!psClientMsgHandler::EventHandler::HandleEvent(iEvent & event={...}) Line 76 + 0x19 bytes C++
psclient.exe!csEventTree::Dispatch(iEvent & e={...}) Line 576 + 0x7 bytes C++
psclient.exe!csEventTree::Notify() Line 547 C++
psclient.exe!csEventQueue::Process() Line 299 C++
psclient.exe!csDefaultRunLoop(iObjectRegistry * r=0x00a26ec0) Line 91 + 0x6 bytes C++
psclient.exe!main(int argc=1, char * * argv=0x00a244b0) Line 1911 C++
psclient.exe!WinMain(HINSTANCE__ * hApp=0x00400000, HINSTANCE__ * prev=0x00000000, char * cmd=0x00152348, int show=1) Line 201 + 0x1a bytes C++
psclient.exe!WinMainCRTStartup() Line 390 + 0x1b bytes C
kernel32.dll!7c816fd7()
[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]
Status: dfryer is working on it...
In the while DO NOT USE Custom Character Creation! :-) (by Bereror)
Do not have "load all maps" on and change in the setup from 32 to 16 bits. (by Cilay)
Go in pssetup and reduce the font scaling until you find a value that works for you! (by Aksel)
Crash Number:69xxxxxx while casting "missile" spell or entering BD area. 6972xxxx related to Nvidia drivers and 6973xxxx to Nvidia GeForce, even in a non specifical situation (e.g. just fighting)
BT:: > nvoglnt.dll!69728462()
Description: Crash in Nvidia drivers.
Status: Probably something related to particles or some particular setup flag in CS.
Please, check this thread
http://hydlaa.com/smf/index.php?topic=26455.msg298739#msg298739 and read the message posted by hulla.
NEW Fixed in CS SVN.
The workaround is to turn ON Vertex Buffer Object in Pssetup.
Crash Number:0FF9B9C2
Description: Crash in particles - while taking a screenshot with no gui and lossless option (
)
BT:> emit.dll!csParticleSystem::GetRenderMeshes(int & n=, iRenderView * rview=, iMovable * movable=, unsigned int frustum_mask=) Line 366 + 0x76 bytes C++
Status: Investigating