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Topics - Baron Samedi

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General Discussion / Do Ubernaughts poop gold?
« on: January 24, 2008, 09:54:18 am »
  I have noticed that wherever there is a gold mien, there is a herd of Ubers hanging around. There is obviously some sort of connection there, so I began wondering what it might be....

   I thought "maybe they are attracted to glittery things." Then I thought, "Well, I don't see a bunch of Ubers hanging around silver mines, or crystal mines. You'd think they would LOVE crystal mines if they liked glittery things." No, it must not be the glitter. So what is it?

   Then I thought, "in the world of Planeshift, anything is possible, maybe they EAT gold!" This seemed like a good explanation...the Ubers can sniff it out and eat it, much like wild boars sniff out and eat tubers. But then, this seemed unlikely....after all, you wouldn't see a pack of Rottweilers just standing around while a bunch of stray cats stole fromt heir food bowl, why would a herd of big, tough Ubers just stand around and let a bunch of pipsqueek humanoids steal their food? "No", I thought, "That can't be it."

   So, what then?..........Aha! Ubers must excrete gold! Whatever it is they eat, their wierd, magical digestive tract turns it into gold and they bury their droppings jsut like a cat or dog would. Now, that makes sense! Much like the worms in Dune, what they consider offal, we consider priceless! That means that the mighty Uber wouldn't mind a bunch of pests digging around his litter box, after all, they're helping clean the place up! Why bother squashing the little buggers when they are doing you a favor?

   So, is that it? Is that why the Ubers are always hanging around the gold mines, while little creatures scurry around unheeded?

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Guilds Forum / Choosing a Guild
« on: January 16, 2008, 09:01:00 am »
  My character in game is not affiliated with any Guild, but I noticed that most other characters are members of some sort of Guild...

   I have some questions regarding joining a Guild. Assume that I am not joining a Guild that has friends of mine, but am choosing one that would befit my character (Diaboli, studying metallurgy and swordmaking, likes to exploer...rudimentary magic skills, but may pursue magic in the future)
   
   Are there material benefits to joining a Guild, or is it basically a social club?

   How does one "find" a Guild to join, just ask other players?

   I can read about Guilds in the forum, to get some idea of what they are about, but if I am to join one, I would like to pick a well established one, that I know will last and will have plenty of "brothers and sisters". Is there a way to judge the membership of these Guidls, or just keep an eye out for members running around?

   If I join a Guild, and decide maybe I made a bad choice, can I jump ship to another Guild?

   Is there some sort of "Guild quests", where the Guild may have work to do for it's members?

  Thanks for any advice, suggestions, or comments.

   

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    As a player working on crafting skills, I see a lot of potential for the use of materials other than steel in producing items...

1) One could use 1 steel and 1 brass ingot to make a handle for a sword. Such a sword would show a yellow crosshilt when wielded.

2) Maybe certain metals and materials take to particular magics more easily...so if you are a "Red Wizard", maybe your magic sword would hold more powerfull magics if it were made of copper, rather than steel...

3) For any crafted items....swords, helmets, axes, shields....I see potential for adding "accents" to the crafting process. Maybe one could choose brass, gold, silver, or even ruby and emerald "accents". This would be brass banding on a shield or the facegaurd of a helm..gold plated "blood groove" on a sword, or a gem studded pommel or helmet.
   It seems that this would be fun, add to the economy, increase the value of crafted objects, lend itself to originality, and make the game more diverse if the proper graphics could be made to reflect the "Accents".
   Say you make a round shield...it has a metallic ribbing around the edge and criss cross the front of the shield. Every round shield looks the same.  If you use brass or gold accents, this band would be golden in color, much like choosing hair color on an avatar. If you use rubies and diamonds, it would show red and white studs along the bands. If every round shiled was identical in appearance, but for these accents, it would still show great variety and ascetic perference.

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Technical Help: IN GAME bugs (after loading world) / Crafting problems
« on: January 01, 2008, 09:52:09 pm »
   I have encountered 2 problems today....I have Metallurgy 5, Blacksmithin 0 but training, swordmaking 0 but training....

1) I tried to make steel today by putting the correct amount of iron ore and coal in the furnce. It told me that I did not have the correct amount of items in there. I tried both recipes and both furnaces. I have made steel already, and now the same process failed. What's going on?

2) I made a sword from scratch. I now have a Short Sword kit but cannot combine it on the table. Is this a levelling problem?

*edit*

   Scratch problem 1....I am an idiot....

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Wish list / Making Craftmanship and the economy workable
« on: December 31, 2007, 06:10:35 pm »
   I have some thoughts regarding mining and getting raw materials, as well as potential routes for craftsmanship...

     First, it seems to me that there is no difference between the level of mining skill and success. I have read some other posts with ideas on how to change this, from finding more ores or more valuable ores. I disagree. Mining should always be tough work. I think that increasing mining skill could easily be rewarded by awarding more experience points whenever an ore is found, depending on the level of the miner. For example, at level 1, you may get 10 XP from finding an ore, at level 2, 20 XP...at level 5 100 XP, and so on. This would make a miner career more rewarding, and bring it more into line with just wanton slaughter for XP's.

   Second, NPC merchants could be set up in each city, a sort of marketplace. These NPC's wouldn't buy or sell ores...they would simply facilitate contracts, perhaps for a fee. For example, a smith could place a "contract" with a merchant in Hydlaa for 30 iron ore, and offer 20 tria per ore. He would pay the merchant 600 tria up front for the order, plus fees. A miner could approach any iron merchant in any city, and click on an icon to see what contracts are available to fill. Naturally, he will choose to fill the highest paying contracts. If he has only 10 ore, he can still select the contract for 30 and get his money. That contract would then show 10/30. The miner would be paid his 200 tria and go back to mining...

   When the contract is filled, the player would receive a "tell" that his order is ready, an he simply can go to the nearest iron merchant to pick it up...sort of a Western Union system.

   In this way, someone who wanted to concentrate on smithing wouldn't be required to mine his own ore if he was willing to pay a premium, and NPC's need not buy ores from players, the market would provide need and value. The more urgently a player wishes to get his goods, the more he pays, and the faster his order naturally gets filled.

    The same can be done with all the ores. You could then have a distinct class of miners and skilled craftsmen.

   Also, for skills such as cooking, it could be a prerequisite for making potions, or alchemy. These potions must be stored in special containers that only skilled glassblowers can make, unless the mage wants to learn these skills himself. The quality of the potions could be restricted by the quality of his cooking skill and the container the potion is put into.

   The same could be done with magical rings. For example, a mage wishes to make a magical ring. He needs a high quality ring to do it, so he approaches a jeweler to make a contract with that jeweler for a very nice ring. The jeweler agrees to the contract, and in turn contracts a smith for gold ingots. He also needs diamonds, so he places a contract with a diamond merchant, which the miners will fill just as the iron ore example above. In addition, the smith, needing gold ore, may decide to contract some gold ore rather than dig it himself.

    That is a whole lot of economic activity from what is essentially one mage wanting a ring, and there is plenty of work for other PC's to do. That one ring may involve 5 or 6 players to create, even if they don't know it.

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