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Messages - Darkanan

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1
Wish list /
« on: June 03, 2003, 09:32:57 am »
Doing the stats with words rather than numbers would rock. Having something concrete that you can guage your abilities and progress also makes gaming much more enjoyable and less programming intense.

2
PvP,PK and Thieving /
« on: June 02, 2003, 10:50:06 am »
A compromise should really be reached. If you read the last poll the majority of people are in favor of PKing. There just needs to be a system for it to work. I have outlined one and after Paxx\'s replies have just outlined a second system.

3
PvP,PK and Thieving / My Compromise PK system
« on: June 02, 2003, 10:48:50 am »
I will compromise and give you this new system that I was thinking of in response to all of the ideas and responses you gave
                                  me on that long as hell 20 point system I put in that other post.

                                  First of all.

                                  You know and so do I that you can ban IPs from playing your game. A lot of other games (MUDs, and MMORPGs) do it. It
                                  prevents you from logging in from your IP address which the server must read in to allow you to play. Yes there is the effect
                                  that someone who is IP banned can go out and get a new IP address and there are some that will do it just to play a game
                                  such as this but you are looking at a small 2 percent and chances are they will just get IP banned again (something that takes
                                  you Devs only about 20 seconds to do)

                                  1.) If you don\'t want to allow people to decide if they can be peaceful or fighter on creation thats fine whatever its your game
                                  but in response to what you said most people would probably go the fighter route. It would be cool to see what people
                                  choose.

                                  2.) Forget the outlaw tag you don\'t like the idea. and the NPC police.

                                  2.5) Safe Places: ALL towns, temples, and a few other places are completely safe from PvP fighting meaning there can be no
                                  guild wars and no PKing done inside of these areas. However, there can be duels inside of these areas.

                                  3.) Anyone IN A GUILD has the option of attacking another person at any time.
                                  However there will be two (or more) different guild classes and they can only attack people in the same guild class. There are
                                  the fighter and the crafter guild types. This way fighters cannot attack bakers/crafters and they can also not attack neutrals
                                  (people with no affiliation as of yet). THus neutrals cannot attack anyone in a guild (unless in duel which I will get to later).

                                  Crafters can only attack other crafters.

                                  4.) There is no penalty for attacking and killing someone of the same guild type. Leave that to the people in the guilds to
                                  decide. This will most likely begin guild wars. Guild wars only have to be declared by one party.

                                  5.) Dueling: Anyone can Duel with anyone at any time however it must be accepted on by both parties. Death will constitute a
                                  real death.

                                  6.) Arenas: Arenas will exist in the towns (the only place that people will be able to fight inside of a town). Watchers will have
                                  the option of betting on the matches. Also there can be two different types of arenas. The everyone for themself arena in
                                  which as many people as want can enter into the arena at the same time. THe last person standing is the winner. Deaths are
                                  fake in that no experience or items are lost unless wagered before hand. Also there can be the one on one arena. One player
                                  vs. Aother. Same rules with regards to the death.

                                  Finally, there can be the monsters arena and you can have some special monsters in there like supped up versions of
                                  monsters so that people can show off their strength. Deaths will result in a minimal skill loss or soemthing like that. If they win
                                  they will get something too.

                                  This with some of the other good points in my other PKsystem I think would work great.

4
PvP,PK and Thieving /
« on: June 02, 2003, 10:48:00 am »
I will compromise and give you this new system that I was thinking of in response to all of the ideas and responses you gave me on that long as hell 20 point system I put in that other post.

First of all.

You know and so do I that you can ban IPs from playing your game. A lot of other games (MUDs, and MMORPGs) do it. It prevents you from logging in from your IP address which the server must read in to allow you to play. Yes there is the effect that someone who is IP banned can go out and get a new IP address and there are some that will do it just to play a game such as this but you are looking at a small 2 percent and chances are they will just get IP banned again (something that takes you Devs only about 20 seconds to do)

1.) If you don\'t want to allow people to decide if they can be peaceful or fighter on creation thats fine whatever its your game but in response to what you said most people would probably go the fighter route. It would be cool to see what people choose.

2.) Forget the outlaw tag you don\'t like the idea. and the NPC police.

2.5) Safe Places: ALL towns, temples, and a few other places are completely safe from PvP fighting meaning there can be no guild wars and no PKing done inside of these areas. However, there can be duels inside of these areas.

3.) Anyone IN A GUILD has the option of attacking another person at any time.
    However there will be two (or more) different guild classes and they can only attack people in the same guild class. There are the fighter and the crafter guild types. This way fighters cannot attack bakers/crafters and they can also not attack neutrals (people with no affiliation as of yet). THus neutrals cannot attack anyone in a guild (unless in duel which I will get to later).

Crafters can only attack other crafters.

4.) There is no penalty for attacking and killing someone of the same guild type. Leave that to the people in the guilds to decide. This will most likely begin guild wars. Guild wars only have to be declared by one party.

5.) Dueling: Anyone can Duel with anyone at any time however it must be accepted on by both parties. Death will constitute a real death.

6.) Arenas: Arenas will exist in the towns (the only place that people will be able to fight inside of a town). Watchers will have the option of betting on the matches. Also there can be two different types of arenas. The everyone for themself arena in which as many people as want can enter into the  arena at the same time. THe last person standing is the winner. Deaths are fake in that no experience or items are lost unless wagered before hand. Also there can be the one on one arena. One player vs. Aother. Same rules with regards to the death.

Finally, there can be the monsters arena and you can have some special monsters in there like supped up versions of monsters so that people can show off their strength. Deaths will result in a minimal skill loss or soemthing like that. If they win they will get something too.

This with some of the other good points in my other PKsystem I think would work great.

5
Wish list /
« on: June 02, 2003, 10:29:47 am »
Why hire them. Why not make a beastmaster skill, (also another profession) which allows you to train wild animals into fiercsome friends (spelt that wrong).

I understand that there is the importance of building friendships and having real partners and such but a pet would really help. they can help you run your shop, make crafts, or hunt. Its also really realistic.

The fact that now you can train with a pet and not have to sit aroudn and wait until a group of your friends actually sign on, meet up and go out will also save a lot of people time and make it much easier to play. It will prevent this from falling into the same problem that FF11 fell into in which they put such an emphasis on teamwork and player training that wihtout a group of people you cannot go and train at all so it literally takes aobut 2 hours just to get 40 xp. With a pet to aid you in battle it can alieviate some the need to train with others.

6
Wish list / My 2cents
« on: June 02, 2003, 10:20:58 am »
Good Point Nadius.

I like the graphical approach, but its sort of hard to gauge your performance because people need something concrete that they can see to tell them how strong they are so they can compare themselves to others. Also it makes killing of monsters a little harder because while you might be able to land an attack on a rat how can you gauge if you can land an attack on a Dragon and thus should you go and fight a dragon. Whereas in other games its like well you need 45 int and 45 wis and Chainlightning spell and you can drop dragons in two spells or 70 strength and a decent sword.

Instead of number based skills the idea of having words describe them is a great idea. The first MUD I ever played whose name I sorta forgot but it was pay per play so I Didn\'t play it long had that system. They had skills like Sword fighting, Shielding, Fishing, Baking, Club Fighting, Exploring, Speed, hunting, ... And there were like 20 levels and you start out as inexperienced but you can progess over time. Another cool thing was that to progress you could only do that in 2 ways. You could learn the skill from another player by \"training\" with them in which someone who might be a master hunter training a novice hunter and gets them to a fledgling hunter. There were also certain NPC\'s that could train for a price and there was always the option that the longer you did such skills such as sword fighting the more it would go up. I personally like that system the most. It is one of the most unique I have ever seen and has moved away from the unrealistic system of numbers to display skills/stats.

7
Wish list / Guns in a fantasy game??
« on: May 30, 2003, 01:37:26 pm »
I\'m not to keen on the guns Idea. Although there are one type of guns that Might be able to work in this game. and I belive it was in Final Fantasy Tactics that we got to see them. Magical Guns that Cast spells Like there was a gun that cast either Ice1, Ice 2 or if you were lucky Ice 3. You don\'t even have to call them guns besides that which prob would never happen I don\'t see guns really fitting in too well in this game but whatever.

8
Wish list /
« on: May 30, 2003, 01:34:29 pm »
Ugghh I hate making weapons.. Isn\'t this game gonna be complicated enough.

9
Wish list /
« on: May 30, 2003, 01:32:46 pm »
HAHA I like that one hook. Rounds on me Devs.

10
PvP,PK and Thieving /
« on: May 30, 2003, 01:26:42 pm »
Sounds good to me. thanks for those 4 words by the way.

11
Wish list /
« on: May 30, 2003, 08:54:20 am »
What I posted was a suggestion. The topic is also WISH list so that is sorta what I wish for in a game. Who knows maybe it caught the eye of one of the devs, the least I can hope for.

12
Wish list /
« on: May 29, 2003, 03:32:36 pm »
Theres hundreds of programs you can macro with They will probably be illegal in this game and they are easy for the admins to test out and see who is macroing. I guess this also leads to another good reason for allowing PKing too becuause in a other games you would be PKed for macroing so almost every time I ever macroed I came back dead and ended up just giving it up. Its quite easy to tell when someone is macroing just ask them a question or something and see if they reply. Or if they keep doing the same repetative movemnets they are most likely macroing.

From what I got on this game Macroing most likely will be useless. In a lot of games you gained skills like fishing for example by standing near the water and casting your rod in so you could just make a macro that would constantly do that and leave it up all night and come back with like 45 fishing in one night. HOwever, this game doesn\'t seem like it is going to be that basic. Although Macroing could be useful for powertraining herbalism skills it wouldn\'t be smart to use macroing to train lvling because theres always a risk when using it to fight monsters that you will die.

A good way to monitor and prevent macro usage if you aren\'t going be in a PVP world (because people tend to control it pretty well in a PVP world, if you do it you will most likely come back dead). Is to have a few admin constantly on and they can just walk around and say hello or whatnot to people and see if they respond. Some macros can acutally make responses and \"think\" Up to a point though...

13
Wish list /
« on: May 29, 2003, 03:25:40 pm »
WEll i don\'t know about teh army, but with regards to the pets. You don\'t just send them off to go kill and get 100s of xp. You level with them and they are an added source of protection for you. They wouldn\'t be so powerful as to get rid of the fact that you would then only XP on your own.

14
Wish list / Buying NPCs
« on: May 29, 2003, 12:42:48 pm »
Buying NPCs would be cool. It seems like you will soon be able to do that with buying a pterosaurus to fly with but it says that at higher levels he can even join you in battle. Whats really cool that I saw done in some RPGs was that you could buy pets and actually train them. Like you start with a little kitty cat and once the pet gets to like lvl 30 hes a powerful Tiger.

15
Wish list / Pay per play
« on: May 29, 2003, 10:38:44 am »
I think it would be helpful to the makers of the game although its just an Idea so don\'t bite my ass on this one. Just throwing it out for you Devs so that you could make a little money because we all know how expensive it is to make this game. However, if you had an income then you could rightly so have more servers and more people working on the game. Tibia did this. They allow it to be free to play. However you can have a premium Account which only costs like 50 bucks for a year which is nothing compared to other games. With a premium account you have access to two special Islands which only premiums can go to. You also can get some special spells as well as the ability to become a master which allows you to gain HP and MP faster. Just throwing that one out to you guys. The beneifits aren\'t so much that Premiums have a way unfair advantage over the normal gamers. You can shoot it down if you want...

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