14
« on: May 13, 2004, 05:53:49 pm »
I meant that I am not clear on what the use of familiars should be. Should they be limited to combat/animal training, or could they have extra abilities? Do they have their own personalities, or are they merely an empty shell that is an extension of the character? Personally, I believe that familiars should have their own intelligence, and have extra abilities so that all players have to make the decision as to whether to have a familiar or not.
As for your second paragraph, it would be interesting to see used. Ransoming could be done... For example, take a guild war. Two Guild 1 members seperate and steal a Guild 2 member\'s familiar. Then, Guild 2 member suffers - how, I am not sure. Guild 1 offers to return the familiar for a price. Guild 2 has a choice of either paying or rescuing the familiar. Comments?
As for your first paragraph... That takes away the responsiblity of protecting the familiar from most non-magical creatures. If you want something, you need to pay the price. The price doesn\'t necessarily have to be the familiar taking damage to HP, but perhaps \"unique damage\" to mana, armor, weaponry, etc... That would not make too much sense, or would it?
Comments?