So, this are winch cogs! Texture really
great, design makes me badly disturbed when i look at it ;P
Knowing quite a lot about 3D graphics, i realise its quality-face count compromise. But it could have been made better! If this won't be changed in winch, maybe the future machinery designs will be made with this kept in mind, more sense ;>
Look at their shape and now look at: They are almost nowhere near close to this. I gues first cogs ever invented wasn't that precise, PS case, but what we see in PS, makes no sense.
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The spaces beetwen each "teeth" are too big. So big that i doubt the cogs can rotate at all. Additionally, look at the three bigger cogs in the upper part of the screenie. Isn't the distance beetwen them too big? I assume these cogs were supposed to work with another (they are in the same plane), but they can't ;P
I propose to decrease the distance beetwen cogs (look at the greyscale scheme) and their design too. I propose to use 9 "teeth" for a medium size cog and add one more side to each "teeth", what will look like this:
http://psgrafika.republika.pl/cogs.swfIn comparison to winch cogs, this one will have 48 faces more (one more teeth and 4 faces more a teeth, coz of shape change)
and it would be beautiful, if in PS the cogs rotated from time to time ;> To make the animation, i used one bone a cog.
I want to comment on the cog axis too. In the winch it is made as prism with square base, where texture is imitating a round cyllinder. Think, from tehnical point of viev it doesnt have to at all! It may be even a prism with triangle base. On such a prism, the cog has no chance to get loose! And the axis has round ending only in the wall, where it is mounted and where player can't see what's inside, so it doesnt have to be modeled at all ;D
If the cog is supposed to be loose on the axis, it again is round only hidden by the cog. The axis isn't rotated, thus animated. It is static.
I think both solutions are good.
There are two more alternatives to the cog shape.
http://psgrafika.republika.pl/cogs-l1.swfand
http://psgrafika.republika.pl/cogs-l2.swfWhat we have in PS currently isn't really a making sense and good option ;) Finally, i think that if you devs can't spent time on this kind of design, maybe you will let someone else, who is wanting?
*Nikodemus blinks*I except many replies ;P