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Messages - Vannaka

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31
General Discussion / Re: Weekly roleplay lessons
« on: May 07, 2009, 03:31:10 pm »
no one removed your post mathy, what in the heck are you on about?

Earlier posts of Parallo and Rinehud were removed because they were flaimbaiting YOU.

We shut them down because they were rude and uncalled for.

now let's stick to the topic (one of a million) about how to get rp back.

Oh come on, don't leave me out, I got banned for a day also.  Give credit where credit is due, eh?

On a side note that just happens to be related the topic of this thread... (go figure)
Maybe we shouldn't worry so much about "getting RP back," and just have fun?  We don't need the old roleplays and the old roleplayers you miss so much, different is not always bad.  Different is not always OOC.

@mathy:  I'm sorry for your loss, but they aren't coming back, and the game will never be how it used to be when you enjoyed it (before my time).  This may be an invalid assumption, but I think the kind of roleplay you enjoyed relies on PlaneShift having no features.  PlaneShift is actually becoming a computer game now, rather than a 3D chat client.  It's not a bad thing.

32
In-Game Roleplay Events / Re: Tournament of Shadows
« on: May 02, 2009, 03:38:56 pm »
Don't be too discouraged, it's not easy to plan an event, and a lot of work goes into it.  It's always nice to see a player try, if it had been a GM event I'm sure you would've had at least 30 participants, but as a player it's not quite so easy.  Even if it didn't turn out as planned, there's no reason not to try again later.

33
Newbie Help (Start Here) / Re: quaterstaff
« on: April 30, 2009, 11:55:51 am »
currently it works as part of the "mace and hammer" class, but I believe eventually it will be considered a polearm.

34
When will you be able to build houses?

Let's just say it wouldn't be a good idea to hold your breath.  I'm not even sure building your own house is in "the plan," although I think purchasing one may be.

35
You have to right click at the bottom of the "portal" sign post, and choose the "enter" option.  No, you cannot build houses (atm).

36
Those particular gobbles are a bit tricky, some of them are so weak a newbie fresh out of the tutorial could kill them, and then others have something crazy like lvl 200 melee.  The difference between the mine ulbers and the volcano ulbers isn't quite as significant.

37
The Hydlaa Plaza / Re: Fun games?
« on: April 22, 2009, 01:12:52 pm »
Not a roleplaying game at all, but if you like first person shooters there are already 8 or 10 planeshift players that play Enemy Territory, on our server (sxealex.com).

38
General Discussion / Re: Mechanics for Roleplaying?
« on: April 21, 2009, 11:07:40 am »
I'm going to state the obvious here, the leveling and skill system has much to do with this I think.  How the hell does your character play a single role when it's trying to max out everything?  The current skill system is good for testing but that's about it.

I agree, it's both a strength and a weakness that every character can learn every skill as well as every other character.  It's a strength, in that you can develop your character in whatever way you choose, but it's also a bit unrealistic.  Maybe some sort of character classifications would be good, maybe not.  I don't know if I'd really like having limits on how far I could advance in certain directions.

I don't think mechanics should bear the burden of supporting roleplay directly.  I think so long as mechanics support realism (or as close to realism as you can get in a world with elves and magic) then the mechanics are adding to roleplay.

39
The Hydlaa Plaza / Re: Community Check...
« on: April 20, 2009, 08:21:52 pm »
Not very exclusive, eh? Reminds me of Groucho's club.

Well I use it more to keep track of enemies than friends.

40
The Hydlaa Plaza / Re: Community Check...
« on: April 20, 2009, 06:15:09 pm »
you guys are crazy, i have space issues with my buddy list, because i don't want to have to scroll down in order to see all my online friends.  :P

41
General Discussion / Re: Who is "the PlaneShift player"?
« on: April 19, 2009, 09:03:21 pm »
The tendency among those who stay in planeshift today would be this imo:

-Above average intelligence.
-Aged 23-35 (this is an average our players are all ages, but I'd say this is the roundabout figure).
-Advanced in computer literacy.
-Imaginative.
-Likes snorks.
* Vannaka falls short on 4 of the 5, bet you can't guess which.

Sounds about right.  Also, most of us are people, although I have my doubts about some.

42
In-Game Roleplay Events / Re: Tournament of Shadows
« on: April 17, 2009, 01:27:24 am »
Quote
acualy vannaka as i have seen it hapen a dw mage with 2 lanxx minds and a max brw mage.... both uising the same cast method for the fastest casting posable in game.... the brw mage won by 0.7% heath each time

I think you should retest, it wasn't even close when I tested it, and I've tested several times.

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i disagree with separating all classes of mages into difrent dules because if we do this the shere variaty of the ways will make it so that there is only two or 3 in the crystal catagory, the same with the dark way catagory and probably 10 or more in the brown way catagory

If you allow players to enter into more than one of the categories you will have several that will be able to enter both the crystal and brown way.  I don't really know how many dark way mages are out there though, so perhaps it's a good point.  Maybe you should find out what different types of mages are interested and then see about how easily categories would be filled?
 
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{also with the dark way in the same catagory then unlike vannaka who gets tria preaty easaly what about thows people who dont have all day to spend on ps and mine and so therefor dont have 2 million tria to spend on a pair of lanxx mind weapons and then have vannaka or some other dw mage kill them all because of it....

I actually won't be entering, I don't think I can make that date.  Also very little of my cash actually came from mining  ;)
Besides that, if you did make a separate category for each way then I wouldn't expect that you allow items that modify levels, because then it wouldn't be a fighting tournament, it would be a tournament to see who can get the best equipment.

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any mage can loose track of the fighter at any time.... just think we are going to be in the death realm lybrary.... there are 3 book shelvs witch any fighter can duck behind and hit the mage or they can go for a strate on atack.....

Since the opposing mage can only use magic, and not weapons, it won't be necessary for the mages to keep track of each other.  This means that the only thing the mages have to worry about movement-wise is making sure they aren't near the fighter.  When fighting with multiple weapon-users it can be difficult to keep track of them all, but the one single warrior will be the mage's only concern as far as movement goes, and won't be too difficult.  The book shelves do indeed make nice places to hide, and to stay out of the mage's line of sight... however if the warrior takes the time to run out of sight for long enough that the mage loses track of him, the fight will already be over since magic is so powerful.

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i have no clue about them but i highly doubt a way mage with anything other then thows ways used will enter being as thows ways are not close to combat effective and this is a fight to the death but i myself will try to find ways to acomadate these other mages

I don't really know the relative strength, but I know azure way DOES have a pretty decent attacking spell.  I'm sure it's not as good as crystal or brown way, since the max level is 50 lower, but without weapons modifying stats it could be comparable to dark way.

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Quote
i myself will try to find ways to acomadate these other mages

I think that's a great idea.  Maybe the teams could be expanded from just a warrior/mage pair to include multiple warriors and mages of different ways.  I could see a great event coming from each type of fighter being required to use their skills in a certain way.  The following is just an example of what I mean, and is in no way a finished product, but rather just some garbled ideas that come to mind:


To solve the problem of fighters being unable to track down running mages, NO casters would be allowed to move.  To introduce some elements of strategy, no caster can attack another caster, and no offensive caster can use mana potions

Casters

Each team has one crystal way mage who is stationed at their team's starting side of the DR library.
The crystal way mage may only cast healing spells and "buff" spells, to help their team, but cannot attack OR be attacked.  As the non-offensive caster, the crystal way mage may use as many mana potions as he needs.

Each team may have one azure way mage who is stationed on the paths that wind over the library's book shelves.  The azure way mage may be attacked by any of the other team's warriors.  To dispatch the mage, one or more warriors would have to climb the spiral stair and kill him.

Two more mages from each team would be stationed at the center of the library, one brown way and one dark way.  These casters could attack any opposing warrior they choose, but would be quickly dispatched due to their vulnerable position.  These casters are not limited to attacking spells, and could cast "buffs" on themselves, or "debuffs" on enemies as they wish.

Warriors

In order to make the role of the warrior more interesting, the four warriors should all be required to use different weapon classes, and different armor classes.  As an example, one team could have a melee fighter wearing no armor, a dagger wielder wearing light armor, a sword wielder in medium armor, and an axe wielder in heavy armor.

The warriors would be allowed to attack any enemy, warrior or mage, with the exception of the crystal way mage who is not to be attacked by anyone.


An event like this uses larger teams and encourages players not only to work together, but also to come together to form a team.  Very few players have close friends that could fill each role in this event, so teams would be put together from different guilds, and would be harder to form.  I doubt very many teams would participate in this event because it's hard to gather such a group, but I think even 2 teams fighting a single match would be quite the show.

The idea would take more work and organization, but I think all in all it would turn out to be a more fair and entertaining event.  Yes, there would be a lot of organizational troubles with an event like that, and it's by no means perfect.  That's only my idea of the IDEAL PvP event.  I realize it's much too late in the game to simply change your event into something else, especially something as complex as this, but I think you should postpone your event and try to reorganize it in some other way, to eliminate the dominance of one particular magic way.

If anyone (dark warmongers or other) feels like they could organize an event similar to the short outline I just gave, please do take the idea.  I have neither the organizational skills nor the patience to do something that large.  Once again, everything I say is meant to be said with the utmost respect for the organizers of this event, and with the best intentions.  This is the first large-scale attempt at a warrior/mage combination PvP event, set the bar.  Don't let it flop.

~Van~

43
In-Game Roleplay Events / Re: Tournament of Shadows
« on: April 16, 2009, 07:37:49 pm »
Unfortunatelly the DW magician with 1 or 2 Laanx Mind weapons can compare themselves with Brw magician as for then They will sing up in the BrW category. If not it would be very unfair for other magicians with no capacity to adquiere a Laanx mind.

When comparing any two different magic ways the outcome is basically guaranteed from the start.  A maxed dark way mage with 2 working laanx's mind weapons WILL lose to a brown way mage, just like a maxed crystal way mage would lose to that dark way mage.  None of the ways are close enough to being equal strength that you can't predict the outcome in advance.

Placing them in the brown way category just means instead of a dark way mage with 2 laanx's minds winning the other category, now a crystal way mage with 2 powerful spellweaves will win it.  If you're going to categorize into different sections by magic way, why not simply have one category for each way, so all CW mages fight CW mages, all DW fight DW, all BrW fight BrW, and so on?  The way I see it, since no two ways are equally matched, there should either be a category for each way or no categories at all.

Please take this as honest constructive criticism, my motives may seem impure due to the fact that I am possibly the only dark way mage with two laanx's mind weapons that doesn't also have brown way maxed... But this has nothing to do with my opinions, since I actually won't be entering the competition regardless of which rules change and which stay.

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A mage and warrior team tournament is a great idea, and is also a tournament type I haven't seen in planeshift yet, but I think with the current mechanics it's going to be tough to pull off.  I think it would be a good idea to group up with some of the people entering the tournament and some of the people who are familiar with both magic and weapons PvP mechanics so you can hash out some of the issues that will be troublesome during your tournament:

  • Effectively monitoring potion use (won't be as easy as you think)
  • Reasonable limits on potion use (should a maxed brow way mage have mana to kill both his opponents even after their healing potions?)
  • Categorically separating different ways (the way you currently have it set up guarantees which ways will win which category)
  • Other issues that I'm sure will pop up along the way (they always do, don't they?  :detective: )

Feel free to talk to me about any of these things, I'd be glad to help you with your tournament.  I hope it's okay with other players if I drop a few names here, but I think these are some of the people whose opinions could be most helpful in sorting out problems with the mechanics of a mage/warrior team tournament:

Perlan, Ikon, Patuljaka, Svuun, Loyni, Dragonis, Phaat, and Hanace.
(and no, not all of them are friends of mine, they're people who are most familiar with these issues and PvP mechanics)

I hope my ideas have helped, and will help you with your event.  Once again, a great idea, and I wish you the best of luck.

~Van~

[edit]:
I just thought of another problem while talking with Ikon, the rules state that the mage must kill the other mage before attacking the warrior, but the warrior may attack either of his opponents.

Scenario: Two mages are casting at each other rapid-fire style, one warrior lands a non-fatal blow on an enemy mage.

If you haven't thought about this, or aren't familiar enough with PvP combat to know, the struck mage's target will automatically switch to the warrior who hit him, and the warrior will die almost instantly.  However the first rule says that the mage can't attack the warrior yet.  What happens then?

44
In-Game Roleplay Events / Re: Tournament of Shadows
« on: April 16, 2009, 04:35:42 pm »
are we certain armor has no effect on magic attacks?

I'm certain that normal armors have no effect on magical attacks, however some looted stuff can boost stats or magic levels.  (very rare helms and such)

45
Newbie Help (Start Here) / Re: How can I cook good meals and bake?
« on: April 15, 2009, 05:28:44 pm »
I don't think player made foods can be eaten yet, as far as game mechanics go they're completely useless.

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