Originally posted by makita
Xilix,
I want you to know that what you are doing, is ruining the Rp-value of the game. I\'m not just saying this, i\'m argumeting below.
I take that as Inflamatory and I am insulted.
Originally posted by makita One problem is that you help new players, ok i can agree to that, but you claim you teach them how to roleplay, which you don\'t.
you teach them your ideea of roleplay, wich really isn\'t adequate for the current state yliakum is in, for there is the problem, most [90%] people that learn roleplay from you will orient their character towards good-alligments, and that is a problem
This is not a problem I created perhaps look at the many posts about the \"problem of evil\" [<--look I made a funny] as it exists in ps. Or Sangwa and other people\'s issues with the lack of real incentive to try to role play evil in Yliakum. I do everything I can to send people where they ought go in the spectrum of good and evil. This thread contains within it my intention to further that goal. Of course I teach them my idea of roleplaying, what little bit of it I can in the short span of time I have with a new player, yes I do. I did not claim to teach them role playing I claimed to get them off the ground and going in the right direction, be it good, evil theiving, or law abiding. I have been playing rpgs for 16 years and held staring roles in plays- I know what I am doing and I have spent a good bit of energy trying to learn how things work in ps to further role playing in Yliakum.
Originally posted by makita I have completed a study and have found out that over 90% of all active RP-ers in planeshift are good alligned and with more good people coming from your direction the number is increasing
A study? So you gathered data? Interviewed people? did you have control groups? I am aware that there are more good aligned folks as I am sure everyone is. What I take issue with here is your assumption that I turn out more good than evil, or that people are \"coming from\" my \"direction\" toward one or another alignment. Your statements are inaccurate.
Originally posted by makita My point is that for a RP-world to trully be rp, a certain ballance needs to be kept, meaning the number of good alligned players should be equal [or almost] with the number of evil alliged players,
Is this not YOUR idea of role play? We all have our own and are entitled to have it, I commend you here.
Originally posted by makita
otherwise, the whole game purpose will fall to what it is now:
bashing the skull of that rogue ro gladiator or mercenary 24/7
i am playing this game for 5 months now and my skills are as follows:
14-sword
15-light armour
11-melee
i hit for about 50 damage
i\'m seeing players that have started under you tutelage that hit for 200-250 damage and have only started a week ago
Perhaps you are not particularly efficient at training? I do not know. I can speak for my guild members the do well because they have decent weapons.
and below, following from the above quote is your fabulous non sequitur-
Originally posted by makita And i believe that that\'s why this happens, because of the shortage of evil-alligned players, if more evil alligned players would be available, then the ballance would start shaping, would start taking form, and then, mostly because of conflict, the game would become a lot more entertaining.
And as for the economy crisis you are creating, you really give far too much trias for rewards, i mean what\'s the point of stealing if i can get far too much from you just for completing one of you insignificant quests.
As for a finallization for this message, i would like to stress some more on the ballance issue, for a any world to work, real or virtual, the ballance of alligments must be kept, the good ones and the evil ones must cancel each other out, and the neutral ones should allways shift just to preserve the neutrality.
I have stated my point, i would see what that has earned not me, but the entire planeshift community
Makita
to quote NWA, \"If you fail to see, read it in braille it\'ll still be funky\"
[lol, if someone will pm me how to make the quotes display properly i will clean this]
*edit*
@Syilph:
Just a few things.
one
I am pretty sure I have aided player retention.
two
I do make them do a lot, and as per everyone\'s arguments they will be doing a great deal more to earn their way with me.
three
Plans are [and were before now] in the works to do Yliakum tours as part of my quest system.
Generally, I will take this advice to heart as I will take Makita\'s and Easton\'s and Proglin\'s and Isra\'s and anyone else who replies.
Please avoid posting two or more successive posts before others have replied. Just edit your last post to add new information :) To end quotes, put a [/QUOTE] tag. --Karyuu[/size]