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Messages - Xillix Queen of Fools

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1756
General Discussion /
« on: April 18, 2006, 01:37:08 pm »
@Aradia, more to follow in short order I am diligently working with the aid of many to post to the guild forum on whom and what the Vespers of Laanx Propose to be both in RP terms, and as relates to the matters contained in this thread.

Everyone please be be patient with me on this question as I am not ready to answer this question elaborately enough to satisfy the guidelines posted to the guild forum.

I promise more very soon.

By BUILD something in this context I refer only to building a system of quests that is fairer, more balanced, engaging, and elaborate, that might actually give back to the church and building relations with the heads of guilds to spread the responsibility for aiding new players among those guilds willing to aid me.

@Einnol Thank you for your thoughts.

1757
General Discussion /
« on: April 18, 2006, 10:40:24 am »
I just want to interject that I am willing to learn and change and grow with the advice given, please keep it coming and try to keep the tone upbeat, I am a tad sensitive, and have seen some posts get out of hand quickly.

I posted because I wanted this advice, and I honestly thank those who have been and are commited to being constuctive in their posts. I am trying to BUILD something, I have some people power behind me to make this work. I would like a workable system that makes everyone happy. That is an impossibility, perhaps a more realistic goal is a system that does not make anyone markedly unhappy, if this too proves impossible--

I am going Frank Sinatra on your crazy asses-

This thread is not just an alms cup, if your guild is recruiting please contact me in game and in character to discuss the type of person you are looking for and how you would like me to screen candidates. In this way the guildheads might share the burden of training new people.

1758
General Discussion /
« on: April 18, 2006, 09:45:53 am »
Quote
Originally posted by makita
Xilix,
     I want you to know that what you are doing, is ruining the Rp-value of the game. I\'m not just saying this, i\'m argumeting below.


I take that as Inflamatory and I am insulted.

Quote
Originally posted by makita One problem is that you help new players, ok i can agree to that, but you claim you teach them how to roleplay, which you don\'t.
      you teach them your ideea of roleplay, wich really isn\'t adequate for the current state yliakum is in, for there is the problem, most [90%] people that learn roleplay from you will orient their character towards good-alligments, and that is a problem


This is not a problem I created perhaps look at the many posts about the \"problem of evil\" [<--look I made a funny] as it exists in ps. Or Sangwa and other people\'s issues with the lack of real incentive to try to role play evil in Yliakum. I do everything I can to send people where they ought go in the spectrum of good and evil. This thread contains within it my intention to further that goal. Of course I teach them my idea of roleplaying, what little bit of it I can in the short span of time I have with a new player, yes I do. I did not claim to teach them role playing I claimed to get them off the ground and going in the right direction, be it good, evil theiving, or law abiding. I have been playing rpgs for 16 years and held staring roles in plays- I know what I am doing and I have spent a good bit of energy trying to learn how things work in ps to further role playing in Yliakum.

     
Quote
Originally posted by makita I have completed a study and have found out that over 90% of all active RP-ers in planeshift are good alligned and with more good people coming from your direction the number is increasing


A study? So you gathered data? Interviewed people? did you have control groups? I am aware that there are more good aligned folks as I am sure everyone is. What I take issue with here is your assumption that I turn out more good than evil, or that people are \"coming from\" my \"direction\" toward one or another alignment. Your statements are inaccurate.

     
Quote
Originally posted by makita My point is that for a RP-world to trully be rp, a certain ballance needs to be kept, meaning the number of good alligned players should be equal [or almost] with the number of evil alliged players,


Is this not YOUR idea of role play? We all have our own and are entitled to have it, I commend you here.

 
Quote
Originally posted by makita
otherwise, the whole game purpose will fall to what it is now:
bashing the skull of that rogue ro gladiator or mercenary 24/7
i am playing this game for 5 months now and my skills are as follows:
14-sword
15-light armour
11-melee
i hit for about 50 damage
i\'m seeing players that have started under you tutelage that hit for 200-250 damage and have only started a week ago


Perhaps you are not particularly efficient at training? I do not know. I can speak for my guild members the do well because they have decent weapons.

and below, following from the above quote is your fabulous non sequitur-


     
Quote
Originally posted by makita And i believe that that\'s why this happens, because of the shortage of evil-alligned players, if more evil alligned players would be available, then the ballance would start shaping, would start taking form, and then, mostly because of conflict, the game would become a lot more entertaining.
     And as for the economy crisis you are creating, you really give far too much trias for rewards, i mean what\'s the point of stealing if i can get far too much from you just for completing one of you insignificant quests.
     As for a finallization for this message, i would like to stress some more on the ballance issue, for a any world to  work, real or virtual, the ballance of alligments must be kept, the good ones and the evil ones must cancel each other out, and the neutral ones should allways shift just to preserve the neutrality.
     I have stated my point, i would see what that has earned not me, but the entire planeshift community
                                                                   Makita


to quote NWA, \"If you fail to see, read it in braille it\'ll still be funky\"

[lol, if someone will pm me how to make the quotes display properly i will clean this]

*edit*

@Syilph:

Just a few things.

one

I am pretty sure I have aided player retention.

two

I do make them do a lot, and as per everyone\'s arguments they will be doing a great deal more to earn their way with me.

three

Plans are [and were before now] in the works to do Yliakum tours as part of my quest system.

Generally, I will take this advice to heart as I will take Makita\'s and Easton\'s and Proglin\'s and Isra\'s and anyone else who replies.

Please avoid posting two or more successive posts before others have replied. Just edit your last post to add new information :) To end quotes, put a [/QUOTE] tag. --Karyuu[/size]

1759
General Discussion / To respond generally first then specifally
« on: April 18, 2006, 09:09:48 am »
Alot of you seem to be missing the point somewhat, I am asking for money, and I am also willing to scale back my rewards massively. I asked for help, construtive critiscism, I have no intention of taking more than one player\'s [or a guild\'s] responsibility for an instability in the economy.

One thing not being adressed is my desire to help the new players I have trained into some of the guilds, I have had some great successes in this realm and wish to broaden this outreach to many more guilds. It alleviates some of the strain on my guild to answer every question the new player has. I ask a player after having made them read the history of Yliakum how they imagine themselves, as a ranger a thief a preist a wizard good or evil and try to then send them toward like-minded people. There have been many success stories in this fashion.

I am sure I can count on Isra to aid me in scaling this back to a more reasonable degree. I am currently working on my system to make my guild more financially solvent. The mining thing will help and when crafting is more broadly implemented that will help more.

If you must hold your tria close do that, I try to help the poor, my appeal is to the wealthy.

1760
General Discussion /
« on: April 18, 2006, 08:38:36 am »
Don\'t wipe the skills golly /me watches lifetimes pass trying to get back to where she is . . . and over and over again?

Could care less about tria it will always be easy enough to earn. But skills require a lot, by my standards, to raise. I am nowhere near maxed on most things but a skill wipe would be disheartening to say the least.

I know this is alpha, I know things happen etc . . .

1761
General Discussion /
« on: April 17, 2006, 07:22:13 pm »
Quote
Originally posted by Zan
I think this is a very nice idea and do hope you manage to make it work and keep it working. However .. why the need of funds? I\'m having a little trouble understanding how helping people get acquanted with the world requires that much tria. Well no, I do know you\'re using the money to reward players for doing your quests but if you think about it. Is there really a need for that?

We all like rewards but sometimes indirect rewards are much more suited. There are many quests available already, most of them can be completed by those who are new to Yliakum as well. If instead of giving your own quests and needing your own rewards you would use the quests that already exist and guide your students in solving them, you\'ll hit two clackers with one rock. You teach them how to interact with townspeople and solve their quests and you don\'t need to reward them from your own coffers anymore.

Guidance can be a reward in itself which also has another advantage, at least in my eyes. You\'ll attract less people who are only interested in your money and more who are actually interested in learning.


Zan, you have a valid point and I am trying to work the system into a more economically balanced one. I may in time integrate in game quests with what we do, this will take time and I am perpetually swamped with new players now. One point though is that those who desperately want only my money stand to gain the most from their experiences doing the quests, they more than the people who are patient and/or mature enough need to find a reason to WANT to read the history of Yliakum, a reason to know the world. The only incentive I offer for reading is that I will give them another quest. By reputation however the Vesper?s quests must be Lucrative. I will continue to try to purify the quest system until I strike a balance.

The Utility of this is measurable in game and IC you can be at Harnquist?s lounging with friends and a new player comes up lost and OOC and says, \"I am a noob, give me a sword\" \"how do I fight\" \"where is X\" a player can then simply point across the plaza and say, \"see that red building[i am color blind forgive me if it is not red], go there and speak with a Vesper of Laanx\" and we will aid them through all of the essentials and even get them off the ground role playing wise if their time or intelligence permits. Our people are chosen for their patience and willingness to deal with the crisis of the excitable new player. We follow up with them and when they are done with the quests we offer we try to send them along to a guild who will continue their training.

As I see it the quests we offer are supplemental to the in game quests and their is no suitable substitute for a PC given quest, or a real-time helper to get players oriented In what the \"rpg\" in \"mmorpg\" means.

Part of my appeal is that all of this takes a lot of time away from the hack and slash that earns so much money for others and like any charitable act cannot continue without aid.

1762
Hello all, as part of my self-imposed dunce cap as Queen of fools I have been doing charity for the last four or five weeks since stepping down as Octarch.

The nature of this is simple; I aid new players in getting oriented on the server. I teach how to use brackets and controls etc, as well as some of the fundamentals of role playing. I also offer incentives for new players to go back and read the players guide and story of Yliakum before they start running around shouting and stealing things etc. It is, as I am discovering, hard work and sometimes frustrating but that is not your concern. Seeing this was impossible to do alone I created the Vespers of Laanx [in part] to aid me but more on them in the coming days. For now you can know that I have taught them a system of shortcuts to help with the handing out of quests whose intent is to teach the basics of playing planeshift as a character in an immersive world.

I need more donations; by far more is going out than coming in. I have seen dozens and dozens of new players now.

The good news is that there is someone doing this. Yes we all help new players casually but this makes it systematic.  Another benefit is that the Vespers are gaining experiences to aid us in learning how to do this more effectively. I am more than willing to continue. I am asking for aid both in donations and ideas to make this run smoother, as well as ways to integrate Yliakum\'s many guilds in the structure of what I am doing. If you would like your guild to be included in the retinue of quests I give out to the newer players please arrange this with me.

By the time most new players are done with me they are good candidates for guild inclusion so all could benefit from this without preference or prejudice I ask OOC what type of character an individual player imagines himself or herself to be and try to send them toward guilds who fit that bill. Those players who are loners are left to go it alone, those who wish to try out with a guild begin discussions with a guild leader that they think suits them. If it is a poor fit the new player is permitted to come back and I will attempt to find them another guild.

Where possible please respond in game IC to me as I enjoy the role play. Please do not make this thread about either the Vespers of Laanx or the Octarch; I only want advice here on how to make this work better and to let you know I am going broke.

Please Noble Leaders of Yliakum hear my appeal.

Also send me your huddled masses--

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