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Messages - Mordaan

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31
Development Team Blog / Settings Blog: October 2014
« on: October 01, 2014, 10:11:22 pm »
Woohoo!  First posts in a year-and-a-half?  Great to get this forum started up again.   \\o//

So here's what settings is working on:
Recently completed: revision of Shield Making quests
Currently (0.6.2 and earlier) shields are made using "Diagrams" rather than the standard crafting books we've all come to know and love.   :whistling:    The problem is there is a LOT of them.  So to make them more in line with other crafting, the individual diagrams are being phased out in favor of a progression of shield making books from which you can make several kinds of shields each.  Thanks to eonwind, Tuathanach, and Lumi for their work in sorting the rules.  Lots of new shields are being introduced and it coincides with rules changes in shield effectiveness.   I'll let Rules explain those details.

So with these changes there is a big impact on the quests used to reward these books.  There were a total of 14 quests giving 16 books (1 book, Catalog of Shields, and 15 diagrams).  Many of these quests had nothing to do with crafting other than their reward.  So this has now been reduced to 5 quests repurposed for the 4 new books.  The remaining quests have been given new rewards and one has been greatly expanded into practically a whole new fun quest. A couple others have been eliminated.  (Including that whole weird sequence where you give away your Golden Shield Diagram then later get it back).   These quests will be wiped for everyone so you can go through the quests again and get their new rewards.  So when the new update goes through, be sure to check with Trasok to get started in shield making.  And no, there will be no wipe of preexisting shield making skill, so you advanced crafters can just zip through the quests.  On another note, some of those small parts that could only be bought from NPCs will now be craftable as well.  So you'll have a choice between buying standard quality versions from the NPCs or making higher quality parts yourself.


In progress:
Bow Making is a long standing skill desired by the community.  Rules worked out the process some time ago (thanks to eonwind, Tuathanach, and skelbellor!) but the quests have been on the to-do list for awhile.  Cirerey completed the first quest and got started on the 2nd but left the team in December 2013.  So it was shelved a bit as settings had other pressing projects in progress.  Now Tuathanach has been gracious enough to pick up the project and complete quest #2 and with the help of Lumi, create the final quest as well.

The 3 were recently polished into working drafts and loaded on the test server.  So we've been going through and testing them.  Under the category of "this is why we test these things" the first quest wasn't going to quite work as is, so I decided to simplify it and reloaded it yesterday.  I like it better this way.  We're still in the process of testing these quests but they should be ready for the next update!  So get ready to make some bows!  \o/


Next up:
After finishing off the bow making quests, I plan on FINALLY finishing off those last two alchemy quests.  There is one more advanced, very special book to be rewarded for those highly skilled in alchemy.  These 2 quests were quite ambitious and ultimately got put on the bottom of a very large pile of projects.  But I actually did some writing on it a few weeks ago so it's just a matter of time to get back to them and finish them up.  They won't make this update but will be in a future update.

32
General Discussion / Need feedback on stock making quests
« on: September 27, 2014, 02:25:41 pm »
I meant to ask this at the last Meet the Devs but completely forgot.   :-[

Currently there are 2 quests for making metal stock:
"Making a Metal Stock" with Harnquist and "Making a Metal Stock in Ojaveda" with Trasok

It's the only quest where you have a choice to do in 2 locations.  We were considering eliminating the one in Ojaveda and using the quest ID for another quest.  Just wanted the community's opinion before doing so.

While it's nice to have the option, it's the only quest that does this, making it kind of a duplicate.  Especially now with better travel options, it's not such an inconvenience to go between cities.  These quests were made before pterosaurs and even mounts.  On the other hand it is a key quest because it's the prerequisite for a LOT of crafting quests.

33
That screen would be the most reliable way.  Seems today the server is lagging heavily for some reason.  To the point where it's reporting as not reachable.  So I don't think it's you.

34
General Discussion / Re: [COMMUNITY] Bug Hunt 2014!
« on: January 20, 2014, 10:51:39 am »
So here will be a tally of the number of open bugs so we can track our progress.

Date:Bugs:After "Fixed Pending Release"
10/1/13837
1/18/14786726
1/20/14780
1/25/14763704
2/11/14763699

35
Guilds Forum / Re: [GUILD] Explorers
« on: January 18, 2014, 03:15:30 pm »
I'm pleased to announce Explorers is still alive and now under new leadership.  All hail Resildren as the new leader of the Explorers Guild!   \\o//

36
General Discussion / [COMMUNITY] Bug Hunt 2014!
« on: January 17, 2014, 10:44:21 pm »
Attention community:  It was once said, we are ALL testers.  A big part of that is the bug tracker.  Though it is still being well used, it isn't quite as maintained as it used to be.

In the past few months we've already come a long way.  I considered making this post back in October and there were 837 open bug reports listed.  Now there are 786 and when you take away those listed as "fixed pending release" it's down to 726.  Still, 726 open bugs!  :o  This is just bug reports, it doesn't count feature requests.  A lot of these bugs are really old and some just need to be looked at and determined if they are even relevant any more.

Back in the day, we used to have these bug hunts all the time.  The purpose is two-fold:  To find and report new bugs (which should be ongoing anyway) and to start closing as many of those open bugs as we can and make the bug tracker nice and lean.

Here are some good examples:
bug 925  This one doesn't even apply any more since Harnquist's old shack is gone now.  So we can go ahead and close it.
bug 1296  There have been a lot of changes in crafting since this one was reported.  Is this still a problem?  Can it be reproduced?  Sometimes it's just a matter of someone giving it a try.  If it can't be reproduced, we can go ahead and close the bug.

There's pages and pages of reports.  So this bug hunt is a call to the community to look through them, see which ones you might be able to check out, see if you can reproduce the problem, and finally, report your findings in the comments section.  If we get a good number of people checking out a page or two every once in awhile, we should be able to close a significant number of reports.  Let's see how low we can go!

And if you don't have an account on flyspray, it's easy and free to make one.

Note if a bug is listed as "fixed pending release".  If it was touched since November 19 (the release of 0.6) then it probably applies to the next release.  But if it's before then, it should probably be in effect and can be closed.  Just see if you can check if the issue is indeed addressed. The last settings update was before then so those will all go into effect in an upcoming update.  We're pretty much caught up on all the settings reports.

37
PlaneShift News and Rules / Re: 0.6.0 Release!
« on: November 23, 2013, 12:07:53 am »
Also (on next server reboot if that hasn't happened in the past few days), be on the lookout for the new athanor.  A late entry from the art dept. on that one.   \\o//

38
General Discussion / Re: Two quests that don't work for me
« on: November 06, 2013, 04:40:43 pm »
Good point, ohmarinus.  We're going to sort it out and it will be available at the next quest release.  In our current project, the quest chains are sorted now, the glyph rewards are being tweaked, so it's all coming together.  We'll try to catch these sort of things but feedback helps.

39
General Discussion / Re: [COMMUNITY] Version name for 0.6
« on: November 04, 2013, 02:04:34 pm »
(a container where a worm transforms into a butterfly).

The way you describe that makes me laugh. Makes it sound like a box you can buy. And I think caterpillar would be better than worm.

Was Talad's description.   :whistling:

40
General Discussion / [COMMUNITY] Version name for 0.6
« on: November 03, 2013, 05:00:30 pm »
[COMMUNITY] Version name for 0.6

Yes, it was announced at the Meet the Devs earlier today.  Version 0.6 is coming!!  It should be a few weeks away (pending any issues, as usual).  So what we need is a version name for it.  Can you come up with one?

Consider the previous names.  What we're looking for is the next in the progression.

0.1 - Atom Blue
0.2 - Molecular Blue
0.3 - Crystal Blue
0.4 - Steel Blue
0.5 - Arcane Chrysalis
0.6 - ??

So we've had atom, molecule, crystal, steel, and now chrysalis (a container where a worm transforms into a butterfly).  What's next?

41
General Discussion / Re: Two quests that don't work for me
« on: October 28, 2013, 10:08:45 am »
Right, gotta pay attention to exactly what kra says.  "After that..."   ;)

42
General Discussion / Re: Two quests that don't work for me
« on: October 12, 2013, 09:13:26 am »
Although the Way quests are somewhat new, maybe even they were written before quests were chained.  By the way, I have now finished the chaining project.   \\o//  I just have to go through and look at the dialog one more time.  But it's quite another thing to consider ALL dialog and make the appropriate changes.  We can depend on bug reports for that.

So there's 2 things here: dialog which may point to a quest in another chain without taking into consideration where you are in that chain, and where and how the glyphs are rewarded.  Now that I'm done with my part, Venalan is going to go through the rewards and make sure they are appropriate (like getting a rare glyph in an easy quest or getting a critical glyph after lots and lots of work).  So, sorry about the "hole" you've encountered...we're working to make it better.

We'll take note of this kind of issue with Ferryd and take it into consideration when working on this.  And when I say "done" of course that's just to the master server.  It still needs to be released.  So once these projects are done and the quests are stable, you'll hear about the release.

43
Quote
Intel (R) HD graphics family driver 8.15.10.2372

There's the likeliest culprit.  PS has NEVER worked well with intel cards.

44
It should also be noted that most of those crafting books are handed out in the various quests in the crafting chain.  So in "Introduction to Crafting", Harnquist now talks about them and gives you some clues on where to get them.

Of course, for those of you who have already done that quest, you won't be able to do it now, and it doesn't talk about the mechanics, but for newbies, hopefully it will help answer those questions.

45
Just a note on my progress.  One of the purposes of the tutorial is to point you in the right direction to get started in quests.  In particular, the "intro" quests.  I have updated most of those, adding some additional Q & A, particularly for Introduction to Crafting and Introduction to Science.

Consequently, a big part of that is how quests are chained.  So this has been a good opportunity to start the restructuring of quest chains, which has been a goal of mine for years.  Crafting has gotten the biggest change, with branches for each crafting area (mining, metal working, blades, armor, and general crafting quests).  In the intro quest, Harnquist will now explain how and where to get started in each craft.  I've also redone science, arts, and seeds of wildwood.  And changing the order of the quests is no good without dialog to properly direct you, so I am working on that now.

So it's a huge project but I'm making good progress.  I'll get as much of this done by the time the tutorial is released, but it will be ongoing.

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