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Messages - Suno_Regin

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1
The Hydlaa Plaza / Re: You have been summoned...
« on: October 05, 2016, 12:48:32 am »
Guilty as charged!

Hehe, I bumped you out of the forum stats for top posters Suno. :D You better get back here if you want to try to get it back. I'm coming for your spot on top topic starters too. :P

Woah, is that actually a thing? Surprised I didn't mount it up with other early-game achievements. Man, those duel points though...

2
The Hydlaa Plaza / Re: You have been summoned...
« on: October 03, 2016, 06:13:47 am »
Guilty as charged!

3
Development Team Blog / Re: Updates on content for next update.
« on: May 21, 2016, 03:03:55 pm »
I'd be a little disturbed if I were a part of some hair-washing ritual where someone kept whispering "light gray" into my ear.

4
General Discussion / Re: You Might Be An Oldbie If...
« on: April 29, 2016, 01:15:02 pm »
Quote
Hahaha. I remember doing this. Back when I played a lot, the community was so tight knit that everyone was practically able to guess who was who's alts, simply based off of RP style. xD [Are you so and so? Hah! Knew it!]

But you're an extension of my alter-ego, though. Obvs.

5
In-Game Roleplay Events / Re: Ring of Daggers [reboot]
« on: March 24, 2016, 11:36:57 pm »
I really like this. Won't be able to participate, but I hope it clicks!

Do some more of these.

6
In-Game Roleplay Events / Re: [RP] Ring of Daggers
« on: March 21, 2016, 11:38:14 pm »
I would, just because I like lurk-reading all the things that go on while I'm not here.

7
Development Team Blog / Re: [COMMUNITY] Shindroks Crater Project
« on: January 11, 2015, 05:48:01 pm »
I say this the way I do because I actually have volunteered on quite a few occasions and been told that it's a lengthy process before being allowed to touch such things.

And the American vs. British English debate isn't to what I'm referring. ;)

8
Development Team Blog / Re: [COMMUNITY] Shindroks Crater Project
« on: January 11, 2015, 11:38:15 am »
We really need these official pages to be written by native English speakers. :/

It's been like this for years, and publicity just plummets when potential players come across these things (even on the main site).

9
The Hydlaa Plaza / Re: Witcher 2 giveaway
« on: November 30, 2014, 08:30:25 pm »
I'll give it a shot, sure! Always been curious about the series

10
Development Team Blog / Re: [COMMUNITY] Shindroks Crater Project
« on: November 30, 2014, 08:13:53 pm »
If Shindrok is alive, that means there must be some very explicit loophole that allows one to combine multiple ways (or access the 7th way) for his body not to be space dust. Without spoiling much, does his existence mean that players have some exciting new powers to look forward to in the future?

11
Guilds Forum / Re: [Organization] The Dark Empire
« on: November 23, 2014, 08:36:58 pm »
Well, that's a twist!

And yeah, I hear ya. I haven't had time to come online in ages.

12
Complaint Department / Re: Commmunity involvement
« on: September 22, 2014, 08:51:02 pm »
It is not impossible to get your point across but for something like you are talking about a forum post might be better than talking one on one with a dev. Sometimes it takes a few people to see what you are saying to notice and contribute their own point of view. Sometimes what we are expressing in a one on one setting isn't the best way it can be expressed. We know what we are talking about but other people from different background might interpret what we are saying in a completely different way than what we mean.

I would not take your quotation as a definitive no, never, can't happen, as much as I've heard what you have said but it does not seem to be a problem to me, go find support for your ideas elsewhere and maybe it will be expressed in a manner that I can better understand. Are you really asking me to rewrite x, y, z just because you don't like it? There is no guarantee that if you do get more support that anything will change but perhaps if I better understand your objections I'll be better able to tell you why it can't change or find a way to change it that does not reinvent the wheel but is more palatable.

People call me a spammer here because I post a lot of trial balloons --as well as other less relevant stuff-- but a lot of that is Does anyone else see what I see? I certainly get odd ideas about things. Sometimes you just have to throw a lot of mud at the teflon walls until some of it sticks.

I'm not sure exactly what you mean about npcs sounding 'hokey' but I guess it is the attempts to give personality to some of them such as that rathead Deelor with the funny accent, or the like. I find it kind of silly myself but we don't want them all to sound the same, that would be worse.

By all means do what you are comfortable with. I'm not posting specifically for your benefit, but for whoever can take encouragement from what I say in my response to your comments.

Guess I'll just quote the whole thing and respond in parts.

The earlier instance I cited regarding my previous attempts at feedback was actually from a time when it was asked in gossip whether anybody had any suggestions or feedback to give. I can't say how many people were online to see what I posted about NPCs in response to this offer, especially considering they were posting their own things at the same time unrelated to the discussion at hand, but very rarely have I actually tried to engage in one-on-ones with these issues. Maybe I should just throw out a forum post every time I see something, but I feel that it encourages a lot of the behavior that TheAuthor was mentioning, where the whole "volunteer" bandwagon comes into play and nothing gets done because it's either not worth fixing or everybody is a volunteer so it'll never get done and you should just be happy with the way it is.

That being said, the NPC thing is very widespread. Deelor is maybe one instance of what I would consider a fairly decent character, oddly enough. He's different and quirky in a way that I can believe. Levrus (the old Levrus) was the same way; but then, somebody wrote the Way quests, and Levrus changed from an old, busy magician without much time to speak who could manage to crack a joke every once in a while to some raving idiot whom I can't possibly imagine having a real-life conversation with. That's just one example, and everybody cites Levrus for different reasons, I know, but this is mine: it's his acting, not his long, drawn-out text, that bothers me. The old Levrus had a personality that I could get behind, almost cynical in nature, and you can still see it reflected in some of the slightly older quests, but the new Levrus and the other NPCs that cropped up around the same time as him are silly, at best. That's a harsh criticism, but I want to feel immersed, and I'm sure others do, too; the acting breaks that immersion with its trying-too-hard delivery.

13
Complaint Department / Re: Commmunity involvement
« on: September 22, 2014, 07:15:34 pm »
The project I am thinking of may work for you as you could do one task when you have time to do one, without committing more longer term.

Sounds good! Send me a PM with details or direct me to where I need to go, and when I get a chance I'll see what I can do.

The problem with the editing idea, Suno, is that the only way to do it is to offer your thoughts to the devs responsible, that has been primarily Venalan.

I've been turned off from doing that, similar to the experience of TheAuthor. I was basically told "you're the only one to complain about this issue, so it'll stay as it is" (referring to the behavior of NPCs feeling more hokey than realistic, to put it simply). Of course, I'd love to discuss the problems in more detail with somebody, but I refuse to engage simply due to the way I was treated before. I've had similar experiences with Xillix, so at this point, I'm much more comfortable being given a task or being given the power to do something myself than trying to communicate an issue to a dev. I hate saying that, but this is a place to give such suggestions, my suggestion being perhaps to engage in a friendlier manner and consider the issues as if they hold some importance, even if they're somewhat outside of the primary objective.

Edit: On that note, the word "complain" is thrown around ridiculously loosely in this game (loading screens, forum sections, word of mouth, etc.), and it holds such a negative connotation that, by its very use, it discourages people from bothering to state any issues or wanting to talk to anybody. I won't deny that I can get on a rant about some things, but sending any sort of feedback or stating an issue should not immediately be deemed as "complaining." Sort of like saying "quit whining" or sarcastically stating, "Please, keep complaining, I love it." But maybe this is a little off-topic.

14
Complaint Department / Re: Commmunity involvement
« on: September 22, 2014, 06:00:23 pm »
As little time as I have to even login to PlaneShift nowadays, I'd like to contribute in some way. Yes, most likely with quests or books. My main focus, in a perfect world, is editing; a lot of the quests that are already ingame have not been edited and need it badly, in my opinion. I can't promise that anything will be done in a timely manner, but I can work on things in my free time as needed, unless I'm given free reign to pursue fixing some of the issues of which I'm most aware.

15
The Hydlaa Plaza / Re: Forum Private Messages: Your History
« on: September 18, 2014, 09:46:01 am »
I should change the thread name to Lurkers Anonymous

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