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Fan Art / Re: Team Adraax:Official City Design Contest
« on: February 20, 2008, 05:29:05 pm »
A problem I find with your correction:
Therefore, shouldn't there be four major gates leading out of the city, one to its northeast, one to its northwest, one to its southwest, and one to its south?
That is why I put four gates.
I'm sorry I didn't make it clear why I changed it the way I did. I was short on time and will try to explain now:
Originally, I meant for the semicircles around the inside of the gate to mark off a sort of gate plaza (like in Hydlaa by Oja gate). But I think a depression in the wall would be more defendable.
Also:
And I do appreciate everything you, as well as Baldur, rast, Scorpio, and Ramzez, have done to help the team and the project. I could not do it without all the other tremendous designs, drawings, ideas, corrections, and criticisms.
@Baldur
I agree and I try to do sketches when I get the chance. I look forward to seeing yours.
Also, do you know how we should go about getting Nikodemus recognized officially as part of the team? We wouldn't be exceeding 6 members because Jyoshka isn't part of the team (as far as I know). If this sounds presumptuous, it is because I could not think how to word it properly. I assume you have asked Jyoshka (if he wants to be on the team), but I don't know what he said.
I hope I explained everything. Please point out what's wrong.
It is located in the center of three stone quarries, one to its northeast, one to its northwest, and one to its southwest.
The lower quarter is divided into different sectors by three major roads, the main road, the road to the upper quarter, and a road from the south gate to the landing platforms.
Therefore, shouldn't there be four major gates leading out of the city, one to its northeast, one to its northwest, one to its southwest, and one to its south?
That is why I put four gates.
Zweitholou, you didn't include all elements i proposed and you didn't tell why, so i don't know. Though my proposed changes may change a bit or a lot depending from what Jeraphon will answer now.
oh gw with: shape of walls around city gates (you may keep the previous small squares at city gates base)
I'm sorry I didn't make it clear why I changed it the way I did. I was short on time and will try to explain now:
@NikodemusI mean that I took your suggestions and my plan from before and tried to put them together while changing as few building shapes as possible. I will change it more if we find it necessary. I feel that the final layout can not be exactly like that because it interferes with building shapes and other things (not enough gates, changes over time to make the road more angular for easier city shape).
I understand what you mean and have tried to merge your changes with the basis of the old map. Since we can't add cliffs, I changed the end that looked odd.
Originally, I meant for the semicircles around the inside of the gate to mark off a sort of gate plaza (like in Hydlaa by Oja gate). But I think a depression in the wall would be more defendable.
I missed that when I first read through it. Thank you for telling me.Quotehe landing platforms themselves are located in the upper left corner of the quarter, next to the road that connects the two exits towards the quarries.Quote...especially the main road and the landing platforms road...
Also:
I do what i can in this team. I can't scetch houses designs, because i do it too poorly, so if I'm stopping someone from doing this, don't feel stopped, because the houses scetches are important. No houses no city.I don't think it's too early. The lower quarter should have square and rectangular houses like in Hydlaa, according to the text:I can only say they shouldn't have square or rectangular shape like in Hydlaa. reality is more various.(too early to say that)
In contrast to the upper quarter, the architecture of the lower quarter is only partly Klyros. Many of the old Klyros buildings have been torn down over time and replaced by Ylian architecture [like in hydlaa?]. The few Klyros buildings that are left are about twice the height of the other buildings and are mostly built of wood.As for the Landing Platforms, I thought squarish buildings would be cheaper... That's why i put squarish buildings there.
And I do appreciate everything you, as well as Baldur, rast, Scorpio, and Ramzez, have done to help the team and the project. I could not do it without all the other tremendous designs, drawings, ideas, corrections, and criticisms.
@Baldur
I agree and I try to do sketches when I get the chance. I look forward to seeing yours.
Also, do you know how we should go about getting Nikodemus recognized officially as part of the team? We wouldn't be exceeding 6 members because Jyoshka isn't part of the team (as far as I know). If this sounds presumptuous, it is because I could not think how to word it properly. I assume you have asked Jyoshka (if he wants to be on the team), but I don't know what he said.
I hope I explained everything. Please point out what's wrong.