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Linux Specific Issues / nvidia-cg-toolkit 2.0
« on: April 18, 2008, 12:41:06 pm »
Tried to start up my self-built PlaneShift client over a long time and ran into an issue that I seem to have no solution yet. The client was built when 0.4 came out and worked fine back then. Now the result is as seen on the screenshot here:
My first thought was that my new NVidia 173.08 beta drivers are to blame, but switching back to the original 169.12 version made no difference. Further investigations show that walktest from Crystal Space works fine as well as does the Xordan's binary. Using Xordan's binary as the reference, I managed to narrow the problem down to nvidia-cg-toolkit libraries, which I have the version 2.0 installed now.
Removing libCgGL.so and libCg.so from the libs directory in the Xordan's binary install makes the official binary to behave the same way. Making these two libraries from the Xordan's install available for my own build fixes the issue. So the problem seems to be that I have the nvidia-cg-toolki version 2.0 installed. Re-configuring and re-building CS, CEL and PS didn't make any difference.
Is there something that I'm missing? Or has somebody seen the same issue when self-building the PlaneShift client with the nvidia-cg-toolkit version 2.0?
My first thought was that my new NVidia 173.08 beta drivers are to blame, but switching back to the original 169.12 version made no difference. Further investigations show that walktest from Crystal Space works fine as well as does the Xordan's binary. Using Xordan's binary as the reference, I managed to narrow the problem down to nvidia-cg-toolkit libraries, which I have the version 2.0 installed now.
Removing libCgGL.so and libCg.so from the libs directory in the Xordan's binary install makes the official binary to behave the same way. Making these two libraries from the Xordan's install available for my own build fixes the issue. So the problem seems to be that I have the nvidia-cg-toolki version 2.0 installed. Re-configuring and re-building CS, CEL and PS didn't make any difference.
Is there something that I'm missing? Or has somebody seen the same issue when self-building the PlaneShift client with the nvidia-cg-toolkit version 2.0?