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Messages - Jilerel

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31
Fan Art / Re: Jilerel's 3D Assets and Models
« on: February 07, 2016, 05:30:23 am »
Archery Targets
Floating in the sky (700/400/200 poly and 200/200/200 poly)




Used the same texture for the target as the cloth for the straw dummies, can be repainted at will.

32
Newbie Help (Start Here) / Re: New to Server
« on: February 06, 2016, 12:35:00 pm »
Welcome to Planeshift !
If you need some things or want to RP, tell Jilerel ;)

33
Fan Art / Re: Jilerel's 3D Assets and Models
« on: February 03, 2016, 04:08:25 pm »
Training dummies
In a pseudo plain (500/260/100 poly and 6500/1350/700 poly)


Again, first try at this, but it seems fine !

34
In-Game Roleplay Events / Re: Player made group quest
« on: February 01, 2016, 11:42:19 am »
Great ! And good luck working on this !

I think this translation would be better :
Quote
Chasse au trésor en groupe

Ptérosaure disparu

Un vol de ptĂ©rosaure secret allant de Ojaveda Ă  Amdeneir pour l'Octarch se heurte Ă  une forte tempĂȘte et n'arrive pas Ă  sa destination. On ne sait pas ce qui est arrivĂ© ni au ptĂ©rosaure ni Ă  la cargaison.
Tous les gardes sont en état d'alerte, des patrouilles ont été expédiés à partir de toutes les villes du Dome afin de trouver et récupérer la cargaison. Une récompense, à l'heure actuelle inconnue a été promise pour le retour immédiat de la cargaison.

ParamÚtres de jeu suggérés

Equipe de 3 personnages mais ajustable, gardez en tĂȘte que l'event est destinĂ© Ă  avoir des interactions avec d'autres groupes
/togglerun mis Ă  "marcher" seulement (walk)
Vous devez prendre les dispositions nécessaires pour effectuer une recherche réaliste c'est à dire de l'eau, de la nourriture, un feu de camp, des fournitures médicales, etc ...
Vous pouvez utiliser des oiseaux voyageurs pour transmettre des messages dans de longues distances, etc ...
Recherche en IC seulement (Utilisez l'onglet "groupe" pour pas perturber les autres)
Ne pas enlever ou altérer des indices trouvés pour contrecarrer d'autres groupes
Tous les indices et les Ă©nigmes seront dans les zones accessibles Ă  un nouveau joueur
Jouer avec les item-markers désactivés de maniÚre à ne pas trouver les indices trop facilement
La quĂȘte peut se passer Ă  travers plusieurs maps
Me PM en jeu ou sur forum afin de déterminer le premier groupe à avoir gagné. (indiquez heure/date et preuves)
Tous les matĂ©riaux placĂ©s seront enlevĂ©s par moi mĂȘme aprĂšs une semaine

EDIT : I copy pasted it so I wrote a few things badly. I rechanged it.

35
Fan Art / Re: Jilerel's 3D Assets and Models
« on: January 30, 2016, 05:28:40 pm »
A blue crystal
In a pseudo cavern (140 polygons)


First time doing something like that, and it turned out... Well, not perfect, but satisfied by it.

36
Fan Art / Re: Jilerel's 3D Assets and Models
« on: January 30, 2016, 10:44:11 am »
Triangle count? This mesh looks high-res. In-game props will have a rather conservative limit.

Indeed, high triangle count (35k), I'm uploading a version with low poly.

37
Fan Art / Jilerel's 3D Assets and Models
« on: January 30, 2016, 08:05:54 am »
Using Planeshift textures, I'll be posting some 3D assets and models that could be used in the game !
On each screen, I'll try to make one without texture and materials, and one with them.

PS : I'm still working on the houses !

Some fallen tree bark
(35k / 900 polygons)


38
In-Game Roleplay Events / The Imperial Festival
« on: January 24, 2016, 08:13:21 pm »
In celebration of the new cycle, the Empire decided to open a festival the 24/01/16 from 22H00 CEST to 02H00 CEST.

The main event ? A ball, animated by Jilerel and the songs played by Grindulf and Elhorien !
Food and drinks offered by Glorgal

And... Thanks for coming everyone ! [Post your screens plz]

EDIT : I almost forgot to thank the GM team for setting the place up !

39
It's a feeling I always had.
The game itself doesn't work on its RP aspects. It's like if the RP was a mod of Planeshift.
I mean, almost everything in the game is not helping Roleplay in my opinion. Grinding, alt char/death system not really worked on RPly, economics...

40
The problem wasn't the management of the RCD, I think Damola did a fine job, but there is only so much activity that can be generated with 20 players online. Taking one of the last player owned venues out of their hands helps reduce the players interested in the game even further, great thinking, GM team!
If you really want an active RCD, you should instead focus on making the game more interesting to play (Not mechanics wise, RP wise), instead of taking any incentive away to play.

How about you open the Dark Empire guildhouse for all to enjoy?

Coming soonℱ

41
Guilds Forum / Re: [GROUP] Guilds & Traders Journal
« on: January 13, 2016, 09:53:35 am »
I'm sure it will be really interesting to read !

42
Unreal Engine / Re: Any work in SVN yet for moving towards new engine
« on: January 08, 2016, 05:26:55 pm »
I think the Unreal Engine 4 port should be on a public SVN. Why? Because then everyone who wish to contribute to the UE4 port can do that, and everyone who want to play around with it can do that too in order to get interested. There could be some issues with this like things does not work and the project feels "broken" in general. I however would like something to work on and test without having to reinvent the wheel again.

Vote for it - be more open, PS!

^^^^^
This

43
Fan Art / Re: Character Portrait Requests
« on: December 21, 2015, 11:23:23 am »
Absolutely don't know what to say ! It's awesome. Really great !

44
General Discussion / Re: Consequence
« on: December 18, 2015, 06:46:33 am »
PG13 removal is a great idea. But still, things like cybering etc should still be forbidden.

Simple example. I was on a GTA SA:MP RP community, swearing was a common thing and created a lot more realism on the reactions of the people.

45
Guilds Forum / Re: [Organization] The Dark Empire
« on: December 12, 2015, 10:05:18 pm »
Recruiting !


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