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Messages - MustangMR

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121
General Discussion / Re: Playing PlaneShift
« on: April 23, 2008, 08:54:57 pm »
Sorry if I sidetracked the thread.  My post was mainly aimed at the comments in the OP that seemed to me to say that leveling and skills shouldn't be included in the game.  I kind of bit when I read the idea that we should just apply to skill up and not have the actual mechanics of it get in the way of RP'ing.  I really just wanted to stress that the mechanics should be driven and designed to enhance RP'ing, and not grinding, if such a design is possible.  I would love to see the game where being a high level farmer is just as rewarding as being a towering warrior.  Not sure how that can be done, but something to think about.

122
General Discussion / Banking Items
« on: April 23, 2008, 07:22:16 pm »
Sorry if this is the wrong place to post this, but I'm not sure where to put this question cause I'm not sure if this is a bug or a feature that isn't implemented yet, but I tried to store some items in the bank and every time I try to put them in, they fall on the ground.  Is the banking feature supposed to be functional now?  If not, is there a method besides drag and drop that I should be using to put an item in the bank?  I don't see one.  I tried giving the item to the banker, but he didn't want it, tried a few other things but nothing seemed to have any effect.  It always ended up on the ground.

If it's not supposed to work right now, then those tabs should really be disabled.


123
General Discussion / Re: Playing PlaneShift
« on: April 23, 2008, 07:07:28 pm »
Wow.  This is a game, right?  If you don't want game mechanics to get in the way of your roleplaying, then why put all this effort into building a world?  Go straight to fan fiction or chat rooms.  You'll role play a million times better if you remove all the game play problems you say get in the way of true role playing, and your imagination does it all so much better.

But since you are building a full game environment to RP in, why the heck would you limit your character development?  One aspect of RP'ing in a fantasy world is to fight against evil, or be an evil villain if that's what you like.  For me, RP'ing has always revolved around a story.  Something is happening in the world.  It needs to be addressed, and that drives the focus of the role playing and the story we want to live in.  Without a driving force, RP'ing is just boring "thou's" and "Ye's" or whatever.  There is no reason to be a weaponsmith if there is no enemy to fight with.  There's no reason to be a better weaponsmith if the world doesn't provide bigger challenges for new and better weapons.  There is no reason to build up talents if rat keeping is your goal.  We play the game to improve our character.  It is up to the game developers, and this is where the whole thing falls apart to me, to provide a driving force to let people grow as characters.  Many MMORPG's simply fail at providing that atmosphere where I care about fighting the evil in the world, because as soon as I kill something, it respawns. 

The panacea here is a dynamic world.  Impossible to do given most resources, and I'm not suggesting that.  I like what you have built here, a system that removes leveling and revolves instead around skills.  That is the best solution to the whole thing because it makes every skill equal.  A simple farmer with high level skill in farming can be just as valuable as a highly skilled warrior with max weapon skills.  Once you finish that segment of the game, you should work on things that will enhance RP'ing and give reason for people to build skills in the first place.  RP'ing is at it's best when people believe there is a real reason for them to RP, not just to move into a fantasy world that has less excitement than their own real life.

124
Technical Help: Problems BEFORE entering the game /
« on: June 29, 2003, 04:15:16 pm »
Same error here running Mandrake 9.1.  I looked at psclient.  It looks like it needs to load a number of plug-ins from CrystalSpace.  Theyse don\'t exist though in the build that I got when I downloaded and installed CS.  I followed the directions per the first post on this thread and everything seemed to work okay  The cfg files looks for these first two plugins...

System.PlugIns.iVFS = crystalspace.kernel.vfs

; Video Driver
System.PlugIns.iGraphics3D = crystalspace.graphics3d.opengl


Here\'s a directory of the CS/plugins dirctory.  These two are not listed so it doesn\'t look like they were included in the distibution.

aws/
bugplug/
colldet/
collide/
console/
cscon/
cscript/
cslexan/
csparser/
cssaver/
csstdldr/
culling/
CVS/
device/
documentsystem/
engine/
engseq/
filesys/
font/
iso/
isoldr/
Jamfile
mesh/
meshldr/
meshobj/
metaball/
motion/
movierecorder/
net/
perfstat/
physics/
picogui/
reporter/
sequence/
simpcon/
sound/
stdrep/
terrain/
video/

I did a find for anything with .vfs or .opengl in it and nothing tuned up.  Anyone have any ideas?

125
General Discussion /
« on: March 13, 2003, 05:27:54 pm »
Ooops.  Replied to soon and didn\'t see the official answer.  Sorry for the knock.  Keep up the good work.

126
General Discussion /
« on: March 13, 2003, 05:25:01 pm »
Huh????  The web site says a couple days, which I assume was written when they put out the Windows release.  Why the lie?  I dual boot, but any time I can avoid winblows, I do.

127
Technical Help: Problems BEFORE entering the game /
« on: March 13, 2003, 05:14:16 pm »
I run with a RADEON 9700 Pro.  You\'re 8500 isn\'t that bad a card a though.  Make sure you have the latest Catalyst drivers.  I see good frame rates, but they do need to be carefull on their polygon counts.  It\'s very overloaded and the biggest slowdown is when it has to load new areas in the visual scene.  I\'ve played at 1280x1024 with good results.

Check your settings.  I think you can reduce your visual range which can help too.  Do you hear a lot of disc thrasing?

128
Hi, first the required stuff:

OS:  Mandrake Linux 9.0
Processor: Intel P4, 1.8 GHz
RAM: 256Mb
Video Card: ATI Radeon 64 DDR VIVO
Video Card Memory: 64 MB
PS Client Version: The latest version you have in the RPM\'s on your website.  Just downloaded them.
OpenGL or Safe Mode: OpenGL, Mesa 4.1
Description of the bug:

Trying to get PS to run on above box.  I installed PlaneShift from the 4 Linux RPM files on your site.  I start up the psclient from the command line in \"/usr/local/games/planeshift\" and get the following messages:

[bin]$ psclient
psclient psclient-exec Starting planeshift client
WARNING: cssgiimg, failed to load, because:
/usr/local/crystal/cssgiimg.so: file not found
/usr/local/crystal/lib/cssgiimg.so: file not found
/usr/local/games/planeshift/cssgiimg.so: file not found
WARNING: could not load plugin \'crystalspace.graphic.image.io.sgi\'
WARNING: cswalimg, failed to load, because:
/usr/local/crystal/cswalimg.so: file not found
/usr/local/crystal/lib/cswalimg.so: file not found
/usr/local/games/planeshift/cswalimg.so: file not found
WARNING: could not load plugin \'crystalspace.graphic.image.io.wal\'
WARNING: motion, failed to load, because:
/usr/local/crystal/motion.so: file not found
/usr/local/crystal/lib/motion.so: file not found
/usr/local/games/planeshift/motion.so: file not found
WARNING: could not load plugin \'crystalspace.motion.manager.default\'
WARNING: sndmod, failed to load, because:
/usr/local/crystal/sndmod.so: file not found
/usr/local/crystal/lib/sndmod.so: file not found
/usr/local/games/planeshift/sndmod.so: file not found
WARNING: could not load plugin \'crystalspace.sound.loader.mod\'
WARNING: sndogg, failed to load, because:
/usr/local/crystal/sndogg.so: file not found
/usr/local/crystal/lib/sndogg.so: file not found
/usr/local/games/planeshift/sndogg.so: file not found
WARNING: could not load plugin \'crystalspace.sound.loader.ogg\'
Loading required GL library /usr/X11R6/lib/libGL.so.1.2
Mount: $.$/ -> /planeshift/...ok!
Mount: $.$/art$/textures$/ -> /planeshift/textures/...ok!
Mount: ./art/world/dungeon.zip -> /planeshift/world/dungeon...ok!
Mount: ./art/world/roads38.zip -> /planeshift/world/roads38...ok!
Mount: /planeshift/world/ -> /this/art/world/...ok!
Mount: ./art/models.zip -> /planeshift/models/...ok!
planeshift.application.client: Planeshift Atomic Blue
planeshift.application.client: This game uses Crystal Space Engine created by Jorrit and others
planeshift.application.client: 0.95 rdev [Linux-X86-GCC]
planeshift.sound: Warning: Couldn\'t initialize soundplugin.
planeshift.application.client: Cannot initialize iSoundManager
crystalspace.font.csfont: Could not read font file /fonts/ttf/scurlock12.csf.
Detected res of 800x600, changing font
planeshift.application.client: psEngine initialized.
Loading RPG Data.....Loading RPG Data.....1OK!
                                                       
The crystalspace images and libraries were installed to \"/usr/local/crystal\", and I setup an environment variable for CRYSTAL=/usr/local/crystal, but not sure if that\'s right.

At this point, I see the opening splash screen, and am taken to the create/quit/connect screen.  I can see both screens just fine I think.  Three gems in the middle of the screen with a gray fantasy theme background.  When I press \"Create\", the following errors occure:

libpng warning: Application was compiled with png.h from libpng-1.0.9
libpng warning: Application  is  running with png.c from libpng-1.2.4
libpng error: Incompatible libpng version in application and library
Error ID: crystalspace.maploader.parse.image
Description: Could not load image \'/planeshift/art/backdrop/crmain86.png\'. Unknown format or wrong extension!

At this point, I am on a screen which I cannot read directly.  I can see some text to click on character and stuff, but the background is all messed up and looks like a black and white checkerboard.  I have checked my png installation and it looks ok.  I\'m not sure who is complaining about the 1.0.9 version.  Which version of png did you build from?  I\'m not too familiar with PNG, and I\'m not too sure if this is a real problem or not, but I\'m sure it\'s why I can\'t see the background.  I\'m also not sure about the missing files above.  They are not installed on my system.

Thanks in advance.  This looks like a really interesting game.  Looking forward to it\'s continued development.

Mustang

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