Oops, I'm sorry, I didn't realize this was echoed here. I was talking with Zan offline about this and didnt' realize it had been moved here.
Again, I am trying to be constructive, and no, I don't think just because I post it something is going to change and I'm going to go over in a corner and cry about it. These are impressions of the game, and I know enough about this game to have some history of how it's been developed. I was here for the crystal hunt. You have basically been demonstrating technology for the past four or five years. Crystal Space didn't even go final till a year or so ago (don't hit me on time lines, I blink and year goes by anymore), so yes, some changes to game may be required.
But I stand by most of what I wrote. See, you can explain the issue all you want here, but here isn't in game. It doesn't feel like anything you are describing. When I read the descriptions of the world you are proposing, I expect to walk into a dreary game. We're an underground race. If the crystal is the main source of light, and it would be in an underground setting, then the world should be colored. It's not. It is rendered with white light, something the crystal is not said to be doing, and everything looks identical to other games with normal sun lighting. The texture of the cave roof looks barely different from a sky with clouds.
I did read all the books in the library. There's not much more there than there is on the web site, except they introduced the concept of the Dome, which I assume is the cave roof. And, everything that was originally stated as fact (we live in a stalactite) is now theory, where maybe we don't live in a stalactite and the holes are just holes and well heck, throw that theory out and maybe Laanx and Talad don't exist either. So the history and culture is changing to match what is happening in game. (sorry if that is too much info, but I'm sure it's all subject to change). From the replies here and the books in the library, it really feels like the game is changing into something different, though i could be wrong.
And the temple ruins below the temple of Laanx still seem out of place for the history of the world that exists. It's not old enough to have had an entire culture develop, build a temple, and abandon it to ruin while another temple is built above it after millenia of dirt have covered it up. And if the world is a stalactite, then you're really carving it out the rock.
But those are minor quibbles guys. Things an engineer like me looks at and says "what the...". There are many many more I'm seeing, but I figured those are the most glaring ones. Take em or leave em, I don't care.
The suggestion to roleplay the government is just for fun. You say this game is all about roleplaying, but I really don't see much going on. People seem really good at roleplaying bar patrons, but I been there done that in real life, don't need to RP it. Put some money where your mouth is. Roleplay REAL roles. Take ownership of the game and be the characters you write about. The suggestion for placeholders was just because I never expected you to just sit in one place every day all day long, so you would have an assistant who could answer basic questions when you were out, you know, the one with all the red tape.
Anyway, don't read this as a "though must do as I say" post. It was never intended that way. I do see a split between the development side and the settings side. Based on what I've been told to read (books in game, website), I don't even see consistency between the website and the books in game, so yes, everything has to be considered alpha. This is nothing new and you shouldn't be afraid of changing things to resolve issues. Every singe software development program out there has gone through requirements changes as you move from concept to alpha to beta and final. Many companies throw out technology demonstrations all together before they even enter alpha stage, and most of what you have so far is tech demo. No, you aren't those companies and you shouldn't be expected to throw out everthing, but some evolution should be expected on everyones part, the players too.