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Messages - DarkShadowSly

Pages: 1 [2] 3
16
General Discussion / Re: Wipe y/n?
« on: October 03, 2010, 01:57:20 pm »
keep me posted on what server the wipes going to be in (NON-RP server is no need for wipe since theres almost no events)
also on what day
make an estimate its not hard

17
Complaint Department / OK!!!
« on: September 29, 2010, 11:44:57 am »
i herd that the Rp server gots better crap  then the nonrp server, why is that so!?
other games i play with neew servers are equal to the other servers but PS servers are quite messed up

18
Newbie Help (Start Here) / Re: An old newbie
« on: September 29, 2010, 11:41:34 am »
We have an active guild in the NON role play witch u can chat with all of us, we got some active people and it gets fun chatting sometimes =), post caracter name on the nonrp server and ill send u a guild invite.....have fun!

and me in the other hand, am active every single day

19
Newbie Help (Start Here) / What can I Kill...
« on: September 29, 2010, 11:13:16 am »
What Can i kill with Heavy Armor Maxed And Stats Maxed and sword at lvl 60?

20
Wish list / Re: helo =)
« on: September 25, 2010, 08:52:56 pm »
yeah, now i wont mind the wipe since it seems like a really good game, as long as its still fre and they make more better looking stuff.

*couhelmetslookuglyth*

21
Wish list / Re: helo =)
« on: September 25, 2010, 08:43:18 pm »
DarkShadowSly,

There will be a wipe before the final product of the game. No if ands or buts.
I vote NO Wipe, you should start a formun to let the people vote on this eh

22
Wish list / Re: helo =)
« on: September 25, 2010, 08:39:49 pm »
ok, but when will this final game be made?
a predicted year

23
Wish list / Re: New combat system
« on: September 24, 2010, 05:49:50 pm »
I have an idea for a new combat system.  There are a few gray areas that I'm not too sure what to do about, but any input would be great :beta:.

     Basic Combat Combat is an entirely first person thing.  Your blade [or blades] follow your mouse, and you left-click to move your blade forward.  You can either single click [as a thrust] or click and hold, swinging your mouse in the direction you want to blade to go [as a slash].  Enemies, monster or otherwise, should all have a weak point, such as unprotected skin, a crack in armor, etc.  You'll want to aim for these, otherwise you will do minimal damage or none at all.  To block, you just right-click and try to follow the opponents attack, then, if your good, you can follow through with a thrust or something.  I'm not sure about two-weapon combat, the second weapon might just follow your mouse like the first one, but this seems awkward and it will prevent fancy two-handed swordplay.  Again, any input would be great.  Some weapons, like a pike or bow, will require two hands to use.

     Bows  Bows are used in first person as well.  To use the bow, click and hold to set the power.  Let go to set it, and then aim by moving your mouse.  There is a thin blue line that appears, to show the trajectory of the arrow [can be disabled for hardcore users], and then single click to fire.  Fairly simple.  All bows will also have a quality that gets lower with use, like normal weapons.  But all bows will have another important number: the draw weight.  This number determines how strong the bow is, and whether or not you can use it.  If a draw weight exceeds the users strength, aim will be very wobbly and you won't be able to use the bows full strength.  The highter above your strength the draw weight is, the worse these condidtions get.  If crossbows will ever be used in Planeshift, they will operate by pretty much the same system, except that you can't use a crossbow that has a draw weight higher than your strength.  Its impossible, since you can't pull the bowstring all the way back.  The only exception, however, is mechanical crossbows, or pump crossbows, that have the bowstring pulled back mechanically, therefore not requiring strength from the user.  Draw weight will only determine bow strength.
                       
     Magic  Magic is in first person, like all the rest.  Most spells will go straight, making it possible that you will miss the target, although these spells are normally stronger, spells such as Energy Arrow; while some spells will follow the target, making it impossible to miss, although they will get weaker the farther away from the caster they get.  These spells aren't very strong, normally, an example being Taste of Death.  And , finally, some spells will effect the area around you, such as healing spells.  Pretty straightforward.

     Targeting  Targeting will only be used in the homing spells, or to better recognize who you are fighting in a large brawl [although you can fight several people at once, or jump from one enemy to the other, without pausing to  press an attack button.  Combat is only exited when you want it to be, at the press of a button.

     Input would be great, please tell me if you have any suggestions or if I forgot something.  Thank you for your time.
i think this is stupid

24
Wish list / Re: dakkrus curse and londris
« on: September 24, 2010, 05:47:02 pm »
it is clear that the curse can not be lifted but at the same time there is a quest that requires traveling to the death realm. my proposal is that the curse be removed on sucessfull completion of each leg of londris's quest as part of the npc's script. the first leg is completed when you speak with (CENSORED) before leaving the realm. you could have him put in a good word with dakkru. prior to entering the portal
and the second leg should be marked complete after you return the second time and londris sends you to (CENSORED)  after giving you (CENSORED) londris seems rather important so the script could simply have londris offer to transport you to hydlaa directly from the library. as i recall each quest can only be completed once so i dont really see this being exploited unless the quest system changed ??
 


alternatively you could add a portal that allows you to enter and exit the death realm withought being marked as dead. securing the portal would be as simple as setting a Death flag on the player . if flag = 1 than player has died and and must travel to the main exit of the realm and cannot use the portal. curse is applied on exit and the flag is reset to 0
if the flag = 0 player has entered the death realm via the portal and is still considered alive. he may freely exit through the same portal he arrived through with no curse but at the same time he will not be permitted to enter the portal used to respawn at hydlaa.
i think the curse is a good thing for having people not kill themselfes just to get to hydlaa faster....also gives people a warning of not dieing, maby you die alot you noob.
maxed HA  ;D

25
Wish list / Server Wipe
« on: September 24, 2010, 11:05:27 am »
Game Would Be Awsome If In The Final Game There Was No Server Wipe Of Current accounts, If There Is One, It Would ge The Crapyest game ever, Ive Puted alot Of Time On my caracter And Its At A Preety Good level now and i dont wana loose that on a wipe on the final game. Please understand  :(

26
Technical Help: IN GAME bugs (after loading world) / Re: plz help
« on: September 19, 2010, 09:10:44 pm »
=D problem solved

27
Technical Help: IN GAME bugs (after loading world) / plz help
« on: September 19, 2010, 07:44:06 pm »
this is my first time that this happens....

my caracter fell out of the world,
Name: Serreo Boosar
Server: Ezpcusa
It fell somewhere in the Arena area, what could i do? or please help get my caracter in a valid position please

28
Newbie Help (Start Here) / Re: Riveter Problems
« on: August 13, 2010, 11:59:59 pm »
ok i see it nom, thank you     :)

29
Newbie Help (Start Here) / Re: Riveter Problems
« on: August 13, 2010, 09:49:51 pm »
i puted the riveter on table and round iron shield kit on hand, but it still doesen work and catalog of shield book on mind, it still doesent works, anyother ideas?

30
Newbie Help (Start Here) / Riveter Problems
« on: August 13, 2010, 09:09:24 pm »
how can i equipt the Riveter, i get a message saying ''This Idem Cannot be Equipt'

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