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Messages - Da_Kaos_Child

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1
Wish list / Click from container to Inventory
« on: October 04, 2016, 01:55:59 am »
Currently if you select an item from a container; then click in your inventory it just auto allocates its self.

It would be nice if when clicking in your inventory; it actually goes where you click it.

2
Reproduced it.

Start a music Sheet. then close the music sheet.
reopen the music sheet , Click stop,
music continues without me playing

3
When you start a Lengthy Song.
and you cancel it , and it continues to play, even thou you can move around again.

Old bug from when i played years ago,

4
Development Deliberation / Re: is the 64bit version actually 64
« on: September 24, 2016, 04:13:51 am »
Thank you; it was quite confusing.
I do not normally install into program files; I was just weird-ed out when it went to put its self in the 32bit folder.

5
Development Deliberation / is the 64bit version actually 64
« on: September 24, 2016, 01:01:10 am »
Downloaded the windows x64 file.
but it wants to install into C:\Program Files (x86)\PlaneShift

6
In-Game Roleplay Events / Re: Camp Banished
« on: November 10, 2012, 05:27:02 am »
peering over the [chat]
and seeing the stir.

the smile grows. as things a cycle or 12 ago are less relevant as the cycles 50 before.

but whos to know as the land rolls by

7
In-Game Roleplay Events / Re: Camp Banished
« on: October 23, 2012, 05:01:18 am »
Peering through the veil of consious that was under thier nose

8
Development Deliberation / Re: Making a Lemur Model
« on: October 22, 2008, 07:25:38 am »
4 hours later i have a very basic Head LoL

and a Huge appreciation for the Modelers that have made nice tidy models.

I will have another go 2morrow probably , i have a day off :D

Will have to add many more Working curves.
I think the Protruding Forehead is going to be one of the main characteristics  going off my sketches off the Pic on the Wiki

9
The Hydlaa Plaza / Re: All Southern Hemisphere Players
« on: October 22, 2008, 12:35:39 am »
Good on yah Sacro (KiFunStuS here)

there is a lack of us southern hemisphere players.

i dont know of anyone in africa playing.

Im in NZ.

really you should have said Sotuh pacific players let yourself be known

or as for us peering across the tasman sea :D

10
how about this.

Move a pile of X items into the forge

then right mouse button the stack
and click disperse.

Last night I had a go at metalurgy and know what your talking about.
i would grab 16 ore.
Hold shift and click the pile 15 times

it would auto distribute it's way around the forge.

but once i had a metalurgy skill , i found that i spent alot more time sorting my metal out to make better stock.

so on one hand it would be nice.
but on the other hand it would encourage powerleveling

:Edit:
It would be lovely to have a remove all from forge option

rather than clicking every item in the forge

i think this would be enough , having a move all out and fill option

11
Wish list / Re: Stat Cap Proposoal for the Future
« on: October 21, 2008, 11:57:50 pm »
Another point: fictional races may have long lifespans. Kran are silicon-based, what's to say this means Kran effectively don't age at all? In most pop-culture-fantasy, elves live for anywhere between several hundred to several thousand years. It's for this reason that ageing is almost never implemented in MMORPGS. Who's going to play a human race if it means their character dies after one IRL year, when they can pick the elf who lasts for five IRL years

absolutely no idea where your going there.

I was suggesting along these lines.

The proposed cap for the Kran race is level 8 in each rank of magic
thats 6x8 = 48.

I am proposing that you can learn upto 48 ranks of magic divided any way you choose.

or a more fesiable solution of 30.
so you cannot master one way to far.


12
Wish list / Re: flat stairs/ladders
« on: October 21, 2008, 11:55:37 pm »
some ladders you can walk up , some are not as refined
and some if you hit the right angle you walk up.

the ladders are still under construction.

but if i might add a suggestion.

that ladders are a differnt interface (alot like other games)
that when you touch a ladder you change a stance to a climing stance
and when you leave the ladder climbing zone (ie the top ) you change back to a walking stance.

as Ladders are meant to be differnt to climbing

13
Development Deliberation / Making a Lemur Model
« on: October 21, 2008, 11:47:52 pm »
Ok i did a search didn't find any threads on lemur's or lemur models

Wondering if anyone else is interested in this , or is already working on one.

Having a go at sketching a shape. got a sorta placid looking one and an evilish one.

Not going to work with blender for now ... I feel so utterly confused in that interface , unlike other 3D modeling programs I have used
But looks Very intricate

http://pswiki.xordan.com/index.php/Image:LemurMale.png

14
General Discussion / Re: Think Klyros thoughts! (aka: Can Klyros fly?)
« on: October 19, 2008, 04:59:42 am »
i noticed that they take less damage when falling.

also the manual says they can fly/glide short distances.

so they can in essance jump a little further for mountain top hopping

15
Wish list / Re: Zorbels First Wish
« on: October 19, 2008, 12:17:00 am »
well if that is true

they dont deserve a tournament

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