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Messages - Uadjet

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31
PlaneShift News and Rules / Dev Q&A April 10, 2022
« on: May 08, 2022, 08:45:35 pm »
Talad(Leader/Founder)
Eonwind(Rules)
Tuathanach(Rules)
Zunna (Rules/Settings)
Mordaan (Settings)
Venalan (Settings Lead)
Uadjet(GM Lead)
Emaline (GM Team)
Zweitholou (Art)


Uadjet says: Hello and welcome to the Developer's Q&A! This is an out-of-character meeting where you can hear about the development of the game and ask the Dev and GM teams any questions you might have. If you do have any questions, please line up at the lecterns in front of the stage.
Damola says: No dev here since quite a while… but I bet they are busy developing as usual.
Uadjet says: Talad sure is.
Damola says: Yeah.
Uadjet says: I know a few others are still hard at work too. Eonwind and Zunna.
Damola says: I wonder the total time he did on live streams. I would not be surprised in case it would be 500 hours or more.
Damola says: And then all the work he does when not on livestream.
Kifunstus says: 650 streams averaged at 4 hours or so a stream
Damola says: Oh, then make that 2000-3000 hours.
Relef says: talad has always worked hard on the game, im just hoping he doesnt burn himself out
Kifunstus says: thats only what he has streamed
Anysu says: May there be no server crashes for Dev met today.
Uadjet says: And ther are prospects working on art as well, though as that's not been posted in #general I can't say much other than that it exists.
Gonger says: Some streams were close to 10 hours even.
Kifunstus says: Talad collabourates with us on stream
Kifunstus says: and if your around while hes working on your bug listings, he works with you
Relef says: to be honest i dont know much about the state of everything right now since i just came back to the game
Uadjet nods. "He's good at that. Dives right in and fixes bugs and actually listens when you tell him something isn't working right."
Kifunstus says: Talad is still constructing the Full Dome, and working on UI friendliness before public release
Kifunstus says: the Dome is soo big
Uadjet says: Not that I'm trashing other games where Devs don't listen to and interact with players. No, not at all.
Relef says: hmm ok, how long is the estimate till the beta release? or is it the beta release now, if so how long till the actual
Gonger says: What do you mean? There are other games???
Gonger looks confused.
Relef says: you know
Relef says: chess
Relef says: tic tac toe, other games
Damola chuckles
Kifunstus says: I would describe the unreal enginge at alpa 2.5 , close to 3, after bug tested 3, i would assume beta equivalent
Anysu grins at Gonger
Relef says: cause i have to know when i can force my dad to come back to play planeshift
Kifunstus says: they been working hard on the Random Events Generator, that others can put together small random events to pop up around the world
Relef says: like building an actual bridge across bd instead of carpets?
Kifunstus says: that is player made bridge no ?
Relef says: ye stalfos made a carpet bridge
Uadjet says: Or is PSU it's version 0.7.17, I think.
Relef says: would be a nice event to make an actual bridge of it
Relef says: :)
Uadjet says: I don't have a timetable. PSU is ready when it's ready.
Migg says: 0.7.18
Kifunstus says: PSU 1.0 would be first release
Relef says: hmm alright
Kifunstus says: got your diet in check Korko ?
Korko says: Yup!
>Kifunstus Zyziferous smiles at Korko Piatronulet
Uadjet says: So, if there are no immediate questions I'll give a quick summary of what's been worked on in the last two weeks. If you do have a question, run up to the lecterns in front of the stage.
Korko says: I do slip up sometimes but I not as often
Damola says: Yeah, Uadjet, go ahead.
Damola says: Looking forward to a 0.7.19
Damola grins
Uadjet says: If you've been following the streams, you'll know that Ojaveda is expanding rather rapidly.
Damola says: Nice.
Uadjet says: Talad has been working on new buildings, so it's not going to be the same structures as the exisitng city copied over.
Korko says: ooh
Kifunstus says: the windmill's spin and the cloth sails wave
Uadjet says: I don't think he's posted the picture to #general, but I think he nailed the granaries. :)
Uadjet says: Each section is dominated by one tribe, so they're slightly different. Made of sandstone, of course, but they'll have different 'feels' about them.
Anysu says: Sound interesting.
Thosor says: furniture covered in rope and rugs to scratch on.
Kifunstus says: more civilized than that Thosor
Uadjet says: A bit, but at least some sections have hammocks.
Uadjet says: Talad has been working on banners as well. He had some in today's stream, as there will be different ones for each tribe of Enkidukai.
Anysu says: Nice!
>Migg Ellorean nods in agreement with Anysu Atani.
Uadjet says: That will add some extra decoration for the city walls, for one thing.
Uadjet says: Sandstone is nice, but the color gets a bit monotonous.
Kifunstus says: he needs more sandstone textures i guess
Uadjet says: The city walls have decorations on them already, so changing the texture isn't simple.
Damola says: They could be a bit more varied in color. Consider houses of different age. The effect of the crystal's light during the years. And of rain and so on.
Migg says: what? it rains in Oja?
Relef says: well sandstone walls are pretty monotonous, they usually just get interesting with gravings or banners irl to
Thosor says: Snowed on me there.
Kifunstus says: oja supplies much grains and rice
Uadjet says: Weather is currently random everywhere, but in PSU it will be possible to set weather to happen or not happen in some areas.
Uadjet nods to Relef. "We could find different sandstone textures to add some variety though. No reason it all needs to be the same color."
Damola says: Still even in Oja it rains at times. At least when Damola or that alchemist she worked with summons a rain there.
Damola grins
Relef says: ye the northside of sandstone walls is usually darker cause more shade so less dry
Relef says: is it still gonna be possible to get on top of all the walls?
Kifunstus says: there is a new mantle system for climbing in PSU
Anysu says: Ohhh yes like to climb the walls.
Korko says: It's gonna be back :0?
Uadjet says: Quite possibly. Talad did one cluster of houses built atop one another, and they get pretty close to the top of the walls.
Uadjet says: Might require a mount to make the jump.
Relef says: ok, fun parkours
Kifunstus says: currently in PSU mounts no longer jump further than you
Relef says: isnt that kinda weird
Damola says: eh.
Damola says: We need far jumping mounts.
Kifunstus says: well my drifter hovers , not bouncing
Damola says: For mischief of all kinds.
Kifunstus says: rivnek is in next update
Anysu nods at Damola
>Anysu Atani grins impishly.
Thosor says: my rivnek never worked, drifter does.
Relef says: i have a summon drifter that summons my rivnak
Relef says: xd
Relef says: gotta love shortcuts
Korko says: Is the team doing ok? I hope there isn't too much pressure with developing PSU
Kifunstus says: The team is understaffed with skilled people
Kifunstus says: but they seem to be doing ok , they also seem to push themselves a bit
Korko says: ouh
Uadjet says: And Talad is commissioning people to help with art.
Kifunstus says: Talad needs a good sound person
Gonger says: We had some discussions about advertising, because new players will also mean new developpers.
Korko says: like sound effect person?
Kifunstus says: yes sound effects person
Relef says: im horrible with textures and sound effects hmm
Gonger says: But right it is difficult - how to advertise PSU when people cannot try it?
Gonger says: *right now
Relef says: how is amdeneir in unreal?
Kifunstus says: there is a massive host of NPC's to fabricate for the new towns and the rest of Oja
Damola says: Relef, wonderful.
Uadjet says: Bigger, and better!
Damola says: It is much bigger. Has a complete new area.
Korko says: Maybe they could enjoy the current version and when they hear the migration to unreal they might give a hand. I doubt that the core rp-heavy mmo is going to change and I haven't heard of many so far.
Relef says: thats nice to hear, then the university might get more visitors
Damola says: And fish ponds. And… a special mine and and and
Relef says: nice
Korko says: but I hope you guys won't promise too much either
Kifunstus says: I suggested they hold off getting people in until the Dome is shaped. not fun for a new player to have the world your learning to navigate just change on you
Korko says: I've heard that it's a common mistake games fall into
Uadjet says: We currently have maybe 30% of Amdeneir. In PSU there's the lower section, containing the pterosaur towers, market, warehouses, and so forth, plus the nicer section with the university and vigesimi tower.
Uadjet says: Oh, and the elevated section, with the magic shop.
Relef says: nice nice
Relef says: did anything new release in this version since i went away?
Relef says: i think like 6months ago or 7
Kifunstus says: yes there was 1 release, i cannto remember what thou
Kifunstus says: the next release coming is big
Uadjet says: So I just checked megascans, and there are sandstone materials on there. Also found a few ways to make sandstone using procedural nodes in Blender. So that's easy to do.
Kifunstus says: the next update has UI updates, Bug fixes, character creation Fixes, Tree City , Oja Expansion, Irifon River and lots of landscaping, that I am aware of
Kifunstus says: the Dryken plane was released in the last update
Relef says: oh ye
Uadjet says: For new release notes, the News and Rules section of the forum has those.
Kifunstus says: a starting places for new characters arriving in Yliakum , but there was plenty of bugs that I think will be addressed in the update
Relef says: uadjet
Relef says: blackroot is still bugged, since his release xd
Relef says: i moved him again 2 days ago
Kifunstus says: did you post it on Flyspray ?
Relef says: i dont know flyspray
Kifunstus says: you can get there from planeshift.it
Relef says: hmm, once i wanna beat blackroot properly without bugging him out
Migg says: I never managed to create an account in flyspray
Kifunstus says: i had to make a second flyspry account, dunno what happened to my first, couldnt get email support
Uadjet says: auto-generated emails are an issue, that's true.
Uadjet says: I'll see what I can figure out with Blackroot.
Uadjet says: The only bug I see regarding it is about the player getting teleported to an invalid position.
Relef says: oh some spells still let him move (terror)
Relef says: and i dont know if its intentional but there is 0 way of getting away from him
Relef says: appart from ofcourse casting terror
Uadjet says: Hmm. I doubt it's meant to be inescapable.
Uadjet says: I'll test it out with a character that doesn't have 5k in each skill and see what I can find out. :)
Relef says: :)
Uadjet says: So, Talad also recreated a shrine, and he's working on placing those around the map.
Uadjet says: And he's also done more work on the random encounters.
Uadjet says: He did work on NPC bards most recently.
Uadjet says: So one of those might show up in a tavern while you're in there.
Damola says: And play a song?
Damola says: THat is nice.
Gonger says: Interesting.
Uadjet nods.
Uadjet says: Precisely!
Uadjet says: And you can interact with them.
Thosor says: a hat to throw tria in?
Damola says: And can you interact with the bard? Give a tip? Or something like that?
Gonger says: Can players submit songs to the bards' playlists?
Uadjet says: I didnt' see a hat, though it's a good idea.
Damola says: Ah, you wrote already.
Kifunstus says: the event generator is still in the construction phase, lots of tools to add for the creators of events to use yet
Uadjet says: Submitting songs would be nice, and I'm sure it's possible. I don't think you can give a bard a music score and have them play it, though.
Kifunstus says: the NPC bards get to cheat and use .wav files
Anysu says: Can one choose not to have random event happen to them?
Korko says: that would be so funny
Uadjet says: You don't have to interact with the randomly generated characters if you don't want to.
Uadjet says: Although a randomly generated maulberlord might have something to say about that.
Kifunstus says: random events includes a treasure chest and puzzles/monsters to fight to find it
Uadjet says: Hopefully those won't appear in taverns alongside the bards, though.
Kifunstus says: we already have vilenaughts in the tavern lol
Uadjet says: Yeah, Kifunstus has it right. It's a wide variety of things that can happen.
Damola says: As I played Morrowind with OpenMW I always liked it that the guards are actually doing something. When you did something that is not allowed there, they ran after you and put you in jail unless you were able to pay.
Relef says: vilenauts, bards, soon zac comes taking a drink
Kifunstus says: im sure Zak gets everything they need bought to their diamond sanctum
Relef says: in skyrim if you ran to fast against a chicken guards will attack you
Relef says: i think this game has few bugs compared to skyrim :P
Damola says: Random events are really a nice addition, of course it needs a balance.
Uadjet says: Here guards just yell at you if you have a weapon equipped. :)
Kifunstus says: there are tools for present skill totals, and individual skill totals, to balance what spawns where
Relef says: yes, we dont want an npc we need for a quest to be off 24/7 just cause he randomly got into random events for a week
Kifunstus says: ohh the random events create new NPC's for it
Uadjet says: Oh, these are new NPCs.
Uadjet says: What Kif said.
Relef says: the new npcs dont have quests?
Relef says: or are they temporary npcs
Kifunstus says: the new NPCs are new randomly generated event processes or mini quests
Uadjet says: Although if it got rid of the shouting ladies in Amdeneir's theatre I wouldn't mind. I get an earful every time I wander by.
Kifunstus says: and then they despawn
Damola says: Oh, so it is always a completely new bard?
Damola says: For example.
Relef says: do they despawn while you are doing the quest
Kifunstus says: When PSU gets published on Mega games, there is going to be a tremendous amount of population traffic
Relef says: or how does that happen
Kifunstus says: Relef, when it times out or complete
Relef says: okay
Relef says: are there a lot of new questlines with the new part of ojaveda?
Kifunstus says: its only city construction currently , many NPCs to create
Relef says: hmm okay
Uadjet says: I'm still working on adding NPCs to Amdeneir. I'll start with Ojaveda when I'm done with that. :)
Kifunstus says: one could say Talad is working on getting the backbone of PSU setup, so many creators and artists can then populate the formed Dome
Relef says: i know im asking a lot since you are only just working on city construction, but i would love more quests that explain more characteristics of races
Kifunstus says: You could add to Jayose's library
Relef says: like at the moment quests are mostly errands, but nothing that actually gives knowledge about some races behaviour
Kifunstus says: maybe the basic quests, the more advanced quests hint at characteristics and behaviours of groups
Relef says: i know what klyros do but i dont know anything of other races, even things that are probably considered basic knowledge
Kifunstus says: dwarves want beer in basic quests
Uadjet says: That's fair. I add things like that to events, but it's a bit harder to add it to quests. I'll try adding some quests that explore the lore more thoroughly if I can. Currently the Quests section of the new towns/cities is fairly vague.
Damola says: I am really looking forward to 0.7.19 or maybe it will be 0.8 considering all the changes you wrote about before.
Kifunstus says: 19 Damola
Korko says: things will be added when time comes
Kifunstus says: me and some freinds looking forward to testing some PVP and magics
Relef says: i actually love the planeshift lore, just asking cause i wanna get to know it more ingame :)
Relef says: well pvp is really unfair at the moment
Damola says: There is a point in what Relef says. I did not really learn much about Nolthrir for example during questing. That written, I did not yet complete all questions in PS CS.
Kifunstus says: the combat and casting system is different in PSU
Relef says: im talking about the spells, i know a spell that prevents people from casting spells
Damola says: Will be interesting to see how PSUnreal takes into account what questions you already did in PS CS. I bet there have been quite some changes and some quests or quest lines might have to be redone?
Relef says: and another one that prevents attacking
Damola says: *what quests I mean
Kifunstus says: Quests were changed since I played CS and returned a few months ago
Relef says: i know i still have almost all quests done that dont require more skills off me
Kifunstus says: stats unlock skills in PSU
Kifunstus says: combat is free form
Kifunstus says: powered spells are charged
Gova says: I'm stuck on 398 quests on the moment, so more would be nice!
Relef says: you know what i would also love as new content
Relef says: things like magic and music combined
Kifunstus says: you mean like blessed litany ? where you hear a chorus while the spell is cast
Uadjet says: In PSU it should be easier to give out books as rewards. There's a bug in Legacy that makes it... unwise, to give out auto-generated books. That's why I copy things into blank books before giving them out to players.
Relef says: that you need to hold a glyph in the other hand or something while playing certain songs to cast a stronger version of that spell
Kifunstus says: there is a mini game like a golf swing in other games to casts spells above 0 power
Kifunstus says: and you can over charge and fail cast
Thosor says: how do you play a lute with one hand?
Relef says: was just an example, theres other ways to include magic glyphs with music
Kifunstus says: there is an #ideas Channel on discord Relef
Kifunstus says: Uadjet is just here to let us know about current progress on PSU
Damola says: Any further Q or update? Otherwise… I'd likely call it a day.
Relef says: yes im just saying
Uadjet says: Yeah, adding that is beyond my skills. :)
Uadjet says: But as Damola said, we're past teh hour. Any more questions?
Kifunstus says: we understand the enthuziasm Relef :)
Damola concludes "Even GM has limited power."
Relef says: hmm
Kifunstus says: nice to see you all
Anysu nods at Kifunstus
Korko says: that sure was a meeting
Migg says: Thank you!
Damola says: Take care.
Migg says: Bye all!
Korko says: bye bye :-)
Uadjet says: Then we'll see you all again at the next meeting in two weeks!
Anysu Atani bows to Anysu's Small Table.
Anysu laughs
Anysu says: Bye

32
PlaneShift News and Rules / Dev Q&A March 27th, 2022
« on: March 27, 2022, 04:36:48 pm »
Talad(Leader/Founder)
Eonwind(Rules)
Tuathanach(Rules)
Zunna (Rules/Settings)
Mordaan (Settings)
Venalan (Settings Lead)
Uadjet(GM Lead)
Emaline (GM Team)
Zweitholou (Art)

Uadjet says: Hello and welcome to the Developer's Q&A! This is an out-of-character meeting where you can hear about the development of the game and ask the Dev and GM teams any questions you might have. If you do have any questions, please line up at the lecterns in front of the stage.
Uadjet says: If there are no immediate questions, I'll start with a recap of what's been going on behind the scenes.
Uadjet says: Talad did continue work on factions, with Eonwind and Zunna helping as they've been working on factions for a while.
Uadjet says: It's pretty well finished, including the GUI for the factions window.
>Anysu Atani salutes Uadjet with respect.
Uadjet says: The majority of his work over teh last few weeks has been on Ojaveda.
Uadjet says: I think he's taking a break from code, actually. :)
Uadjet says: But the unfinished parts of Ojaveda were filled with... not buildings, really. More... geometric shapes and random collision maps.
Uadjet says: He's currently going through and replacing those with actual buildings, so at least some of the closed-off areas should be available for exploration either in a future version of the unreal alpha or at release.
Thosor says: Like grey smooth buildings with stairs and furniture inside? Came across it on a trail. Can't enter it.
Uadjet says: I'm not sure what that would be. This is part of Ojaveda, so it won't be on a trail.
Uadjet says: In PSU the city walls are all complete, it's just that only some sections of the city had useful stuff in it.
Uadjet says: So that leaves me another city to try and fill with NPC's. :)
Uadjet says: If you want to get a look at what the new sections of Ojaveda looks like the streams are all available on youtube.
Uadjet says: At youtube.com/user/PlaneShiftOfficial/videos
Haviland says: that rings a bell. Talad asked me to maintain the list of open tasks
Haviland says: two points are to write new quests for delving and homestead
Haviland says: I know you are on it. Want any help?
Uadjet says: Yeah. A larger task is to write quests for the new sections of Amdeneir and Ojaveda.
Uadjet says: Those are going to take some time.
Haviland says: if so I'll write a remark for it
Uadjet says: If you have ideas for NPCs or quests you are absolutely welcome to help!
Haviland says: well I have to read up (a lot of) lore
Haviland says: but I have some ideas in my head
Haviland says: not about quests. but I thought it would be nice to have some npcs telling about the lore
Uadjet says: One of the Devs (Eonwind?) did mention that settings has a rule where every NPC added has to serve a narrative purpose.
Uadjet says: Knowledge areas are great!
Uadjet says: That's one of the things I need help on, no question.
Uadjet says: KA's (Knowledge Areas) are the things NPC's can say if you ask them the right question.
Haviland says: I thought of several npcs, historians, telling some stories
Uadjet says: Things that aren't a part of any quest, but still get a response.
Uadjet says: It's like how you can ask a trainer 'about you', or about something they train. Or about lore, like the way most of the Guards at the fortress will tell you about the Divisions of the Shadow and Sunshine Squadrons if you ask.
Uadjet says: Or how you can ask Jayose for ink and paper and then trade him 50 tria for it. Not part of a quest, but useful.
Uadjet says: So I can write KA's for questions that I might ask, but I don't know what other people might ask that the NPC should be able to talk about.
Uadjet says: It'll probably get easier to write those once the cities are filled out enough (with people and notable places) that topics can be predicted.
Uadjet says: Anyhoo, my list of Amdeneir NPCs is being filled out and edited down. It started as a list of medieval professions and then I build the NPC from that role out.
Uadjet says: I don't think any of the Devs have read what I've got so far, or they'd have brought up one of the professions I added to the list. LD
Uadjet says: I like adding little bits like that to see if they're paying attention. :D
Uadjet says: I'm sure they'll catch it eventually. ;)
Uadjet says: And I've continued work on GM flight as well as what I'm proposing as player gliding and safe fall effects. It's just something I'm proposing to the Devs, but I think it'll work.
Anysu cheers at flying
Uadjet says: Right now I'm trying to integrate those with the IK system in the Advanced Locomotion pack that PSU uses. I think I'll just have to turn that off, if I can, or your legs and feet will constantly be trying to find the ground while you're in the air.
Uadjet says: Let's see... I think I mentioned all of this before.
Uadjet says: But I've got two different safe fall animations, and a gliding animation ready to go.
Uadjet says: The spell ant weight mentions the caster/targer becoming as light as an ant and being able to fall from almost any height, so it would have a safe fall component. And Azure Way would have one, though I don't think any existing spells have that effect.
Uadjet says: I'm not sure if they're ready for gliding to be added, but as it's quite easy to set the rate at which you fall in Unreal it should be possible to keep players from gliding out of the playable area pretty easily. Nobody could glide from the Eagle's Head to Hydlaa.
Haviland says: ant weight actually increases strength, currently
Uadjet says: But in the description that's a "also". The majority of the text is about the safe fall effect. It's supposed to base damage reduction based on spell power, it seems.
Uadjet says: I'm not sure how to code that, though.
Haviland says: spell power of x percent reduces damage by x percent?
Uadjet says: Last night I think I figured out how to convert falling speed into gliding speed, so players using a gliding spell - or Klyros - could dive a bit to pick up velocity.
Uadjet says: My s/o was far less impressed by that revelation than I was.
Uadjet says: But I still have to figure out how to make that change more gradual.
Soociki says: Why not divide the fall speed so you take 10% of it and apply to glide? Would that work?
Uadjet says: 10% might be a little lower than i was thinking. But yeah, it comes down to getting speed and then applying that to the forward velocity.
Uadjet says: But I've been yammering for... 55 minutes now. Any questions on any of that?
Soociki says: I actually had a different one related to PSU, I was wondering how moving/rotating furniture and items would work.
Soociki says: If there's time to answer it
Uadjet says: Ah, there's a widget for that.
Soociki fist pumps
Soociki says: yeeeeeeessssss
Uadjet says: It's much like you'd see in Blender or Unreal. Moving an item is three arrows and you can select one or two and move the item along those axis.
Uadjet says: Rotating is the three arcs, and works the same way.
Soociki says: That's going to make things sooo much easier.
Uadjet says: It will. I've used in in PSU and it's a lot easier.
Soociki says: Any word on how book and note writing will work in PSU? Sorry, I know I'm cramming in two questions in one here. I just really like the book system.
Uadjet says: Books should work just as they do here. Music and drawings will take more work, but I think books are already working.
Uadjet says: Ahh, stream 169 to 171 covers books.
Soociki prays for an easier way to preview books before saving changes.
Soociki says: I always get the paragraphs getting cut off between pages
Uadjet says: You can add extra lines to push paragraphs to the next page. I think you need to add a non-displayed character to every other line to make it work, though.
Uadjet says: Any other questions?
Soociki says: Any notable differences in the quest system between PS classic and PSU? That's the last question I have.
Uadjet says: It's pretty well the same, bother for players and behind the scenes. Even writing quests looks to be the same as in Legacy, which is nice as I don't have to learn another set of arbitrary syntax rules. :D
Soociki says: damn...
Haviland says: talad said the quests are ported 1:1
Uadjet says: I remember one of the Devs saying something like: "The ideal is to have players log out of Legacy one day and into PSU the next and have it be a completely seamless change."
Soociki says: If I pop in any my bracers aren't between my feet, I'll be disappointed. :)
Soociki says: and*
Uadjet says: Now, that's not entirely possible, but most of the way the game feels should be the same. Just more of everything.
Uadjet says: Ha! That one... Wait, is that fixed? I genuinely don't recall.
Soociki says: I didn't bring mine with me, but I've still seen it happen, yesterday even.
Soociki says: Don't know if it happens in PSU however
Soociki says: Haven't found my way through to the storage yet due to the crazy weather effects
Soociki says: haha
Uadjet says: So, if those are all the questions I think we can bring this meeting to a close.
Uadjet says: Thank you all for coming, and we'll see you at the next meeting in two weeks!
Soociki says: Thanks Uadjet!
Anysu says: Thank you for the updates Uadjet
>Anysu Atani salutes Uadjet with respect.
Thosor says: thanks
Anysu says: Bye!
Haviland says: thank you for the update

33
PlaneShift News and Rules / Dev Q&A March 13th, 2022
« on: March 27, 2022, 04:35:47 pm »
Talad(Leader/Founder)
Eonwind(Rules)
Tuathanach(Rules)
Zunna (Rules/Settings)
Mordaan (Settings)
Venalan (Settings Lead)
Uadjet(GM Lead)
Emaline (GM Team)
Zweitholou (Art)

Uadjet says: Hello and welcome to the Developer's Q&A! This is an out-of-character meeting where you can hear about the development of the game and ask the Dev and GM teams any questions you might have. If you do have any questions, please line up at the lecterns in front of the stage.
Uadjet says: So, if there are no immediate questions, I'll give a bit of an update on what's been going on behind the scenes.
Uadjet says: Migg?
Migg says: Not really questions
Migg says: the forum had an issue with its credentials but it was still accessible through HTTPS
Migg says: Now it seems some assets will not load when you use https
Migg says: it will load correctly if you use http though
Migg says: that was the first
Migg says: the second is that, since I have no access to flyspray, I have reported some bugs as petitions in PSU
Migg says: idk if someone sees them,, does the petition system work?
Migg says: so this is a question :D
Uadjet says: Ah, I'll check those next time I'm logged in.
Migg says: OK, so yes :D
Uadjet says: I think petitions work, but I haven't been checking them. I have /managepetitions in my autoexec, so I'm not used to opening that manually.
Uadjet says: Okay, so last we chatted Talad was working on Raurim, correct?
Uadjet says: The Dermorian village.
Migg says: with the treehouses!
Uadjet says: That's the one.
Uadjet says: Talad did a lot of work on what I previously called the Wonky Tree, and it's looking much better. Far more tree-like, if you will.
Damola says: So the Dermorians can hope for a stable village that does not break down under their feet?
Uadjet says: A beta version of the village may be ready for the next release.
Damola says: Nice!
Migg says: cool!
Uadjet says: See, this is what Talad does when he needs a break from coding and bugfixing: He builds us a new village!
Damola says: I have been toying around with swimming in lake in Delver (or was it Delving). It basically works, but needs some refinements.
Damola says: :)
Uadjet says: The town is Delver. The Stonehammer city is Delving. And yes, it's unnecessarily confusing.
Hulla says: but good for the map seller
Damola says: Quite confusing the names. Delver and Delving. I do my best to tell them apart.
Migg says: Remember that the stonehammers keep delving deeper and deeper
Damola says: :)
Uadjet says: So Talad working on the tree itself, and the landscape around the tree.
Damola says: I love to explore in PSUnreal. Nature just looks so much more beautiful than in PS CS.
Uadjet says: I prefer the name Araloth kel'Maren, but maybe that's a bit long for casual use.
Uadjet says: So, once Talad was done with that (and some bugfixing) he switched to working on hair.
Uadjet says: Not in real life.
Uadjet says: He's not taken up hairstyling.
Uadjet says: In game.
Uadjet says: This game.
Uadjet says: He's also not trying to convince Minsc to grow his hair out and try a nice bouffant.
Uadjet says: The Ylian female model now has more than once hair option, with multiple colours.
Uadjet says: Now that he's done that, it'll be easier to add other hair styles to the other races.
Uadjet says: Some are badly in need of update.
Hulla says: can the player change their hair in game in the futur ?
Uadjet says: You can now, and I assume that will continue to be true.
Uadjet says: Just visit the hairstylist and you can choose a new cut and colour.
Hulla says: and chating ?
Hulla says: nice
Uadjet says: Talad moved on from that to work on character creation for a bit, and then on to Factions.
Uadjet says: Factions will be different in PSU. Some will just be the current factions with new names, but some will be new.
Uadjet says: Some old ones will be retired too, because they don't make sense. Like Ulbernaut faction.
Anysu says: or rat faction
Uadjet says: Talad also worked on treasure chests, and made a script that will make it much easier to add random chest contents in the future.
Damola demands Pterosaur faction.
Gova says: I'm -40 rat and proud of it!
Haviland says: I don't think that ulbernaut faction is a bad idea
Migg says: I don't mind rat faction, they hate me anyway
Haviland says: or rat faction
Hulla says: and high level faction can give some reward to players
Gova says: But ulbernauts attack everything, so everyone is at -100 faction with them.
Haviland says: if faction is high they should attack more aggressiv (from a greater distance and more often)
Migg says: I am 20 with Ulbernauts
Migg says: but then that's probably bbecause of Ulbie
Uadjet says: Oh, yes. There will be rewards for having high faction. It sounds complex to me, but there are ranks and titles for organizations, which don't necessarily match up to a skill. So the cooking faction might love you even if your skill is only 17, if you do enough nice stuff for them.
Migg says: Why would rats be able to remember you?
Uadjet says: Precisely, Migg. The creature factions have been defunct for some time now, as no quests give them. Those only appear on older characters.
Uadjet says: And after Talad did all of that, he moved on to working on Ojaveda. The parts that don't exist in Legacy.
Damola says: Damola has only -5 with rats. And also 20 with Ulbernauts.
Hulla says: are you already in the proces of making ( tons ) of new quest ?
Migg says: he is speechless!
Uadjet says: Heh, not quite speechless.
Uadjet says: I'm working on quests for Delver and Homestead right now, along with rewriting the lockpicking quests I did a few years ago to take advantage of the new chests script.
Hulla says: look like some farmer need help for the disepear cow in a near futur
Migg says: Would be nice to have some bard or musician somewhere
Uadjet says: I also wasted some time working on an iridescence shader for PSU. Not sure if there will ever be a use for it, but it's fun to do. :)
Migg says: How about the radiant river and lake?
Migg says: or not a good use for these?
Uadjet says: Those are a sector over on the far side of Ojaveda, and I think the plan is to fill the currect sectors then work on a sector or two on the next level down.
>Migg Ellorean picked up a Closed Dark Wood Barrel
Migg says: well, whenever
Hulla says: perhaps my old dream to finaly USE the winch can be real
Uadjet says: I think we're all looking forward to actually riding that thing.
Anysu says: To ride the Winch be great.
>Anysu Atani cheers happily!
Migg says: Young people these days!! noone wants to walk!
Damola wants to fly there by Pterosaur
Uadjet says: But for Ojaveda, the full city can be seen in PSU or the streams. Talad is working on making actual buildings, instead of the rectangles and cones which exist now.
Anysu says: Flying be cool as well
Gova says: Heck yeah!
Uadjet says: That's 5 km down, so walking down ramps and tunnels would take a long time. How steep a decline could the ramps be?
Glorgal says: i have an rpg adventure module where the math has already been done. i'll try to find it.
Glorgal says: also, perhaps there could be hidden/secret factions that the players cannot see, which determines some reactions.
Uadjet says: I think Delving is 50m deep, and the road from top to bottom was something like 370 meters. That's just over 7m of road for every 1m down. If the ramp on the edge is the same steepness then it'll be at least 40km or so of ramps and tunnels. Not a fun walk.
Uadjet says: I can think of at least one faction whose membership will be completely secret, and a few more whose membership might be surprising.
Migg says: dark *cough cough* flame *cough*
Glorgal says: i found it: in the game, a pit is 15,000 feet deep. 550 feet diameter. a spiral descends 150 feet, with the distance walked being 1730 feet so to travel the full depth of the pit is a 33 mile walk
Migg says: Oh, just noticed! The staff shimmers in my inventory, but not here!
An arm reaches out and grabs Migg, pulling him into the shadows.
Uadjet says: Some things should not be mentioned. ;)
Anysu says: Thought it was black flame not dark
Glorgal says: :-D first rule of _____ _____
Migg says: It's dark in here!
Damola protests "I say Dark Flame and whatever other name whenever I like."
Glorgal bursts into song. *we don't talk about _____ _____ no no no no no...*
Damola says: Black flame! Lord Voldemort. I do not fear you.
Damola grins
Migg says: Spam spam spam, bbeautifull spam!
Damola says: Anything else on topic left?
Migg says: Couldn't help it, comes to me whenever dwarfs sing
Uadjet says: Or when doves cry. And now I have to listen to Prince. Not that doing so is a bad thing.
Uadjet says: So, any questions about all that?
Migg says: Well, dwarves here wear horned helms
Gova says: They make them look taller.
Glorgal says: i am a little confused about this crying dove thing. is that being actively worked on?
Gonger says: Which Prince song? Never really connected to him.
Migg says: so does everyone else you'll say, but I bet they brought them into fashion
Uadjet says: When Doves Cry.
Gonger says: Gova, may you understand one day that true size is nothing physical.
Anysu says: Clamavi De Profundis is a group that has sort of a medievil flare to it's music. Even dwarf songs/
Gonger says: I call from the Depths? Sounds like Dwarves, allright.
Anysu says: My D&D DM uses thier songs a bit.
Migg says: and an antiviral trait?
Gonger says: No... clamavi...is that imperfect?
Migg says: clamav
Gonger scratches his head, trying hard to remember his Latin lessons.
Anysu says: Yup Gonger. So is song loss of the Negakerdak... dwarves there in that song. Sorry got off topic.
Migg says: dwarves are never off topic
Glorgal says: dwarfs are a hot topic
Uadjet says: Since we're more interested in music, I think we can bring the meeting to a close.
Uadjet says: Thank you all for coming, and I'll see you at the next meeting in two weeks!

34
PlaneShift News and Rules / Dev Q&A February 27th 2022
« on: February 27, 2022, 08:10:16 pm »
Talad(Leader/Founder)
Eonwind(Rules)
Tuathanach(Rules)
Zunna (Rules/Settings)
Mordaan (Settings)
Venalan (Settings Lead)
Uadjet(GM Lead)
Emaline (GM Team)
Zweitholou (Art)

Uadjet says: Hello and welcome to the Developer's Q&A! This is an out-of-character meeting where you can hear about the development of the game and ask the Dev and GM teams any questions you might have. If you do have any questions, please line up at the lecterns in front of the stage.
Uadjet says: Small crowd today.
Zarre says: Hi o/
Uadjet says: I think today sets the record for literal last minute arrivals. :D
Uadjet says: Okay, so if there are any initial questions just step up to the lecterns. If not, I'll give an update on what's been happening in the last two weeks.
Migg says: I have a couple quesstions on PSU, idk if thiss is the right place
>Damola Etedi bows to Gonger Xaraha.
>Damola Etedi winks at Gova Liernan playfully.
>Teleported Kifunstus Zyziferous to meetingore in instance 345
>Dentritus Illythien bows to Damola Etedi.
Migg says: or three :)
>Teleported Anysu Atani to Anysu's Small Table in instance 345
Anysu laughs
Anysu says: Right on track, Uadjet
Uadjet says: You can absolutely ask PSU questions in here. At least until we start holding meetings in PSU. :)
Damola did share some things about PSU 0.7.18 in forum.
>Anysu Atani raises an arm and points towards Anysu's Small Table.
Uadjet says: :D
Anysu chuckles and goes and sits
Damola says: Ah, Uadjet, then you may only ask questions in PS CS in PSU? :)
Uadjet says: Somehow I just know I'll be holding meetings in both...
Migg says: OK, lots of questions:D
Uadjet says: Migg?
>Damola Etedi listens intently to Migg Ellorean.
Migg says: Is there a way to scale e.g the chat text in PSU? if the window is small then the text is too small to read
Migg says: haven't found a setting that affects that
Kifunstus says: there is options in the menu , talked to talad about stretching out the menu icons
Uadjet says: There is
Damola says: Can't you set the font sizes for different things in PSU?
Uadjet says: You can thank my middle-aged eyes for my knowing that.
Migg says: There are 4 toggles, only two work
Migg says: but they don't scale the chat text
Uadjet says: They do for me. Well, one does at least. I was using it constantly when getting coordinates for guildhouse entrances.
Migg says: Also graphic elements scale with the window, would expect them to be fixed in size
Uadjet says: I'll log in after the meeting and see which one was working.
Migg says: OK thanks
Migg says: Next, is there a way to move the chat window?
Kifunstus says: you can move it like in legacy , its just transparent outside window , needs more detail so you can tell
Migg says: I can grab the window here and move it
Migg says: In PSU when I try to grab and move it moves my view instead
Migg says: I can resize but not move it
Kifunstus says: all the your engine windows need a better outerline so you can tell you are clicking it for a move, but they all do
Kifunstus says: your = you R
Uadjet says: You can, but you need to find the right spot. I think it's on the left by the tabs.
Damola says: Yeah, but it at times is very difficult to hit the window border or outline.
Migg says: so you need to grab by the outer frame left of the tabs?
Migg says: or border
Kifunstus says: for now , yup
Migg says: tried various spots without success
Kifunstus says: I told talad we could migrate after UI issues like that are resolved, ttoo finiky
Migg says: OK, sso noone is sure, but a sweet spot does exist
Migg says: Third question: Where are books saved?
Kifunstus says: local machine , or in game
Migg says: I want to try out loading the XML from the wiki but can't figure out where to put it
Uadjet says: It is awkward. You can move the dialogue box, though. I was doing that in the Dryken Plane, as I think the sidebar for displaying crystals was blocking my ability to click on the chat bar. I feel naked and vulnerable without my GM commands.
Damola says: I moved all windows, but with several it has been difficult to find the right spot, and… I did not clearly remember which one it was for each window.
Uadjet says: Books (in Legacy) are stored in their own folder. Are you talking about PSU? I've not tried books there.
Migg says: PSU
Migg says: tried renaming and saving a book I bought in the library, but couldn't find it
Migg says: As you can see I am back to Hydlaa :D
Migg says: The crash fix on Linux seems to work for me
Migg says: I lag at times but don't crash
Uadjet says: That may not work the same way as in Legacy, but there should be a local copy for out-of-game editing.
Kifunstus says: I would assume the books are better hardcoded on the server with unreal engine
Migg says: I will try adding some text, perhaps it's only saved if it has text in it
Migg says: Oh I do hope they are not hardcoded in the server, unless coy-paste works in PSU
Migg says: Also not sure how to edit XML directly in the embedded editor
Kifunstus says: i just copy pasted text into the PSU chat box
Migg says: What worries me is I only see an Y coordinate for icons, so some things may not be portable to PSU, for example the number book
Uadjet says: I do think copy/paste works in PSU, but local books are extremely handy.
Migg says: Also eagerly awaiting the list of icons to numbers conversion list :D
Migg says: OK, that's all from me!
Kifunstus says: I am unable to open my Hand drawn scroll in PSU currently , just tested, maybe bbooks not been coded yet
Migg says: Oh, didn't even open a scroll yet, just looked at a book
Migg says: also IIRC the containers I carry were not there
Uadjet says: That's odd.
Kifunstus says: unable to open a music scrool either yet , I guess its not done yet
Migg says: May have missed them
Migg says: I carry lots of things :D
Uadjet says: I log in as my guard, since my GM char crashes the client whenever selected. As does my event character. Traits don't match the race, you see. I don't normally carry containers as my guard, so I might not have noticed that.
Migg says: Interface is different, the slots seem less
Migg says: so maybe they are further down and I missed them
Migg says: I have 32 slots in my inventory here
Uadjet says: Ah, that could be it.
Kifunstus says: I just successfully bought a book in PSU and pasted text into it,
Migg says: can you paste XML?
Gova says: I will never admit how long it took for me to realize there was a fourth row in inventory slots I could scroll down to.
Kifunstus says: @migg sorry , not experience with XML myself
Migg says: there are examples in the PSWiki
Damola grins towards Gova "How long did it take?"
Kifunstus says: migg drop a link in Discord and I will try for you
Gova says: Or how long it took me to find the Octarch's Residence.
Migg says: not on discord
Damola says: Haha, I didn't know about the Octarch's Residence for a long, long time.
Gova says: I didn't realize I could scroll down until I did it accidentally and everything I had in the top row vanished. Most of my best stuff was there, as this was before NPC storage existed.
Kifunstus says: i cannot recall if I visited the residence lol
Kifunstus says: before storage my collection of Bags were beyond valuable lol
Migg says: <Page><Text>Some text.</Text></Page>
Uadjet says: Okay, I've got some things to test in PSU. :)
Migg says: That should be a valid XML for a book with "Some text." in it
Uadjet says: I'll give you all a little update on what Talad's been up to.
Damola says: cool
Kifunstus says: ahh there is a note here , For Books we changed the XML format as we do not have all the same formatting capabilities we want , 31st july 2021
Uadjet says: Last meeting I think I told you he was working on Talents and Combat Maneuvers.
Uadjet says: Some are granted by having a high enough skill or attribute, and some by membership in groups like the Order of the Keen Edge.
Uadjet says: I think it's Eonwind and Zunna working on the combat schools. If you don't know about combat schools, give me a few seconds and I'll post a link to the wiki.
Kifunstus says: miggiin I just messaged with the link about XML formatting change
Migg says: ?
Kifunstus says: if your miggiin in discord
Migg says: I have seen PSWiki
Migg says: and I am not in Discord
Uadjet says: planeshift.top-ix.org/pswiki/index.php/Combat_System
Kifunstus says: search PS wiki convert_books_to_PSUnreal
Migg says: Yes, that's where I found out how to write the example I wrote before
Migg says: it doesn't say where books are stored in PSU though
Kifunstus says: the example change of XML formatting worked, I now have a book with images and text
Kifunstus says: by copy paste
Migg says: you pasted the XML example directly in the editor?
Migg says: Ah, OK, good to know!
Kifunstus says: in game editor yes
Migg says: will try what the Y coord does
Migg says: but I miss an X coord :)
Uadjet says: After that, Talad switched to working on factions.
Uadjet says: The faction system has had a big overhall, so you might want to watch one of the vids just to see the lists of factions.
Migg says: rats don't like me :D
Uadjet says: I don't think the rat faction will be in PSU, sadly.
Uadjet says: But you'll have faction ranks, which are like the descriptions you see on the current factions page.
Uadjet says: For the last week Talad's been working on the Dermorian town of Raurim.
Uadjet says: For those who have tried PSU, have you noticed an unusually large, somewhat wonky tree near the junction of two rivers?
Uadjet says: It's near the road from Hydlaa to Oja, but further away from the edge.
Kifunstus says: I saw it on Talads stream, he spent lots of time working on it, not seen it in character yet
Damola says: Hmmm, not yet, but will look around there.
Migg says: Just came in from Oja, I sure missed it on the way
Uadjet says: That's the location of Raurim, where most of the housing is in the tree itself.
Damola says: I found some new places and spots, even a complete new path way, but not the one the leads to Delver, but another one that leads to an abyss.
Damola says: Nice
Damola says: But in PSU 0.7.18 its not yet implemented (except for the tree)?
Kifunstus says: talad has only built the tree so far from what I saw yesterday on stream
Damola says: Ah, I see. Thanks.
Damola says: I don't find the time to watch streams at the moment.
Migg says: Talad streams for hours on end! :D
Uadjet says: Yes. The tree is a lot less wonky in the streams. It should make for a very nice village.
Kifunstus says: skipping through the streams after the fact can be nice
Migg says: Nice for those who are not afraid of heights
Kifunstus says: Talad mentioned making invisible walls to prevent people falling off
Migg says: Uadjet has already created a preview in CS PS
Migg says: was quite high :D
Kifunstus says: it is a defining land mark for navigation :D
Uadjet says: Yeah, that was fun to make. :)
Damola says: yeah, that was nice in PS CS
Uadjet says: So that's a quick summary of what Talad's been up to. I've continued work on populating Amdeneir and the new villages, and worked on adding GM flight to the game.
Damola wants Damola flight
Damola grins
Migg says: *we* *want* *flight*!
Uadjet says: Honestly, the hardest part of adding flight was importing the mixamo animations to the game. All of the turorials were outdated!
Migg says: Well, Klyros should fly at least
Kifunstus says: is there plans to give our reptilian friends the ability to flap so they can effectively jump further than the rest of us
Uadjet says: Well, I think players won't be able to fly, as it makes getting outside of the completed map too easy. And by flight, I mean gaining altitude.
Kifunstus says: Klyros*
Damola says: And I hope there will be some fly or glide spells with Bird and Flight glyphs
Uadjet says: Gliding, on the other hand, seems acceptable.
Kifunstus says: Slow fall would be handy with the new dynamics availiable
Migg says: Just make the invisible walls higher, and add an invisible ceiling
Uadjet says: And I may have made some progress on that front. Nothing's been approved yet, but I spent a good part of last week playing around with slow fall and gliding effects. They're much the same thing, actually. The only difference is forward momentum.
>Kifunstus Zyziferous looks around smiling.
Gonger says: Uadjet said: The hardest part of adding flight WAS... so it is done?
Damola says: Nice!"
Uadjet says: GM flight works. It's quite easy in Unreal, as it has a built-in "Is Flying" mode.
Uadjet says: I just really wanted those animations from Mixamo. :)
Migg says: waste of effort if you ask me
Damola steals GM flight glyph from Uadjet and uses her copy glyph to make a copy of it.
Migg says: GMs are always invisible :D
Uadjet says: Yeah, but WE know how cool we look!
Kifunstus says: So there is plans for Petrosaur flight paths we can check out the world with as we travel and not just instant then ?
Migg says: If a GM flies while invisible, do they make a sound?
Uadjet says: Actually, the take off and landing animations were from something Epic made. Only the horizontal flying position was from mixamo. Until I found the takeoff and landing animations I was just going to have us floating midair in a crossed legs sitting position.
Migg says: Ah, Kifunstus , now that would be great!
Uadjet says: The pterosaur flight paths would be great, but would also take quite a bit of work. Each map section would need to be loaded, and that takes time. Could be very choppy, especially for those with slow computers.
Kifunstus says: would also make having a petrosaur stable or waiting for a petrosaur a real thing to experience
Damola says: Kifunstus, that would be nice. Fully animated Pterosaur travel.
Damola has NVMe SSD
Uadjet says: I suppose it the pterosaur went high enough at the start the game could load only the most basic versions of those maps. That might help.
Kifunstus says: Standing on a high point and looking around already has a similar effect of loading a massive amount of terrain
Damola says: That is fast enough for me. Looking around at a high point.
Migg says: would lag a lot for me, but I think I would not crash now
Kifunstus says: getting talad to add an FPS limiter fixed my issues with looking around at high points already
Uadjet says: I think that's the full update. Oh! About the town of Delver: Does anyone have a thought on what the waterwheel should power?
Uadjet says: I think the windmill is for grinding grain, but the waterwheel wouldn't do the same thing.
Kifunstus says: a mill for grains, they vegetarians right ?
Migg says: If there are trees near, then a sawmill
Kifunstus says: it could power the blowers for a furnace |?
Damola says: Not sure on that. I tried swimming there meanwhile, basically works, but the animation is a bit wonky at times and seems to be a bit unsure on deciding whether to swim or walk at some areas
Uadjet says: A sawmill would likely have an outdoor log-cutting structure. There is a free model for that online, but it would have to be added in.
Migg says: could also pump water to irrigate fields and act as a water supply for the town?
Damola says: water supply sounds interesting
Uadjet says: A water-pump would work, though we'd need pipes or troughs.
Damola says: and/or for grains.
Damola says: Both would make sense for me.
Kifunstus says: irigation systems sounds like a fantastic option
Uadjet says: It could be a paper mill, or used in creating textiles from kormi wool.
Migg says: these were made by hand in medieval times
Migg says: textiles
Migg says: and papyrus was also hand-made
Migg says: Could power hammers for iron-working
Kifunstus says: fibre mushing was more about waterlogging than maching with a turn wheel
Uadjet says: Fulling was done by watermills in medieval times, I think.
Migg says: need to look that up
Migg says: idk what fulling is :D
Kifunstus says: google says , the process of cleaning shrinking and fleting both by heat pressure and moisture
Uadjet says: Neither did I until I looked up uses for water mills. :D
Uadjet says: I do like irrigation, though I don't know if Talad is interesting in adding troughs to the map.
Damola says: See you all! Take care.
Kifunstus says: a water wheel could have a set of cogs attached to it , so it could be used for multiple things ?
Uadjet says: That's true.
Anysu says: Are we done?
Uadjet says: Well, I think we can bring the meeting to a close.
Kifunstus says: cheers Uadjet
Uadjet says: Thank you all for coming! I'll see you again at the next meeting in two weeks!
Anysu says: Thanks for the update
>Anysu Atani salutes Uadjet with respect.
Migg says: Thank you for the updates!
Anysu says: Bye for now!
>Anysu Atani grins at Anysu's Small Table impishly.
Migg says: And the flight, even if only for GMs!
Dentritus says: Thanks
Migg says: Bye all!
>3 shown from 3 players online
Uadjet says: And Migg's gone. Drat.
Uadjet says: Settings-Interface-Chat Text increases font size in the dialogue box. Click and drag on the chat window on the left under the auctions tab to drag the box around.
Uadjet says: Books aren't saved locally yet. Containers exist and hav ethe correct contents.
Uadjet says: There we go. Off to make dinner!

35
PlaneShift News and Rules / Dev Q&A February 13th 2022
« on: February 13, 2022, 05:31:17 pm »
Talad(Leader/Founder)
Eonwind(Rules)
Tuathanach(Rules)
Zunna (Rules/Settings)
Mordaan (Settings)
Venalan (Settings Lead)
Uadjet(GM Lead)
Emaline (GM Team)
Zweitholou (Art)



Uadjet says: Hello and welcome to the Developer's Q&A! This is an out-of-character meeting where you can hear about the development of the game and ask the Dev and GM teams any questions you might have. If you do have any questions, please line up at the lecterns in front of the stage.
Uadjet says: So, any questions off the bat? if so, step up in line behind Gonger.
Uadjet says: Gonger?
Gonger says: Greetings, not really a question, but a reminder. During one of the last meetings I mentioned that the Download part of the website can easily understood as obligatory payments for the game.
Gonger says: This did not change yet.
Uadjet nods. "You're right. I'll poke Talad about it right after sending in my latest infrvision/nightvision/watervision package so that he's in a good mood. :D"
Gonger says: Thanks.
Fliks says: sorry im late
Fliks says: and thanks
Fliks says: psu look great
Uadjet says: Okay, I'll give a little rundown of what Talad's been streaming about.
Fliks says: but the plate mail armor for enkies is untextured
Uadjet says: Oh, that was three weeks of streaming to summarize this time. Yikes!
Uadjet says: So he's pretty well done on achievements. He's got the triggers working, so players will be able to get the new ones in PSU.
Uadjet says: Some achivements will have to be redone, like the 'fish 7 types of fish" achievment.
Gonger says: We can live with that :)
Uadjet says: Ported players won't start with that type of thing because they only way would be to see what types of fish you have in storage, and you could just as easily have gained those in another way.
Uadjet says: The same goes for looted items. There will be some that look for a certain enchantment (like Masterwork), and others for items with a certain rarity.
Uadjet says: There are well over a hundred achievements now, so that'll keep people busy for a while!
Uadjet says: So after that he went on to Action locations. Those are pieces of the map that you can right-click on to get options. Like teleports, puzzles, and guild entraces.
Gonger says: If Talad is working on something like this - fun, but not crucial to the game - the official release must be getting closer?
Uadjet says: Oh, it is.
Uadjet says: And I think working on the non-critical stuff helps Talad keep his motivation up and looks good to potential players and even potential developers.
Uadjet says: That brings us to guildhouses. The lack of instances in Unreal causes a bit of an issue. Obviously guildhouses were being ported, but it was thought that items within them might need to be picked up by guildmembers and then placed in the new guildhouse in PSU.
Damola says: Yeah, the porting took a long time, completely understandably, but for some players it might be an disappointment, if it would just be an 1:1 port without anything new. But there already is a lot, really a lot of new stuff in PSU.
Uadjet says: Oh, the guildhouses will be on one level, but placed far enough apart that you can't get from one to another. Invisible collision barriers would make that certain, though I just realized that I don't know what happens if someone falls off the map. I'll ask Talad about that.
Damola says: I think it is important to recognize that for any kind of marketing we do.
Anysu says: Whoa myguildhouse has loads of things.. and to pick them all up!!
Damola says: I have been in The Family guild guild house and it looked quite okayish, rotation of some items was not right, but that was mentioned in the release notes.
Uadjet says: Talad found a solution to that. He's worked out a system where the items will be placed in the new guildhouses.
Anysu says: whew
Uadjet says: He spent quite some time on it, and other than some rotation issues it's working pretty well.
Gonger says: Great!
Damola says: Ah, that is nice, yeah, it seemed everything is there, I did not look into containers yet.
Uadjet says: Yeah, I deliberately didn't mention that he found a solution in the same post as mentioning the problem. Building up a little dramatic tension, you see.
Fliks says: ;)
Anysu says: Yup that was heart stopping
Uadjet says: So it looks like the guildhouses in PSU will be just like they are in Legacy the first time you enter them. If there are any lingering rotation issues, I'll be able to help with those. I quite like helping people furnish their guildhouses, so don't hesitate to ask!
Gonger says: I almost fainted...
Anysu nods at Gonger
Migg says: I am missing some context here
Uadjet says: My initial plan was to take screenshots and then try to drag everything into place manually. Fortunately Talad figured out something better.
Uadjet says: Ah, for Migg I'll repost:
Uadjet says: That brings us to guildhouses. The lack of instances in Unreal causes a bit of an issue. Obviously guildhouses were being ported, but it was thought that items within them might need to be picked up by guildmembers and then placed in the new guildhouse in PSU.
Migg says: thank you
Uadjet says: Oh, the guildhouses will be on one level, but placed far enough apart that you can't get from one to another. Invisible collision barriers would make that certain, though I just realized that I don't know what happens if someone falls off the map. I'll ask Talad about that.
Uadjet says: Talad found a solution to that. He's worked out a system where the items will be placed in the new guildhouses.
Uadjet says: He spent quite some time on it, and other than some rotation issues it's working pretty well
Uadjet says: Yeah, I deliberately didn't mention that he found a solution in the same post as mentioning the problem. Building up a little dramatic tension, you see.
Uadjet says: That should cover it.
Migg says: So what was it that gave Gonger a heart attack?
Uadjet says: The possibility of having to redecorate the guildhouse from scratch, I think.
Migg says: Ah, OK
Gonger says: First, to carry all these items over...
Migg says: but given the amount of rotated objects in my guildhouse, rotation issues may be heartwrenching as well
Uadjet says: That was the likely scenario, then it was all items in a pile in the center of the guildhouse after I took screenshots of where everything was in every guildhouse, then it was Talad doing the math and figuring out a way to do it all himself.
Anysu says: Same with me.. having to gather all items in gh myself
Migg says: I mean, Jensa's craddle should be made from more than 50 items
Anysu says: EL is an older guild and has gathered many many items. And not many of us active to help move items.. never could get them all in my inventory
Migg says: not to mention all the rotation that went into creating walls, plumbing, decorations...
Uadjet says: Yeah, a lot of work went into those guildhouses.
Anysu says: Praise Talad for sorting it out!
Migg says: I can move a bit in the new PSU after upgrading my system
Migg says: I have more luck in the plane where things aren't loaded
Migg says: but Hydlaa crashes my game consistently
Uadjet says: So there's also the new Amdeneir guildhouse, which will be available day 1 in PSU. Some guilds might request having their guildhouse changed to that, especially those located in Amdeneir. That will be possible, though you will have to decorate from scratch. There's no way around that.
Fliks says: yeah hydlaa is corrput
Fliks says: corrupt*
Fliks says: yay guildhouses
Fliks says: me and my guild can no longer be homeless
Migg says: I get some GPU memory error, so wonder if there is a minimum amount of GPU memory required to play? Anyone know?
Migg says: And sorry for constantly changing the subject
Uadjet says: And on the topic of houses - not guildhouses - Nevarim has built a nice little Dermorian house. It's open to the world, so people can go in. Stream 636 is about that house.
Migg says: Go in as you go in the tavern?
Uadjet says: On linux? There's been a bug that causes crashes in Hydlaa for ages, though a fix may have been found.
Migg says: Yes, Linux
Migg says: but before the update I also crashed during character creation, so IDK
Migg says: I updated to latest Mesa and Vulkan I could find
Migg says: made things better but still can't run in Hydlaa
Uadjet says: Yes, Migg. Just like that. It's similar in size, I think, to the (not yurts, have to look it up on the wiki apologize for the delay) Ultics in Ojaveda.
Fliks says: when i did the "fix" it didnt do anything for me i till crash in hydlaa
Migg says: NPCs can now go inside such houses for the night instead of just waiting at the door
Migg says: And switching threads, what *is* the fix?
Uadjet nods. "It's a nice looking hut, so I think Dermorians will enjoy seeing a little bit of their architectural style in game."
Migg says: it's a hut for the wilderness, not a city house?
Uadjet says: And there is a place for a Dermorian town in PSU, in between Hydlaa and Oja but away from the edge. Maybe... 35% of the way towards the outer edge? 40%?
Uadjet says: Watch vid 636 and you'll get a much better idea of what it looks like than I could ever give here. :)
Damola says: Had no crash in Hydlaa with 0.7.18 so far, but crashes with upto I think 0.7.16
Migg says: If I move to another city here, will it carry over to PSU?
Uadjet says: So after Talad did all of that, he started working on Talents again. Specificall combat maneuvers. I have yet to watch the last three streams myself, due to having to do a full reinstall on my pc, the event, and taking a nap. I'll catch up shortly.
Uadjet says: @Migg: Only after the database is migrated over again.
Uadjet says: I can move you in PSU. You still count as online while you're crashing, and if I move you then it will actually change your location.
Thosor says: Do the maneuvers involve changing keys, such as the tab key functions?
Migg says: Thanks Uadjet, then I need to find you online?
Thosor says: To keep the mouse pointer from bottoming (or siding) out pressing tab gives you constant mouselook, but then does combat mode things.
Uadjet says: I can do it immediately after the meeting ends, if you like.
Migg says: Thanks!
Uadjet says: After the reinstall my PC is loading PSU much faster than before.
Jeranenie says: Windows ?
Uadjet says: I think Tab just toggles combat mode.
Uadjet says: Yeah
Jeranenie says: 10 or 11 ?
Damola says: GMs sleep? Awesome.
Damola grins
Damola says: I don't like the mouse look at all.
Damola says: CS PS does not look mouse to window.
Damola says: *lock I mean.
Uadjet says: @Damola We sleep on occasion. Often during Dev Q&As, when there are Devs around to talk. :D
Fliks says: i liked it when you can turn wich way your facing useing the keys
Fliks says: its much nicer then the mouse look
>Thosor Riereri nods at Fliks Clawrer.
Fliks says: fgor me it stops me form doing so much as i do alot of thing will runnung somwhere
Uadjet says: I think that fuction could be added in. It is nice to have keys just to turn which way you're facing.
Damola says: long time no dev around to talk though
Thosor says: Maneuverability while fighting a beast is very difficult.
Uadjet says: They are around, just not at meetings.
Uadjet says: Oh! Eonwind and Zunna are currently working on the faction system.
Damola says: Yeah, I think player preferences are different, but I found PS Unreal more difficult to navigate than CS PS. Part of it may be habit. But I really dislike locking the mouse to the window.
Uadjet says: It'll be a bit different, and more meaningful to play.
Damola says: Nice.
Damola says: ^ faction system
Uadjet says: And one of the tasks that Talad is hoping someone will take on is coming up with NPCs for the towns of Delver and Homestead. Anyone have any thoughts on that?
Uadjet says: I've been trying to populate Amdeneir myself.
Uadjet says: Not like that! Don't make it dirty!
Thosor says: just no more tax collectors :)
Mylenae says: Delver is a mining town?
Uadjet says: But I've been coming up with a list of roles for people in the city, and it wasn't too hard. If you want to create an NPC or two for a small farming town you can say so now or put the information in a petition.
Thosor says: A small drinking town with a fishing problem.
Migg says: a town's character can be helpful to set the tone
Uadjet nods.
Uadjet says: It's a farming town, I think. But it has both a windmill and a waterwheel.
Mylenae says: Delver, or Homestead?
Uadjet says: One could be for grain, but the other could be a water pump, or a sawmill, or for hammering metal, or weaving.
Migg says: A windmill and a watermill both need millers
Uadjet says: That was Delver. Homestead is atop a hill, which is a bit different.
Uadjet says: Good point, Migg.
Migg says: and if Delver is near a forest, a sawmill would be quite appropriate
Migg says: so throw in a lumberjack or two
Migg says: just not in high heels please
Mylenae says: A charcoal burner
Uadjet says: I've been looking at sawmills. There are some models out there that look pretty nice, and of course Skyrim had them.
Migg says: Ah, charcoal burner makes charcoal from wood?
Migg says: but they do it out in the open, near the wood source and away from towns
Mylenae says: yes. it's an occupation and a type of structure
Anysu says: A rat catcher. A drunk.
Uadjet says: Amdeneir has a drunk already, amusingly enough.
Migg says: conveniently tucked away though
Uadjet says: I'm also rebuilding a lock I made a year or more ago, to be used in the lockpicking minigame.
Anysu says: lockpicking,, yeah!!!
Uadjet says: It's a pin and tumbler lock that's been sawed in half. A lot like the elder scrolls online one, I think. Except mine isn't upside down.
Thosor says: Up and down sawmills were early versions of water powered ones.
Uadjet says: Okay, that's what the last three weeks have been about, development side. Any questions on that?
Uadjet says: No? In that case I think we can bring the meeting to a close. Thank you all for coming, and I'll see you at the next meeting in two weeks!
Gonger says: Thank you all.
Migg says: Thank you!
Uadjet says: Migg, I can log into PSU now, to rescue you from Hydlaa.
>Gova Liernan cheers happily!
Anysu says: Thank you for update and all you do Uadjet.
Migg says: Thanks, will log out here to open it
Migg says: Bye all!
>Anysu Atani salutes Uadjet with respect.
>Anysu Atani grins at Anysu's Small Table impishly.
>Anysu Atani bows to Anysu's Small Table.
Anysu says: lol
Damola says: Thank you.
Anysu says: Bye all
>Anysu Atani lets out a hearty laugh!

36
PlaneShift News and Rules / Dev Q&A January 23rd 2022
« on: January 23, 2022, 05:21:26 pm »
Talad(Leader/Founder)
Eonwind(Rules)
Tuathanach(Rules)
Zunna (Rules/Settings)
Mordaan (Settings)
Venalan (Settings Lead)
Uadjet(GM Lead)
Emaline (GM Team)
Zweitholou (Art)


Uadjet says: Hello and welcome to the Developer's Q&A! This is an out-of-character meeting where you can hear about the development of the game and ask the Dev and GM teams any questions you might have. If you do have any questions, please line up at the lecterns in front of the stage.
Uadjet says: If you have any questions, please line up at the lecterns. If not, I'll give a quick update of what's been going on behind the scenes.
>Anysu Atani listens intently to Uadjet.
Gonger says: And a big welcome to the many new faces!
Uadjet says: First off, Talad released a new version of PSU since the last meeting! This one needs to be downloaded, so send a tell to Talad on Discord if you have 200 or more hours in game and would like the download link.
Uadjet says: So that's version 7.16, for those keeping track.
Uadjet says: A few days after that he released an update that solved some of the new crashing bugs, so please do make sure to run the launcher and get that update.
Damola says: Yeah, I updated to 0.7.17 two days ago.
Uadjet says: PSU now has a new dungeon, and to go along with it are traps, levers to open doors, etc.
Uadjet says: He's also added the first special abilities. In this case it's Detect Secrets, which is gained by having 180 intelligence (iirc). Activate that ability and you'll search whatever you're looking at for things like secret doors.
Uadjet says: There are plenty of bug fixes in there as well, but I suspect it's the new dungeon that'll draw the most interest. :D
Damola says: How is an ability different from a skill? Is it binary, you either have it or you don't instead of gradual with a skill from 0 to 200?
Damola says: I did not find it yet, but did not have much time to look around so… hope to find it in the future.
Gonger says: West of Hydlaa, that is all I know.
Uadjet says: It's gained by having a stat or skill at a certain level, and yes you either have it or you don't. It's possible that improving the stat/skill that grants it will make you better at it, though. I know the traps in the dungeon can be very hard to disarm. Got a little singed.
Gonger says: To our new friends: Please do not hesitate to ask questions. Stand in front of the lecterns to do so.
Uadjet says: West of Hydlaa, and not that far. Closer to Hydlaa than the Emerald Lake, I'm sure.
Uadjet says: Keep your eyes peeled, as only the entrance is visable above ground.
Uadjet says: PSU now also has models for gobbles, tloke, and velnishi. Apparently the old versions didn't play nicely with Unreal. And there's a new coamti texture, which was never used by mistake.
Uadjet says: Krylor?
Krylor says: in psunreal i cannot see the contents of my inventory, what is the status on getting this completed so i can tell more easily what i am moving around in my bag
Uadjet says: Can you open your inventory? Or does it appear empty? Or is the window just blank or something?
Krylor says: i can open my inventory, but all of the images look blurred and the same
Uadjet says: Are you leaving the window open? I see that when I first open the inventory, but the icons usually load quite quickly.
Krylor says: i have not been able to get the icons to load, but i don't have the latest update either, so that might fix it?
Damola says: I recommend to always check for issues with the latest version. However, Inventory always worked for me.
Uadjet says: It's possible that some icons aren't ported over. Have you filed a bug report? And did you include some sample items that don't have the proper icons?
Krylor says: no items have the proper icons, and no i haven't filed a bug report.
Uadjet says: If you give me the names of some of the items in your inventory (like apple, or longsword) I can check to see if those icons load properly for me.
Krylor says: i figured it was something that was currently not completed yet
Krylor says: platinum ore, apple, various books, hammer, rat hide, various ignots.
Uadjet says: I'll take a look next time I'm in PSU, then, to see if they work for me. File a bug report if the problem persists after updating PSU.
Krylor says: alright, thank you.
Teknon says: Hi everyone. So I have not looked into PSU much yet but thought it was still under heavy development. Is it stable now or still under heavy development?
Thosor says: my inventory comes in with all icons blurred just for a couple seconds, then OK.
Uadjet says: Teknon?
Teknon says: Is PS unreal stable enough to play or still in more of a beta?
Uadjet says: We normally call it an alpha. :)
Uadjet says: But it's still very much in the testing phase.
Teknon laughs
Teknon says: Even better
Uadjet says: Significant parts of the game don't work yet, which is why Talad wants people to give it a try and see what bugs they can find.
Damola says: But it is already very nice to run around in Yliakum as in PSUnreal. It looks much, much better than here in Crystal Space based PS.
Teknon says: Gotcha, makes sense.
Teknon glances at Damola
Teknon says: Yes I believe it
Uadjet says: Amdeneir is gorgeous, for one. And it's actually complete! Well, other than the ptero training area and the aquifer.
Damola says: Not all parts are similarily improved as some textures are still the same, but running around in nature outside of the cities, awesome.
Damola says: And well then Amdeneir!
Damola says: Completely different with all the added areas.
Teknon says: Are player accounts reset or still have everything from here?
Damola says: Even Ojaveda should have the missing area, but I did not find how to access it yet.
Thosor says: Drunken plane map in my linux machine is still unusable, ok in W10.
Uadjet says: Emerald Lake is huge. It has no water just yet, but when it does...
Gonger says: Characters will be ported.
Gonger says: Most likely with some minor modifications due to the new engine
Gonger says: But in principle you will keep items, stats, and skills.
Uadjet nods. "Characters will be ported as is."
Thosor claps
Teknon says: Excellent!
Uadjet says: Heck, Talad is even keeping achievements that can't be obtained anymore, so he's not tossing anything out.
Thosor says: Yes, so keep busy in legacy, it will come with you.
Teknon says: Last question: Are there any plans to advertise/promote PSU in Social Media or elsewhere after development is further along?
Uadjet says: Right now every time Talad does a new PSU release, he ports over the accounts as they are at that time. So what you do in PSU isn't kept yet. That's probably good, all things considered. It is an alpha, after all.
Teknon says: Obviously that would take cash so... yeah :)
Gonger says: We do advertise. I do, at least :)
Uadjet says: There are plans, yes, but any big push is waiting for PSU to be a bit more... polished. Completed. At the very least Working.
Gonger says: The semi-official-one-dwarf-pr-team
Uadjet says: A One Stonehammer Army.
Thosor says: In what xxxxbook?
Gonger says: I post reviews, set things straight that other reviews got wrong, I MENTION PlaneShift
Gonger says: Last year I was somewhat limited by a huge workload.
Anysu cheers for Gonger
Gonger says: This year things are better, and I am getting some of my energy back...
Gonger says: So I will have more time and energy for this.
Gonger says: I also discussed some ideas with Uadjet
Teknon says: I'd love to see an official wiki or site with some documentation, even more so than what's on planeshift.org also. There's so much info that's impossible to find or just plain wrong out there.
Gonger says: We will do more when the Unreal version is out.
Teknon says: I guess that promotes asking around in-game eh?
Gonger says: There is an official wiki.
Uadjet says: Google pswiki and you'll find it. Top result.
Thosor says: isn't .org the outdated spoiler site?
Teknon says: Ok, I'll check it out. I looked through the first 2 pages of results but the sites I looked at were not very complete.
Teknon says: maybe i missed it
Uadjet covers its earholes. "LA LA LA LA LA! I can't hear you discussing spoiler sites!"
Thosor says: Just join aa certain guild, is promoted.
Uadjet says: It's: planeshift.top-ix.org/pswiki/
Gonger says: That reminds me of Miracle Max in The Princess Bride.
Uadjet says: Now THAT is a wonderful compliment!
Uadjet says: So, other than that Talad's been doing work on guildhouses and action locations. The AL are needed to reach and leave guildhouses, so that makes sense.
Uadjet says: I'm trying to mark the locations of guild entrances and where you should get sent when you leave, so if you find any errors there it's entirely my fault.
Uadjet says: There is also a new model for a Dermorian hut!
Damola says: do guild houses work yet? I did not manage to open door.
Anysu says: Good question Damola
Uadjet says: A few action locations have been done, but not guidhalls. Those are a bit trickier, as the guildhouses have to be somewhere that nobody can reach except by the doors. Can't have people getting in who aren't supposed to. I've got coordinates for all but the Hydlaa guildhalls alreayd, and I'll get the rest done tonight or tomorrow.
Damola says: ah cause all in one map?
Uadjet says: I think it is, but guildhouses can simply be placed so far apart that they're impossible to get to. That's easy enough.
Uadjet says: So the last thing I should mention is the Planeshift Unreal Open Tasks.
Uadjet says: Some people have expressed interest in helping in some way, but maybe don't have the technical skills to port systems or fix bugs.
Uadjet says: Talad has created a list of ways for people to contribute.
Uadjet says: It's on Discord in announcements, and I'll see if I can get him to post it on the forum too.
Gonger says: Some points of the list are already taken.
Gonger whistles innocently.
Uadjet says: There are quite a few things on it, and most of those items could use more than once person.
Uadjet says: Example tasts are things like adding npcs/quests to new locations like Homestead and Delver...
Uadjet says: Creating 3D art or icons for items that are missing them.
Tucas says: Is there for PS somthing like the OPENMW CS tool ?
Uadjet says: Creating new items, too. If you have an idea, run it past Talad.
Uadjet says: Voice work, adding new sounds, GM flight...
Gonger says: GM flight?
Uadjet says: Yeah, I like the sound of that. We can turn gravity off for ourselves, but not fly.
Uadjet says: Anything that looks like {Redacted for wrongness} would be awesome! :D
Teknon says: I need to bug out ya'll.
Uadjet says: Bye!
Teknon looks at Uadjet
Teknon says: Thanks for everything you guys are doing!
Uadjet says: I'm working on infravision/nightvision myself, and I'm going to see about underwater vision next.
Thosor says: and you!
Uadjet says: There's also a task for creating a lockpicking minigame.
Uadjet says: I started work on a lock 3D model ages ago, and it might be useful for that.
Anysu smiles at idea of lockpicking.
Uadjet says: If so, it's like the Elder Scrolls Online lockpicking game, but the lock won't be upside-down.
Uadjet says: And yes, I don't understand why people aren't as annoyed by the fact that their lock is upside-down as I am.
Thosor thinks a game is less useful than say picking a lock on a gov't house...
Uadjet says: There is info on how quests in PS are writeen on the forum, and it's really not as hard as I no doubt made it seem. ;)
Damola ponders "I never thought about the complexity of managing guild house maps. In CS PS they are different maps, so you can't have a window and look outside, cause there would be nothing there."
Uadjet says: Oh, and a task for adding lore about creatures. I should mention that, as to get the animal glyph I had people write a little blurb about a type of creature. Some of those were pretty nice.
Damola says: In PSUnreal it is all on one map so I thought you can just place the indoor parts of the house at exactly the location the house is. However, that doesn't work cause the house come in different shapes and sizes, but in a city almost all have the same indoor map.
Uadjet says: Well, they're the same maps, just different instances. If you go to instance -1, you see everything on that map in every instance. Do that in a guildhall and you'll see the contents of every copy of that map. And you'll get a version of the guildhouse bug that could take on the Hulk.
Uadjet says: And if you place them too close to where players can go they might be able to map glitch their way in.
Damola says: so in classic PS you can see the contents of all the interiour of all the guild house at once?
Damola imagines this would be *complete* chaos.
Uadjet says: Yeah, but it's such a ... Yeah, precisely that.
Anysu says: Sounds complicated
Damola says: I'd like to see that… just for the fun of it.
Damola says: Yeah, Anysu, I never thought about the complexities of this.
Damola says: Of course, you could tailor the indoor of every house to every house, but then you do not have one map per city, but need to exactly fit the indoor area to the size and shape of the house at exactly this location.
Damola wonders how God created our real world "Sounds like an awesome achievement."
Damola says: But yeah, in our real world an architect plans each house.
Damola says: Anyway, we are over the hour.
Damola says: Any Q left?
Uadjet says: If you have a question, run up to the lecterns and I'll wait. Otherwise...
Damola says: That youtube video link you posted gives "video unavailable" copied directly from chat file
Damola says: That "Anything that looks like…"
Uadjet says: Then I think we can bring the meeting to a close! Thank you all for coming and we'll see you again in three weeks! I'll post the fixed link in a moment...
Thosor says: 3 weeks?
Damola says: Good that in PSUnreal cut and paste should work, as I heard.
Uadjet says: https://www.youtube.com/watch?v=z_r4B06Hx4E
Uadjet says: Should have put on my glasses...
Damola says: Thanks. This one works.
Damola says: Hah, fly like that Damola want.
Uadjet says: Oh, and there's a tracks on the ground or in water in my unreal library. It may take too much processing power to add to PSU, though.
Damola says: Still need to test out swimming in the lake in delving
Damola says: Thanks for Dev Q&A. See you!
Thosor says: Thanks
Gonger says: Thanks a lot, be seeing you!

Edit: 12 minutes later...

[Channel] [1: gossip] Uadjet: Oh! Achievements! Talad's started on Achievements! Knew I'd forgotten something.

37
Wish list / Re: trails in water and snow
« on: January 21, 2022, 04:54:00 pm »
That's UE5, but it's possible in UE4.

Dynamic Footprint System

O this.

Or this.

If it's just decals it might work. There are more complicated versions that make actual footprints by deforming the ground, but that's likely too big a drain on resources to use.


38
PlaneShift News and Rules / Dev Q&A January 9th 2022
« on: January 16, 2022, 10:57:56 am »
Talad(Leader/Founder)
Eonwind(Rules)
Tuathanach(Rules)
Zunna (Rules/Settings)
Mordaan (Settings)
Venalan (Settings Lead)
Uadjet(GM Lead)
Emaline (GM Team)
Zweitholou (Art)

Uadjet says: Hello and welcome to the Developer's Q&A! This is an out-of-character meeting where you can hear about the development of the game and ask the Dev and GM teams any questions you might have. If you do have any questions, please line up at the lecterns in front of the stage.
Uadjet says: Gonger?
Gonger says: Greetings! Not a question, more a remark about the Download page on the PS website:
Gonger says: I think point 3 about payment should be changed to make more clear that this is strictly optional.
Gonger says: The way it is now, it looks obligatory, because it is part of a sequence.
Uadjet says: Ah, I haven't checked out that page in a while. One moment...
Uadjet says: I see what you mean.
Uadjet says: It's even listed before downloading the game, which could give the impression that you can't play until you pay something.
Gonger says: Aye
Thosor says: And many may think it is like other games, keep paying in game.
Uadjet says: I'll pass that on to Talad.
Gonger says: So maybe take this point 3 out of sequence, and put it separately below.
Gonger says: "If you wish to support this free game,..."
Gonger says: Thanks.
Uadjet nods. "Good suggestion."
Uadjet says: Okay, so for development news: A new version of the PSU alpha is out!
Damola says: Yeah, it appears movement on mount if improved once more.
Damola says: Did not have much time to play yet, and did not read up on any summary of changes so far, so keen to learn more
Uadjet says: Talad's fixed quite a few things, and he's currently working on the new bugs that have popped up. I missed today's stream, but whatever bug was giving him trouble is now fixed. He mentioned that on DIscord.
Harither says: he fixed in this stream some things.
Harither says: and was happy
Thosor says: Working well in Linux on my Framework machine. Just lightning flash type graphics weirdness as before.
Harither says: at the begin of 0.7.16 been some crashes but they are fixed now
Thosor says: I snoozed all last night there.
Uadjet says: Other than that, Talad is populating and decorating the dungeon he's been working on. It has a few NPCs now. Friendly ones, I mean. Stonehammers. He might not stream the hostile NPC locations. I wouldn't. :D
Thosor says: on the gobble bridge.
Harither says: sorry for the commants inbetween the meeting
Harither says: *comments
Uadjet says: Oh, no need to apologize. It's good to hear what was going on. :)
Uadjet says: And I got infravision and nightvision working, though both need fine tuning before they're ready to use.
Harither says: well we (i think there are some more here) testing for bugs.. trying (sometimes successfully) crashing the server
Uadjet says: Currently, items can be set to different 'heats', so a forge or lavvar will look hotter than a person.
Anysu says: Can you turn that ability option off if do not want to use it?
Uadjet says: Yes. It'll be able to be toggled via keyboard.
Uadjet says: Once I get that working, I'm thinking of working on some underwater effects. I don't know if they're really worth it, but it's a way to start learning to do things in the Unreal editor.
Uadjet says: Now if only I could get the editor to load in under 15 minutes.
Anysu says: Too long a wait for me, that be.
Uadjet says: I want to see if I can get the Nolthrir and Klyros version of nightvision to be a bit blue, as their eyes would be tuned to see better underwater where blue light travels best.
Thosor says: How about sonar pings or whale sounds?
Thosor says: A mount called Flipper?
Uadjet says: That might be included in an underwater pack I got free from Epic, actually. There was one with a crashed WW2 plane in there. :D
Uadjet says: I'm not sure where the sonar pings would be coming from, though. You mean from aquatic playable species?
Gonger says: Who knows what can be discovered in the levels that are underwater?
Uadjet says: Oh, the Deep could have just about anything! I'm not sure the Emerald Lake is quite big enough for whales. :)
Yacare says: dissorted noises of whales to hostile npcs
Thosor says: dolphins do it through their head organ, i believe.
Uadjet says: Talad did say that future maps will include other levels, instead of going all the way around the Dome first.
Damola says: Nice.
Anysu says: Would like to see other levels!!
Uadjet says: That opens up new environments, and room for more cities. I wouldn't mind seeing the Pillars of Felim, myself.
Uadjet says: And having that Winch actually move would be amazing!
Damola says: Would be nice to have the Winch actually doing something. I bet a travel with the winch would be more expensive than with a Pterosaur
Uadjet says: Probably. And it goes down 5 km per level, so it's not a quick trip. I'm assuming they'll shorten that a big. :D
Anysu says: That all be cool.
Damola says: Oh, what was the state regarding swimming and diving? I think in 0.7.15 its not yet implemented. I did not try in 0.7.16 yet.
Uadjet says: So I think having an actual area past the Bronze Doors (not to mention actual bronze doors) and the eventual possibility of seeing the other levels is pretty cool.
Gonger says: Well, after a difficult (work) year 2021, I am building up my energy again, so I will do more advertising for PlaneShift again... Hoping to attract some more people.
Gonger says: More players in the long run will also mean more developers.
Yacare says: wicj plataforn ads run por PS?
Uadjet says: Ah, swimming is (I think) only possible in the lake in Delver. That has to be set up for each area that players can swim in, and I think that's the only one active.
Uadjet says: For those who wish to test it, Delver is the first small town Talad built, and it's on the road between Hydlaa and the Eagle.
Damola says: Ah, I see. Need to try it there then. Damola would very much like to swim!
Gonger says: No ads, Yacare. I am writing reviews, and I answer to other reviews, things like that.
Yacare says: ohh
Lytoza says: Thanks, Gonger.
Yacare says: i mean socail media ads, work
Damola says: Have been there, but did not try to swim there. Its the one with the wind mill were we had an event, right?
Gonger says: Since PS is FFP (Fully Free to Play, my creation to make a difference towards F2P), we can hardly spend money on ads...
Anysu says: *nods at Gonger*
Gonger says: But all ideas are welcome.
Uadjet says: That's the one, Damola. You can swim in the small pond. The one with a few trees growing underwater, last I checked. :D
Yacare says: yeah, but maybe in a future, if PS can raise some money. some of that migth be uses in socials
Gonger says: Feel free to become a Patreon, then.
Gonger says: I did it now :)
Yacare says: haha
Damola says: thanks, Uadjet.
Yacare says: maybe an NFT system?
Gonger says: A what?
Yacare says: it migth work?
Uadjet says: non-fungible token?
Yacare says: i know ps is totally free, but who knows
Yacare says: yup
Damola says: didn't we have a forum thread about that? I did not understand what it all meant.
Gonger says: In that thread I had the impression that the origingal poster wanted to make money for himself throug PlaneShift, by giving a share to the game.
Damola says: Ah… interesting. I did not understand the intention at all.
Yacare says: oh wow
Anysu says: You should not have to pay anything, to do ps. Aside from support as pateron which is only optional. It is not like any game, not to make money but provide an rp platform and to max by doing not paying. IMO
Uadjet says: I never did get an answer on how a free game with no real world currency transactions would benefit from blockchain.
Gonger says: PS is free, PS shall remain free.
Gonger says: FFP, not F2P
Gonger says: I hate all those games that call themselves Free MMORPG, and then are neither FREE, nor RPG in our sense.
Gonger says: Makes it so much harder for people to find PlaneShift...
Anysu nods at Gonger
Yacare says: yup and the others pay millions on ads, thats a big diference
Yacare says: there si s no corner of the internet thta is not flooded with ads of mmrpgs
Thosor says: Someone I met wanted to sell a linux box with planeshift installed to make money. That was a couple cycles ago..
Gonger says: You may have read in the forums about the poll I was running on Reddit...
Gonger says: 555 people answered, and for 219 (!) it is enough RP if they choose a character Class...
Uadjet says: Ugh.
Thosor says: Non-commercial TV is as bad as commercial TV now, with all the "underwriter" ads.
Thosor says: Let those with tria support the game willingly for others to play free.
Anysu says: Any other developer news, Uadjet.
Gonger says: Only 4 people answered the poll on the PS forums
Harither says: a word to the tester... Pleease do check in bugs but before check if the bug already exists.
Uadjet says: I think that's all I have to announce today. Other things do go on, but I can't share quite everything.
Thosor says: I find it a bit hard to navigate the bug checker.
Harither says: in the bugtracker most bugs Ue related begin in the 7000'S
Harither says: i know thorso..
Harither says: but since we have legacy and ue we need to keep it as clean as possible.
Thosor says: If I want to find my flashing problem, is it graphics, layout, etc.
Uadjet says: Graphics, I would think.
Thosor says: Or I'm riding my drifter reverse saddle...
Thosor says: At least I keep my head now with the two vieing positions.
Thosor says: *viewing
Lytoza says: *tries not to laugh but fails*
Uadjet says: I have a joke for riding sidesaddle, but not reverse.
Thosor says: I do that too.
Thosor says: hard with no stirrups
Thosor says: Oh, and one neads a lot of padding on the saddle with it bouncing up and dow a meter or so.
Anysu says: Okay I have to go.
>Thosor Riereri bows to Anysu Atani.
>Anysu Atani salutes Uadjet with respect.
Uadjet says: Drifters should provide a more gentle ride, one would think.
Anysu says: Thanks for the update, Uadjet
Harither says: i think riding is not in final state
Gonger says: And...pterosaurs???
Harither says: ptero rides work
Thosor says: I can't call my rivnek yet to see if it is different.
Harither says: ptero travel..
Thosor says: Now that the linux version is stable to me, I'll explore the bugtracker.
Uadjet says: It's a bit bumpy, yeah.
Damola says: See you all!
Uadjet says: But we're past the hour and I'm out of updates, so if there are no further questions....
Damola says: Look forward to 0.7.16 testing.
Damola says: Take care!
Gonger says: Any idea when PSU goes live?
Gonger says: Yeah, I know, terrible question... ;-)
Gonger says: I am not really expecting an answer
Yacare says: ok, thanks Uadjet
Thosor says: If the intro doesn't scare off players.
Uadjet says: Heh, no. No idea yet.
Harither says: well
Uadjet says: But it should have plenty of new things to keep people happy!
Harither says: testest and talad have different thoughts about that
Harither says: i think it will take a while..
Harither says: there is still some to implement to be on the same state as legacy (this version of PS=
Harither says: my opinion
Uadjet says: Then I think we can bring the meeting to a close. Thank you all for coming, and I'll see you again at the next meeting in two weeks. Have fun playing!
Harither says: also the in the world flying items need tobe fixedd.
Harither says: aye Uadhet
Harither says: *Uadjet
>Thosor Riereri bows to Uadjet.
Gonger says: Thank you for everything
Harither says: is Tua the only one who can work on the world beside talad?
Uadjet says: There are a few others, but I don't know how much time they have.
Harither says: i see
Uadjet says: If I did any world in-world, it would be adding hoodoos to the desert around Oja.
Harither says: heh
Harither says: some sandworms would be funny tho.
Harither says: small one not agressive
Uadjet says: There was a giant lizard in one of the free Epic packs. Hmm...
Harither says: hehe
Thosor says: Horny toads?
Gonger says: Horned, you mean...
Uadjet says: I hope....
Harither says: well a funny one
Thosor says: I wanted one so bad as a kid, but the pet shop was ut of them. ended up with an iguana.
Gonger shivers at the thought of meeting a swarm or horny toads.
Thosor says: It was more fun to let crawl into the living room full of my mother's friends.
Uadjet says: Ah, desert dragon. Head's a bit big for the body.
Thosor says: I hear chicken tastes like iguana
Gonger says: Well, thanks to you all, good night.
Thosor says: night all.
Harither says: same
Harither says: have to get up early

39
PlaneShift News and Rules / Dev Q&A December 26th 2021
« on: January 16, 2022, 10:51:39 am »
Talad(Leader/Founder)
Eonwind(Rules)
Tuathanach(Rules)
Zunna (Rules/Settings)
Mordaan (Settings)
Venalan (Settings Lead)
Uadjet(GM Lead)
Emaline (GM Team)
Zweitholou (Art)

Uadjet says: Hello and welcome to the Developer's Q&A! This is an out-of-character meeting where you can hear about the development of the game and ask the Dev and GM teams any questions you might have. If you do have any questions, please line up at the lecterns in front of the stage.
Uadjet says: Question, Migg?
Migg says: well it's about flyspray
Migg says: I have tried to create an account there but failed multiple times
Migg says: I do get a note saying I have been sent an activation e-mail
Migg says: but I never receive anything
Migg says: is it something I am doing wrong?
Uadjet says: I seem to recall a post on the forum recently saying the same thing. I'll poke Talad about the activation emails.
Migg says: Yes, that was me but never got a reply
Migg says: I can't seem to manage to get PSU to run for more than 5 minutes before coredumping
Uadjet says: Ah, okay. I'll see if Talad knows anything about it.
Migg says: wanted to open a bug about it
Migg says: Thanks!
Constrabus says: If its Linux, message me on Discord, might be able to help
Uadjet says: There have been issues with confirmation emails before, and I think it's the same server.
Migg says: It is Linux, but I'm not on Discord
Constrabus says: Lets chat some other way
Constrabus says: Ill message you
Uadjet says: Ferral?
Ferral says: i have a question
Ferral says: how do i identify something
Ferral says: i have a round shield that is ancient, magical, or has special characteristics, but it says it must be identified
Uadjet says: There are two spells that can do that, with the weaker spell only working on some items.
Migg says: Ah
Migg says: You can ask Gonger to do it for you, should be others ccan help you as well
Gonger says: Yeah.
Gonger says: No problem
Gonger says: For this kind of question, you can use "channels" chat also.
Ferral says: I will ask when this is over . thank you
Uadjet says: You're learning the right Way for those spells, at least. ;)
Uadjet says: So I'll give you a brief update. Talad has been working on the Dungeon for the last few weeks, as I mentioned in the last meeting.
Thosor says: looks nice, in a bad way :)
Migg says: There was a post with a suggestions for that
Migg says: hope Talad doesn't make the dungeon that hard :D
Uadjet says: He's using a package from the Unreal Store with a lot of different modular pieces that you can assemble to make dungeons. He had to adapt some thing to make them work, but I think he's finished that part.
Gonger says: I think everybody has 100 ideas for a new dungeon...
Thosor says: Of course...
Uadjet says: Those who have been keeping up on the streams know he's been adding things like secret passages and traps.
Uadjet says: And the ability to spot them!
Thosor says: The scary female klyros
Uadjet says: So Find Traps will be an actual thing in PSU!
Uadjet says: She's no scarier than the male Klyros. Less spiky wings.
Thosor says: Just in the ambience of the dungeon, and her expression.
Migg doesn't think Gova is scary
Gova says: How about if I spread my wings and cast a bat-like shadow over people?
Uadjet says: So for new and even existing dungeons there will be little 'extras' for you to keep an eye out for.
Migg says: You could also paint your rivnak black, with a yellow bat painted on its side :D
Gonger says: So finally what Talad is doing is not a pure port to Unreal Engine, but more a new version that is running on Unreal Engine.
Migg says: so apart from the usual monsters you will have to keep an eye for traps as well?
Thosor says: unreal just crashed my system'
Uadjet says: Well, it's a port plus extras.
Gonger says: Yes, Uadjet.
Uadjet says: Because of the vastly larger map size there are a lot of areas that can only aspire to have something in them.
Uadjet says: So to avoid the emptiness being disappointing to players, little towns or dungeons or whatnot get added in.
Uadjet says: Plus adding new things is typically more fun to do and watch than bugfixing, I think. That generates more interest and keeps Talad from burning out.
Uadjet says: When he's doing 99% of the work, it's very reassuring to hear him laughing while working on the game.
Gonger says: Are there tools that would help with creating, say a small village?
Gonger says: Or would it become a major project that you cannot do alone?
Uadjet says: Talad's done it alone a couple times now.
Gonger says: What I mean is, if I decide to build a small village, or a farm to fill some space, can I do it more or less alone?
Uadjet says: Basically, there are both existing assets from Legacy and new assets either from the Unreal store or things that have been built by the Devs.
Uadjet says: You can absolutely do it alone!
Gonger says: Great. I think this information needs to be spread.
Uadjet says: Heck, there are tutorials online for making things like farms, and you can reuse the assets Talad used to make the farms he's already added.
Gonger says: So if someone is on holiday, they can spend x days to build something.
>Anysu just joined PlaneShift
>Gonger Xaraha waves at Anysu Atani
Anysu says: Thank you!!!
Uadjet says: And we do need more farmland. At some point you have to wonder where all of the food is coming from.
Anysu says: lol.. Right onto the table!!
Anysu says: Awesome!!!
Gonger says: I can give you the answer from Stonehammer point of view.
Uadjet says: I mean, in Skyrim the farms didn't grow enough food to support the people living on them, let alone the nearby cities!
Migg says: Would be nice if players could plant and grow things
Migg says: Planeshiftfille
Uadjet says: Quick recap: Talad's doing a massive dungeon with traps and secret doors that players can detect and bypass, so Find Traps will be an active skill. Also, players can make farms and towns if they want to.
Migg says: *Planeshiftville
Uadjet says: I've been looking at sod roofs for Dermorians. I think they'd like those.
Uadjet says: But that's easy.
Uadjet says: Just apply the grass to the rooftop.
Migg says: Aren't dermorians supposed to live in treehouses?
Uadjet says: And there are a few sample images - concept art, actually - for different racial styles in buildings.
Uadjet says: Mostly, but some buildings are on the ground iirc.
Migg says: so could be leaves covering the houses, but grass should do as well :)
Migg says: there are actual houses built that way
Uadjet says: I was picturing a leaves growing down from an upper branch forming the roofs of the buildings in the trees. If they can make the Water Tree then that should be simple.
Migg says: Is the tree of Xiosia transferable to PSU?
Uadjet says: And the main appeal of sod roofs is the fact that going into a town and seeing kormi on the roofs would be very cute and amusing.
Uadjet says: The one in the secret garden? Sure. It's a mesh like any other.
Migg says: Ah, so such assets transfer cleanly
Uadjet says: Yeah. Effects don't, but meshes and textures transfer just fine.
Uadjet says: Talad did mention recently sorting architecture by race instead of location, to make it easier to go with certain sytles. Like the houses in Hydlaa wouldn't be under Hydlaa, but under Ylian.
Uadjet says: That means we need more art for the different species!
Migg says: Stonehammer houses will be mines?
Uadjet says: Just found a lot of youtube tutorials on setting up working farms in unreal.
Migg says: I wonder if farms will be harvestable?
Migg says: like you go there at night and harvest some carrots ?
Thosor says: oh sure, come home from mining all day to a home in a mine.
Uadjet says: Well, Stonehammers do have towers too. Araloth kel'Maren is mostly underground, but the Pillars of Felim are carved into the wall of the stalactive. And Redstone is, I think, built in a large natural cave, so you see a lot of towers and bridges there.
Uadjet says: Hey, don't knock it! Just because it's underground doesn't mean it has to be cramped or dirty!
Anysu says: Kormi on roofs,,, cute.
Gonger says: "In a hole in the ground, there lived a hobbit." And in the movies we see how lovely those hobbit holes are.
>Uadjet raises an arm and points towards Gonger Xaraha.
Anysu nods at Gonger
Uadjet says: See?!?!
Anysu says: I agree!
Migg says: they dug underground in their home planet to make their homes, should feel natural I would think
Anysu nods at Migg
Ferral says: as a nolthir, my home would be just as cosy under water as on land.
Thosor says: Hobbit homes are just built into an embankment, as I recall. The books, I can't remember my brain images.
Migg says: there are some images for these houses in the wiki that look stunning
Thosor says: embankment in movie, i mean
Ferral says: hobbits homes are listed as in mounds or within tree roots
Migg says: we don't have hobits in PSU
Migg says: or do we?
Thosor stops looking at pointy ears and looks for furry feet.
Anysu sits on her feet
Migg says: lol
Ferral says: i wwould say not. the stonehammers would be living in large citadels possibly
Anysu nods at Migg. lol
Thosor says: yes, those in stone housed don't throw glass
Thosor says: good way to break a beer mug
Uadjet says: The Stonehammer city concept art on their Race page is quite impressive.
Ferral says: i would like to see anything related to the nolthir homes. with possible water based farms
Anysu says: Water based farms, good idea for Nolthrir.
Uadjet says: There probably isn't much in the Unreal Marketplace for that, given that it's fairly unique, but there is plenty of underwater things to start with.
Thosor says: sea anenema plants
Uadjet says: I just found myself wondering what an underwater fence would be made of before realizing that a short fence is completely useless underwater.
Migg says: will it still be possible to wander underwater?
Uadjet says: There are underwater plants for unreal. And fish. We just have to be careful not to use anything that would put too much stress on peoples' computers.
Uadjet says: Ah, that leads me to what I've started working on.
Uadjet says: I wanted to do something in the Unreal Editor, so I found a few tutorials. Not basic "How to use Unreal" tutorials, because that would make too much sense.
Anysu nods at stress on computers with graphics
Uadjet says: I've got a decent infravision process working, so that races with infravision will see the heat of things around them. It's not done, as the Unreal Editor goes at a snail's pace on my PC, but it is working. I just have to make sure it's set up properly for use in PSU.
Uadjet says: It's actually much the same process as nightvision, which I will tackle next if the first turns out usable.
Uadjet says: Then there is underwater vision/effects, and heat distorion. So I may be able to add something to Unreal in the next few weeks. :)
Migg says: cool!
Uadjet says: Looking at it, I seem to recall that most races have some sort of enhanced vision. Except Stonehammers and Lemurs, who actually live underground.
Uadjet says: I'm assuming that will change.
Uadjet says: Kran have infravision, and Stonehammers and Lemurs probably should as well. Most of the rest would have nightvision, or some kind of enhanced vision in water.
Ferral says: erm . stonehammers and lemur will most likely have night vision/infravision
Thosor says: ylians are just mundane.
Ferral says: nolthir will have enhanced underwater vision at least
Thosor says: see polarized light like some shrimp?
Uadjet says: I thought about polarized light, but have no idea how to implement it.
Ferral says: that is a very difficult thing to grasp the concept of even. but a kind of enhanced aura around objects and colour changes for movement is how i would envision it
Ferral says: there is also a possible ultra sound detection ability
Thosor says: bats do it
Uadjet says: There is a vid I saw explaining how to set up underwater effects that may be compatibly with PSU.
Uadjet says: For ultrasound, I'm not sure anyone's ears are quite large enough for that to work. :D
Thosor says: chemical tracing and emitting like ant and other insects.
Thosor says: scents, maybe.
Ferral says: dolphins and whales have little to no ears. they still use it
Thosor says: If I can smell beyond my own...
Thosor says: whales are sonic
Thosor says: elephants hear subsonic.
Migg says: these seem hard to implement
Ferral says: lemur would be more adept at smells than most
Migg says: does the server keep track of player's paths to ensure there is a scent trail behind them?
Thosor says: droppings?
Ferral says: the more this is discussed the more complicated it appears to be
Thosor says: imagine consumer droppings, ewww!
Uadjet says: The game doesnt' keep track of player paths, though I have seen a few packages that could. Footprints in snow or sand, for example.
Thosor says: ok, too much overthinking.
Anysu says: Sounds complicated.
Migg says: we managed all these years without all these things
Migg says: and seems to me this is going to make PSSU even more demanding than it is
Ferral says: running on land and then through a river is not the same, we still do that in game. the complicated is simply removed and we travel at the same speed
Uadjet mods. "We have, but I think at least a few versions of enhanced vision would be nice to have."
Uadjet says: These would be done via toggle, so they wouldn't be a problem for anyone not choosing to use them.
Thosor says: On another note, I can't imagine a new player making it through the Unreal intro without going elsewhere.
Anysu nods at Migg
Uadjet says: So, we're well past the hour. Any questions?
Thosor says: What is the meaning of life?
Ferral says: 42
Thosor says: hehe
>You spawned 65 Greater Potion of Healings to your inventory.
>Uadjet dropped 65 Greater Potion of Healings.
Thosor says: you dropped your medication, uadjet
>Name changed successfully
>Uadjet picked up 65 Indigestion Cure-Alls
Thosor says: hehe need it after yesterday.
Anysu says: lol.. 42.
Ferral says: this was an interesting meeting. i will try to be at more of them and may have questions then
>Constrabus Gegami thanks Uadjet!
Thosor says: Ah, just in time, was still sluggish.
Anysu says: Thanks for the potions.
Uadjet says: There you go. After yesterday's meal, it seems appropriate.
Anysu nods
Ferral says: thank you
Gonger says: I did not overeat, but thank you.
>Anysu Atani salutes Uadjet with respect.
Migg says: Thank you :D
Thosor says: thanks.
Anysu says: Thank you for the PSU updates and the spot on teleport, Uadjet.
Uadjet says: So, if there are no more questions I think we can bring the meeting to a close. Thank you all for coming, and I'll see you at the next meeting in two weeks!
Ferral says: i need to afk so thanks for this.
Migg says: Thanks for the updates!
Migg says: and all the events!
Thosor says: happy new cycle
Thosor says: oh, new year
Thosor says: ooc here.
Migg says: I should say it has been an eventful year :D
Migg says: standing at 186 events, though some in here will beat that nuumber easily :)
Anysu says: Yes great events!
Uadjet says: Gonger's got the record for event, I'm pretty sure.
Migg says: Yep, I believe so too
Migg says: Well, so long everyone, see you!

40
PlaneShift News and Rules / Dev Q&A December 12th 2021
« on: January 16, 2022, 10:43:29 am »
Talad(Leader/Founder)
Eonwind(Rules)
Tuathanach(Rules)
Zunna (Rules/Settings)
Mordaan (Settings)
Venalan (Settings Lead)
Uadjet(GM Lead)
Emaline (GM Team)
Zweitholou (Art)

Uadjet says: Hello and welcome to the Developer's Q&A! This is an out-of-character meeting where you can hear about the development of the game and ask the Dev and GM teams any questions you might have. If you do have any questions, please line up at the lecterns in front of the stage.
Thosor says: Here are the writeups of the gathering yesterday, It was very interesting, and somewhat sad.
Thosor pipes down as meeting begins.
Uadjet says: So line up at the lecterns if you have a question. If not, I'll give you a brief update on things.
Uadjet says: Ah, Damola?
Damola says: Just a little update on performance aspects. I was a bit unhappy with new ThinkPad T14 AMD Gen 1 performance, but it was a mistake on my side. I misconfigured Linux to use only the lowest CPU frequency of 1,4 GHz. I wondered about it for a while but only this week I found the mistake. Well now PS Crystal Space is between 20 and 144 fps (I set a cap there as the gaming monitor cannot handle more)…
Damola says: … and PSUnreal is at a comfortable 40-50fps still with all on epic except effects on medium and another setting on high. It is as if I just bought a new laptop again. So AMD Ryzen Gen 1 should be good to go with PSUnreal.
Damola says: Even in low voltage laptop version with integrated GPU
Uadjet says: 144 fps? Don't human eyes have a max of 60 or something?
Damola grins "Well gaming people claim they can notice the difference and this 27 inch display I am using does 144 fps."
Uadjet says: Oh, I'm sure it's better. After all, the monitor doesnt' synch to our eyes. It's just another example of humans being surpassed by tech, it seems.
Damola says: However… I did not buy it for that reason but case if has a much better color spectrum and brightness than most if not all of the displays you can buy at this (quite low) sprice.
Damola says: price
Uadjet says: Thosor?
Thosor says: [hard to speak ooc hehe] My new framework laptop works well on W10 for unreal, I was ready to buy an external graphics card just for unreal, but using W10 works. It is too new for some linux drivers and unreal, but should work soon. Not cheap, though/.
Damola claims "We are… in no really important way… surpassed by tech. Did you ever consider the image pattern recognition capability of your brain. It is still… by margins unparalleled by even the most advanced AI algorithms I read about."
Damola says: Tech can do number crunching, but at real intelligence it is not even close.
Damola says: Anyone a Q?
Damola says: Me and Thosor did not really have a Q.
Uadjet says: It's an update on what tech works with PSU, which is nice to know.
Thosor says: No further questions, your Honor.
>Anysu Atani salutes Uadjet with respect.
Damola says: Its Effects on Medium and Shadows on High, everything else Epic
Uadjet says: Okay, so I'lll give you a bit of an update.
Uadjet says: Talad's been working on dungeons mainly in the last couple weeks.
Damola says: Shadow on Medium makes shadows that should be there disappear…
Uadjet says: Oh, I'm sure I mentioned it but I think in the Run Run Run vid you can watch him run around as a 5x speed Klyros for a bit. I don't know why, but it amused me greatly. Just mentioning it.
Uadjet says: But as for dungeons, he's using some packs from the Unreal Marketplace to assemble dungeons.
Uadjet says: The packs needed modification, but now that he's done that they can mostly be built without hiccup.
Uadjet says: He's moved past basic structures and is now having fun with things like traps and secret passageways.
Anysu says: oohh traps.
Damola says: Run Run Run video? Nice, need to look that up
Anysu says: Hope find traps will work in PSU
Uadjet says: I'm not sure if skills will come into play with those, but thief-types will have some fun with them I'm sure.
Gonger says: Run run run? Sounds like Eurythmic
Gonger says: Run run run? Sounds like Eurythmics
Anysu says: I do recall the Eurythmics
Thosor says: thifs on which side, the thieves using them, or trapping theives?
Uadjet says: See, now I have to listen to Annie Lennox.
Thosor says: *thieves
Anysu says: Do do that Uadjet
Gonger says: There are worse fates than this, Uadjet!
Anysu says: As for traps.. anyone with the skill I think
Uadjet says: I went with "No More I Love You's".
Thosor ponders Enki running around with a trap attached to tail.
Uadjet says: Oh, now I definitely want to see that!
Uadjet says: But it would be nice to finally have a use for the Find Traps skill.
>Anysu Atani nods at Uadjet.
Anysu says: Have 5 points already in it
Thosor says: how did you manage that, Anysu ?
Harither says: if you play unreal version and put a bug in in the tracker... it would be nice to recheck ya fixed bugs and get em closed...
Damola says: Also 5 points in Find Traps… I bet as an event reward
Gonger says: 10, even.
Gonger says: Certainly from events.
Anysu says: It was from an event in dungeon under temple
Gonger says: I have 222 in Empathy...
Uadjet says: I do that from time to time.
Harither says: i attended only the unreal event... and with next update those granted skillups are gone.
Uadjet says: Skill bonuses granted in PSU events would be lost because the character database gets ported over fresh with... I was going to say each update, but maybe it's only updates that require a new client download.
Harither says: indeed
Thosor says: Work on your legacy PS Harither they will be carried over.
Harither says: but someone need to find bugs
Harither says: we really try to crash the server and try to find severe bugs to make the game more enjoyable
Thosor says: a bug yesterday: Just driving my drifter to OJa crashed server over and over, not wearing any enchantments.
Thosor says: I didn't check if in bug reprts yet.
Uadjet says: That's pretty harsh, if it crashes the server. Only on a drifter?
Thosor says: I never noticed running on foot. I won't report until I see if it is listed or not.
Thosor says: Only recently I can play on unreal, tried for over a cycle [year] to get my bench amd unit working, still won't.
Thosor says: Framework is all intel.
Gonger says: I hope to find more energy for PSU testing between the years. 2021 was tough, work-wise.
Thosor says: something tells me '21 was going to be a bad year.
Thosor says: Especially if you and me bring it in together...
Thosor says: sorry....
Uadjet says: I've been digging around through Unreal tutorials, and I've found a few that could be useful. Like ways to add thermal and night vision to games.
Thosor says: Nolthrirs have that attribute, right?
Uadjet says: I don't know if they'll work with PS, but I'll give them a go.
Anysu says: Night vision for enki be great.
Uadjet says: Nightvision for Nolthrir and Enkidukai, yes.
Damola says: And Klyros?
Thosor says: maybe klyros have eagle vision>?
Damola says: Not sure about lore at the moment.
Uadjet says: Dermorians have nightvision as well. And Klyros. And Ynnwn. And Diaboli.
Uadjet says: Kran have infravision.
Thosor says: But are they blinded by bright things?
Thosor says: like my shining personality?
Uadjet says: Seems like Stonehammers and Lemurs should have some form of low-light vision.
Gonger says: Blinded by the Light? (Now Uadjet needs to listen to Bruce Springsteen)
Gonger says: Aye, we spend so much time in mines and underground
Uadjet says: And the Dermorians developed night-vision in the Stone Labyrinths... where they were for 25 years. One-eighth of their average lifespan.
Anysu grins at the Springsteen line.
Thosor says: no vitamin D down ther, should be added to beer.
Thosor says: No, then they would overdose...
Carahaij says: yeah most races have some degree of dark vision for living in the labyrinths and such
Damola says: Given you also take K2 with D3 it is difficult to overdose. But of course this is no medical advice.
Thosor says: of course
Thosor says: but good advice
Uadjet says: I did note a while back that most races do have some sort of nightvision except the two races that still iive underground. :D
Thosor says: didn't notice you slink in.
Uadjet says: So infravision and nightvision are possible. There are also tutorials for gliding, though i suspect those are more challenging to incorporate. I know when I turn gravity off for myself the advanced locomotion system keeps trying to put my feet on the ground, and that could cause a problem with any kind of gliding addition.
Damola says: hmmm, which one is the run run run video?
Anysu says: Darn. Not helpful for Klyros.
Thosor says: maybe gills out of water are infrared sensing, like cobras.
Uadjet says: It's possible that it can be turned off while in gliding mode. I haven't asked yet. But it would be nice to have a little bit of gliding in. Safe fall, at the very least.
Thosor says: I miss the button to float in unreal, was good for looking at the map
Thosor says: was it a linux only thing?
Uadjet says: Ah, the 'physics-off' button?
Uadjet says: That was fun.
Thosor says: it was helpful, but limited in my barely working amd machine.
Thosor says: since we are still in debug mode...
Thosor says: although might not be good for the server.
Thosor says: bungee jumping...
Uadjet says: I was able to use that to get to places that weren't supposed to be available before the GM commands were working.
Anysu says: Ptero mounts for players.
Uadjet says: Any more questions?
Uadjet says: Oh, ptero-mounts are restricted by settings, not mechanics.
Anysu says: awe...
Uadjet says: I'm still pushing for Velnishi as mounts, myself.
Thosor says: The TAIL!!
Anysu says: Velnishi be cool mount
Thosor says: enkis are bad enough...
Anysu says: Rivneks have tails.
Thosor says: no stinger...
Thosor says: enkies hide something in there, like a dagger or something.
Thosor rubs his face scar...
Uadjet says: There are some kind of spikes that enkis wear on their tails in the lore somewhere. I've seen a sketch or two.
>Anysu Atani grins impishly.
Thosor says: I do believe I got it during a haircut though, she must have slipped with her razor and put me to sleep somehow.
Anysu says: Spikes on tail...
Thosor says: Or bumped me with her horns, you know, the hairdresser near the market.
Uadjet says: Or blades.
Anysu says: Tail blades...
Uadjet says: But if there are no more questions, I should probably run out and get my cat some food.
>Anysu Atani grins impishly.
Uadjet says: Unleash the Anysu!
Anysu laughs
Thosor says: catfood shortage here last few weeks
Carahaij says: tell the cat i said hi
Uadjet says: Thank you all for coming, and I'll see you again at the next meeting in two weeks!

41
In-Game Roleplay Events / Snow Globes!
« on: December 25, 2021, 05:38:31 pm »
At today's event I provided some snow globe sketches for people to use as a base to create their own snow globes. I'll post the link here so that people can download the basic snow globe to make more:

Snow Globe XML

Just download that and place it in your sketches folder, which is in the Planeshift folder located here:

Windows XP   %appdata%\PlaneShift
Windows 7   C:\Users\Username\AppData\Roaming\PlaneShift
Mac OS X   ~/Library/Application Support/PlaneShift
                the "~"-sign is the path to "/Users/UserName"
Linux   ~/.PlaneShift
                 the "~"-sign is the path to "/home/UserName"

If the sketches folder doesn't exist, you can create it. It should be in the same folder as your logs and screenshots folders.

Also, post your sketches! You can take a screenshot (/screenshot nogui lossless) and post it in this thread!

42
PlaneShift News and Rules / Dev Q&A November 24th 2021
« on: December 05, 2021, 04:48:46 pm »
Talad(Leader/Founder)
Eonwind(Rules)
Tuathanach(Rules)
Zunna (Rules/Settings)
Mordaan (Settings)
Venalan (Settings Lead)
Uadjet(GM Lead)
Emaline (GM Team)
Zweitholou (Art)


Uadjet says: Hello and welcome to the Developer's Q&A! This is an out-of-character meeting where you can hear about the development of the game and ask the Dev and GM teams any questions you might have. If you do have any questions, please line up at the lecterns in front of the stage.
Migg says: don't remember what event these came from
>Migg Ellorean raises a drink to Uadjet before gulping it down. Cheers!
Fliks says: sadly i cannot join you down there migg as there is no ladder out of my fortress
Fliks says: good view of the place tough
Migg says: that's like an upside-down parachute
Damola says: Ah, some apple cider. Very nice, Uadjet.
Migg says: pretty sure they don't work upside down :D
Fliks says: they might because if they are upside down it turn inside out
Fliks says: then it be round the right way
Uadjet says: Okay, so the first update I've got is that Talad's got the mounts working. They should go where you aim them and at the right speed.
Fliks claps at Uadjet
Damola says: Yeah I noticed 0.7.15 update.
Migg says: \o/
Damola says: I already updated, but had no chance to play yet.
Migg says: wait, what do you mean where you aim them?
Migg says: you have to shoot them like arrows?
Uadjet says: Ahh, I should have mentioned the 7.15 update first.
Fliks says: i asume like you do with your character at the moment
Damola says: Its not yet announced on the website.
Uadjet says: But mounts could, at times, just not go where you wanted. He's got that fixed.
Migg says: so PSU is almost done!
Uadjet says: It's getting closer, that's for sure.
Uadjet says: If you go to the wiki and the roadmap page, there are a lot of things flagged as "DONE".
Uadjet says: It's really nice to see.
Damola says: Yeah. And it is such an amount of work Talad and others have done.
Uadjet says: He's also done work on Talents again.
Uadjet says: Those are the special abilities that are unlocked upon reaching certain skill level milestones.
Fliks says: oooh
Uadjet says: Those aren't finalized, and some skills need new Talents. Talad said that ideas are welcome, so if you have thoughts on what Talents would work for certain skills, feel free to suggest them!
Damola says: I think I first need to see an example for them. I do not have the time to watch all of his streams.
Uadjet says: If you look at stream 593 at about 2 hours 52 minutes in you can see him scroll through a list of sorts.
Damola says: Thank you.
Uadjet says: I know he's looking more for active talents than passive ones, but any thought is welcome.
Damola says: Ah, it is not just for combat or so, but also for harvesting, like "Tuber Farmer"
Damola says: And they are automatically activated at certain skill levels?
Uadjet says: I think the gathering skills getting more items at certain skill thresholds is a fairly decent passive bonus, but there could be active ones as well.
Damola says: Is it also planed for magic? Might not apply to well there, I don't know
Damola says: Ah, there is also something about the ways
Uadjet says: Does anyone else pause videos to read a list, then try to scroll down while the vid is paused to read the rest of the list?
Uadjet says: Maybe it's just me...
Damola says: haha
Migg says: muscle memory
Uadjet says: I can't recall.. Did I mention the new creature animations last meeting?
Uadjet says: Ah, I must have. That was over two weeks ago.
Damola says: I think you mentioned something. I hope that animations for female chars get adapted. Damola in PSUnreal when walking has a bit "Hey, what do you want, you little something?" kind of walk
Damola says: It is funny in a sense.
Uadjet says: But for those who missed it, the new system allows for easier addition of new animations for things like gobbles and whatnot.
Damola says: Nice talent to guess prices of items
Uadjet says: I've forgotten which stream it was, but Talad had a lot of fun racing around as a Klyros at something like 8x normal speed. :D
Fliks says: oh i want to rey that
Fliks says: try*
Migg says: that's something reserved for GMs?
Fliks says: zooming around hydlaa
Damola says: haha, major appraising… to guess house prizes so you know when the GMs are ripping you off!
Migg says: :D
Damola chuckles
Fliks says: speed potion
Migg says: double addlepated kormi grab?
Migg says: if anyone has read the noob comic
Damola says: It is nice to see how Talad already adds things to PSUnreal that are not in Crystal Space PS.
Uadjet says: I think that's reserved for Devs!
Damola says: So the update will not just update the graphics, it will also have new maps and then even new features already. It is much more than a 1:1 port.
Uadjet says: It was part of his attempt to get the game to let players move at mount speed instead of normal player speed while mounted.
Uadjet says: Oh, the full port? Yeah, the map is far bigger than it is in Legacy.
Uadjet says: So many places to put things...
Uadjet says: I knew where some things are supposed to eventually go (once they're build), but a few places are perfectly set up to be important and I'm not sure what goes there.
Damola says: When running through PSUnreal world I still come the occasional items that is not yet at the right location like signs that show the way, or plants and such
Uadjet says: There will also be new features like Talents.
Uadjet says: Ah, yes. Some of the items placed outside cities are like that. Quite a few are floating, or are in strange places.
Uadjet says: The terrain has changed in the process of making everything one map.
Damola says: Shall we report those? Not easy to do, I think the position command is not yet working
Uadjet says: Report them if you find them, yeah. I think... Is it /loc that's working?
Migg says: also, I have trouble creating an account in flyspray
Damola says: In CS PS it is /pos
Damola says: Is it /loc in PSUnreal?
Uadjet says: I may be cheating and using the /info command in PSU. Reporting the name might work, as those signs are often uniquely named.
Migg says: is there a new set of commands in PSU?
Uadjet says: The commands for players should be the same.
Uadjet says: Hopefully the commands for GMs won't be too different. :)
Thosor says: how to change mouse button assignments and the like?
Fliks says: i have to go now
Uadjet says: Those will be in the in-game options, like they are in Legacy.
Thosor says: so still in build.
Thosor says: My char was taken away to heaven.
Thosor says: Tald needed him more than us mortals.
Thosor says: *Talad
Uadjet says: I think that's all I had planned to mention. Let's see... Events will be posted in the next few days. I'm missing one event and several I have plans for need better names.
Leeza says: That impresses me Thosor
Thosor says: hehe
Uadjet says: There's a book fair event coming up in January, so if you have books you'd like to sell that would be a good time.
Thosor says: The mounts ride better now, but..
Uadjet says: Not perfect yet? I haven't tried 7.15 just yet.
Damola says: Nice for the events.
Damola says: I did not yet try 7.15. I may log in after our dev q&a.
Thosor says: I was getting on or off, and I ended up looking like I was running sideways after dismounting, till relog.
Uadjet says: Yeah, mounts are surprisingly tricky.
Thosor says: Looked OK to Lurielle, like she doesn't see when I've lost my head.
Damola says: Ah, yes, I had Damola sitting in quite unexpected ways on her mount as well
Thosor says: I was sidesaddle...
Lurielle says: And we can´t talk while mounting
Thosor says: being mounted
Uadjet says: The "losing your head" thing is an issue with camera mode
Thosor says: helps to wear a helmet
Uadjet says: In (I tink) first person mode your head shouldn't be visable at all, so it vanishes. The issue is that we can still zoom out in first person mode, so we can see the missing head.
Thosor says: except my magical one, kills the server.
Uadjet says: Oh! And watch next Saturday on the calendar. Going to be doing a PSU event before the regular event that day.
Thosor says: It is third person follow my head goes away.
Thosor says: Or is how it looks to me.
Damola says: Oh, nice.
Uadjet says: Is it? It's first person where the head can be an issue. Hmm.
Damola says: Then we can give 0.7.15 a good test.
Uadjet nods.
Thosor says: Oh, so it is 1st person, but runs like I am used to in 3rd on legacy.
Uadjet says: Give it a good poke untl the code falls out.
Gonger says: Hmm... Not sure I can make it to the Unreal event in time...
Damola says: Need to check when it starts
Damola says: Does it start one hour earlier or even earlier, Uadjet?
Uadjet says: Earlier than that. I'm thinking three hours earlier, or 2.5
Damola says: Whoa, so you like to make something bigger this time?
Gonger says: Then I will definitely be late
Uadjet says: Well, I'm mainly looking for more of a time cushion, as hitting bugs mid-event chews up time.
Gonger says: Well, you cannot have it all :)
Uadjet says: So, any last questions?
Uadjet says: If not, I think we can wrap things up.
Thosor says: thanks
Gonger says: Thanks to the whole team for all the effort. It is much appreciated.
Damola says: Yeah.
Damola says: Thanks!
Uadjet says: Thank you all for coming, and we'll see you at the next meeting in two weeks!

43
PlaneShift News and Rules / Dev Q&A November 14th 2021
« on: December 05, 2021, 04:47:57 pm »
Talad(Leader/Founder)
Eonwind(Rules)
Tuathanach(Rules)
Zunna (Rules/Settings)
Mordaan (Settings)
Venalan (Settings Lead)
Uadjet(GM Lead)
Emaline (GM Team)
Zweitholou (Art)


Talad(Leader/Founder)
Eonwind(Rules)
Tuathanach(Rules)
Zunna (Rules/Settings)
Mordaan (Settings)
Venalan (Settings Lead)
Uadjet(GM Lead)
Emaline (GM Team)
Zweitholou (Art)


Ossifus says: Hello and welcome to the Developer's Q&A!
>Anysu Atani salutes Ossifus Nallifer with respect.
Thosor says: hello!
>Anysu Atani grins at Anysu's Small Table impishly.
Ossifus says: This is Uadjet, currently inhabiting the character of the Engraver. No need to change characters, I think.
Ossifus says: If you have any questions, please step up to the lecterns in front of the stage.
Ossifus says: If not, I'll give you a brief update on what people are working on.
Damola says: No Q at the moment.
Gonger says: There was a post by Talad that the migration is far advanced.
Ossifus says: If you've been keeping up with the streams that Talad is doing, you'll know that he's been doing a lot of fixes.
Ossifus says: Oh, it is!
Ossifus says: He's done a lot of... SEE?!?! I mention him and he appears!
Talad says: hello!
>Lurielle Volanxis salutes Talad Dev with respect.
Damola says: Hi Talad.
>Anysu Atani salutes Talad Dev with respect.
Anysu says: greetings, Talad.
Ossifus says: Everyone welcome Talad to the meeting! He's the Founder and Project Lead, and the person doing the most work by far.
Ossifus says: I was just doing to give them a little recap of what you've been working on for the last three weeks.
Talad says: sure
Talad says: do it and I can integrate as needed
Talad says: yes or no? :)
Gonger says: He is speechless. A rare thing.
Damola nods "Remarkable."
Gonger says: I had just mentioned your post that the migration is far advanced.
Damola smiles "And we have a permanently running PSUnreal server now."
Damola says: It will eventually take over the role of the legacy PS server some time in the future.
Ossifus says: Okay, so Talad has finished (I think) the new character creation system in PSU.
Ossifus says: Not all of the character creation options we currently have would make sense for all races/homeworlds, so they needed an update.
Ossifus says: The latest alpha has the dryken plane up and running, so you can (and should!) test out the character creation system if you have the chance.
Damola still has to figure out the riddle there.
Talad says: Yes the character creation in the previous Alpha was not really working. But now it is. The main part was to add all options you can choose for life events
Damola says: But did not have much time to dig into it yet.
Talad says: those are now in with enough variance and topics to be interesting. A major difference in the new char creation is that you get see the effect of every choice you make immediately, there is a panel to show that
Talad says: so you can better construct your char if you care about the rules. If you dont care about the rules, you can just hide that panel and choose based on pure RP history of the char
Talad says: on the char creation , we still miss the voiceovers and many of the history illustrations
Talad says: but those will be coming soon I hope
Talad says: Other things I've been working on is to simplify the Dryken PLane level
Talad says: as it was a bit hard to complete
Damola says: Did the old game have voiceovers there? The only voiceover I remember was with Levrus.
Talad says: I did that today fixing all places in the floor where you culd fall, and simplifying access to the magic elevator
Talad says: when we will have the voice over there it will be more understandable
Talad says: Another development is the minigame with dice
Talad says: I think will be fun to see as will bring in PS something new and different from the past
Ossifus says: Yeah, that's looking like a lot of fun!
Talad says: The dice game can be played alone, or with 2 players
Talad says: maybe in the future also against an NPC
Talad says: can become a gamble game
Talad says: but that will require more work and at the moment is not planned
Ossifus says: There's already an NPC you can gamble with (Darphen?), and he's be perfect for that.
Talad says: thanks to the donations and support on Patreon I've commissioned more pieces
Talad says: including the animations for the 3 missing monsters , you saw the news on web site
Talad says: gobble, velnishi and tloke
Talad says: those are now working again
Talad says: plus we got the new server thanks to Proact sponsor
Talad says: and its working well atm
Talad says: its pretty much always up
Talad says: today I fixed the red/green indicator on login for that server, was a problem with system date
Talad says: so now you should see it green when its up
Talad says: overall good progress, still need more devs to speed up.
Damola says: Oh, I think I did not yet install ntp onto the server. Will do.
Damola says: Ok. done. :)
Damola says: Server time will be calibrated with NTP from now on.
Ossifus says: So that's been a very busy three weeks for Talad. Any questions about that?
Talad says: If you have some bugs open on bugtracker, please check if those are fixed and request closure
Talad says: and in general its good if you can test PSUnreal as we need to find more bugs if present
Damola says: I mentioned that crash in Hydlaa for PSUnreal under Linux is gone with 0.7.14. You can close this bug.
Thosor says: Yes, I haven't yet crashed in hydlaa
Damola says: #7273
Thosor says: But I've always been the only player.
Damola says: Oh, how about gossip chat in PSUnreal? How can we do this?
Thosor says: screenshots?
Damola says: I have been online in PSUnreal briefly and saw you Thosor. I think it would be good to have a gossip chat channel again
Talad says: ok, closed it
Thosor says: not important, other ways to do it.
Ossifus says: Last I checked, /shout was worldwide.
Damola says: I see.
Ossifus says: So for testing purposes, you can use that.
Thosor says: yorlak and I could shout from anywhere.
Damola says: Might not be too realistic, that one can shout world wide. But might be a nice idea for a new spell. You can shout normally and reach farer than with regular talk. And then you can use Sound glyph and maybe another sound glyph to Magically Shout and reach farer?
Damola grins
Thosor says: instant groffels
Damola says: Of course first porting over what is still missing is more important.
Damola says: Well even with Magical shout I wouldn't make it world wide.
Talad says: the chat in PSunreal is not supporting custom channels yet
Talad says: not very high priority, but I will add that back in the future
Damola says: well for event we can have already group chat. Would be nice to have an event in PSUnreal again, now that we have permanent server.
Damola says: Event is good for testing PSUnreal.
Talad says: yes, I can also do another testing weekend event
Thosor says: and fun.
Talad says: Linux is still weak , crashing often with VK_DEVICE_LOST error
Damola says: I think till 0.7.15 is still some time in?
Damola says: I do have a regular crash at quiting PSUnreal Client or Launcher.
Thosor says: I haven't crashed with that error yet, on Linux
Ossifus nods. "Can do. I just have to think of where to take you all."
Damola says: I could report this as well.
Damola says: During playing I did not have a crash with 0.7.14 yet.
Talad says: need more content and fixes for 0.7.15
Damola says: Yeah.
Thosor says: It may be my problem, possibly other windows clashing, but I get flashing and different parts of graphics wink out of existance for a fraction of a second.
Thosor says: I'll run it by itself to check.
Thosor says: right now this room is perfect, but the unreal window is doing the flashing next to it.
Ossifus says: I can add that the commissioned art is quite nice!
Talad says: I have to go, nice talking to you guys
Talad says: see you!
Ossifus says: The artist is doing faction symbols at the moment? I saw a Talent symbol too, I think.
Damola says: See you.
Ossifus says: Bye!
>Thosor Riereri bows to Talad Dev.
Gonger says: Thanks for the great work!
Ossifus says: Oh, and one thing he didn't mention is his work on Talents, which will be new to PS>
Ossifus says: Well, mostly new.
Ossifus says: If you log into PSU and look at your skills, you may notice things along the path from 0 to 200.
Ossifus says: Evety so often you'll get a Talent, which could either be a passive bonus/ability, or maybe an active ability.
Ossifus says: Just pulling examples from the aether, it could be something like a high skill in Shields would allow a shield bash. Or a high skill in Blacksmithing could reduce the time it takes to do things.
Gonger says: Interesting
Ossifus says: I don't have info on what the Talents will be, but they're something to look forward to.
Gonger says: And how would these talents be granted?
Gonger says: Randomly, or at a certain skill lever, or...?
Thosor says: grinding :)
Ossifus says: Talad's done a couple streams on them recently, and they'll be on the youtube channel: www.youtube.com/user/PlaneShiftOfficial/videos
Ossifus says: At certain skill levels.
Gonger says: So what does this mean for someone who has a veryhigh skill level already?
Gonger says: We all receive dozens of talents for our high skills?
Anysu says: Good question, Gonger.
Ossifus says: Oh, it's possible. If you look at stream 571, at around 1:57:00 you'll see a partial list for combat skills.
Ossifus says: And yes, you'll get the Talents your skills deserve. I'm not sure if players are supposed to get a popup or something to explain new Talents, as that would be more complicated with established characters.
>Anysu Atani nods at Ossifus Nallifer.
>Anysu Atani cheers happily!
Gonger says: Ok, in any case, it sounds very interesting.
Ossifus says: The reason I don't call it totally new is that the combat maneuvers we already have are Talents, and I THINK they'll be done as a combination of skill and quest to unlock.
Damola says: We have one hour.
Damola says: I think there are no questions anymore. Or are there?
Gonger says: Thanks for the information.
Ossifus says: I don't think so. Anyone?
Thosor says: no more questions, your Honor.
>Anysu Atani salutes Ossifus Nallifer with respect.
>Damola Etedi waves.
Damola says: See you!
Ossifus says: So Talents are streams 571 and 572, if you want to check them out.
Ossifus says: Thank you all for coming, and we'll see you again in two weeks!

44
In-Game Roleplay Events / The Engraver at the Weekly Market
« on: November 14, 2021, 12:18:48 pm »
Every so often a GM will bring an Engraver character to the Weekly Market on Sundays or at random times on other days. The Engravers are capable of changing the Name and Description of items1, though not the models/icons. Keep an eye out, if you want your equipment personalized for just a few Circles! To keep track of when the markets are, you can just check the Calendar!

1This works on nearly all items, though on occasion with Tools it causes an issue. The one thing that does break is a musical instrument if the name is changed. Change the name of a Lyre to anything else and the game won't let you use it to play music anymore. The description can still be changed, however.

45
PlaneShift News and Rules / Dev Q&A October 24th, 2021
« on: November 06, 2021, 02:31:18 pm »
Talad(Leader/Founder)
Eonwind(Rules)
Tuathanach(Rules)
Zunna (Rules/Settings)
Mordaan (Settings)
Venalan (Settings Lead)
Uadjet(GM Lead)
Emaline (GM Team)
Zweitholou (Art)

Uadjet says: Hello and welcome to the Developer's Q&A! This is an out-of-character meeting where you can hear about the development of the game and ask the Dev and GM teams any questions you might have. If you do have any questions, please line up at the lecterns in front of the stage.
Fayrene says: .... ack.... i forgot again what i wanted to ask....
Uadjet says: I've forgotten what I was going to tell you all about before, so I know how that feels.
Damola wonders why she has a Mother of Pearl Purify Glyph "What event was that?"
>Damola Etedi dropped a Gas Glyph.
Anysu says: lol I see Anysu's table!
Uadjet says: For the past few weeks Talad's been primarily working on character creation in PSU.
Uadjet grins.
Uadjet says: You noticed that quickly!
>Damola Etedi picked up a Gas Glyph
Fayrene says: oh that is nice!
Anysu says: Yeah. I was afk a bit ago. Saw it now. Great! Continue!
Fayrene says: but that one guy on the video today needs his breast raised up...
>Teleported Eroton Elesey to meetingore in instance 345
Anysu says: Thanks Dam
Uadjet says: I missed it. Was it a Ynnwn or Diaboli? They do look like they need a 'bro'.
Anysu says: Damola
Anysu says: Thank you
Uadjet says: That reference was for Seinfeld fans.
Gonger says: Please welcome Eroton to his first Meet the Dev!
Damola whispers to Anysu "You are welcome. But careful when researching this one. It tends to explode randomly."
Fayrene says: i take a look which one it was
Uadjet says: Welcome, Eroton!
Anysu nods at Damola
Fayrene says: Fholen Medraa was it, Uadjet
Uadjet says: If you have any questions, you can line up at the lecterns in front of the stage.
Uadjet says: Yeah, Ynnwn.
Fayrene says: maybe he is a she *chuckles*
Uadjet says: The textture mapping just needs an adjustment.
Fayrene says: hmmm... i think you only need to work a little bit on the mesh
Uadjet says: So as I was saying Talad's been working on (and completing) the character creation process in PSU.
Uadjet says: Some of the choices have been altered to match the lore better, as the newly created characters are coming from their homeworld in all cases except Kran and Lemurs.
Uadjet says: He also altered some that he thought were too grim, I think. For a big rock, he's a bit of a softie.
Fayrene laughs
Fayrene says: i hope he altered the background music too so that it doesnt overwhelm the speaker (talad)
Gonger says: Yeah, he was collecting background ideas on Discord.
Uadjet says: I did mean to ask him about leftover points in character creation. As the point costs of all options are determined by a specific formula, it seems like it wouldn't be too hard to allow players to use the same to spend whatever points aren't used up by their choices.
Damola says: That would be nice to be able to use the left over points
Fayrene says: are all the choices there now? i had problems with them by some of the races
>Anysu Atani nods at Damola Etedi.
Uadjet says: I'll have to test it out as soon as the new alpha is ready. I don't think that'll be long, as Talad will want people to test character creation out.
Fayrene says: ah good!
Uadjet says: There is no better way to find bugs than to let a horde of monkeys go jump on things!
Damola looks to Anysu "He called us monkeys, did you hear that?"
Fayrene says: ehehehhehehehehehe (loves to be a monkey)
Anysu says: He did Damola!!!
Uadjet says: And I'm counting myself as a monkey, so don't take offense.
Anysu says: I am shocked...
>Anysu Atani grins impishly.
Damola chuckles happily
Fayrene laughs
Uadjet says: I think there should be OOC achievements tied to the account, not the character. One category should be bug-hunting, and the icon for the top tier is a character jumping up and down on a server.
Fayrene says: then tell that cute tiger that he should lower the background music in the chara creation because i cant understand what he is saying XD
Damola wonders whether Gonger feels comfortable wearing this crazy helmet even at a court meeting.
Damola says: Not a character of PS; but a monkey jumping up and down on a server.
Damola grins
Uadjet says: I've dropped so many players on his head at events he really does need the protection of a helmet.
Fayrene chuckles
Uadjet says: Anyways, Talad took a bit of a break from character creation to work on minigames.
Gonger says: Always be prepared...
Fayrene says: oh, minigames?
Uadjet says: He purchased a dice-rolling module for Unreal, which we can then use to create games. Players will be able to dice against each other, or against the server.
Fayrene says: ah, was it the one in the video?
Uadjet says: A card game would be fun too, though we'd need to come up with PS-specific cards. At least the suits should be unique.
Uadjet says: It was, Fayrene.
Fayrene says: fine!
Fayrene says: but card game? maybe a tarot-like one?
Uadjet says: That's entirely possible.
Anysu says: Oh a dice roller then we do not have to type rolls out when do games at events
Fayrene says: with dakkru as death *chuckles*
Anysu nods at Fayrene idea
Gonger says: I may have mentioned it before. I used to play on my good old C64 a RPG, Legacy of the Ancients, where you also did minigames to gain stat points
Uadjet says: Using the Gods as cards could work. Our only government ranks are Vigesimi and Octarch, so that's a bit... stunted.
Gonger says: Like, dodging fireballs, or shooting at targets.
Fayrene says: hmmm... we could use the laanx temple as the tower-card
Damola says: Interesting, Gonger. I am not aware of this game. But we had a C64 as well.
Uadjet says: For suits... The Gods might work. Just because there are four of them. I thought of the Bronze Doors, but there are seven of them and that's a lot of suits.
Fayrene says: and the winch maybe?
Fayrene says: the eagle fortress would work well too i think
Fayrene says: oh, and that crazy plant and the giant stalg would fit as cards too
Gonger says: Suits for the Cities?
Anysu says: Or the windowless tower as tower card
Fayrene says: yes, and the stone head.... what could that one be?
Fayrene says: i think here are enough interesting things which could be used as cards
Uadjet says: I think we could build a couple decks quite easily.
Fayrene says: yes
Fayrene says: one with animals, one with buildings etc
Anysu says: All good ideas. Could start a thread under ideas on our discord server to discuss such card game ideas.
Uadjet says: That works. And maybe a thread on the forum, for those who haven't joined Discord.
Anysu says: That is good idea as well Uadjet
Fayrene says: that is what i like on these game. you can discuss with all on ideas for the game
Anysu nods at Fayrene
Uadjet says: Talad's also been working on quest fixes. Those streams were mostly done while I was prepping for the event or away from home, but I did see him working on waypoints a bit.
Uadjet says: You know how some NPCs move from place to place depending on time of day? That's what I'm talking about.
Fayrene says: oh? waypoints? these one are quite nice!
Uadjet says: Those were, I think, all done with coordinates. New engine, new map, new coordinates for everything.
>Anysu Atani cheers happily!
Uadjet says: Also, he was working on Trasok's script, which has him go from counter to his private smithing equipment and back again.
Fayrene says: ah.... i have a funny idea about these ones..... kikiri left home and you have to catch it *laughs*
Uadjet says: That can be used in a lot of places, actually. Jomed, for example, could move around his kitchen.
Fayrene says: umm.... in that small kitchen....
Fayrene chuckles
Anysu says: But wouldn't it be rude for the npc to wander around as someone is talking to them of a quest?
Fayrene says: that you can stop with commands if i think correct
Uadjet says: Well, Jomed IS rude, but that's a good point. I'm just not sure if there's a way for the engine to know if someone has a dialogue window open or not. Maybe a delay of x time after someone opens a dialog?
Fayrene says: or a "if - then - else" thingy
Fayrene says: if unreal has that sort of command that means
Gonger says: If a NPC starts to walk, just talk to them, and they will stop.
Fayrene says: yeah, something like that
Uadjet says: It would help me a lot, given how many times I've had to teleport a guard back after they wandered off.
Fayrene says: yeah ...
Anysu says: How rude,,,,
Fayrene says: eheheheh
>Anysu Atani grins impishly.
Uadjet says: The number of times I threatened to staple Jefecra's fuzzy backside to the ground...
Fayrene says: not that he didnt need it sometimes *chuckles*
Uadjet says: But Talad's been getting that all sorted out, so we can create little activities to make the NPCs a bit more lively.
Fayrene says: that would be nice! i hope that there will be children too which are running around and play hide and seek
Uadjet says: That would be fun, but we'd need new/adapted meshes and textures for kids. Just shrinking the current models down gives very odd proportions.
Fayrene says: that is true
Anysu nods at Uadjet
Fayrene says: sadly im not good at that.....
Damola smiles "That would be nice, children playing hide and seek :)"
Fayrene says: hmmm.... arent there children-meshes for free in the unreal shop?
Fayrene says: in one of the videos i saw talad shopping in the unreal shop XD
Uadjet says: Mmmmm... I'm not sure. But they would then have to be adapted to match the races we have in game. Ylian would be the easiest, but some of the others would be much harder.
Fayrene says: hmmm... maybe not... because they are young. they shouldnt have horns etc then
Fayrene says: only the eyes and the color could be changed
Uadjet says: Those would be pretty easy, I think.
Fayrene says: and maybe a little bit thingies there where horns and wings will grow later
Fayrene says: hmmm... the dwarf could be a problem XD
Fayrene says: sorry.... stonehammer
Gonger says: Dwarves is perfectly ok
Fayrene smiles at Gonger
Uadjet says: Not likely a high priority at the moment, though. We'll need the game working for adult characters before we can work on creating child NPCs.
Fayrene says: true
Fayrene says: it was an idea for later
Gonger says: "Ideas for later - a novel in 15 volumes"
Uadjet says: Right now I'm working on trying to balance out the races/genders a bit. There aren't many of some, and it would be nice to at least decrease the disparity.
Fayrene laughs
Anysu nods at Gonger
Gonger says: Are there plans to give different stats at some point to different races?
Gonger says: Because obviously klyros are of a different built than kran
Fayrene says: hmmmm.... could be interesting
Uadjet says: Other than the starting attribute bonuses? There are plans, sure, but I think we're all going to keep the same maximum stats.
Uadjet says: Differences other than that would take a bit more work. Like low-light vision or infravision, or gliding, or water-breathing.
Fayrene says: that with the races.... some of them have no female pendant. will that be changed sometimes?
Fayrene says: i think on the white haired and white hided guy.. dermorian i think
>Overriding race for Uadjet to dermorian
Uadjet says: This guy?
Fayrene says: no
Fayrene says: hmmm.... ah... not dermorian but derghyr
Fayrene says: or what the new race is called
Uadjet says: Lemur?
>Resetting race for Uadjet
Uadjet says: I'm a derghir. :D
Fayrene says: ack....
Fayrene says: okay... tell me the lemur, please
Uadjet says: Ideally each model will (eventually) have an amulet that shows on the model is a character is wearing one, but I don't think that's something that will be worked on too soon.
Fayrene says: eh... i didnt mean such a thing XD
Fayrene says: wait .... i take a look if i see that one in the video
Uadjet says: Okay. As for balancing the races/genders, the biggest gaps tend to be where we've been using substitute models. Klyros female, all Lemurs, Ylian female, etc.
Uadjet says: So there will be some new NPCs added to Hydlaa, I think, and maybe some who get 'altered'. I'll try not to make any drastic changes, as I know people are used to NPCs as they are. a
Fayrene says: lemur was it
Uadjet says: Hydlaa does need more Ylian women, though. They're the most common race in the city, and it's about 90% male.
Damola says: Yeah, does not explain all to well how they procreate, I'd say.
Uadjet says: I'm also working on a list of new NPCs for Amdeneir (the new areas), Ojaveda (ditto), and the Bronze Doors. Talad never mentioned that, but the place needs more people. It's rather sparsely guarded as is, and there's that new section in PSU that has nobody in it.
Gonger says: We should add a special quest: Design a NPC
Fayrene says: oh.... hehehehehe
Gonger says: Or a meta-quest - design a quest
Uadjet says: We'll see how many NPCs Talad will let me add, 'cause I've got a list of medieval professions and a touch of OCD.
Gonger looks quite pleased with his ideas.
Fayrene says: ocd?
Uadjet says: Obsessive Compulsive Disorder. For me, it mainly means I like things organized and I'm a completionist for every game I play.
Fayrene says: oh
Fayrene says: hmmm.... i have another idea for later.... an arena like the one in rome for festivities
Uadjet says: For the Eagle I'm trying to add a few more guards and support staff. Maybe a pterosaur handler on the top level, some archers, etc. I want there to be a commander for each of the six divisions of the Squadrons, and I think we only have one of them.
Gonger says: We have this in Ojaveda and Amdeneir, Fayrene.
Fayrene says: ohhh
Fayrene says: in ojaveda??
Fayrene says: i havent seen that
Anysu says: Yes there is arena in Oja
Uadjet says: There are (or were, at least) plans for a pterosaur Arena outside Hydlaa. No idea what that was about, but it's on some old maps I found.
Gonger says: Uadjet, I was only half-joking about Design a NPC / Quest. We really should encourage players more to contribute with these things.
Uadjet says: I agree.
Fayrene says: ehehehe
Fayrene says: can it be a plant too?
Uadjet says: Actually, designing an NPC would make a good achievement, if they add achievements that are attached to the account and not a characters. It's OOC, but worthy of note.
Fayrene says: hmmm... can you give an example, gonger?
Fayrene says: what it could be like?
Gonger says: What do you mean?
Gonger says: Create a NPC, or create a new quest
Uadjet says: It could be something as simple as a fetch quest. NPC needs a few of something, and tells a new player where they might be found. Bring them back, and get thanks and a small reward.
Gonger says: I think you have seen plenty of examples for both NPCs and quests.
Fayrene says: ah okay
Fayrene says: but.... *headscratch* .... how to do that? as a text-document?
Uadjet nods. "There are some examples in the forum, actually. I wrote some quests a while back based off the info Venalan had posted."
Gonger says: Not everybody has the time to contribute on a large scale, and that is perfectly ok. But then we have way too many players who are only consuming, and I believe there is plenty of space between these two extremes.
Fayrene says: mmmhhh.... i will take a look on the examples in the forum later. where can i find them, uadjet?
Uadjet says: I tend to overcomplicate things, but once you get used to the format of each block where a player says something and the npc responds it'd not too hard.
Uadjet says: And someone suggested x-mind as a good way to map out the conversations. Downloaded it, but haven't tested it out yet.
Uadjet says: Okay, the thread I'm thinking of is in the Development blod.
Uadjet says: Blog.
Fayrene says: ah fine!
Uadjet says: Err, the development blog section of the forum, I mean.
Fayrene says: :)
Uadjet says: Honestly, Tarzan has a better grasp on syntax than I do righ tnow, it would seem.
Uadjet says: The title of the thread is 'Quest making information and real world examples', and the last post was in 2017.
Uadjet says: Ven posted examples of how to do just about everything, so it's very useful.
Uadjet says: But if there are no questions, we're well past the hour.
Fayrene says: i have a short question
Fayrene says: when is the next event in psu?
Thosor says: no further questions, your honor.
Anysu says: Tempus fugit
Fayrene says: ??
Uadjet says: Hmm. I don't know. It'll be after the next alpha release, which should be soon. It would be good to test out the fixes Talad made.
Fayrene says: ah okay
Fayrene says: then we are finished here? ^^
Thosor says: must have bored Eroton
Fayrene says: ??
Thosor says: A newcomer to our land.
Eroton says: Sorry I'm just listening
Fayrene says: its a good thing to do so as a new player
Uadjet says: I think so. Thank you all for coming! We'll see you at the next meeting in.... three weeks!

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