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Messages - Hadfael

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1
The Hydlaa Plaza / Re: Happy Birthday!! Have some cake and such.
« on: July 26, 2012, 03:41:52 pm »
Thank you

2
General Discussion / Re: Age distribution of PS players
« on: July 18, 2007, 01:15:34 am »
players below 13 must ask their parents before voting :)

3
Complaint Department / Re: Kikiri!
« on: July 14, 2007, 05:18:46 am »
Just waste some typing for me and some reading for you, let me say why I like kikiris.

There are so many "exotic" races, creatures, magic already implemented that being totaly different from reality is a norm.
The feeling is totaly different when the unexpected, the unatural just pops in the middle of an ordinary life.
I think that if Stephen King books are so popular is also because the extraordinary breaks the predictable life of ordinary people.

There was once a Thread about how Hydlaa was looking like existing towns. But wouldn't it be hard to figure out the reactions of your character if you were unable to identify anything at first sight?
Trees are looking like tress, mushrooms have a known look and name. They are those things that are natural to us as players so we can easely see them as natural as well IC.
The world would be really amasing with plants unlike trees, purple grass and a pink sky. with every creature not symetrical walking on 3 or more feets.
It is a possibility but then everything would be equaly extra-ordinary. No more surprises.

Right now the balance between ordinary and fantasy tends to make the extraordinary (magic, races, creatures) rather common. it's hard for a newcomer to enter this world and comprehend how it works. Fighting rats with swords is something everyone can understand before he discovers the arcanes of the 6 ways. having to wonder if a weird looking "xyzwk" can be killed with a "thloy" equiped in your 5th hand would be a bit too much.
Hurray for kikiris !

4
Good idea to provide volontary training areas.
Not only being a lazy typist ;) but also a lazy reader, I did not click the search button to see if it's already in wishes forums.
The idea of being able to decide if you want to go trough a full learning process or ignore the informations you already know or won't use would really be a great improvement. Instead of searching for revelant informations for a specific vocation all over the world talking to every and each NPC, having an easy to find starting point would allow to develop a char according to ones tastes.
But does it apply with RP?
not sure.

As I said it's the community that defines the socialy acceptable behaviours. If more people are really disrupted by "LOL", be sure that GMs will care to /tell people using it to prefer /me laughs. Since I was never annoyed by it (maybe too used to net-chat) I never cared myself for the reasons I explained.
My point was more to show that there is a range between what's acceptable:
 - Selling BS to the best offer
to what's fully OOC, disruptive, annoying:
- WTS BS /x.x

If a rule has to be edicted, it can only be an advice not to over-use abreviations. Unless someone finds a way to define more precisely and without contestation what's fine and what's wrong.
You can't imagine how many people whined when told that "wtf" was vulgar and not allowed.

___________________________
Good to see constructive criticism.|

5
General Discussion / Re: PvP in RP discourages a draw/withdrawl
« on: June 12, 2007, 04:04:00 am »
in RP you don't have to care for duel points.
So the system allows withdraw and doesn't discourage it at all.

6
General Discussion / Re: a request from the settings team
« on: June 12, 2007, 03:56:13 am »
How reliable are the facts mentioned in books?
Who wrote them?
Is everyone "forced" to believe what is said by a merchant or a book?
I.E.: Can chars imagine other causes and beliefs that are not made by the settings devs without being accused to be OOC or ignorent? :)

7
Just a few thoughs I had reading this thread:

LOL : reading it Laugh out loud can be read not as an OOC comment deserving [] in all cases. Since the number of emotes is limited it's most of the time a "/me laughs loudly" typed quick in the chat for an immediate reaction to something that was said/done IC. When done this way, I don't see it as a 13375p34|< expression but as a character reaction. Something that don't break the immersion.

Other expressions you mentioned including the F word are forbidden since PS takes place in a civilised place and since everyone is asked to be polite and use a language suitable for every kind of players. "wtf", "stfu" and such are without hesitation vulgarity that is not to be tolerated even used IC. Not only are they disrupting the RP.

Roleplaying within PS rules is not to write pure english literature (something non english natives like me could hardly do). I think that's why I take no offence when reading "BS" instead of "Broad Sword", "DR" for "Death Realm" and other abreviations. Those abreviations are making the chat more fluent and lowering the constraints for being a skilled typist.

So there too there is a range between what's reasonable, questionable and excessively disrupting. If RP is meant to force players to be typists then it's disrupting the immersion by adding constraints to what you can/can't type.

Now, about the "newbie area" where people would have to learn about RP before they can interact with other players:
It appears that the best way for a new player to learn about PS roleplaying is to chat with other players. throwing newbies into a community instead of grouping them together increases the chances that the first players they meet are used to PS and not only other newbies unaware of Yliakum and its ways.

What about the stat raisers, OOC chatters you can still meet in PS?
It is true that they can find more things to do at this point of the game developement. They can gather money, train stats, practice by camping NPCs and such. The game mechanics allows them to do so. But you are also allowed to RP with other players and nobody has the right to disturb your RP.

Having a forced "learn how to" phase when starting the game is not a bad idea. But I am less sure that communication with NPCs using multiple choice pre-defined answers is really immersive. in Oblivion, that you mentioned, there is only 1 role you can play from the start; a prisoner destined to save the world (TES unique scenario). Depending on your character, you could answer a "Yes/no" question is many ways. "Yes", "yep", "why not", "I'll do that",  ... And neither the implemented AI nor a multiple choice can allow that. That's why it's much easier to talk to real people. Forcing an unaware newcomer to interract with others to find his way to the sewers is the PS way to make one learn RP and IC chat. Warnings about what's allowed and not being OOC themselves, they take place in /motd and /tips when loading areas. that is in OOC part of the game mechanics. Isn't it fine this way?

Settings and game mechanics are the petri dish. How the community uses it depends on players themselves. To make sure the RPing community is the one people are willing to enjoy instead of taking part to a PvP stats contest, reinforce it with your own RP.
There will always be players willling to play against the system, against others, against RP regulations. Forcing everyone to conform to a single scripted RP only for those is giving them more challenge and adding constraints to RPers. Since the goal is to allow the roleplaying community to build the IC society the orientation of the devs and GMs is more into giving more freedom to roleplay than to force it in a single direction.
A noble goal not yet achieved but since many players like you are concerned and involved at an early stage of game elaboration, a goal that will probably be achieved.
Aside a few flames you would have to ignore, be sure that you don't risk anything in making improvement proposals to the parts of the rules and settings you think are missing or unclear.

8
General Discussion / Re: Yliakum Trivia Game
« on: November 20, 2006, 04:17:13 pm »
if the radiations are beamed in the direction of Yliakum they might be the cause of the hole itself...by melting it.

edit:[refering to the first question and its answer but you post faster than me  ;P ]

9
Wish list / Re: Event Channel
« on: November 18, 2006, 12:49:15 am »
What is this whole concept of RP event? a theatrical show?
Then yes the troup needs to set the costumes, the casting and learn their roles.
That's where a publlic board ingame could be useful not only for casting actors but also to send the tickets.
A rather easy way could be to include a mozilla viewer in the client to access a secured and moderated board.
Maybe different boards for public annoucements, like shows to come but also more private ones for guilds.

10
General Discussion / Re: Bling Bling Harn?
« on: November 17, 2006, 11:01:42 pm »
If there is an utopia flying around this thread, this is the "realism" one.
A computer game will never be reality. Cat people, stone ones, magic spells, those are only myths, unrealistic features.
Now, if you could start thinking about consistency in a immersive world, maybe could some valid elements come into the discussion.
The general balance of economy is not perfect in version 0.3 What a big deal. Some constructive suggestions, based on the existing settings might help improve it in the future, while considerations based on capitalism are refering to a realism rather relative in a society licing on medieval values.
Coins are melted in the lower levels. injected into the economy, and they go in players pockets, and many players are living the world with full pockets, so more coins are added.
As usual in PS, it's pointless to post "this is unrealistic", "this is not complete"...it's so by design.
And as usual, any balanced suggestion can be submited in the whishlist forums.

11
General Discussion / Re: Gold vs. Steel
« on: November 17, 2006, 10:47:40 pm »
Circles are made of gold.

And IRL in the real economy (a field in wish I admit to be a complete idiot) Fort Knox is know to store the US stocks of bananas.
The truffe (a mushroom) values more than gold for the same weight. The value of an item|ore|material established on a supply/demand market can not be the base of an economy.
May Salt be very valuable (as vital IRL...this not being proven in PS) If you assume it's found in the stone labyrinths, the supply will vary other time depending on the threats in this area.
But being an idiot, this was only my 1 steel coin thought. I keep my search for valuable bananas...see you around.

12
General Discussion / Re: Gold vs. Steel
« on: November 17, 2006, 10:40:07 am »
Rarity **and** qualities are both important.
Bananas are rare in PS and they are not the base of the economy, because they don't last enough in your pocket.
Let the rain fall on your salt purse and you are poor...that's the value of gold, it lasts. And the alliage of a Tria seems to last even longer.
Gold doesn't alter with time can he melted, crafted, chiseled, unlike babanas. A golden babana will last forever. A salted one is lost forever.

13
General Discussion / Re: Questions on Races that may need to be asked...
« on: November 17, 2006, 05:45:23 am »
Before being stereotypes (and stats) of their races, people in Yliakum are individuals. Some krans are very smart, and some xachas are not.
Aside some original cultural and phisiological traits, the settings only gives general orientations and limitations to help in the choice of the race that will better fit your wishes and your way to play. Adding more limitations to the way they are meant to think and act is changing a suggestion to an order.
No need to add that the balance of races will need to be adapted for sure along with the new ways to use their skills that will come. Isn't it a bit early to focus on stats that are not fully used by the existing features?

14
General Discussion / Re: Gold vs. Steel
« on: November 17, 2006, 05:33:17 am »
I never went to the other parts of Yliakum. I don't know what they are using gold for and how rare it is. But Gold circles have to be made somewhere before they fill miners pockets.

15
Wish list / Re: Event Channel
« on: November 17, 2006, 05:29:22 am »
Unexpected events can be planned.
And when you need to announce a wedding ceremorny you can send invites, go around to gather friends. All this can easely be done with the existing features.

If it's only about having an ingame message board, a post office, ... I think there should be a few threads around there.

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