The game isn't developed in one direction. Advances made in one front never limit fixes. We've expressed this a million different ways over and over again, the people who fix bugs are often not the same people who work on features or art or settings. We'll do our best.
Given the clamour for opening up more of the game content and the claims that this would greatly speed up development, I am a bit puzzled that bugs which exist in the code (which is open to all) aren't being leapt upon and fixed by the community at large. Wouldn't it be best for PS if the community focuses on helping us with these since they are a) ALREADY in open content b) the bugs most likely to be show-stoppers and c) the bugs most likely to be stomped out via a large pool of testing data from players?
We aren't moving in a single direction. We are all volunteers. Sure we have development goals and we move toward releasing in a meaningful way, but this critique is singularly unwarranted. The testing team, dev teams, and community have shut down ~200 bugs, and more and more each week.
I wouldn't consider voicing to be bloat, I'd consider it a needed step in the right direction.
All the source code is available, fix it, or have the patience needed for us to do so.
I love the whole community, even the problem people, but sheesh, lay off with the "omgz fix the bugs and do nothing else" thing. It's discouraging for the team members who aren't involved in bug-fixing and frustratng for those who are.