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Messages - Starg

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Development Deliberation / Re: How a Yliakumic compass could work
« on: April 09, 2010, 02:15:35 pm »
Steuben, I didn't realize that!   ;D  I guess I only checked thoroughly in the Hydlaa Plaza, Dungeon, and Sewers maps, all of which are consistent (as far as I know).  The old "compass" also appeared to be consistent, in that when I entered the BD Road it was pointing in the expected direction.

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Development Deliberation / Re: How a Yliakumic compass could work
« on: April 02, 2010, 09:05:04 am »
Making a compass won't be difficult--in the old days, the flare when you started elecrotouch always went in the same direction; I used it as a compass.  I used to think of that direction as north, and it turns out it was exactly the direction looking from the Hydlaa Fountain towards the center of the Laanx Temple.  By the way, the exact center of the Laanx Temple is the 0,0 point for the game maps.  This is located just before you step into the pit where Sharven is.

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I'll list a couple of the places:

\program files\planeshift          (main program, art, etc)
\documents and settings\<user>\application data\Planeshift      (configuraton and logs)

there are other locations if you compiled it yourself, probably under ...\development\planeshift

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Guides and Tutorials / Re: A New Crafting Guide
« on: November 17, 2007, 02:39:12 pm »
Just an update:

Generally, this guide is accurate.  Some of the numbers are changed, and ingots may be used to make some of the smaller items (sword handles, for example).  You can easily find out the changes through experiementation.

Tin and copper make bronze, and zinc and copper also can make bronze.

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General Discussion / Re: A sense of direction
« on: October 13, 2007, 03:15:57 am »
As a person with a great deal of cartographic experience, I thought I could add something to this conversation.

The person above suggests that there is no way to get lost in Yliakum.  I know it's not possible to ever get lost anywhere (you always know where you are, you are right where you are standing!)  Many people perceive that they can get lost, so it doesn't matter what he thinks.

I recommend that you try to stick to a conventional 2 axis horizontal projection for each level.  The reason is that while it would be fun to use polar coords or some other system, many people would not be able to use or understand those systems.  Even though a horizontal projection doesn't work at all well on the Earth, we use that very projection for simpliciity, and it is likely that Yliakumites would do so too.

The next question is how do we measure the directions?  On Earth, we are lucky enough to have a fairly consistent whole planet magnetic field, but it is by no means certain the same would be true for Yliakum.  My personal opinion is that a system which points toward the Azure Sun would be hopelessly complicated for most people, because aligning the map would be extremely difficult.  So I recommend trying to find some means for keeping a northing and easting sort of system.  If there is no magnetic field, perhaps the magic flux could orient the compass.  Or perhaps a magnetic tip on the Azure Sun would have a measurable polarity with Yliakum instruments.

The ideas of using the directions of the bronze doors is interesting, however how would such a system be used when the doors aren't visible?  Again magic could come to the rescue, but we run into issues of which direction are we going again.  If we are going wallward for example, it doesnt tell us where we are unless we know where we are going wallward toward.  And try to decipher this: bearing 5 degrees right of door 4, with 30 degree axial tilt making us 3000 meters wallward of the center.  While that kind of measurement is mappable, it is very difficult for the layman to understand.  Compare that with 3000 meters south 4000 meters east from the center, which is much easier for most people to visualize.

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Trias weigh less than glyphs, so if there is no money wipe, buying glyphs saves nothing.

A money wipe would cause major consternation, some guilds are saving up for a house and have large amounts of money stashed with certain players....

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Iron melt is contained in a heavy iron crucible, weighing 36 lbs.  You think we hold liquid iron in our hands? ;D

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I often carry around ingots and stocks of every metal that I know of, and haven't had what you describe happen.  I suspect it is an isolated occurrence, and probably not worth worrying about unless it happens more often.

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Thanks, Repules for getting us back to the original point  :)

I agree completely, with both you and Rongar.

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Of course Im not saying that its a problem because it takes so long.

Im saying its a bug since I made a 194 short sword at level 9, and then the qualities dropped off.  By the time I was at level 14, I could only make 130 quality.  And a level 20 only makes 154 quality.

It seems to drop off after level 9 then very slowly rise, so that it will be about level 25 to get back above the 194 I got at level 9!

And I concur completely with Rongar on the relative "hardness" of crafting compared to other skills.  Being a crafter is foolish at the current time.

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I second the questions presented by Bepules in the previous post.  I recognize that there are a lot of 300 quality weapons out there due to stack and repair of weapons that survived the downgrade, and that currently, it is not possible to make such weapons without using one of those as a template.

My one dissent is I believe we need to keep stack and repair as long as weapon qualities don't go up commensurate with increasing skills.

From my testing, one will have to be a level 40 swordmaker before you can make a 300 quality sword, and that would take months of nearly continuous practice.  Both the weapon quality and steel quality bugs need to be fixed before stack and repair is eliminated.

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Wish list / Re: Stack multiple books in mind
« on: May 25, 2007, 08:20:43 am »
I like ThomPhoenix's and Rongar's idea best.  I don't know how many books of learning are envisioned, but it would be limiting to have multiple mind slots--how many is enough?  The ability to do metallurgy without the book (after level 5 for example) would be most consistent with reality.

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You need to learn to make iron and steel stocks.  I suggest you go to Trasok, and ask him for quests, and only accept if he gives you a quest about learning a job.  Do not accept any other quest, for example learning to make shields or helping him to compete with Harnquist.  The job you will learn will help you to go further.

I'm assuming you completed the learning sword making quest and have Harnquist's reward.  If you haven't completed it, it will block the other quests.

Your only other option is to complete or discard the quests you have been given.  I think the Thorian shield quest may be discardable, but I don't know about the Vresa Note.

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Wish list / Stack multiple books in mind
« on: May 24, 2007, 05:01:27 pm »
It is awkward and unrealistic to have to switch books in mind in order to switch from melting ores and making stocks to crafting weapons or shields.  I suggest that those with the needed skill have the ability to stack books in mind, allowing one to move quickly from making a stock to using it in crafting.

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I've been told it may be that a person takes only part of the molten stock and puts it into the caster, then if you close and reopen the furnace or caster the partials become available.  I am going to test it when fewer people are around the equipment.

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