Your Guide to Illegality brought to you by the Confederation of Malcontents
A community collaboration that allows accessible information to anyone who is willing to learn how to role play a crime, a lifelong career of devilry or just general malfeasance. For those who are newcomers to role play and want an evil character or a veteran who needs a touch-up, or someone with a suggestion or two they think will benefit the guide, this is your place to be.
Reply with your tips, advice, suggestions, input and unwritten rules of bad-guy behavior and I will write them in here with credit to your forum name.
A. Whispers of Wisdom
B. Raising a Nefarious Character
1. The Psyche of a Villain
-Alignment
-Mindset & Behavioral PatternsC.Rules & Guidelines of Misconduct
1. Behavior
2. DescriptionsD. Roles & Careers
1. Thief: Sticky Fingers
2. Assassin: Dagger in the Shadows
3. Spy: Watcher in Wait
A. Whispers of Wisdom"You are not invincible; but it might be an advantage to make others believe so. Just don't try to believe it yourself." -
LigH
B. Raising a Nefarious Character
1. The Psyche of a Villain-AlignmentEvil characters can generally be placed in four alignments, and they can help you develop ideas about who your deviant truly is on the inside.
Lawful Evil"Lawful Evil is referred to as the "Dominator" or "Diabolic" alignment. Characters of this alignment see a well-ordered system as being easier to exploit, and show a combination of desirable and undesirable traits; while they usually obey their superiors and keep their word, they care nothing for the rights and freedoms of other individuals and are not adverse to twisting the rules to work in their favor. Examples of this alignment include tyrants, devils, undiscriminating mercenary types who have a strict code of conduct, and loyal soldiers who enjoy the act of killing.
Like Lawful Good Paladins, Lawful Evil characters may sometimes find themselves faced with the dilemma of whether to obey law or evil when the two conflict - however their issues with Law versus Evil are more concerned with "Will I get caught?" vs "How does this benefit me?"
Neutral Evil"Neutral Evil is called the "Malefactor" alignment. Characters of this alignment are typically selfish and have no qualms about turning on their allies-of-the-moment. They have no compunctions about harming others to get what they want, but neither will they go out of their way to cause carnage or mayhem when they see no direct benefit to it. They abide by laws for only as long as it is convenient for them. A villain of this alignment can be more dangerous than either Lawful or Chaotic Evil characters, since he is neither bound by any sort of honor or tradition nor disorganized and pointlessly violent.
Examples are an assassin who has little regard for formal laws but does not needlessly kill, a henchman who plots behind his superior's back, or a mercenary who switches sides if made a better offer."
Chaotic Evil"Chaotic Evil is referred to as the "Destroyer" or "Demonic" alignment. Characters of this alignment tend to have no respect for rules, other peoples' lives, or anything but their own desires, which are typically selfish and cruel. They set a high value on personal freedom, but do not have any regard for the lives or freedom of other people. They do not work well in a group, as they resent being given orders, and usually only behave themselves out of fear of punishment.
It is not compulsory for a Chaotic Evil character to be constantly performing sadistic acts just for the sake of being evil, or constantly disobeying orders just for the sake of causing chaos. They do however enjoy the suffering of others, and view honor and self-discipline as weaknesses. Serial killers and monsters of limited intelligence are typically Chaotic Evil."
-Mindset & Behavioral PatternsYour foul brute also has behavioral patters and mindset's he or she can be characterized by.
- Sadistic: One who derives pleasure through cruelty or pain to others.
- Sociopath - Being unconcerned about the adverse consequences for others of one's actions. Having a antisocial-type personality, pleasure-seeking, remorseless, and not bound by law, code, trust, or friendship.
- Narcissistic - egotistic: characteristic of those having an inflated idea of their own importance.
- Compulsive - having an uncontrollable impulse to perform an act repetitively in a ritualistic manner.
- Obsessive: an unhealthy and compulsive preoccupation with something or someone.
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jaculapundactumC. Rules & Guidelines of Misconduct1. Behavior- Do your best to ensure that the victim of your crime has fun too. If they get just as much fun out of it then it's likely that they will want to roleplay with you again
- Be flexible. Don't try to force the role play to your way. A "must win" attitude will lead nowhere.
- If you get caught, role play your consequences. This may mean bribing the victim into keeping their mouth shut, apologizing, taking a beating, etc.. This part of the role play is equally as important as your initial stick up.
- Respect the settings.
- After committing a crime, cool off. Don't do it again in the same spot or with the same person. Victims are not mobs. If you do go after multiple people in one spot then expect to run into some trouble.
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Rigwyn2. Descriptions- Make your disguises with traces that could, in some detail, be traced back to you. Being un-identifiable too much will create a boring role play and inevitably cause others to dislike partaking again. Leave traces such as; a piece of jewelry, a visible tattoo.
- Keep descriptions brief with succinct, expansive and clear detail; such as posture, stance, clothing, jewelry, body markings, size, shape, hair color and smell.
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JarexiaIf you posted here you have illegaly joined the Confederation of Malcontents. Secretly bloodedIrishman & company.