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The Hydlaa Plaza / Re: Grizzlyus, the crazy Diaboli
« on: June 21, 2013, 12:58:54 am »
Thanx Sanxx for informing us of this sad news. I wish you well in dealing with the loss of your ex. Go well.
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And here's one more oldie, edited for the PS restrictions that don't allow nudity in art.
This is not to be Master. This is to be a ROBOT. (i'm master of classic roleplay games, like D&D, since a long time. I can ensure that a Master must be WAY MORE then a simple RULEBOOK)Have been playing RPGs for decades and being the GM for most of the time for many campaigns in a number of genres I have come to learn what is good and bad game management, along with good and bad RPing. I can definitely say slam down the rule book on game mechanics and enforce it (well in a PC application game, very simple, it is enforced no matter what), though throw away the damn rule book when it comes to fleshing out for social interactions between the all characters of the game after simple game mechanics have been applied. If one ever bothered to look at hundreds of RPGs, source books, you find very few rules relating to social interactions, only to provide basic actions depending on circumstances of the encounter. The bulk of the social encounters comes from the players imagination to develop a full body conversion to the a rule or two that was applied for the encounter. In the PC game, this is not possible with NPCs, as there is no living breathing GM to take up the role for the NPC. Thus conversations with NPCs is largely governed by game mechanics. PC to PC interactions is very different to that involving NPCs. PC interactions still follow the RPing style as found in the traditional RPGs sessions.