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Messages - yolantha

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Ok, the first thing missing in this is crafting of brass. Zinc and copper gives brass whereas tin and copper gives bronze. Lots of chances to craft different items with brass like musical instruments, armor, cutlery, ...

I really like the idea. Good thoughts.

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Complaint Department / Re: Changes in Metallurgy
« on: November 14, 2007, 03:41:14 pm »
This quote
We are still very actively working on this issue so bear with us.

All the thoughts posted on crafting are being read and considered so just keep em coming.
makes me believe it would be sensible to come up with constructive suggestion how to gain a better balance, maybe even without changing too much of the current game settings or rules.

I try to look on the “mechanics” of the economy in PS. What I invest is time and what I get as incentive is experience in the skills I selected to match best for my character or trias. Saying the game is unbalanced means, that
a) the relation of the time invested and the experience gained differs greatly for some skills. 
b) the relation of the time invested and the amount of trias differs greatly depending on the chosen action
I hope that a small difference will not matter, but the big differences we actually see in game lead to the fact that gaining tria is more or less equivalent to mining gold ore and the chosen skills are mostly some combat skills in combination fighting and armor.

So I start with this:
What about selling rare goods only in certain places of the game (like BD) so that for a merchant running the way from Hydlaa to that point and back will pay off by gaining some tria. As knife handles are not to be crafted at the moment, it might be possible to sell those far away in BD. Just an idea. I would try to measure the time I need to run to BD and back, the amount of knife handles I can carry and add a 100% surplus to the NPC price of the weapon to compare that to the price of gold ores I could dig in the mine in the same time. But I’m not sure if this works out, as it is like this for the mace and hammer weapon, without seeing any merchants selling those weapon actively in Hydlaa.

Is the complaint department the right place for suggestions? Shouldn’t that be the wish list?

3
General Discussion / Re: Area Expansion Poll
« on: November 12, 2007, 04:07:46 pm »
I'd love to see any extension. Isn't there an ladder leading nowhere in the sewers? And a small chamber with a closed door where the dark rogues reside? Or a room we cannot enter in Brado's cellar? Don't tell us before what it will be. I want a surprise! But as we have to vote - I took the stone labyrinths though at second thought the expansion of Ojaveda might be more suitable for rp. Too late ...

4
Complaint Department / about crafting and metallurgy
« on: November 12, 2007, 08:23:13 am »
I thought quite a while before posting here - maybe "complaint" is not the right word for what I'm writing.

I appreciate the recent changes in crafting and metallurgy, as they seem reasonable for me. The level to make ingot or stock is equal now and the prices of the ingots match the price of stock, this is consistent. Recycling blades / Remelting stock decreases the quality until you end up with unusable slag/dust/ or whatever. This is what I would expect (and makes it more difficult for powerleveling - fine for me). Ok, I cannot craft knifes any more as I don't know how to craft the handles - this will probably be fixed soon. And according to my book of shields I don't know any more how to craft shields - well, you cannot really use them, so no problem with that.
The prices for the weapons did rise slightly, so maybe now it becomes an opportunity to craft weapons instead of digging for gold? Not really, I'm afraid. I could run to the mines, dig for iron and coal, come back to Harnquist and use his equipment to craft 4 sabres. Selling them to Harn will not even give me 1000 trias. I'm better off digging 3 gold ore and sell the ingots (or sell the ore for that price). The investment of time compared to the revenue is beyond discussion. Oh, yes, and I forgot: I lost my ability to craft weapons of decent quality. The quality of my crafted weapons is now about 50% of what it was before. That means selling them in an auction to get a better price is no alternative. A bit disappointing after investing so much time in learning to craft swords. I feel that here is still room for improvement. It will take years learning to craft high quality weapons. I don't see a way to learn it without powerleveling.
The second point is the quality drop in metallurgy. Before the changes I was able to get (steel) stock of good quality, about q150 I guess. This after reading the 50th book on metallurgy. (Yes, I did some powerleveling for that, and I hate myself for doing it. I want to apologize to my fellow crafters for hogging the furnace). And here the average quality dropped again to 50% of what it was before. Learning metallurgy was much more easy than learning the art of sword crafting. Still the result is pathetic. 

So I decided to give up crafting for now. My time in game is only limited (and I'm not the only one http://hydlaa.com/smf/index.php?topic=30485.0), so I will concentrate on the quests and rp - that is probably the best way for me to get most fun of the game. If I really need some tria I can still dig for some gold ores.

As a summary this is no real complaint but the request not to stop with the changes to the game. To my point of view the recent changes turned things to the better, but I'm afraid that a real balance is not reached in some areas. And I think there are still no in game incentives for people that want to be crafters.  :(

Yolantha

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Complaint Department / Re: Changes in Metallurgy
« on: November 10, 2007, 01:41:34 am »
I actually can't see the point in this. Gold ingots sell for 240 tria, but stocks are still worth 2400+ tria I can see the furnaces getting busy with everyone trying to PL up to level XX just so that they can make stocks and continue making huge tria as before.

Unless the stocks price is to be tweaked too? I sure hope so, the economy needs this.

But this seems to be ok for me. Now 5 ingots are not worth more than one stock any more.  You need a lot more experience to make gold stock (at least it was like that before), so gaining experience pays off.
By the way, I have the feeling that entropy has entered the metallurgy part of crafting. Re-melting the stock again and again reduces the quality now. Before it was more or less rolling the dice. This will make it much more difficult to get expereince in metallurgy.

*edit*

I actually can't see the point in this. Gold ingots sell for 240 tria, but stocks are still worth 2400+ tria I can see the furnaces getting busy with everyone trying to PL up to level XX just so that they can make stocks and continue making huge tria as before.

Unless the stocks price is to be tweaked too? I sure hope so, the economy needs this.

I rechecked: Prices for ingots now match the prices for stock. So I guess we can close the thread as the gold ingot sells for 488 trias now.

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General Discussion / Re: Update to existing crafting data.
« on: November 06, 2007, 08:51:02 am »
...
In general we have corrected some of the weight and price anomalies.  ...

Sounds promising! I'm curious about it. I've noticed changes in the prices of standard weapons recently - but that somehow twisted the relation to looted weapon heavily - I think silverweave bs and the like are cheaper then the standard weapons actually.

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Granted or negated Wishes / Re: weapons quality and prices
« on: October 17, 2007, 02:59:09 am »
I agree with Durwyns wish.
To be more explicit on the "why": Gaining crafting skills is a lengthy process - and comparing the crafted weapon with the looted ones it is hard to keep the motivation to invest fiurther time in that skill. So at the moment it is more or less the intrinsic motivation keeping few crafters to keep their studies. I strongly pledge for a more obvious reward for the crafter's investment of time and trias. This will be achieved by matching the NPC price for any crafted item (let it be ingot, stock, weapon, armor, ...) to the actual quality. In this case the price for a worn out sword or armor (of q 25/50) will also be reduced.

I suggest a linear relation to the actual quality ( 50/50 steel stock is 60 trias, 300/300 steel stock is 6 timeas a much, so 360 trias ). But is this is too complicated a match to the quality name (inferior, common, standard, superior, ...) is also fine.

Just my $0.02.

Yolantha

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Server Status / Re: SERVER DOWN FOR MAINTENANCE
« on: September 14, 2007, 01:47:05 pm »
After a bug made me disqualify from a tournament on my birth day, I think this will be the next worse day in my life because of PS (well not directly PS, but) today I had organized my marriage party, and now it seems everything ruined...
You want to marry?  :flowers: Why didn't I know? I want to be invited! See you

yolantha

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