most of us don't like it to be treated like laboratory rats in these cases.
But... we are lab rats. We're playing a game in development, and the developers are seeing how their community (more specifically, its economy) changes when prices change. I completely agree that gold was far too worthwhile (though I miss the money). It was too little effort to make a lot of money.
Steps to make mad money lootz:
1) Make a Kran.
2) Get mining to level 1.
3) Mine gold.
4) Sell gold for 500 a piece, at 20 pieces a trip. (total of 10,000 tria)
5) Win.
With more crafting coming around, we need more people mining things actually useful to crafting (like iron, coal, etc.) and less on shiny money metals. Less demand for shiny money metals, plus more demand for normal things, means more personal crafting, more variation, and a better player based economy