It's been on my mind for some time and if it's been posted already, well, I didn't see it... anyway...
Claymores, they're "a heavy, two-edged sword, often as tall as a man" and so I think this should be implemented in the game mechanics and combat system. I mean, it looks rather silly to see a delicate, graceful enki run around with two giant claymores that in all reality could never be possible, nevermind being able to swing them both one handed. Also, a dwarf with two claymores just looks hilarious
a Dwarf should not be able to wield a claymore. The weapon stats would need to change to balance the damage output against weapons used in two hands... speed: 4.00 damage: 6.00? I don't know, off the top of my head...
Battle axes also do not seem large enough in my opinion when you have a small battle axe variation. I believe these weapons should also be two handed to give purpose to the small battle axe, which in stats, is totally inferior... speed 3.20 damage 4.00? again, just whatever popped into my head.
Also, I propose having a kind of "weapon finesse" skill or "ambidextrous" skill or something, so it affects fighting with two weapons. I mean, not everyone can use both hands and in weapon fighting this could hinder strike damage or something so training the skill could balance this negative effect, thus putting more influence on duels.
I also think maximum weapon qualities should be reduced to 200 so that duels are not determined by who hits first, more than likely wins in an instant hp sapping double strike... they last longer and give some realism in armor. Players with quality 300 weapons, 100 weapons skill against vs 100 Heavy Armor cuts through it like butter and it's plated armor - weapon damage types such as slash should have a lower damage modifier and perhaps impact or bludgeon? should do more damage to plate than slash and so on. Also not only having maximum weapon qualities reduced to 200 because of combat but also because of crafting... a quality 300 weapon can last the entire gaming life of your character, if you wanted it to... and so with a lower quality and a faster quality depletion rate it will make crafting a worthwhile skill and trade to pursue and actually make weapon repair a more useful skill to train. I know you'd have to re-look at crafting skills and processes and such... and non of this would be easy, but this is my wishlist
Also, just touching upon magic... level 150 summon stones or arrow is just god-like and drops anyone dead in less than 5 seconds, it would be great if the magic was looked at and weakened considerably... sorry (likely mentioned before)
Sorry if some of it was worded badly but I'm tired and just kind of typed what I was thinking in my head at this very moment in time...
EDIT: Doh, wrong board
more fitting in the child board.