The last game I played was heavy PK, and while I utterly despise this forum, after reading this thread I have to post. (moral imperative and all)
For those that want no PK:
No... and here\'s why.
Player vs. player (PvP) of any kind adds both reality and strategy to a game. There will always be a flaw to every monster that makes it easy to kill, a bug that makes it easy to get around, or some such nonsense. And if you just wait till your player base gets bored, then add a couple of things that are new for them to kill, they either have to be so ridiculously hard that they take too long or the players just demolish it and say \"what\'s next?\" This is why 2nd edition AD&D has retirement suggestions for >20th level characters. Yes, there will still always be those 118th level clerics out there, but when you sneeze and cause the extinction of dragons there\'s just not that much fun you can have as a character, no?
For those that want full PK:
No... and here\'s why.
Full PvP discourages role-playing. Too often power gamers will be attracted in mass quantity. Imagine the possibilities... High level fighters camping newbies... Low level fighters hiding in corners.... no one playing a merchant or bard because they couldn\'t defend themselves..... hardly any new players.... The only fix to the situation becomes to start having unrealistic situation where PvP becomes impossible. And then you have people that find their way around those. All you have to do is have all these problems then get a guild of leet-speakers going and your game will crash faster than lightning on a tin roof.
And now, for those who want a harmonious mixture:
Congratulations. This is the working solution. No PvP is ridiculous. You have no value for life because you take it for granted. Full PvP you either buff yourself so you *can* take it for granted or you cower in fear of those who already have. The guild-style fighting in this game sounds incredible (full PvP in a mutual war) and could lead to epic conquests and battles. The arena-style PvP is also fun because once you step into an arena, you have agreed to die and it\'s your fault if you do. Personally I would like to see more than one or two arenas but I\'m sure these guys will do it right. They\'ve done everything else extremely well.
This solution works because it naturally appeals to both sides. If you don\'t want PvP, don\'t go where you know it can happen. If you do, go there. I wish there was a better in-character explanation for it, but there simply is not (that I know of).
If you don\'t like the way it is around here, you have three options:
(1) Find another game that has less things you dislike.
(2) Write your own game your own way.
(3) Suck it up and play PlaneShift, as is.