hi guys . i have some suggestions about pvp system on the role play server . as we know , pvp isn't free , i mean that you must challenge someone to battle with him . if he doesn't accept , you can't attack him . if pvp was free people would attack everyone and this thing is not realistic because everyone would attack anyone anytime and in reality people don't attack anyone anytime . yes , but in medieval times , for example , you could attack everyone without limitations so the game system isn't realistic under this point of view . besides this contradiction , the problem when you put a free pvp system in a role play game exists because there would be a killing spree everywhere . i have an idea to solve it : when i play i like to be free , completely free , and this includes also attacking anyone , anytime , anywhere . the solution is this : pvp could be free but in order to stop player killers penalities could grow . for example death penalities . in medieval times , for example , people didn't attack anyone because they could die or be punished by justice . in my opinion , death penalities for pks would grow , for example they could lose half of their skill points if they die . so someone would think two or more times before attacking someone without any reason . but there is a problem : in games where there is free pvp , is introduced also flag system : player killers are marked with red and so on . now , this isn't realistic : when someone , in medieval times , meet a killer he didn't say : '' Oh look , he's red , he's a killer '' , you don't know anything about him . in my opinion , there wouldn't be any flag system . the system could be like this : the server registers , for each player , the number of avatars that he kills out of guild or nation wars . if he dies during a battle , he would lose half of his skill points . now , let's look to the problems . a pk can always attack new players and kill them , because they're not strong , without penalizations : how to stop it ? . since Planeshift is a skill-based game , differences between a player with 20 of sword and one with 100 wouldn't be abyssal , so 2 or 3 starter players can kill an older player if they know how to play . Let's see another suggestion : challenging system wouldn't be taken off . if someone wants to fight with a friend , he can challenge him . i suggeste that when in duel mode , no one would die . these things would permit people who like pvp , like me , to fight and people who don't like very much to fight to do other things without being killed always by other players . whay don't we discuss about these things here ? thank you
ps : sorry for the stupid examples of medieval times XD