Well yeah, and it\'s not like you have to spread content over a vast expanse, just a more moderate region. Skewing realism, in this case, the realistic distance to travel between places in favour of better gameplay should always be taken. These are video games, and logic needs not apply where it is inconvenient. Now obviously there has to be some level of traveling so that the flying creatures aren\'t made worthless, but given the value of those creatures, you even less want to devalue them with teleporting.
And certainly going places is something I don\'t see me doing anyway, I plan to wander wherever I feel, with no particular destination. It would be cool if places weren\'t all known or listed, if they weren\'t official areas, but the world was more a cohesive place that the majority of was not specifically labeled as being one thing or the other. Now obviously the entire world would be desinged with regions in mind for certain things, MOB fighting, player settlements, resource searching, whatever. But if all the gameplay elements had the potential to exist almost anywhere, with only different %\'s of what was where, it would lend to a more natural flow that makes the world feel more whole, as opposed to a bunch of connected levels. Ummm but I guess I\'m wandering into a whole nother\' topic here now...
So while I\'m at it this thing-> :baby: looks like a guy with a little bit of hair and a beardstache instead of a baby.