To be honest, when it comes down to it, I would love the game to have no teleporters, no Rez, and for a top end character to not have much more HP then a newbie player ?the top end guy is only better at avoiding damage?
But that is not how this will be.
To put into perspective, think of your selves as walking everywhere. (in real life).
Now think that you had a back pack that let you hold up to 90 pounds of crap and not affect you much.
Now, some friends of yours call you (send a tell) saying that they are getting together in a few minutes to go to the water park for some fun (dungeon for pillaging) the water park is 20 miles away (realistic distance in PS).
Now, you have a choice?walk/jog that distance. And it will take about 3-6 hours, and by the time you get there?your friends are already tired and going home to sleep.
Now also introduce the fact that there are things ?on your way to the water park? that are trying to kill you?and many of them can, at will.
So as you are almost there?you get teleported back to your starting point ?you got killed? so it might take you 10 or 15 trips?or you have to tag on with a group of people all going in the same direction, for protection, and just waiting on that to happen may take a while, not to mention the security is not guaranteed.
In essence, do the ?no teleport people? really want to play for hours, just to get to the place you want to play?
This is very hard for those who have not played MMORPGS for a while, to understand, but for people who enjoy getting to play with real life friends (or groups that speak the same real life language) we need some rapid transit. In essence I am of the feeling that major point (until you get into high end stuff) in the game should be accessible in 30 minutes. It might mean 4 or 5 transfers, but it should be there. And at worst 45 minutes.
For the high end stuff?I think societal evolution should be in play. You want to be able to get there fast?pay for a teleporter, or a guild office with a teleporter in that location. Guild members and allies use it for free, others for a fee, and enemies or allies of enemies don?t use it at all. Guilds set the fee.
Of course they would need to pay for upkeep, and pay for every new place that can go to it or from it?but clever planers will know how to get to where it best fills their needs.
And in such a way, guilds can have large fortifications in really remote areas, and still be able to get to the main cities with little difficulty?.
Now constructing that fort in the middle of nowhere is another matter completely.