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Messages - Cirerey

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31
Wish list / Re: Gem and Blacksmith Ideas
« on: March 19, 2013, 08:54:51 am »
This is a sensible post.

Tasks that could be accomplished in jewelry skill would include gem cutting (Improves q of gems), enchanted gem cutting (improves q of enchanted gems - advanced skill), making gem settings out of various metals, setting gems into settings. Making ornamental (non-armor) jewelry like rings, bracelets and necklaces (amulets) in both enchanted and non-enchanted versions. Creation of jeweled amulets or parts thereof. Creating gem encrusted weapons. An entirely new crafting path that would take quite some time to implement but might well be worth it.

As far as rolling the repair skills into the underlying craft skills it is a good idea, but what to do with the existing skills players have invested in becomes an issue.

32
General Discussion / Re: PlaneShift Kickstarter idea
« on: March 19, 2013, 08:34:00 am »
I would like to suggest it is time for PlaneShift to move to a new phase in it's development:
- KickStarter :: http://www.kickstarter.com/ :: Kickstarter is a funding platform for creative projects.

http://howto.wired.com/wiki/Fund_Your_Dream_With_the_Perfect_Kickstarter_Pitch

What would any of us have to lose if the PS community put their heads together and come up with a KickStarter pitch to:

- Fund a release version of PlaneShift.
- Fund servers (hosting) and hardware for development.
- Fund permanent employment for a development team.
- Fund marketing.
- Fund production and sales of merchandise.
- Fund a business not just producing PlaneShift but other games too. You clearly have the skills.

PlaneShift can remain free if you like or free with premium but a full blown gaming development company could be formed, based on Talad's team's expertise.

This opportunity is new, because of KickStarter.

Galok

As an alternative (not necessarily a better one) consider selling sponsorship ads on the loading screens.

33
General Discussion / Re: Open Plot Planning and Questionnaire
« on: March 14, 2013, 08:15:00 am »

Ok so you want to be a part of a plot. What kind of plot would you like to see and help out in?(i.e. kidnapping, robbing, mage takes over a city, rampant disease, Ball, unexpected twist, a play, an archaeological dig, ect...)

About two years ago one of my char tried to start a rumor about a cursed bronze mask she found in the BD wilderness as a joke. An archeological expedition to find and identify this item might be fun. It may or may not actually exist (TBD)

OK, that's cool, now what kind of characters would you like to see included in a plot and what would you like to play in a plot?(i.e. Nutty, refined but bad goals, thief with a heart of gold, struggling do-gooder, lovesick fool, etc...)

It would seem to require scientists, mages, explorers, and clerics. My char is a loveable but obnoxious ignoramus who is only part of the plan because she blundered into the item before.

Would a specific type of item catch your interest and make you want to participate? What kind of item then?(i.e. Glowing stones, cursed jewels, ancient artifacts, talking/singing items, items that let you see your "true self", etc...)

The item I described before was a corroded bronze mask with 5 eyeholes. When she attempted to touch it it petrified her arm to the shoulder. (she got better). It is obviously unusable and dangerous, but might somehow lead to a small event reward.

Ok, we'll see what we can do then. But when do you want the item to appear in the plot? (i.e. from the beginning, let it be revealed later on, never show it only mention it, with the main character, with a side character, with a character no one thinks is important, ect...)

Revealed after a search and some contention. Or perhaps never found. Perhaps some char could play a faction that believes it should remain hidden and tries to stop the search? It could end with the item crumbling into dust when actually touched to remove it from the game.

Oh wow, speaking of characters, we should probably figure out what roles need to be filled. Which roles do you want the main characters/people directing the plot to occupy? (i.e. traditional:hero, love interest, sidekick, villian; Anti traditional: villian, hate interest, lacky, anti hero; Quirky: loveable goof, snarky sidekick, bumbling villian; Some other combination of stock characters?

I can think of a few roles that could be useful. An archeologist / scholar interested in the knowledge to be derived. Someone who seeks the power this item might contain. An altruist who wants to contain or remove the risk this item might present. A greedy trader in shady items. My char is available for the flaky goofball role.

Good, that's plot, characters, and items... but how do we lure people in? (i.e. get everyone in under a pretense, just put it out there as a plot and let people come if they want to, tie it in with another subplot, etc?)

See if we can organize a few principals, then talk it up and execute?

Ok, so lets just say we get everyone in under a pretense, what pretense would work as a suitable cover for the real plot? (i.e. a market, a concert, a more dramatic looking plot, people pretending to be actors and the plot is a new play,  an experiment that will eventually go wrong, etc...)

Good, good. That takes care of most of the issues. Now for a crucial question. How long should the plot last? (a day, a few days, a week, a month...<.< *pssht* yeah right... a month.... :p)

A few days, maybe a week. There is IC planning, time to machinate before setting out, time to search for this hidden item.

Are there any events from the past that you would like to see players come back and build on?(i.e. alchemy event, RCD events, sickness plots, invasions, etc...)

Drink mixing contest at the RCD :) Make your own recipe, bring your own beer or wine.

Almost at the end. Are there some items in particular that you would like to be able to get out of the event. (nothing super special like swords of ulber slaying now. ;) , named items, trophies, weapons, RP items, commerative plate sets... 0.O )

Well it is a mask of five eyes, so an item of clear sight kind of follows logically. Although a blindness glyph would make sense too. Or going with the petrification angle, a brown way glyph.

Is there something specific that you think needs to be done to get people to not only look in on the plot but also to hang around?

Let people know there will be pie at the end of the event?

Ok finally, you made it. Last, any further thoughts, questions, rants or sillinesses? :D


34
In-Game Roleplay Events / Re: The Wedding
« on: February 15, 2013, 08:58:16 am »
Sorry I had to run out at the end of the ceremony. Darn that RL! A beautiful wedding and congratulations again.

35
General Discussion / Re: Re: What should an NPC know -Direction?
« on: February 06, 2013, 02:24:00 pm »
Not that it is ever going to happen. Nor do I care enough to rant on the subject much, but in the environment of Yliakum a mapping system based on the location of the crystal seems to make more sense than a compass rose based on unobservable astronomic features. Radial + distance + vertical would identify any point in the conical world. That would requite a zero point on the rim for the radial measurements as well as a survey measurement of the position of the crystal. Placement of Octarchal survey markers would be required to map areas with no direct line of sight to one or both of the reference points. Or known points could be listed in a map making crafter's guide and used with the transit to derive additional points for user created maps. Accuracy and detail of the map are a function of skill level. Player mappers could leave a marker or not as they pleased. But the marker could easily be moved or stolen by other players...

Generally known permanent points or markers could be temples, gates, signposts, some stalactites, etc...

36
Fan Art / Re: Art...sort of
« on: January 30, 2013, 03:49:17 pm »
Beautiful, eyes aren't klyros white eyes, but still beautiful. No wonder Cirerey crushes on her. :love:

37
Wish list / Re: Map Mode
« on: January 20, 2013, 12:21:23 pm »
My initial thought had been for a cartography skill. You would need to stand still to map the area within your line of sight when you executed a "/map survey" command. Quality of the resulting map would depend on your skill level. Integrating map segments would require that they be contiguous. So your map might have multiple maps on it until you mapped the areas between. Producing copies might be possible, but would also require some effort. Annotating the map would require that you stand next to a named object or a signpost and "/map annotate". So it wouldn't be too easy or quick. It might even require or benefit from specialized survey equipment like a transit or at least a compass. And some areas could be declared magically unmappable if desired. Reading the map would be a "/map read" (or just /map) command. This would mean you would have to study a little to read a map effectively even if you were given or purchased one.

38
Wish list / Re: Alchemical Poisons
« on: January 09, 2013, 04:12:52 pm »
Hmm... what about combining a poison and a weapon into a poisoned weapon, with the quality depending on the quality of the poison.  Right now it takes like 100 hits to lower the quality of a weapon by 1, right?  What if poisoned weapons have the quality deteriorate much faster (10-20 quality points per hit) and when they "break" they automatically revert to the original weapon?  Not sure if this is possible now but it might be easier to implement than a whole new poison system.  To make it more simple you could make it so only certain weapons can be poisoned (like a hollow dagger, or special types of swords or axes specifically designed for such a purpose).

It seems to me like poisoned arrows and darts would be easier to do (since you only have to worry about the effect happening once and then the projectile is gone).

This seems sensible to me. How about single use poisoned weapons? They break on first use and are unusable after. The poison could work using the existing disease mechanism. "Cursed" weapons could work the same way, but on the wielder.

39
Wish list / Get rid of guildhouse keys
« on: January 05, 2013, 11:35:50 am »
Guildhouse keys seem to be an ongoing problem for players, GMs, and devs alike. You need more, or have stray keys floating around, it is just a general pain. Entering the winch or the house of the spirit involves a test condition rather than a key. Making guild membership a test applied by the magic guildhouse lock would make the whole thing self-administering. The downside is you couldn't give keys to friends and allies, someone would have to let them in unless there was an additional whitelist that could be edited from the guild window (if given the privilege).

Thoughts?

40
General Discussion / Re: Klyros common mind channel
« on: December 19, 2012, 10:48:21 am »
I agree with Rigwyn that this channel has an enormous OOC potential, the player must be aware of this.
Given that klyros receive more sensations than complex thoughts, what are these sensations, how could we transmit these basic feelings through the channel?
My two cents:

<fear>                  example: /me feels <fear> [<location?>]
<danger>                           /me calls for <danger> [<location?>]
<hate>
<love>
....

Having two or three shortcuts like this transmitting on /commonmind should be trivial, except for optional location.

This is obviously pure speculation, since it happened to me to pick up a book at Jayose's library, evidently buried behind bookshelves until recently. The title is "the union of klyros" if I remember correctly, from an unknown elder.
The revelations of this book stunned me greatly, to be polite. It's cataloged under "tradition". Genetic memory is cited, among other things explained by, I don't know, magic influence by the Crystal?.
A must read book for everyone interested in klyros matters.

I mean, how can you RP a genetic memory? Some Dune RPG manuals around?

EDIT: there was one indeed

Thanks. This will help make the channel work much better IC  ;D

41
General Discussion / Klyros common mind channel
« on: December 05, 2012, 01:34:42 pm »
Fuusan has created a channel for klyros to share our thoughts. It is called commonmind. The command to access it is /join commonmind. I put that in my autoexec.

The purpose of this channel is to express the klyran group consciousness. As you know, klyros share experience through the union of all klyros. A form of telepathy or something like it.

Therefore this is an IC channel of a conversation that only klyros can hear. Don't tell the other races about it!  ;)

42
General Discussion / Re: Trouble a'brewing
« on: November 14, 2012, 09:37:32 am »
Tubers are storage roots. But for some reason they are only the lumpy things like potatoes and sweet potatoes. Not storage taproots or bulbs like carrots, radishes, onions, and turnips. Why? Only a botanist knows for sure. There are also rhizomes. Another mysteriously different type of storage root.

Someone should create a dwarf brewer named Mented. "Don't drink that beer, it's fer Mented!"

43
General Discussion / Re: Trouble a'brewing
« on: November 13, 2012, 10:44:27 am »
Klyros crash landing lager:

Produced by a secret guild of Klyros. Made in a hidden brewery in a cave off the dark bottom of the BD canyon, the casks are cooled in the icy waters as it brews to maintain perfect temperature. It is a rice beer, lightly hopped and spiced with lavender flowers. It uses a strain of yeast only found in the brewery that yields a delicate flavor, but an 8% alcohol content. Hence the name.

Also Jezzi drinks a traditional Diaboli beverage (that I made up) called Demon's Blight. It is unfiltered lacka, muddled unripe joopiner berries, and a splash of Sand Arangma blood.

44
In-Game Roleplay Events / Re: Vlax competition
« on: October 29, 2012, 08:58:00 am »
it seems that by playing this game you're not ooc if:
  • you're a klyros
  • you're young and reckless
  • you don't care if you die
Nice! When and where?

I hadn't gotten that far. :)

As far as implementation it would probably be easiest to do it as a group /challenge using Melee only.

45
In-Game Roleplay Events / Re: Agitating for a constitution
« on: October 26, 2012, 03:09:03 pm »
No, it's just sleeping XD

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