Ok so you want to be a part of a plot. What kind of plot would you like to see and help out in?(i.e. kidnapping, robbing, mage takes over a city, rampant disease, Ball, unexpected twist, a play, an archaeological dig, ect...)I would like to do a research kind of plot. One that maybe isn't completed all in one go. Or, maybe a plot that centers around some major settings point. For instance, maybe an archaeological dig that unearths some ancient Yliakum ruins that predate the first arrivals. Or an herbalist plot that requires finding a remedy.
Or maybe one that centers around crafting professions. Perhaps a local jeweler or cook comes to town and they enlist local help to create something that would then be given out. Perhaps a potter comes to town and he needs someone to have their Yulbar pose for a new yulbar shaped container they are making. Or perhaps a notary from another city comes and he needs people to fetch him papers and wax so that he can draw up papers for the citizens. Marriage records anyone?
Now, this next one would take Dev/GM help. But it would be cool to either open a new public building(guildhouse) or "renovate" an old one. And have the community chip in by bringing in the lumber and working to build or repair structures and so on. Also bring the Furniture and decorations. But I think this one would be harder to get to work on the player side.
OK, that's cool, now what kind of characters would you like to see included in a plot and what would you like to play in a plot?(i.e. Nutty, refined but bad goals, thief with a heart of gold, struggling do-gooder, lovesick fool, etc...)I would like to see more lawful and good characters. Good characters are not inherently boring, people just often don't give the character enough thought and depth so the character is flat. A flat character is boring no matter what their basic alignment might be.
Speaking of flat bad characters, I would like to get away from murdering maniac as well. It's over done and after awhile pretty poor on motivations. There are a wide range of things villains can do to harm people while achieving their goals. It's also more likely to get support and not further cheapen death if the villain uses those methods. People don't want to keep their characters dead so stop killing them and turning the DR into a waiting lobby with a revolving door.
However, Lovers trying to accomplish things for each other would be nice such as enlisting player help to get gifts for the other. But that takes good chemistry on the part of the characters playing lovers.
Would a specific type of item catch your interest and make you want to participate? What kind of item then?(i.e. Glowing stones, cursed jewels, ancient artifacts, talking/singing items, items that let you see your "true self", etc...)Not a specific item really. But I would prefer good RP items over weapons and glyphs. They make for interesting talking points down the road and can be quite unique. Even better if they are items that in some way force a character to look within themselves. Something that lets you see things deep inside of yourself would be interesting.
Ok, we'll see what we can do then. But when do you want the item to appear in the plot? (i.e. from the beginning, let it be revealed later on, never show it only mention it, with the main character, with a side character, with a character no one thinks is important, ect...)Whenever really. It can even come at the end of the event as a reward. But it would be good if there was some kind of reference to it early on so you can decide if you want to stick out the event to get it.
Oh wow, speaking of characters, we should probably figure out what roles need to be filled. Which roles do you want the main characters/people directing the plot to occupy? (i.e. traditional:hero, love interest, sidekick, villian; Anti traditional: villian, hate interest, lacky, anti hero; Quirky: loveable goof, snarky sidekick, bumbling villian; Some other combination of stock characters?I don't necessarily have a set combination that I want to see, but I'd really like to skip the traditional evil hunting hero and complete monster bad guy. That particular dynamic is really flat in most cases, and, more importantly, it has been done absolutely to death.
Good, that's plot, characters, and items... but how do we lure people in? (i.e. get everyone in under a pretense, just put it out there as a plot and let people come if they want to, tie it in with another subplot, etc?)I think shameless OOC promotion in the forums, and in Gossip seems to help. But IC promotion seems to help too. I think the flyers for the magic convention helped.
Ok, so lets just say we get everyone in under a pretense, what pretense would work as a suitable cover for the real plot? (i.e. a market, a concert, a more dramatic looking plot, people pretending to be actors and the plot is a new play, an experiment that will eventually go wrong, etc...)A play as a plot cover would be interesting. Maybe a traveling band of crooks pose as actors to slip in a city and they hide behind costumes and such when doing their business to throw people off the scent.
Good, good. That takes care of most of the issues. Now for a crucial question. How long should the plot last? (a day, a few days, a week, a month...<.< *pssht* yeah right... a month.... :p) I think it should come in bits so that it is not too much of a strain on the people running the event but it should happen on more than one day so that more people can participate. Month long events would be something like an informal event that people can wander in and out of. Maybe an art festival or something where exhibits are left up.
Are there any events from the past that you would like to see players come back and build on?(i.e. alchemy event, RCD events, sickness plots, invasions, etc...)I do miss the RCD events but that takes a lot of effort and often results in frustration for the players that do the event.
Almost at the end. Are there some items in particular that you would like to be able to get out of the event. (nothing super special like swords of ulber slaying now. , named items, trophies, weapons, RP items, commerative plate sets... 0.O )Just RP items.
Is there something specific that you think needs to be done to get people to not only look in on the plot but also to hang around?You need a crowd. After a while, people will stop for a crowd and it will be a good indicator for passersby that there is a reason to stop and look.
Ok finally, you made it. Last, any further thoughts, questions, rants or sillinesses? Yes. More people need to do this questionnaire.