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Wish list / Re: Maximum number of guild ranks
« on: December 19, 2013, 11:59:52 pm »
You can have as many ranks as you want. Just roleplay them.
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I thought pilums lodged themselves in shields though, so that they would need to be discarded? And were they only used against charges? Or were they also used by skirmishers to soften up defenders in advance of Roman attacks?
sometimes the pilum lodged itself in the enemy shield and sometime it was designed so after they landed they would break so they could not have been taken by the enemy and thrown back to roman soldier, this depends not only on the historical age but also by single battle decision made by the consul - of course one of the reason why the romans were so effective in battle was the habit to adapt their strategies.
Likewise it surely happened the pilum was used in skirmishes and not only against charging opponents but as far as we can tell this was not the "mainstream" use of the pilum as the favored tactic of the legion was to switch to the gladium when engaging the enemy at short distance.
Shields are another example though, staying on topic. Shields are almost useless if the approaching army has skirmishers outfitted with pilums. But shields are given a lot of importance in RPGs, whereas many people right now are typing "pilum" into google as they read this.
sorry to be a nitpicker but ... pilum were not especially effective against shields by themselves, what made them especially effective was the way they were used by roman army: they were used against charging army when they were covering about the last 30-20m. The good coordination of the centurions fore lines trowing the pilum all at once against the charging enemies made it so a rain of pilum landed on the enemy and was very effective at stopping the charge in many battles. The only reason why a shield was not very effective is because it's very hard to make an efficient use of a shield while charging on foot, especially against incoming projectiles. Same could be said for arrows but what made the pilum an effective weapon for the roman army is they didn't need a specialized soldier to use it (unlike archers), the same soldier was trained to trow the pilum then switch to the spatha or gladium (depending on the historical age) to engage in melee combat once the distance with the enemy was covered.
Still shields were and are the best way to protect oneself from long range and short range attacks even nowadays, of course provided they can stop the projectiles (which is not the case with firearms but police still use it against mobs).
Once again,
who is anyone to determine how one role-plays in their apparel choices?
ONLY developer game mechanisms will determine if and when certain (armour, weapons and other gear being carried) will have certain negative or positive effects.
Until the developers create rules for gear based on common sense, players have no reason to think about consequences of what they are wearing, because there simply aren't any.
LOGICAL OPTIONS LATER THAT COULD BE CODED/ARE CODED:
The ability to wear them........
Light Weight Armour (low amount of endurance + strength needed)
Medium Weight Armour (medium amount of endurance + strength needed)
Heavy Weight Armour ((high amount of endurance + strength needed)
The ability to wear magical attributed items........
(more and more amount of charisma + intelligence needed for more complex magical neck/back/ring wearable components)
(more and more amount of charisma + intelligence + will needed for more complex magical other armour/weapons wearable components)
The ability to use a certain weapon or wear a specific armour type.......
(specific amount of points in specific skill needed for more complex found weapons/armour) (COMBAT TAB)
.................basically, unless there is an algorithmic code written for it, then only will players abide by these technical parameters for RPing.
This is probably the first time anyone has ever complained about this particular thing.
There are roleplayers who strut around town in full platemail, 24/7. Most roleplayers do this, actually.
I'm here to tell you all that this is ridiculous. Plate armor should only ever be worn in combat, at a post, or at a dressy event.
It is not possible to run from Hydlaa to Gugrontid in full plate armor during the day without overheating or collapsing from exhaustion. It is not possible to outrun an unarmored man while you are wearing full plate armor. It is not possible to defeat a mob of men just because you are wearing full plate armor.
I know that everyone in Game of Thrones is wearing plate all over all the time. Yes, it looks cool. But those are costumes, and it is not historically accurate.
Also, fighting in armor is much different than fighting armored. I tried to find some realistic examples of swordfighting. Hopefully these help some of you.
Armored fighting, showing many basic techniques. https://www.youtube.com/watch?v=ZnqOMbFDEAI
Unarmored fighting with longswords. http://www.youtube.com/watch?v=mjT4JepA-Vc
Sword and shield fighting. Felt like I should throw this in here. No one seems to know how to use them, and I think that's why there are very few shield-users. https://www.youtube.com/watch?v=dkhpqAGdZPc
Anyway, you can see the difference between armored and unarmored fighting. For some variation, I'll also include an accurate scene from a movie. Unarmored fighting which resembles fencing: http://www.youtube.com/watch?v=YhwIrONyEzg
Armored individuals would be hard to take down one-on-one or on the battlefield. However, they could easily be killed if they were mobbed because they lacked mobility. There is no such thing as impervious armor. There are unprotected segments around the joints, the neck, and the face. So it is unwise to wander around the city in full-plate. You could be jumped any moment, unable to outrun your attacker, and stabbed quite easily when you had not even drawn your weapon.
The more logical approach toward protection is leather armor or light chainmail.
You can argue that my complaint is pointless since this is a game and games are unrealistic, but we have always striven to be somewhat realistic in roleplay. The inconsistencies bother me. I would like to see things like armor and weapons make a difference. I'd like to see people knowing what they are roleplaying. I'd like to see heroes in shining armor be shivved to death in an alley by unencumbered rogues.
real people stay in the dark
give that ^^^ cat a hat!
I haven't posted in about a year and a half, because the longer I went without posting, the more I wanted to go even longer without posting. That is one terribly convoluted sentence. Anyway, I had to leave this anti-posting cycle to say hello to Moogie. It's good to see your name after so many years! Also, Moon: Get back to work, you bum!UTM is one of those that will work without us knowing. But generally,
Definition of troll: one who posts deliberately provocative messages to evoke an emotional response.All good poetry then is trolling.
Some germans were slightly annoyed to be the target of stereotype slander. It proves the raising activity of the DE, that they are looking for new foes.
Oh, we're still around. Watching you sleep and such. Observing.
Stop lying.