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Development Team Blog / Re: Factions As Real Organizations.
« on: February 25, 2010, 09:20:36 am »
Referring to Rigwyn's description of the Keepers of the Veil (and thanks for the effort to do so) one thing seems to be in conflict with settings. That is the notion that Xiosia and Dakkru would be enemies. As there is a cycle to life and death, light and dark, so too do Xiosia and Dakkru bond.
I believe that by the settings only Talad and Laanx have some "issues" and then it is really mostly Laanx that holds the "grudge".
Certainly it is to be expected that there will occur minor differences amongst the gods, but in the end it seems they would all be intent on preventing the Whisperer from destroying everything. Tensions would indeed be stirred between various factions by the Blackflame, but then that seems to be a big part of the game.
Perhaps Rigwyn is starting already to sow the seeds of conflict between those allied against the Blackflame. hehe!
As to the goodies, I believe this will provide an interesting challenge, a challenge as to maintaining a game that has no predetermined outcome. Along with that thought is also a concern that it not take a lifetime, or good portion of it, to build one's character. Granted one might always be changing, but please keep skills and experience within reason of a game. I especially like the concept of selecting a path at the loss of not advancing on others.
I believe that by the settings only Talad and Laanx have some "issues" and then it is really mostly Laanx that holds the "grudge".
Certainly it is to be expected that there will occur minor differences amongst the gods, but in the end it seems they would all be intent on preventing the Whisperer from destroying everything. Tensions would indeed be stirred between various factions by the Blackflame, but then that seems to be a big part of the game.
Perhaps Rigwyn is starting already to sow the seeds of conflict between those allied against the Blackflame. hehe!
As to the goodies, I believe this will provide an interesting challenge, a challenge as to maintaining a game that has no predetermined outcome. Along with that thought is also a concern that it not take a lifetime, or good portion of it, to build one's character. Granted one might always be changing, but please keep skills and experience within reason of a game. I especially like the concept of selecting a path at the loss of not advancing on others.