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Messages - Knightspark9

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1
General Discussion / Re: Interests in RP Fighting Events
« on: May 24, 2012, 07:08:49 am »
Blunt weapons are generally more effective against Kran; as opposed to swords. It'd only leave a scratch, while the blunt weapon would cause more severe damage.

2
Fan Art / Re: Art...sort of
« on: May 24, 2012, 07:04:52 am »
I'm pretty sure Mariana grabbed you by your collar bone. That = pain

3
In-Game Roleplay Events / Re: Seeking of the Butcher
« on: May 11, 2012, 10:09:52 pm »
Teeleh makes happy tears flow from my eyes. Such a wonderful man.  :'(

4
Roleplaying (Communitive Storywriting) / Re: Seeking of the Butcher
« on: May 07, 2012, 10:36:55 am »
Teeleh is now my role-model.

5
Guilds Forum / Re: [GUILD] The Adani Order
« on: May 05, 2012, 11:42:33 am »
...What?

6
Guilds Forum / Re: [GUILD] The Adani Order
« on: May 05, 2012, 11:00:42 am »
I may even help. I hear Teshia meat is delicious.

7
Mac OSX Specific Issues / Re: v 0.5.9 Unplayable
« on: May 04, 2012, 07:32:28 pm »
I used to have a mac, but I'm not very good with computers. Sorry!

8
Mariana crying!? No, no, impossible! :P

9
Granted or negated Wishes / Re: Firearms in PS
« on: May 04, 2012, 01:05:14 pm »
@tman: I believe I explained it well enough. The path that Yliakum takes leads to it, hence making it more believable, thus immersion.

@Vankseal Serozen: Sadly I do have to repeat ideas because it seems others seem to be missing the points, or we don't get anywhere because people say the same arguments, henceforth me having to say mine again.

@Cairn: Though long-range rifles were used in that time. People were willing to take the chance for greater range. I like the idea of blunderbusses and long-range rifles. Of course, the down-sides being said before.

As a side note, I think it would be interesting, and it would certainly make my experience better, instead of worse.

10
Granted or negated Wishes / Re: Firearms in PS
« on: May 04, 2012, 06:52:28 am »
@Rigwyn: I can understand how one could be particularly hostile towards the idea. Especially because they may be afraid PS would turn into a first-person-shooter. But these aren't repeating firearms.

They would add immersion due to them adding more role-play. Plus the current path that yliakum is taking would have it making an absolute ton of sense. Engineers use mechanical items frequently in quests, and this could be another contraption; I'd say it would be a should.

Of course, one could assume that one would have an idea for a revolver, but the current technology of Yliakum points to primitive firearms. Considering the winch with it's assortment of horrors, there could even be cannons for such cases.

Now, one could easily say "Yliakum -hasn't- developed like this.

But it has. We should look at the winch, which everyone seems to know about. In addition to other mechanical devices. Plus the cases of explosions in-game? It would not only make sense for the world, it would, as I've said before, add immersion.

11
Granted or negated Wishes / Re: Firearms in PS
« on: May 03, 2012, 11:01:58 pm »
@Rigwyn: Of course; but these are primitive firearms. To me, they'd actually add immersion. In addition to being good role-play.

12
Granted or negated Wishes / Re: Firearms in PS
« on: May 03, 2012, 07:03:28 pm »
#tman: It all depended on the gun. Besides; a speeding bullet would cause more damage. If an arrow hit, even from something like a longbow, a hot ball of lead would kill or cause more pain. Video game phenomenon's give off very odd viewpoints. But depending on the rifle, then it could very well be effective.

13
Granted or negated Wishes / Re: Firearms in PS
« on: May 03, 2012, 04:15:05 pm »
@Tman: I did talk a lot about range, damage, etc. Crossbows just cant fulfill that. Besides; it's hardly disrupting the genre when it can help PS both mechanics-wise and role-play wise. As far as I'm concerned, add them both, add to the immersion.

14
Granted or negated Wishes / Re: Firearms in PS
« on: May 03, 2012, 03:50:20 pm »
@Carua: Of course not siege weaponry; but something of a slightly lighter touch would be useful. Magic can be used certainly, but some people mistrust it, and some even go for technology. Ie, the winch workers. It's a mix of magic and engineering, but engineering takes a spin on common items as well. IE mechanical lock-boxes using number codes.

I doubt it could be used for just siege weaponry, considering the horrors that lurk in the stone labyrinths. It doesn't just make it possible, it makes sense, and could benefit the game.

@Tman: I've already explained my arguments to you.

15
Granted or negated Wishes / Re: Firearms in PS
« on: May 02, 2012, 05:29:57 pm »

Well, like I said before, its also possible to make penicillin, radio transmitters and receivers, crude light bulbs, conveyor belts - hence automation, and a slew of other things that would advance Planeshift out of its quasi-medieval setting and into a more advanced setting. Is that necessarily a good idea? I don't think so if its to remain a medieval-ish game. Just my two cents.

During the medieval era, cannons were used, and slightly out of that, primitive firearms. Considering Yliakum's current development, it'd make sense.

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