Ranger Guidelines
Nature is our ally. In nature, we hold all advantages. Alone, we can fight a small army, with nature at our backs. But also remember that as a Ranger, while we may be loners, we can also come together. And then, we are unstoppable...
Follow your morals. Everyone has them. If someone is in need, and you think you should help them, then do so. If you think something is wrong, fix it. If you think someone should die for some wrongdoing, then kill them. We are above the laws of men, if we go above them for the best.
Never betray another Ranger. We are a family, and a team. As such, we must treat each other with respect, and help each other when one of us is in need. We are a loose association of people, but we can tighten into the most elite unit of warriors if needed. Nature works by everything working together in its cycles, and we shall follow its lead, but work together as a team.
-- Farren Kutter, Master Ranger
Our Laws
Our laws are simple, yet not all will find themselves of the right mind to follow them. For our laws are these. You must swear to follow and uphold the laws of nature within the limits of its tolerance. These laws, to you, must be above the laws of any government. The laws of nature are easy to determine, just sit and watch it for a long time and you will see how it works. Things that happen outside of the norm for nature will either be accepted by nature or rejected. Generally it will deal with such things on its own, and you will likely know it if it doesn't. We must also protect nature from those who might overly harm or damage it. Most of us will also likely find ourselves protecting people from nature. And even people from other people, sadly.
Out of Character: About the Guild Organization and Purposes
Ranks
Scout
The scout is the ranger in training, a rank for new players only. Their mission is to learn about the world and explore it thoroughly. They should train their skills in the areas they find useful for their paths and serve the guild by learning all they can and doing the quests given to them by the older rangers.
Ranger
What we are. A ranger can train scouts, offering them certain guidance and sharing the secrets they have learned. They are expected to help the guild by bringing knowledge, by collecting items for our vaults and by mastering their skills as fighters or magicians. They also have the responsibility of recruiting new members. The rank of Ranger is mainly for fighter type Rangers, as those who are more heavily into magic will likely be 'Druids'.
Special/Unique Ranks
(You may acquire any of the following titles should you request it and demonstrate you can carry them out responsibly. Also note that Ranger-rank people that are mages will be known as Druids, and promotion to Mentor may be given upon request of another member or upon decision of the leader. If such a promotion was not desired, simply tell me.)
Druid
A druid is the ranger who has chosen the path of the arcane arts. They hold the same responsibilities and privileges as any other ranger but they are recognized for the time and effort invested in knowing the secrets of magic. A druid is a healer as well as protector. They have knowledge of herbalism and alchemy and can even resort to powerful spells to defeat their foes or protect their allies. There are rare druids who may actually call upon the power of nature itself. (For information on this rare type, please message me. Any members who wish to be of this type, or people outside of the guild who wish to have such a character, I will give you the rules and guidelines to RPing such a character, for it is truly purely RP)
Champion
(Null, going to be remade as something else)
Mentor
The wise and more experienced rangers who have gained thorough knowledge of our world and have performed many teaching duties for the Rangers are acknowledged as Mentors. They have the responsibility to guide other rangers and the authority to give them tasks and promote them. They are also more skilled in the abilities of Rangers.
Master Ranger (Guild Master)
He serves as leader of the rangers. He will often check on everyone's progress, or help them attain their goals, sometimes even by setting smaller ones for them. He is also the one, aside from Mentors, who teaches special Ranger skills and techniques.
Our Purpose
We offer players an angle to define their character. By becoming a member of our guild you are choosing a class: you are a fighter and an explorer. We also provide a bunch of friends with common goals, a team, people to call on for help, people to roleplay with. In addition there are some guides available on RPing a ranger, as well as guides on the special techniques for our guild as well as guidelines for ranger skills. (At the moment our website is being heavily redone, so please just PM me for the guides and such as I have them all as .docs on my computer)
***NOTICE: As a roleplay guild, you must approach me directly or through one of the Rangers through roleplaying in order to join. Rangers can be noted by a leather necklace with a wooden disc that has an engravement of two swords crossed in front of a tree. Also, I do not like divulging very much IC info on the guild such as the history, but Farren can relate it to you if he is asked and is in the mood for it. This Guild thread may be subject to change.***