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Wish list / Re: Reactive landscape
« on: April 14, 2008, 06:27:11 pm »
I imagine things like changing the vegetation and terrain slightly, as well as putting down paths wouldn't have to be a daily update.
Infact, a monthly update would be just fine.
I think monitoring quite a few activities to change the world accordingly wouldn't be impossible. When certain skills come in, I imagine it would be very interesting for other changes to be observed.
For instance, simply make forests smaller once people start cutting them down for wood, perhaps a change in hillscape when people dig and mine (though that would seem harder to change).
Hopefully fish will already move around in schools. I would also hope that people would be able to plant herbs.
Back to paths though...
I imagine that if one path is heavily traveled then there could be various stages of modification.
Eventually the path would become paved (to a point, I imagine that how far it is paved would depend on how close cities are as well as continued trafic).
I could even see some hills being lowered, and paths being cut through the landscape.
Eventually bridges would be a must.
More interestingly, I think small monuments and ornimental items that reflect the archetecture of the area could start showing up in heavily populated areas.
Perhaps some monuments can name the first player(s) who had traveled along the general path.
This is of course a low priority project, but I would find this small touch an awesome addition to scenery.
Infact, a monthly update would be just fine.
I think monitoring quite a few activities to change the world accordingly wouldn't be impossible. When certain skills come in, I imagine it would be very interesting for other changes to be observed.
For instance, simply make forests smaller once people start cutting them down for wood, perhaps a change in hillscape when people dig and mine (though that would seem harder to change).
Hopefully fish will already move around in schools. I would also hope that people would be able to plant herbs.
Back to paths though...
I imagine that if one path is heavily traveled then there could be various stages of modification.
Eventually the path would become paved (to a point, I imagine that how far it is paved would depend on how close cities are as well as continued trafic).
I could even see some hills being lowered, and paths being cut through the landscape.
Eventually bridges would be a must.
More interestingly, I think small monuments and ornimental items that reflect the archetecture of the area could start showing up in heavily populated areas.
Perhaps some monuments can name the first player(s) who had traveled along the general path.
This is of course a low priority project, but I would find this small touch an awesome addition to scenery.