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« on: June 02, 2003, 01:05:49 pm »Quote
Originally posted by hook
Riune, you probably woundn\'t need ot join
This is both correct and incorrect.... let me elaborate on my original comment. If you just want to give us stuff, then by all means send us (Talad or an appropriate settings team member) stuff and sign over the copyright (publish it under the PS license). If you want to see what is done with your stuff or control how it is used, then you have to join the team (in some form).
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Originally posted by hook
dang ...well, back to the drawing board ...but i will find a way to have a starry night!!! ...what if we get on with the same idea and just skip the lens bit? ...i mean if the crystal is in anyway (magically) connected with the sun, why can\'t it be connected with the stars and moon also?
I am not exactly sure why you would want to simulate stars in the first place. IMO, the reflections off of crystals, creating points of light that \"look\" like stars, would only confuse new players who are becoming acustomed to the environment. If you want interesting night time effects (caused by a yet undisclosed source) to create visuals along the roof of the cave, then that may be possible.
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Originally posted by hook
about implementation ...i think in the thread that this idea developped someone said that it shouldn\'t be too hard to implement since CS already supports that kind of effects
The implementation I was talking about would have to be dynamic and pleasant to look at. It would not be a simple single-textured skybox or a couple of moving couds. Thus, it would require a good deal of thought.