Originally posted by Shaded
hmm i enjoyed the stories, ( had no time to read them all) but please, someone has a clue, if there is all of such work listed somewhere?
or r there any lists of obejcts that will b or r already implemented into the game? i mean everything is welcome as book isn\'t it? so perhaps if there would already some plants b implemented we could write an alchemy book for creating portions. or if there would b a list of objects needed for smithing we could write a smith guide, miner guide, whatever... so anything like that available? on the other hand i wonder if the developers would find it intresting to implement such features... just thinking of the coding of the alchemy part is already huge. this reminds me a bit of morrowind u would like to have books similar to that game?
Well, if your talking about in-game books, I would stay away from writing anything that has to do with \"rules\". Mining, alchemy, etc. are all systems being worked and not yet released to the public. Thus, if you have idea about those, please put that in the wish list forum. ParaSite\'s
thread was calling for \"general\" books. Tales, mini-histories, fables, all set in the PS world and based off info on the website fit in this. My story was a probably a little more \"out there\" (in size and content) than most in-game books.
If you wanted to do a non-rule-specific \'miner\'s guide\' (or whatever), that may be interesting. Just talk about tools, known metals, cave formations, etc. Just don\'t refer to anything \"game specific\" that isn\'t on the main website. I.E., you can refer to the Stone Labrynths on a place to mine, but don\'t give specific names and places there... just refer to general cave formations. \"Sedimentation can flow over the richest vains, so it is sometimes wise to remove a few layers to see the tale the rock holds.\" or one a little closer to the \'rules\' edge : \"The best mining spots may lie on slippery terain. This can be combated with spiked shoes or building a mining platform.\"