PlaneShift

Fan Area => Fan Art => Topic started by: rast on April 21, 2006, 06:36:11 pm

Title: 3d village on water - wat do u think??
Post by: rast on April 21, 2006, 06:36:11 pm
i have recently been messing around with blender and wings and came up with the idea of making a village floating/suspended (by magic) on water. this is purely something to keep me busy, and would probably never work in ps, but this is fanart right?(http://www.planeshift3d.com/wbboard/images/icons/smilie.gif)
any sugestions are welcome and maybe 1day i will be able to get it compatible with cs(http://www.planeshift3d.com/wbboard/images/icons/wink.gif)

here are some renders:

(http://img225.imageshack.us/img225/3907/overview49jz.th.jpg) (http://img225.imageshack.us/my.php?image=overview49jz.jpg)

(http://img512.imageshack.us/img512/4991/temple27kv.th.jpg) (http://img512.imageshack.us/my.php?image=temple27kv.jpg)

(http://img225.imageshack.us/img225/8158/shipoverview7ge.th.jpg) (http://img225.imageshack.us/my.php?image=shipoverview7ge.jpg)

wat does everyone think? please give feedback!
Title:
Post by: Karyuu on April 21, 2006, 06:42:28 pm
It\'s lovely! :) I think the textures could be improved some, but the general design of the place is very cool. I love those stairs winding around the pole - what a precarious climb :P

Nice job, overall!
Title:
Post by: ThomPhoenix on April 21, 2006, 06:52:40 pm
I\'m learning blender myself (not...enough...time...)
and I think you\'re doing a great job.
Karyuu is right about the textures, they could be changed a bit to fit the models better. And the ship could be a little bit more high poly, now the planks seem very lage.
But it\'s nice, yeah.
Title:
Post by: minetus on April 21, 2006, 07:12:16 pm
wooah, nice..
i tried blender for 2 hours and got a headache... its so complicated to do anything.. never touched it since then..

personally id rather stick with 3ds is much simpler to work with, but then again im just a newb when it comes to 3d =P
Title:
Post by: rast on April 21, 2006, 07:24:33 pm
thx all.

as u guessed i\'m pretty weak @ texturing. i fixed the ships\' deck though (texture from my bathroom floor(http://www.planeshift3d.com/wbboard/images/icons/wink.gif)!)   :
(http://img149.imageshack.us/img149/1027/shipdeck8iu.th.jpg) (http://img149.imageshack.us/my.php?image=shipdeck8iu.jpg)

@ minetus
yeah i like 3ds max aswell - but i can\'t afford it. try using wings 3d then importing the objects u make into blender, then learning from there.

@ThomPhoenix
the ship is already about 900 polys. i made it so u could go inside it to the lower decks. i will try to smooth it though.

thx 4 the feed back, keep it coming!
Title:
Post by: Zaxim on April 22, 2006, 04:11:44 am
I think you need to add a bump map to your water, it\'s way too smooth.  Doesn\'t look like water.
Title:
Post by: Arangol on April 22, 2006, 07:11:17 am
Very good!
Yup add some nice bumps to the water. As Karyuu already mentioned you could do some more work on the textures and maybe you could add some furniture in to the huts? Personally I\'m using Maya and I think it\'s much easier than both 3ds and Blender.
Title:
Post by: rast on April 22, 2006, 10:26:33 am
wat do u think:
(http://img83.imageshack.us/img83/2417/overview55lx.th.jpg) (http://img83.imageshack.us/my.php?image=overview55lx.jpg)

and the moral of this story is:
if at first u don\'t succeed, use google and look up a tutorial(http://www.planeshift3d.com/wbboard/images/icons/wink.gif)


thx 4 the comments everyone
Title:
Post by: Arangol on April 22, 2006, 10:52:10 am
Better but (in my opininon) the water looks a bit, hrm well, more like some kind of glass, not water , if you know what i mean. Maybe posting a different angle of it would help.
Title:
Post by: rast on April 22, 2006, 01:05:57 pm
(http://img104.imageshack.us/img104/2002/overview64ce.th.jpg) (http://img104.imageshack.us/my.php?image=overview64ce.jpg)

better??
Title:
Post by: ThomPhoenix on April 22, 2006, 01:14:44 pm
Looks great! \\o/
Title:
Post by: Arangol on April 22, 2006, 05:39:02 pm
WOW! I\'m satisfied:P Very good!
Title: Re: 3d village on water - wat do u think??
Post by: rast on April 24, 2006, 07:23:10 pm
tileable water + easier to see building textures added! :sorcerer: (srry i have to try out the new emoticons :)) :
(http://img182.imageshack.us/img182/7865/overview84xm.th.jpg) (http://img182.imageshack.us/my.php?image=overview84xm.jpg)

i need some ideas for buildings, so give me some ideas everyone and i will attempt to make it ;)
Title: Re: 3d village on water - wat do u think??
Post by: josephoenix on April 25, 2006, 12:47:33 am
Very nice  \\o//

Reminds me of Myst.. odd yet cool "world" in the middle of an ocean  :D

Criticism wise, the building nearest the camera doesn't have any visible means of support, amd the ship looks odd. Ships are usually tapered on both ends from what I've seen ;]

Nice work :)

josePhoenix
Title: Re: 3d village on water - wat do u think??
Post by: zanzibar on April 26, 2006, 10:06:49 am
I like the reflections on the water.  The world needs more sunlight.
Title: Re: 3d village on water - wat do u think??
Post by: Arangol on April 28, 2006, 08:36:45 am
The buildings seem kinda like a whole mass of stuff, not like bambu wood or something like that. If you want the "tree" look try to make the walls thicker and the wood planks more individual. Very good bumps on the water :thumbup:
Title: Re: 3d village on water - wat do u think??
Post by: Inca Sator on April 28, 2006, 06:33:20 pm
Hi. My suggestion: when you projecting a location try at first stage divide whole location to zones (working zone, cultural zone, trade zone, residental zone, etc), cause, every settlement has different kinds of buildings (stores, shops, common houses, richman houses, etc) - it will make your loc. more "alive" :) Zone must be . Make simple plan of the location based on this zone-concept, and this plan must be clear for players. Then, every loc. has a Center - (big building, temple, administration, square)- i think it's important. To make location more interesting -->use "leveling" - parts of whole loc. have different heights or, if you have (in the main) buliding with the same height, you MUST build  one higher (than others) object (High Temple, Tower, Obelisk, etc).... Any comments?
We have 2 "water" races: klyros, nolthrir. This village, i think, can be built by klyros, but... it got to beign modified than. Or it can be built by dermorians-fishermans? :)
Anyway, Rast, respect for your creation.
Title: Re: 3d village on water - wat do u think??
Post by: IronHead on April 29, 2006, 01:08:17 am
very cool :)
altho I think it might be a bit too scifi/Myst-esque for PlaneShift
but I think that might just be due to the textures and the shiney surfaces,  try making them more detailed and less clean cut, maybe some rust on the metal parts around the docks

(we should leave the Myst emulation games to "The Adventure Comapny")

omg... scratch that,
look for my post about "Adventure Aspects"



umm, I'd also like to point out that the ship and the ship's sails and the ship,s cabin, and the walk way to above the cabin are incredibly disproportionatly small in comparison to everything else in the environment (just thought I should point that out)
Title: Re: 3d village on water - wat do u think??
Post by: minetus on April 29, 2006, 02:07:43 am
finaly finished the table :woot:
heres something i cooked in 30min :D
(http://esnips.com/imageable/square/c9fb1aac-9ac8-40a5-8e33-4907c2b8c54a) (http://esnips.com/doc/c9fb1aac-9ac8-40a5-8e33-4907c2b8c54a/Untitled-10.jpg)
Title: Re: 3d village on water - wat do u think??
Post by: rast on April 29, 2006, 09:51:08 pm
wow very nice minetus  :)

i will try to model that soon and concentrate on detail in the shapes and textures. i will post the new models either here or in a new post and use the water villiage as experience (if ny1 is desperate 4 me 2 finish it please say, but it has got hundreds of mistakes in it :sweatdrop:).

thx 4 the feedback nyway everyone  :)

[edit]btw,wat's that thing hanging down on the rope from the big hut ???[/edit]
Title: Re: 3d village on water - wat do u think??
Post by: minetus on April 29, 2006, 11:27:27 pm
its a net with some grossery's.. to pull up :)
Title: Re: 3d village on water - wat do u think??
Post by: rast on April 30, 2006, 11:29:06 am
ok then....
here is my first attempt @ it (the textures stil need some work though :)):
(http://img87.imageshack.us/img87/2663/rock13rr.th.jpg) (http://img87.imageshack.us/my.php?image=rock13rr.jpg)

thx again minetus
Title: Re: 3d village on water - wat do u think??
Post by: minetus on April 30, 2006, 01:01:58 pm
here's some ideas on the general model.. let me know what you tink :whistling:

http://www.esnips.com/doc/6eed5493-3950-41f3-9bc2-f3f17c35b9cb/rock13rr-improvements.jpg

some changes in the rock, might count some polys down  :) and make the uper structure of the rock a lill more round

the stair poles a lill larger and cut by half like in the side example top and side view in orange with "D" shape.

added some planks in top of the stairs and bottom to look better and the side rail in the rock for people not to fall ;D

overall it looks awsome :D \\o//

edit: adding in a schematic view of the pulling engine  ::)

http://esnips.com/doc/7fc0ac5b-a483-4598-b081-b3fc535e9ecc/pulling-engine-top-view-cut.jpg
http://esnips.com/doc/613c8707-a17a-4e61-80a0-f66761c765b6/pull-engine.jpg
Title: Re: 3d village on water - wat do u think??
Post by: Arangol on April 30, 2006, 05:29:22 pm
Erh... Minetus...Are you using MS PAINT on that first picture ( correct if I'm wrong  :whistling:)?!?
Rast very good textures on the rock but your hut looks a bit "stony". It's very good :D
Title: Re: 3d village on water - wat do u think??
Post by: minetus on April 30, 2006, 05:51:35 pm
Erh... Minetus...Are you using MS PAINT on that first picture ( correct if I'm wrong  :whistling:)?!?
Rast very good textures on the rock but your hut looks a bit "stony". It's very good :D
im using corel draw O--)
Title: Re: 3d village on water - wat do u think??
Post by: Gentar on April 30, 2006, 06:03:57 pm
Ok, here is my suggestion for you rast. All in all, I think the city is intersesting. The layout as well as the idea are interesting. My biggest problem is that nothing really seems to have a....culture that goes with it. For instance your buildings seem to lack any individuality or detail for that matter. They are cylindars with cones on top. Try developing an actual archtectural style for your city, and keep in mind what the people are. Being an "island" the inhabitants would most likely be traders, fisherman, sailors, etc, so take thes ideas and put them in your city. You could have nets hanging out to dry in fornt of the houses; crates and barrels, stalls to buy fish or other imported goods. You could have buildings that have small cranes to pull cargo from the incoming ships. There could be windmills, that take advantage of the sea's winds, for grinding imported grains. Just think about the sea-faring nature of your little towns inhabitants and keep that in mind with everything you do. Add some life to your buildings too!

ps the new model you are working on is quite nice, but who would want to make the difficult jouney to the top to see a cylindar with a cone on top. This buildind above all the others needs uiniqueness. Try towers, chimneys, strange roofs, balconies, or whatever. I'd send you some images myself for designs, but id like to see what you can come up with....not to mention I dont really have the time either
Title: Re: 3d village on water - wat do u think??
Post by: rast on April 30, 2006, 06:32:42 pm
I see wat u mean Gentar, i will try to add barrels etc to my models. i have finished the main part of the "floating rock thing" (added platforms and rails etc, but haven't changed shape of rock :sleeping:), but still need 2 add a proper hut, a better winch and rope mechanism and details. here it is so far:
(http://img231.imageshack.us/img231/8916/overviewrock127lb.th.jpg) (http://img231.imageshack.us/my.php?image=overviewrock127lb.jpg)

(http://img231.imageshack.us/img231/1903/overviewrock139ji.th.jpg) (http://img231.imageshack.us/my.php?image=overviewrock139ji.jpg)

thx again for the opinions everyone - i will try to take them into acount :)

edit: gulp..... i just looked @ the schematics 4 the pulling engine - that looks complicated (i will try and model it anyway ::|)
Title: Re: 3d village on water - wat do u think??
Post by: minetus on April 30, 2006, 06:46:31 pm
its simpler then you tink  ;D... thats a cut view to explain the parts involved in a real mechanism like that.. but when modeling you can fuse metal parts to the wooden parts, and later simply add the metal in the textures, this cuts the polys down and makes the modeling easier.

and rast did you take a look at your pm's inbox? :whistling:
Title: Re: 3d village on water - wat do u think??
Post by: rast on May 01, 2006, 05:05:44 pm
i finally managed to get my head round the schematic drawings :sweatdrop: and the lifting engine is just about finished and textured :):
(http://img408.imageshack.us/img408/9123/liftengineshot13nq.th.jpg) (http://img408.imageshack.us/my.php?image=liftengineshot13nq.jpg)

(http://img408.imageshack.us/img408/5144/liftengineshot23bl.th.jpg) (http://img408.imageshack.us/my.php?image=liftengineshot23bl.jpg)

now for a new tower/hut/thing to go on top of the rock....
Title: Re: 3d village on water - wat do u think??
Post by: minetus on May 01, 2006, 06:09:14 pm
 :thumbup:

im cooking something a lill better.. err another boring day @ the farm

edit:

following INCA's klyro's house structure...
http://www.planeshift.it/pix/pics/art/Klyros_Ground_Farm.jpg

heres a klyro's house for the flying rock  :D might be a lill too big for the rock tho :-\
http://www.esnips.com/imageable/large/240640a5-48cc-4adc-b526-280a1b7d6210

and heres what i was cooking up  :P hope you like it, coments and sugestions welcome ofcoarse..
http://www.esnips.com/imageable/large/618efdca-c8c5-4ddf-88e1-7a74d9d8b86c
Title: Re: 3d village on water - wat do u think??
Post by: rast on May 01, 2006, 07:35:58 pm
something i made in 5 minuites (textures not finished like usual ::).....):
(http://img392.imageshack.us/img392/6653/building15lp.th.jpg) (http://img392.imageshack.us/my.php?image=building15lp.jpg)
Title: Re: 3d village on water - wat do u think??
Post by: minetus on May 01, 2006, 07:41:58 pm
check my last post rast!! you posted while i was typing lol
Title: Re: 3d village on water - wat do u think??
Post by: rast on May 01, 2006, 08:24:08 pm
phew - that took a while to find. nice, i like them. i will try to model them as soon as possible. next time u could try imageshack instead of esnips (i had to search to find your work on esnips - it wouldn't let me link directly to them even when i was logged in  ::|)

time to model (again :D)
Title: Re: 3d village on water - wat do u think??
Post by: minetus on May 01, 2006, 08:29:35 pm
phew - that took a while to find. nice, i like them. i will try to model them as soon as possible. next time u could try imageshack instead of esnips (i had to search to find your work on esnips - it wouldn't let me link directly to them even when i was logged in  ::|)

time to model (again :D)

 thats wierd when i click it opens the image directly and im not logged in..  ???
Title: Re: 3d village on water - wat do u think??
Post by: rast on May 01, 2006, 08:36:50 pm
i don't know...... nevermind anyway.
using advanced technical skills and a program called ms paint i ..... drew a circle:

(http://img454.imageshack.us/img454/5747/klyroshouse023ur.th.jpg) (http://img454.imageshack.us/my.php?image=klyroshouse023ur.jpg)

the top bit is great, but wat is that supposed to be underneath ???

edit: me being stupid again - it the top view  ::|
Title: Re: 3d village on water - wat do u think??
Post by: minetus on May 01, 2006, 09:10:43 pm
lol i tought you meant the under the roof  ;D so i jumped to corel to make a quick blueprint... anyway here it is
http://www.esnips.com/doc/397a0f65-1d98-4e1f-b365-d604354b65ee/klyros-house---blueprint.jpg

edit: running off klyros style now :-X

http://esnips.com/doc/23743bf6-d926-413a-8685-56bc1d8587b3/klyros-house---02.jpg
Title: Re: 3d village on water - wat do u think??
Post by: Inca Sator on May 01, 2006, 11:11:08 pm
Hello, guys.
You are processing in right direction. I want to bring your activity in PS. I propouse to represents your village as klyros village on 7th level of Yiliakim and develop it in style of klyros i'm already fix. BUT klyros architecture style still raw, you can bring a lot of features to it. I promise to  study it and have a almost last sanction to approve :)
I want you to help us :) as unofficial contributors. But you must relate to it very serious.
Title: Re: 3d village on water - wat do u think??
Post by: minetus on May 01, 2006, 11:27:01 pm
sure inca, anything if i can help.. :D ..
Title: Re: 3d village on water - wat do u think??
Post by: rast on May 02, 2006, 06:36:58 pm
yeah that sounds fine :)......

i redrew the hut to fit more suitably on the top of the rock (your building was great minetus, but wouldn't fit on top of that particular rock ;)) sorry about the quality everyone but i had to photograph it:
(http://img141.imageshack.us/img141/7360/storehut2wv.th.jpg) (http://img141.imageshack.us/my.php?image=storehut2wv.jpg)

i am modeling it right now so any massive improvements (like the roof should be floating above the hut :D) please post quickly ;)
Title: Re: 3d village on water - wat do u think??
Post by: minetus on May 02, 2006, 08:49:06 pm
hi just got home from work, it looks nice rast  :) ill see after dinner if i can add something to it , im starving lol...

ok first check this one if you didnt see it yet  :D i posted it yesterday in a (edit) on one of my posts, its not exactly klyros style but i tink its cool ::) it might serve has inspiration for a flying vehicle / or  / house..

Title: Re: 3d village on water - wat do u think??
Post by: rast on May 02, 2006, 09:25:52 pm
i still need to fiddle around with the lighting but this is just about textured (shock horror ;)) and fully modeled:
(http://img166.imageshack.us/img166/998/overview41ss.th.jpg) (http://img166.imageshack.us/my.php?image=overview41ss.jpg)

hope u like it  :)
Title: Re: 3d village on water - wat do u think??
Post by: minetus on May 02, 2006, 09:31:00 pm
do you have msn? if you have we can video conference and sketch together  ;D


edit:
bad day today in the inspiration aspect :o

notting usefull rast  :(
http://www.esnips.com/doc/675b023f-3f0c-4d87-a589-dc9c7e1483d6/bad-01.jpg

edit 2:
maybe you can use a diferent rock?  :-\
http://esnips.com/doc/bbdb2a8c-560b-470c-9012-af79c43d4ba1/rock.blend

edit 3:
made some research and closest architecture style i found the nearest style would be chinese style  :D so heres what i found:
 http://esnips.com/web/ziiionsPublicFiles
Title: Re: 3d village on water - wat do u think??
Post by: Haanz on May 03, 2006, 04:27:53 pm
hey hey hey! i've been following this topic for a while now and i've finally got the courage to say something!... :-[

hah yea anyways! i've been learning blender for a while now and i used to use wings 3D but...well...y'know...it's blender and wings 3D...hah yea...thats kinda what made me wanna learn blender...so anyways! I am REALLY interested in helping you guys out with this project! and the chinese architecture is a wicked idea! i'm currently living in Japan...and the architecture here is really different than China's but some aspects are the same too...or atleast really close...but yea...its cool...

So anyways what i want ta get through here is that i really wan' ta help with models but i'm a nooby with blender at the moment so maybe if I did small things at first untill I really start reading these tutorials and stuff :D...

...what d'ya think? is it alright with you guys? rast? minetus?...you guys kinda seem to be running this whole thing ;)
Title: Re: 3d village on water - wat do u think??
Post by: rast on May 03, 2006, 06:22:40 pm
yeah sure. anyone who feels like moddeling/drawing something,feel free to post it here (chances are your models are better than mine :)).i am just going to attempt to make the base of the whole city (or at least part of it). Any buildings people make which follow the architecture (and aren't cone on top of a cylinder style) i will try to stick in the scene.

@Haanz
i  use wings aswell as blender too :sweatdrop: (that's how i learn't to use blender:import the wings models then change the textures/materials,fiddle around with the model itself,etc. that's how u get the hang of it :)).

@minetus
1. i love the pics of japan - i think that style would make great klyros buildings
2.no i don't have msn or a web cam srry

@all
i modeling that base now using minetus' map of the city - any extra ideas are welcome  :)

edit: i found this as reference for the klyros buildings:
(http://www.csuohio.edu/history/japan/Kinkakuji.jpg)
Title: Re: 3d village on water - wat do u think??
Post by: Inca Sator on May 03, 2006, 07:43:26 pm
Hmm..about that "japan"-like buildings. Do you get all info from main PS site about klyros? I think it is most unique race amongst others cause they can fly, run and able tolive underwater. They sleep like bats, they like to rest in water cause their skin needed water refreshment... They like glassy surfaces, mirrors and similar... Prefer to live close to water. They dont have religion. You need to think over about their houses and settlement and your ideas must match klyros characteristix :) My sketch from main site still raw and needed to modify. Good Luck.
Title: Re: 3d village on water - wat do u think??
Post by: minetus on May 03, 2006, 08:30:29 pm
thx for that quick description inca, yes i got all info from there  :D you added some factors i didnt knew about.. so now im tinking a fusion beetween chinese/japan architecture and manueline(portuguese architecture around 16th century)
wiki manueline: http://en.wikipedia.org/wiki/Manueline
one of the last templar made structures: http://en.wikipedia.org/wiki/Convent_of_the_Order_of_Christ

i tink this 2 styles would be good for medium,larger buildings
with chromatic steel(2-3 diferent colors) and stone structures mixed with large thick crystal halls and windows

small/medium buildings, same cromatic steel and wood but with hut shapes, and capable of getting 3 floor high?

edit:
over dinner a question came up.. does CS suport reflection, in the chromatic?
Title: Re: 3d village on water - wat do u think??
Post by: Inca Sator on May 03, 2006, 09:33:55 pm
Another comments. Try to imagine what materials for building Klyros can use. In common, they are nomads, fishermen and hunters, also they can manage water farms (with fishes or alga).Also, they have their unique physical characteristix that, i think, limit their range of usefull constructive instruments. So, see, it's a very complicated race :)
BUT. I think you, one more time, find usefull reference. See picture.
(http://foto.mail.ru/mail/inca-sator/1/i-10.jpg)

I marked architecture detals i like. I suggest to place supporting collumns  (3,5-4 meters height for common houses) with very big stalaktite-seems capitals (top part of collumn). Klyros can fly up and hang on on them.
What do you think?
Actually in game we cant use reflections or specular effect :( It's a pity. May be in future  O--)



Title: Re: 3d village on water - wat do u think??
Post by: minetus on May 03, 2006, 10:09:20 pm
well about the weight of materials, klyros do have a special interest for magic, and were talking about a giant clty flying over the seas, that brings us to another question..  ;D
the city, is flying because of?
magic enchanted island drifts the sky's?
mechanical enginered platforms keep it in the air?
a huge crystal mechanism keeps it in the air?
mechanical enhanced with magic keep it in the air?

i actual had this doubt before, for diferent choices will change the layout of the city or for aerodynamics or for fantasy.

going back to were i was i did a sketch for the other architecture style it would go around this..
(http://esnips.com/imageable/medium/149c9085-2aea-47c8-a6e8-a1cf0941104b) (http://esnips.com/imageable/large/149c9085-2aea-47c8-a6e8-a1cf0941104b)
Title: Re: 3d village on water - wat do u think??
Post by: rast on May 03, 2006, 10:23:21 pm
i think i see wat ur trying to say  ;). i always picture the huts made of wood with a woven read roof and the odd bit of metal to keep everything together, so they could abandon them fast at the hint of aproaching danger or a sudden change in temperature (or it is just time to move on - they are nomads).just thinking, but would the klyros bother to make ornate structures,just to hang on.in my opinion,there probably would be a few wooden support pillars and a seperate beam to hang on.

another thing - the location - we could try keeping the suspended city theme, but have it floating slightly above a giant lake/swamp/thing?????

(sorry if any of this isn't making sense i'm really tired  :sleeping:)

anyway, i just drew a couple of buildings. they are designed to be tempory but sturdy structures.
(http://img480.imageshack.us/img480/4979/p10005712pc.th.jpg) (http://img480.imageshack.us/my.php?image=p10005712pc.jpg)

(http://img281.imageshack.us/img281/7564/p10005705cu.th.jpg) (http://img281.imageshack.us/my.php?image=p10005705cu.jpg)


edit: sorry minetus if that didn't make any sense - you posted while i was typing  ::|
Title: Re: 3d village on water - wat do u think??
Post by: minetus on May 03, 2006, 10:42:41 pm
i tink a flying city, its the oposite of the klyro nature and at the same time the same.. :o did that make sense?

the klyros are nomads, traveling from place to place, but we are talking about a flying city that "is dreefting in the sky" so the the flying city is nomad in the klyros theme and at the same time is a fixed place, so the structure on it would end up like a advance in klyro's architecture so ...

if a regular klyro would make a hut with metal structures, some leather and wood, in a stationary city like this it would become a buillding of hard materials and a mutation of the klyro's base hut, and all types of architecture knoledge that klyros attain in their travellings within yiliakum during the very construction of the city into something greater..

i tink yould find a mix of all races architecture within this city ex: (a klyros house with thin stone plates in the roof with kran symbols), or/and (with ynnwn door hall style), etc...
Title: Re: 3d village on water - wat do u think??
Post by: rast on May 03, 2006, 10:56:52 pm
ok....... it going to be hard i think to get the balance right..:
(http://img469.imageshack.us/img469/9857/hutconcept4xn.th.jpg) (http://img469.imageshack.us/my.php?image=hutconcept4xn.jpg)
 :sweatdrop:
Title: Re: 3d village on water - wat do u think??
Post by: minetus on May 03, 2006, 11:07:02 pm
ya gota tink like a klyro ;D >o)
Title: Re: 3d village on water - wat do u think??
Post by: Haanz on May 04, 2006, 04:50:40 am
hmm...  I kind of got the idea that the kylros  city was...not impossible to get to, but definately more difficult for a race other than kylros to get to it, which might affect how the buildings look. perhaps lower the amount of different race's influences on the architecture.

@minetus and kind of @ Inca... about the nomadic thing. i think that in this day and age of yliakum, there will always be some people in a race who go against their traditions and beliefs for something they feel is the smarter choice. What i mean is that the floating city could be inhabited by Kylros who have abandonded their nomadic way to settle and form industry and a government and whatnot...but at the same time, not in the floating city (I was thinking up in the mountains like some of the pictures of Chinese mountains that Minetus provided) there would be many more kylros who stil go by their old ways and traditions and move where the food is...

@Inca... the idea of the kylros being nomadic which i think is a great idea...and owning farms ( another great idea. Liked the picture ;)) kind of contradict eachother dont they?...but maybe with the idea I said above they dont?...

Also i think rast said something earlier about the floating city being above a lake or something? well i love that idea! REALLY! i drew a picture about the image in my head...if i could just figure out how to get it on here...

ok! here it is:
http://esnips.com/doc/0f9082a1-933e-4813-aa61-0b7d26984748/kylroscity1.gif

edit: please not that this picture i drew isn't a plan or anything...i just wanted to show youguys how i see the kylros city and local areas :D
Title: Re: 3d village on water - wat do u think??
Post by: minetus on May 04, 2006, 11:31:12 am
sounds a good idea too hanz, and we should decide in wich way we gona go, before we start anything.. landscape is also a big factor on architecture.
that landscape also opens up for diferent possibility, like for example a part of the city being build vertically ex:.(on a cliff, with several house's attached to the rock)

and if we chose to follow a diferent branch in klyro architecture, we would have to work on the very basics of the klyro architecture it self. so we could adapt and morph it.
Title: Re: 3d village on water - wat do u think??
Post by: Haanz on May 04, 2006, 12:56:38 pm
right.. i see what you mean minetus. ok, heres what i'm going to do so we can get a clear look at what we're...looking at! ::)

Here is a list of what we have so far for the kylros city



well...that's what i could think of for now. If anyone wants me to add something else to it or wants me to take somehting off just tell me 'cause chances are you'll know better than me!
Title: Re: 3d village on water - wat do u think??
Post by: Suno_Regin on May 04, 2006, 01:06:37 pm
Heh, I just can't wait for flying and the Klyros city to be implimented. =D
Title: Re: 3d village on water - wat do u think??
Post by: minetus on May 04, 2006, 01:26:38 pm
you forgot this one:
- like to hang upside down. bat style

following the cliff idea a hut like in a cliff.
(http://esnips.com/imageable/medium/9ae37e9e-93b7-46e7-abb7-1e20add4c6ec) (http://esnips.com/nsdoc/9ae37e9e-93b7-46e7-abb7-1e20add4c6ec)

id like to know from all of you what type of city we'd should go with..?
Title: Re: 3d village on water - wat do u think??
Post by: Karyuu on May 04, 2006, 01:37:17 pm
Klyros don't have a way to hang upside down like bats. Their anatomy doesn't allow it.
Title: Re: 3d village on water - wat do u think??
Post by: minetus on May 04, 2006, 01:41:53 pm
Hmm..about that "japan"-like buildings. Do you get all info from main PS site about klyros? I think it is most unique race amongst others cause they can fly, run and able tolive underwater. They sleep like bats, they like to rest in water cause their skin needed water refreshment... They like glassy surfaces, mirrors and similar... Prefer to live close to water. They dont have religion. You need to think over about their houses and settlement and your ideas must match klyros characteristix :) My sketch from main site still raw and needed to modify. Good Luck.

?
Title: Re: 3d village on water - wat do u think??
Post by: Karyuu on May 04, 2006, 01:44:51 pm
I fail to see how they can sleep like bats, when their anatomy doesn't allow it?

If they sleep upside down, it won't be like bats, hanging from their wings. It'll be them bending their knees/legs around something to hold themselves - their wings just won't allow bat-like grips.
Title: Re: 3d village on water - wat do u think??
Post by: minetus on May 04, 2006, 01:51:35 pm
hmmm, when inca said that i asumed it was with their feet? the PS site says that their hands are claw like, maybe they feet allow for them to hang upside down? ::|
Title: Re: 3d village on water - wat do u think??
Post by: Inca Sator on May 04, 2006, 02:19:38 pm
stay! not so fast :)
Simple water village soon became a floating city and if, anyone don't stop you, one day you decide to build Sacred Capital of Klyros Nation :) I was talking about SIMPLE ViLLAGE, guys and you was talking about it at the beginning. And i think it more real to model small village then a huge town. Do not spill your inspiration.

I made a little error: village will be on 6th level not on 7th (cause it's a underwater level of Yliakim).

Sure, if you will have small floating island next to klyros village (or as part of klyros settlement) - it will floated by magic power and not by some aerodynamic mechanism. (Klyros don't have needed technical education). And in magic they aren't super good masters, but you can make some exceptions for your village :) May be they brought from their homeworld an extra-super artefact with amaizing power, wich they decided to use as lifting force to whole island!!!

Next, i sugest to concentrate on exterior of village, and leave interior to 2d and foto references - it necessary to understand the construction/structure of buildings.

Creating architecture style - very complex task. Every race, nation has different ways of living:

1. Nomads - simple, mobil structures.Main occupation: trading, grazing, hunting,gathering.
2. Farmers - settled form of living. Simple houses, stores, small shop, elder's buildings. Main occupation: agriculure,animal breeding.
3. Town inhabitants - wide range of buildings, different regions housing (ghetto, plaza,market). Main ocupation: commerce, handicraft, servants etc.

These are three level in every architecture style, and the most difficult thing to find details, features, (etc.) wich unite all levels to one complex style.

And important thing: in real life you wouldn't find a settlement with ONE DEFINITE STYLE of architecture. Styles are always mixed, they are interact with each other. If one day we built the capital of Yliakim you will find buildings of all in-game architecture style and several new ones :)

Any comments?

*edit*

About bat's way of sleeping. I remeber that some months ago we discussed about it on devs meeting. I even made a simple wallpaper to it. See below, Karyuu  :devil:

(http://foto.mail.ru/mail/inca-sator/1/i-11.jpg)
Title: Re: 3d village on water - wat do u think??
Post by: Karyuu on May 04, 2006, 02:32:45 pm
Yeah.. by their legs :D Very cool, Inca.
Title: Re: 3d village on water - wat do u think??
Post by: minetus on May 04, 2006, 03:00:23 pm
aw i wanted to build the Sacred Capital of Klyros Nation  ;D joking aside..

ok, magical enchanted island floating in sky, i imagine simple wind mills on the highest regions of the island, the island lowest point is around 30m over the water, and the highest point at 210m
it has a mountain... well better to see a draft for it:
(http://esnips.com/imageable/medium/ea13ef21-0808-4e8d-b231-1a4d07986327) (http://esnips.com/nsdoc/ea13ef21-0808-4e8d-b231-1a4d07986327)

let me know what you tink, and what should be retouched, id like to decide on this before goin to the architecture it self..? also the location would it be high sea or near the shore?

edit:
o.O didnt saw that last picture,  :o looks awsome
and sorry the page got riped off when i pulled the page off the sketch book to scan  :'(
Title: Re: 3d village on water - wat do u think??
Post by: Inca Sator on May 04, 2006, 04:18:02 pm
I suggest to attach your settlement to shore. In plan it can have next districts: seaweeds/fish farms, port with several docks,residential district with more solid buildings, administrative center/government center on floating island and all those regions connected to market place... Pools, polished surfaces, sea decor, green wet moss...
About wind mills - i think they are less utilitarian for klyros. I remember sketch of house with squama sails on top - it can be better decision, imo.

All we want: your improvements to klyros style, new ideas. And YOUR improvements will be YOUR's :)
Title: Re: 3d village on water - wat do u think??
Post by: Alphi on May 04, 2006, 04:20:14 pm
Aztec capital Tenochtitlan was a Huge city in the middle of a lake... 300,000 or so people..

so big cities in the middle of lakes are realistic.
Title: Re: 3d village on water - wat do u think??
Post by: Haanz on May 04, 2006, 05:56:01 pm
ok...i have an idea...how about minetus...since you've kind of taken this whole project under your will, why don't you make up a sketch of a map and the layout of this "small village" so i can get a picture of whats been changed to our ideas... 'cause right now i'm soo confused about what Inca wants us to do and what we want to do...:P i know what i wanna do! but thats kind of out of the question so...lets start with a map and work from there shall we?

and also everyone...i know i only just became a part of this, so it might sound kind of weird coming from me, but weve come a long way from that small floating village on the ocean!...[laughs] this is kind of cool eh?
Title: Re: 3d village on water - wat do u think??
Post by: minetus on May 04, 2006, 06:22:50 pm
ok...i have an idea...how about minetus...since you've kind of taken this whole project under your will, why don't you make up a sketch of a map and the layout of this "small village" so i can get a picture of whats been changed to our ideas... 'cause right now i'm soo confused about what Inca wants us to do and what we want to do...:P i know what i wanna do! but thats kind of out of the question so...lets start with a map and work from there shall we?

and also everyone...i know i only just became a part of this, so it might sound kind of weird coming from me, but weve come a long way from that small floating village on the ocean!...[laughs] this is kind of cool eh?

mmm first, its not under my will.. i guess im just more active then others because i have more spare time..(well no girl friend, i have my own business, im a electrician, and sometimes there isnt work to fill the day up \\o// \\o//, also i do my own accounting so sometimes i slip and come to the forums to remove some of the boring factor of it)
and i ask alot of times your opinions, so i can know were you guys stand and what you guys expect.. well just saying im not bossing no one around i tink, just trying to get the idea organized.

well right now with inca's challenge i was trying to know exactly what was expected of us, and he made that clear now.

but before we start we have to deliniate a work path to grow with..

for example the klyro adaptation on a city in deep sea woul evolve around the material around ex(algae, large fish bones, deep water clay, crystals, light/soft metals, light wood(tink bamboo) and coral structures, most of theyr resources would come from trades with nolthir race.

and near shore it would have a wider number of materials.. diferent wood types, algae, some clay perhaps?, stone, crystals, other types of metals, corals, etc.. anything they would find around the place, or traded with nearby villages

-------------------------------------------------------------------------------------
ok the general idea/challenge inca proposed, has i see it is too.. make a klyros village, and reinvent the klyros style of building, based on they anatomy, and potencial architecture capabilitys.

-------------------------------------------------------------------------------------

i sketched a map has you asked, comments, sugestions, changes welcome:
original:
(http://esnips.com/imageable/medium/6a128c7f-e953-4bb0-a937-66d0d0377427) (http://esnips.com/nsdoc/6a128c7f-e953-4bb0-a937-66d0d0377427)
http://esnips.com/imageable/medium/6a128c7f-e953-4bb0-a937-66d0d0377427
modified:
(http://esnips.com/imageable/medium/29184b93-c7e0-4567-a7e2-1ddd2aac3572) (http://esnips.com/nsdoc/29184b93-c7e0-4567-a7e2-1ddd2aac3572)
http://esnips.com/imageable/medium/29184b93-c7e0-4567-a7e2-1ddd2aac3572

1: dark blue : deep water
2: light blue : reef
3: brown : rock
4: white : stagtites
5: yellow : beach
6: green : plains/forest/etc
Title: Re: 3d village on water - wat do u think??
Post by: rast on May 04, 2006, 08:01:23 pm
owwww... my head hurts - this conversation is leaving me behind  ;)

o well i read just about everything on this thread and have a sort of overall impression....i think  ::|

based on japanese/chinese/ranaissance architecture i have made a simple fisherman (or fisherklyros) hut:
(http://img249.imageshack.us/img249/5938/hut20018gc.th.jpg) (http://img249.imageshack.us/my.php?image=hut20018gc.jpg)

it not finished (how unusual:sweatdrop:l), but it an improvement on my cone on cylinder. anyway it may be along completely the wrong lines :sleeping:

srry i haven't been able to post much everyone, but if you draw some concept for the villiage minetus and everyone likes it i will try to model it :)
Title: Re: 3d village on water - wat do u think??
Post by: minetus on May 04, 2006, 08:09:18 pm
lol rast,  i edited the last post again...

definetly a improvement :D
Title: Re: 3d village on water - wat do u think??
Post by: rast on May 04, 2006, 08:11:21 pm
i can't see it?  ::|
Title: Re: 3d village on water - wat do u think??
Post by: minetus on May 04, 2006, 08:13:28 pm
is there a big spacing or the post just ends right away? if there is a space the images are loading ;)

aw dang nvm your using ie?
when i switch to ie i cant see them either. i dont have that problem in firefox.

i added the links under the picture
Title: Re: 3d village on water - wat do u think??
Post by: rast on May 04, 2006, 08:29:26 pm
no - i use firefox  ::|. i found them anyway - they look  nice :)

o well. changed textures slightly to make it look more "klyros":
(http://img63.imageshack.us/img63/5731/hut20025ji.th.jpg) (http://img63.imageshack.us/my.php?image=hut20025ji.jpg)
Title: Re: 3d village on water - wat do u think??
Post by: minetus on May 04, 2006, 09:05:37 pm
that green texture looks much better :D

ok nvm i guess ill have to use imageshack from now on

for those that werent able to see the picture:
comments,sugestions or alterations welcome
(http://img418.imageshack.us/img418/6390/coast01b1mm.th.jpg) (http://img418.imageshack.us/my.php?image=coast01b1mm.jpg)

also they can make a search in http://www.esnips.com for "planeshift" youl find my folders in a sec
Title: Re: 3d village on water - wat do u think??
Post by: Haanz on May 05, 2006, 07:21:20 am
oh man! i was modelling the land scape when my computer crashed!!! :@#\ that took me sooo long to do and i was almost done!!!...actually i wasn't even half way done but it still took me a good hour to do it  :D

Minetus, I'm using your map (thanks for making it  :thumbup:) but i'm kind of taking the topography on by myself..since you didn't mention anything about that yet. but yea...uuum the peninsula i turned into a kind of...peak like thing. and i think  either a light house should go there or some...religous alter thing?... i've already modelled a cool looking tree with a little hut ontop with a big spotlight in it...or a "tree lighthouse" as i like to call it! :D uuum...what else...the peice of land to the top right of the map...the big peice of green...i rasied that up...but not very higih...just a bit...and i think all the rest of the green is average height...and the beaches are a nice steady slope into the sea! hah thats all i've done so far...atleastif i can recover my file!! anyways...any suggestions as to what i should change or add or something?


Edit: woops sorry! kylros dont have religon! so scratch that idea of a "religious alter"
P.S.- i'm going to put a link to the rendered image of what i have so far so you can see what i'm talking about...but it'll look really bad because theres no textures or anything...
Title: Re: 3d village on water - wat do u think??
Post by: Herleva on May 05, 2006, 11:49:19 am
*Herleva looks hopefully at PS`s future*    :thumbup:
Title: Re: 3d village on water - wat do u think??
Post by: minetus on May 05, 2006, 01:07:25 pm
oh man! i was modelling the land scape when my computer crashed!!! :@#\ that took me sooo long to do and i was almost done!!!...actually i wasn't even half way done but it still took me a good hour to do it  :D

Minetus, I'm using your map (thanks for making it  :thumbup:) but i'm kind of taking the topography on by myself..since you didn't mention anything about that yet. but yea...uuum the peninsula i turned into a kind of...peak like thing. and i think  either a light house should go there or some...religous alter thing?... i've already modelled a cool looking tree with a little hut ontop with a big spotlight in it...or a "tree lighthouse" as i like to call it! :D uuum...what else...the peice of land to the top right of the map...the big peice of green...i rasied that up...but not very higih...just a bit...and i think all the rest of the green is average height...and the beaches are a nice steady slope into the sea! hah thats all i've done so far...atleastif i can recover my file!! anyways...any suggestions as to what i should change or add or something?


Edit: woops sorry! kylros dont have religon! so scratch that idea of a "religious alter"
P.S.- i'm going to put a link to the rendered image of what i have so far so you can see what i'm talking about...but it'll look really bad because theres no textures or anything...

hi just wanted to say.. the map area i drew was to be around 1km wide, and im gona make some :cought: :cought: small changes to it still ;), im gona add a small river to it that will be the water suply for the algae farms.. the south and north zone of the river will have small wood ducts(?bamboo style?) to take the water out to the algae farms, im tinking around ?10-15? farms along the river south area and ?3-6? on the northern side (open to discussion), the farms terrain would look like a rice field submerged mini lakes (?squared?) with small houses in one of the sides, the farm size would be around ?40m wide and ?80m long.

maybe transforming that river into a large stone duct might not be a bad idea? the river has to be at some height from the farms.

and also would like to ask anyone that is interested to participate, to do so..

edit:
(http://img155.imageshack.us/img155/1983/coast028fv.th.jpg) (http://img155.imageshack.us/my.php?image=coast028fv.jpg)
Title: Re: 3d village on water - wat do u think??
Post by: Inca Sator on May 05, 2006, 02:32:15 pm
Next advice: do not rush into texturing your model.Your model will be, without questions, re-modify in future (mean next hours, days), but when you change mesh (by welding vertexes, cuting edges, etc)--> vertex's index number changes too and it will be cause of wrong UVW-mapping/texturing. So,then you've to reassign UVW-mapping one more time.
When all models are in gray color their forms are clear for viewer (modeler can easily find wrong/wasted forms), but when model has textures - it's difficult to find weakest forms in it.

Rast, do you know about smoothing Groups (in Surface Properties in Max)?
Minetus, what is "staqtites"?
Title: Re: 3d village on water - wat do u think??
Post by: minetus on May 05, 2006, 02:40:18 pm
oops, stalagtites.. ortography :D, i tink rast is not using 3ds, wings and blender if im not mistaken.

edited previous post.
Title: Re: 3d village on water - wat do u think??
Post by: Haanz on May 05, 2006, 03:10:57 pm
@ Inca...that's ago idea...i never thought about that one...o' course i dont like texturing anyways and i'm not very good at it! :P uumm...so when this is all finished...it will be modified by the PS dev team IF it's going to be ingame right? and they'll modify things like verticies and edges right?...so should we just not texture anything?...or atleast...take the texture off when we're done?

@ minetus... so its going to be 1km x 1km? hmm...could you reference that to something ingame that i'd know?...like...is akkaio around 1km long? or...oh man...i'm confused! ???

because if 1km is how long it think it will be in game...then theres gonna only be enough room for those farms?...and maybe a tree lighthouse?? eh?... :P

Anyways! so the file i was working on with the land scape is officially gone...i tried seeing if it was auto saved or something but it wasn't! so...i'll just be starting over now.

Also if anyone knows any good tutorials on making landscapes in blender i'd REALLY appreciate that! 'cause i can make it, dont get me wrong! i can definately make it...just maybe theres a way to make it faster or better! :P anyways! a tutorial on making sea water look more realistic might be good too!... :D
Title: Re: 3d village on water - wat do u think??
Post by: Haanz on May 05, 2006, 03:13:00 pm
Oh! and minetus are we still going with the Japan/China look?...'cause i'm stoked fer that! i definately think every mmorpg should have atleast a small area that looks somewhat like asia...it's just so cool looking! :D
Title: Re: 3d village on water - wat do u think??
Post by: minetus on May 05, 2006, 03:23:08 pm
i tink oja road map would fit in 1.6km square if im not mistaken, and if im not mistaken the scale to ps is 1(ps unit)/ 1m , im not sure tho, could use some insight my self too :D

about the architecture style, notting specific yet i believe, we did discussed it a lill bit and probably would go around those, again notting specific yet...

coastal stuff research:
 http://esnips.com/web/coastresearch
Title: Re: 3d village on water - wat do u think??
Post by: Arangol on May 05, 2006, 04:13:26 pm
I think I could join you on this project too 8). I'm not that good at modelling but I've been using blender for about 3-4 months now and I think I'll get maya soon enough(1-2months :whistling:). I think I'll start making that landscape of yours, Minetus. If its not a problem for you or anyone else here?
Thanks
Arangol
 :innocent:

Title: Re: 3d village on water - wat do u think??
Post by: Haanz on May 05, 2006, 04:27:06 pm
ok! i think i know what your looking for...hopefully. I'll try and design a new landscape this time...with higher coastal cliffs... Also about the waterfalls...i think that'd be a wicked idea! except to make it look really cool we should have a small forest somewhere and put the waterfall int he forest...i think ::)...

but right now it's 11:15pm here and I have to get up REAL early tomorrow so i'll start modelling tomorrow sometime...[haanz remembers his Japanese homework] :@#\ maybe...i'll start tomorrow...but only a little?...

ok well i'm off to bed! maybe draw some sketches first though...oh and minetus! i'm still really confused about the 1km thing so could you do me a favor? i'm very familiar with the size of rice fields...i mean...algae farms :D..so would you just draw atleast one or two on the map so i can see what i'm dealing with. And yes i'm aware that the size changes of rice fields/algea farms...but...judging by the pictures you posted of farms minetus...draw something like that...please! :D that would help me understand this map a bit more and probably end up in the development of a better map!  :D

anyways! ill talk to you guys later! oh and heres a post of that tree lighthouse i was talking about. it's got no textures though...only colours

http://esnips.com/doc/8751cce6-ce65-4fbd-acd2-eb246b28c4c1/treelighthouse.jpg
Title: Re: 3d village on water - wat do u think??
Post by: minetus on May 05, 2006, 04:27:46 pm
you might want to coordinate with haanz and rast  ;) ill leave the details to you guys,.. haanz has started on the terrain already but had a computer crash, im preety sure the terrain is pretty large to acomodate every one  ;D and more people = more detail hehehe \\o// \\o//
Title: Re: 3d village on water - wat do u think??
Post by: Haanz on May 05, 2006, 04:30:19 pm
oh woops! hah sorry you posted whle i was typing! and yea if you want to make the land scape, then go right ahead! it'll take a load off me...i really wasn't looking forward to it after my old landscape was lost in the abyss... X-/

and thank you!! :D but of course if you need any help with something on the landscape...i'll give you hand!...although your probably alot better at modelling than me! so...yea! have fun bud! and i hope it turns out great!
Title: Re: 3d village on water - wat do u think??
Post by: Haanz on May 05, 2006, 04:32:07 pm
ahh! hah everyones posting while i'm typing! but yea anyways! this'll be my last post tonight...no matter what!!! :P anyways! 'night! :sleeping:
Title: Re: 3d village on water - wat do u think??
Post by: Kymizer on May 05, 2006, 04:49:01 pm
yeah the reflection from the sun looks very realistic..but it looks kinda like its a river and there is a waterfall right behind it...
Title: Re: 3d village on water - wat do u think??
Post by: minetus on May 05, 2006, 04:50:24 pm
i added the algae farms onto the map it would look something like this..
(http://img344.imageshack.us/img344/6905/coast034xv.th.jpg) (http://img344.imageshack.us/my.php?image=coast034xv.jpg)

i tink the size is good but wont allow to have has many has i tought.. might have to remove some to get space for other stuff, what you guys tink?
also added houses(the houses are biger then they should i made a mistake :P) for the farms, and a small road with a bridge over the river, and square center, what you guys tink?

edit: changed the house size to around 20m wide
(http://img190.imageshack.us/img190/6066/coast038lk.th.jpg) (http://img190.imageshack.us/my.php?image=coast038lk.jpg)

edit 2: heh too much time in my hands ::), did someone ask for a sketch of farm?
(http://img398.imageshack.us/img398/6291/algaefarm016hg.th.jpg) (http://img398.imageshack.us/my.php?image=algaefarm016hg.jpg)
Title: Re: 3d village on water - wat do u think??
Post by: Inca Sator on May 05, 2006, 09:26:49 pm
Hmmm, Haanz, specially for you i want to repeat (one more time:) about my objectives in participating in this topic. ALL WE (PS art-squad)WANT: YOUR'S IMPROVEMENTS OF KLYROS ARCHITECTURE STYLE, NEW IDEAS TO IT, cause the existent example of Klyros farm,(you can find it on main PS-site) very raw and impugnable.I can say so, cause I drew it. And i can, in future, introduce your(all of you) ideas to Game, keeping your authorship (but with PS-team rights).

Klyros settlement, that you able to make together in future (i hope :), is something different. To import it to the Game, your squad MUST match high level of modeling/texturing, match the Yliakim history/setting/etc, match our rules of rights, and, the most important thing, have to being approved by PS developer team and our leader Luca Pancallo. I like your idea of floating settlement, at list it can be good concept for PS-world.
I want to thanx Minetus and Rust for their agreement with my "klyros propositions" and their inspired activity. Regards, guys. Laanx bless you:)

Minetus, respect for your mapping. You get going in right direction. I suggest you to continue pay attention to details and SIZES. For example, if the farm has to be 5m*7m -  mark it on your map... All passages must have 2m. in width, and about 2,5m. in height (as minimum). All doors must match this measurements too (as minimum).All steps of stairs (and etc) do not exceed 30 cm. And dont forget to imagine what klyros will say about your architecture researches :)

I suggest to divide all modeling/texturing process to parts. So, one man make port houses, the other one make boats, the other one make shore trees and so on. The man, who take one of those tasks, must be sure that he/she able to complete it with his/her 3d2d-skills.

Simple house - 500 polygons, big buildings - more than 1500 polygons.
Tree - about 150 polygons. Interior - about 3000 polygons.

Any comments?
Title: Re: 3d village on water - wat do u think??
Post by: minetus on May 05, 2006, 10:00:54 pm
i tink oja road map would fit in 1.6km square if im not mistaken, and if im not mistaken the scale to ps is 1(ps unit)/ 1m , im not sure tho, could use some insight my self too :D

about the architecture style, notting specific yet i believe, we did discussed it a lill bit and probably would go around those, again notting specific yet...

coastal stuff research:
 http://esnips.com/web/coastresearch

can you check if this scale is near accurate? this is what ive been basing it on.

and again thanks for the usefull info :D
Title: Re: 3d village on water - wat do u think??
Post by: rast on May 05, 2006, 10:05:16 pm
wow...too much info to digest... ::|
i see wat you're saying inca. my strengths are the models themselves rather than the texturing. i could probably make the shore houses,but i not great at interiors since my moddeling skills aren't the neatest in the world :whistling:.

i will try to post more frequentley and try and take more of an active role in this conversation aswell  :sweatdrop:

p.s. perhaps we could make a seperate thread for finished stuff etc. caus' the name of this thread is kinda misleading....
Title: Re: 3d village on water - wat do u think??
Post by: minetus on May 05, 2006, 10:17:30 pm
i supose we could make a new thread, as we going we will beat the max post count per thread soon ::|
Title: Re: 3d village on water - wat do u think??
Post by: Karyuu on May 05, 2006, 10:20:59 pm
We can split this thread up into two - so you can have posts pertaining to the original topic remain, and posts from a certain point onward become a new thread. If you'd like to do that, just mention at which point this should be split :>
Title: Re: 3d village on water - wat do u think??
Post by: minetus on May 05, 2006, 10:29:30 pm
i tink a resume+new thread would make that better? just my opinion.. insted of splinting the thread up?
Title: Re: 3d village on water - wat do u think??
Post by: Karyuu on May 05, 2006, 10:32:37 pm
Your choice :} My vote for the split was only because:

Quote
[...] caus' the name of this thread is kinda misleading....
Title: Re: 3d village on water - wat do u think??
Post by: minetus on May 05, 2006, 10:49:15 pm
ok im gona make a resume... meanwhile please chose a topic name because i completly suck at that :-\
Title: Re: 3d village on water - wat do u think??
Post by: rast on May 05, 2006, 10:57:48 pm
how aboat "klyros city project" or something like that  :sweatdrop:

i made this anyway as a dock hut thing:
(http://img470.imageshack.us/img470/3401/dockhut7qn.th.jpg) (http://img470.imageshack.us/my.php?image=dockhut7qn.jpg)

tell me what you think...

edit: 982 polys btw for all of that
Title: Re: 3d village on water - wat do u think??
Post by: minetus on May 05, 2006, 11:36:28 pm
sounds good..
your models are getting much better, gratz rast  \\o// :D

ill post the resume here before making a new thread for reviewing it. 1/4th of it still. gona go drink coffee brb
Title: Re: 3d village on water - wat do u think??
Post by: Inca Sator on May 06, 2006, 12:11:43 am
Rast, you definitely got to find info about "smoothing groups" concern your 3d programm. Can you do a screenshot(with ACDSee, for example) or rendering WITH EDGES of your model? I guess the cylinders you using are too much round/smooth - 1 cylinder got to have 15 polygons, no more. And, sorry, dock hut looks like nesting box...
Title: Re: 3d village on water - wat do u think??
Post by: minetus on May 06, 2006, 12:33:12 am
ok posting for revision:
let me know if it needs any changes, additions etc
--------------------------------------------------------------
Story
It all started when "Rast" made a 3d city floating over the water( http://hydlaa.com/smf/index.php?topic=23164.msg254118#msg254118 ), and after some sketch's and models later it quickly turned into a flying klyros city, meanwhile "Inca Sator" Proposed a challenge to us!!

The Challenge
to create a klyro's city, on the coastal shore of the 6th level of yiliakum, taking in consideration klyros physionomy, Anatomy, and terrain topology.
and reinvent the klyros architecture, and some of its artworks

note:
Quote from: Inca Sator
ALL WE (PS art-squad)WANT: YOUR'S IMPROVEMENTS OF KLYROS ARCHITECTURE STYLE, NEW IDEAS TO IT
this is not a project to implement the city in game!!

Klyro's anatomy, physionomy & Psycology

    * Able to fly
    * Able to breath under water
    * Likes to hung upside down to sleep
    * Weak structure (bones and build)
    * Likes to live near water
    * Eats Fish, Shellfish, and Algae (famous for crab recipes)
    * Skilled with magic but uses it for practical things(not the best at it)
    * Generaly Atheyist
    *

Known Klyro's Architectural, artistic Preferences & way of living

    * Like glassy / Specular Surfaces, Mirrors, Polished materials.
    * Sea decor (spirals, waves,shells,squama, fish bones, etc).
    * Pools.

1. Nomads - simple, mobil structures.Main occupation: trading, grazing, hunting,gathering.
2. Farmers - settled form of living. Simple houses, stores, small shop, elder's buildings. Main occupation: agriculure,animal breeding.
3. Town inhabitants - wide range of buildings, different regions housing (ghetto, plaza,market). Main ocupation: commerce, handicraft, servants etc.

random details

1. walking passage ways: 2.5m height, 2m with. minimum values
2. stairs & steps : 0.3 m height. maximum values

3d models

1. Simple house: 500 poly's
2. Big house: 1500+ poly's
3. Tree: 150 poly's
4. House interiors: 3000 poly's
5. Landscape:

Research folder's:

http://esnips.com/web/klyrosresearch
http://esnips.com/web/coastresearch

if anyone wants to add his research, feel free to post the url ;)

The Landscape map
*Subject to change*
Latest Version:
(http://img190.imageshack.us/img190/6066/coast038lk.th.jpg) (http://img190.imageshack.us/my.php?image=coast038lk.jpg)
*insert color tag description here*
*insert 2d landscape artwork folder here*

City Details

here will go the city description, details, districts/regions, etc...
Title: Re: 3d village on water - wat do u think??
Post by: Inca Sator on May 06, 2006, 12:53:20 am
And IMPORTANT!!!! Name your city, name streets, districts, houses (like tevern) etc. May be someone think up the history of your amaizing town.  \\o// ;D :woot: \\o//
Title: Re: 3d village on water - wat do u think??
Post by: minetus on May 06, 2006, 01:10:57 am
thanx Inca, *updated*
Title: Re: 3d village on water - wat do u think??
Post by: Haanz on May 06, 2006, 03:00:00 am
gooooood mooorning vietnam!!
hah...did anyone see that movie? good movie! anyways! soo...rast has the super fun shore houses eh? i guess i'll try and get started with some farms...or maybe just one shore house?... ::)

@ rast... that shore house is good, but did you intrude it? like...is ther and inside to it? i know you said you don't do interiors...but usually i still like to intrude my models...makes 'em look more proffesional i find :thumbup:

@ Inca...are you a 3D modeller yourself? or do you pick all this knowledge up from talking with 3D modellers?...'cause you seem to know ALOT about it! whcih would really prove useful!

@ minetus... what is the big circle on the map? maybe you said what it was earlier but i was really rushing when i read through all the new posts this morning
Title: Re: 3d village on water - wat do u think??
Post by: Haanz on May 06, 2006, 03:27:31 am
Inca! I am in need of your divine knowledge!!!!!

how do you make ladders? i mean a 3D model of a lader that can be climbed? is it just like a set of stairs but you make them really steep but still enough angle on them so they're climable?
Title: Re: 3d village on water - wat do u think??
Post by: Karyuu on May 06, 2006, 03:28:52 am
@ Inca...are you a 3D modeller yourself? or do you pick all this knowledge up from talking with 3D modellers?...'cause you seem to know ALOT about it! whcih would really prove useful!

Inca is one of PlaneShift's developers :]
Title: Re: 3d village on water - wat do u think??
Post by: Haanz on May 06, 2006, 06:12:39 am
hah well i knew that! but are all developers 3D modelers?...myabe they are? i really have no clue! please, someone enlighten me!...karyuu?...
Title: Re: 3d village on water - wat do u think??
Post by: Karyuu on May 06, 2006, 06:17:20 am
No no, not all are familiar with 3D - Inca does 3D and 2D (because he makes his own textures as well), but most are more specialized, especially if they are not in the art dep.
Title: Re: 3d village on water - wat do u think??
Post by: Inca Sator on May 06, 2006, 07:07:57 am
The difference betwin closest point of two steps - 30 cm, then character climbs automaticly. The slope of steps must be realistic, i  think about 30 degrees. But characters are able to  jump, so the difference betwin steps may be 60cm, and then player must jump over every step. About 95% i'm sure that it is so.
Title: Re: 3d village on water - wat do u think??
Post by: Haanz on May 06, 2006, 08:48:25 am
ooh ok...yea thats what i thought. I made my model without using the ladder though...well i guess there could still be some room for it...actually a ladder might be better in this case...

um...also what 3D and 2D programs do you use Inca?
Title: Re: 3d village on water - wat do u think??
Post by: Arangol on May 06, 2006, 09:31:32 am
Hello all again!
I started working on the landscape, got it quite right, textured it, everything and even put in some water.
Too bad that my blenders rendering is a "little" bit slow so you'll have to wait on results...So the landscape should be about 1km*1km?
How much is that in blenders scale system? I can't get it right :o! And btw should I put in some buildings there? And maybe a human so you get to se how big it is?
Urh, many questions, but I want to get it perfect. :-[
 O--) Arangol O--)
Title: Re: 3d village on water - wat do u think??
Post by: Haanz on May 06, 2006, 10:16:16 am
you finished already?? jeeze...you ARE good! :thumbup: :thumbup:

Anyways...what i used for the distance is...well when you first open blender and you get that cube and the grid... (could be different for you if you changed your personal preferences) I used one of the grid squares there at that level is equal to 1 metre... anyways...that's what i'm using?...not sure what you used but i propose that that's what we should be going by... and i'm gonna take charge here for a second and i'm not sure if those units have a name already but to make everything alot easier lets call those grid squares: Base Units...so 1 base unit or BU i equal to 1 metre.

NOTE: wings 3D's base units are the same as Blender's base units...so it doesn't matter wether you use wings or blender, one BU always equals one metre. I'm not sure about other programs...

SO...1km in blender should be 1000BU...or 1000 of those first grid squares you see when you open up the program.

Also Arangol, you can make buildings but make sure you refer to the map when you do so...at this point i'm not sure that will help much but later on you should always refer to Information we have before you start modelling ;)

Rast is modelling the shore builidings, and i said i'd model some of the farms, I'd say you could try modelling the main town buildings but i think we should discuss more about the architecture and culture before we proceed there...so for now, if you want to you can model either farms or shore buildings or...trees or...anything else that you think doesn't need to be discussed any further!

Anyways! i'm going to keep modelling now! i'll see you guys later! Oh and Arangol can you please post the landscape as soon as possible because it would really help everyone i think for future ideas!

alright! see you guys later tonight!
Title: Re: 3d village on water - wat do u think??
Post by: rast on May 06, 2006, 10:29:26 am
hi all

can't wait to see the landscape arangol!

i made a new hut and added an inside to it (not textured it yet):
(http://img60.imageshack.us/img60/1061/house16zn.th.jpg) (http://img60.imageshack.us/my.php?image=house16zn.jpg)

what you think?

@any1 who needs an alternative to ladders:
(http://img66.imageshack.us/img66/8718/spiralstairs5go.th.jpg) (http://img66.imageshack.us/my.php?image=spiralstairs5go.jpg)
it not brilliant but here the download anyway:
http://www.filefactory.com/?bbfdf9
edit: here a different link:
 http://ez-files.net/download.php?file=950789bda577a43f74d1aeb111b0b309

edit2: i making a 2 floor building (crab resturant?;))at the moment - ideas for inside furniture neaded  :)
Title: Re: 3d village on water - wat do u think??
Post by: Arangol on May 06, 2006, 11:01:04 am
Here's a link for a spiral staircase tutorial (taken from ps-mc) :
http://download.blender.org/documentation/oldsite/oldsite.blender3d.org/2_Blender%20tutorial%20Building%20a%20Spiral%20Stair.html

Title: Re: 3d village on water - wat do u think??
Post by: Haanz on May 06, 2006, 12:15:28 pm
rast that's a really ncie model! i like the dock! could you take atleast one more render of it with a different angle? some things like the shape of the building are hard to see with the angle you took ( although it's a very cool dramatic angle! :D)

ok! the prgress on the first farm is coming along nicely. i was finished but then when i imported it into blender i realized I had done something terribly wrong and wouldn't work....so i had to start over. i think i could finish it tonight though!

Arangol you said youmade water right? do you know any good tutorials for that? 'cause i'm not sure if the way i make it is the best way...

Edit: sorry the building of the farm will be done tonight...however the farm itself might not...
Title: Re: 3d village on water - wat do u think??
Post by: Inca Sator on May 06, 2006, 12:24:01 pm
Hmmm, Rast:) if you continue so, soon you will ate all Klyros city polygon budget:) Your model can be simplify thrice. Why you need so many polygons to cylinders-piles? I guess one pile has about 15 sides-->45 polygons per pile. 24 piles=45*24=1080 polygons!!! 8-O. (As remark: Hydlaa Plaza has about 90000faces).
Gaming modeling - low-poly modeling. First task of modeler: to make optimal form/model with less faces.Cube with 12000 faces equal to cube with 12 faces.

Haanz, i work in 3dMax6, Photoshop9, CorelDraw12 and some others programms.(I also have Wacom graphic tablet for better texturing.) Cause you guys working on different 3d programms, i think the final result will be in .3ds format (it's mostly supported).

I suggest do not apply interior to all buildings. In game players need such features only in important buildings (tavern,shops,city hall, church...). Spend your polygons wisely.
Title: Re: 3d village on water - wat do u think??
Post by: Arangol on May 06, 2006, 12:42:30 pm
Haanz. Water tutorial. Here:
http://www.pekaro.de/blender/water/water_tutorial.html

 :P
Title: Re: 3d village on water - wat do u think??
Post by: rast on May 06, 2006, 12:51:35 pm
i seen that tutorial before and it pretty good - is it compatible with ps though?

@inca
i will try to keep the poly count down on my next models and re-model that hut
Title: Re: 3d village on water - wat do u think??
Post by: minetus on May 06, 2006, 01:05:00 pm
posting again for review, seems every one just forgot about it!!
ok guys i need your guys opinions, if you tink theres something that may be usefull here let me know ;)
if its good? let me know anyways!! ;D this should be the last time im posting for review i tink ::)
-------------------------------------------------------------------------------------------------------------------------------------------------
Story
It all started when "Rast" made a 3d city floating over the water( http://hydlaa.com/smf/index.php?topic=23164.msg254118#msg254118 ), and after some sketch's and models later it quickly turned into a flying klyros city, meanwhile "Inca Sator" Proposed a challenge to us!!

The Challenge
to create a klyro's city, on the coastal shore of the 6th level of yiliakum, taking in consideration klyros physionomy, Anatomy, and terrain topology.
and reinvent the klyros architecture, and some of its artworks

note:
Quote from: Inca Sator
ALL WE (PS art-squad)WANT: YOUR'S IMPROVEMENTS OF KLYROS ARCHITECTURE STYLE, NEW IDEAS TO IT
this is not a project to implement the city in game!!

Klyro's anatomy, physionomy & Psycology

    * Able to fly
    * Able to breath under water
    * Likes to hung upside down to sleep
    * Weak structure (bones and build)
    * Likes to live near water
    * Eats Fish, Shellfish, and Algae (famous for crab recipes)
    * Skilled with magic but uses it for practical things(not the best at it)
    * Generaly Atheyist
    *

Known Klyro's Architectural, artistic Preferences & way of living

    * Like glassy / Specular Surfaces, Mirrors, Polished materials.
    * Sea decor (spirals, waves,shells,squama, fish bones, etc).
    * Pools.

1. Nomads - simple, mobil structures.Main occupation: trading, grazing, hunting,gathering.
2. Farmers - settled form of living. Simple houses, stores, small shop, elder's buildings. Main occupation: agriculure,animal breeding.
3. Town inhabitants - wide range of buildings, different regions housing (ghetto, plaza,market). Main ocupation: commerce, handicraft, servants etc.

random details

1. walking passage ways: 2.5m height, 2m with. minimum values
2. stairs & steps : 0.3m height. maximum values
2. stairs & jumping steps : 0.6m height. maximum values

3d models:

1. Simple house: 500 poly's
2. Big house: 1500+ poly's
3. Tree: 150 poly's
4. House interiors: 3000 poly's
5. Landscape: 90000 poly's

Usefull Tutorials:

Water tutorial (http://www.pekaro.de/blender/water/water_tutorial.html)
Stairs tutorial (http://download.blender.org/documentation/oldsite/oldsite.blender3d.org/2_Blender%20tutorial%20Building%20a%20Spiral%20Stair.html)

Research folder's:

http://esnips.com/web/klyrosresearch
http://esnips.com/web/coastresearch

if anyone wants to add his research, feel free to post the url ;)

The Landscape map

Map(Region) name: ???

Latest Version:
(http://img190.imageshack.us/img190/6066/coast038lk.th.jpg) (http://img190.imageshack.us/my.php?image=coast038lk.jpg)
*insert color tag description here*
*insert map sector description here*

2d landscape artwork folder:  http://esnips.com/web/2d-Landscape
3d landscape artwork folder:  http://esnips.com/web/3d-landscape

City Details

City name: ???
*insert city map here*

2d City artwork folder:  http://esnips.com/web/2d-cityscape
3d City artwork folder:  http://esnips.com/web/3d-cityscape

City Story: ???
City Districts: ???
City streets: ???
Title: Re: 3d village on water - wat do u think??
Post by: Arangol on May 06, 2006, 01:17:47 pm
I have a the landscape quite ready now but I have some problems positioning my camera so I can get descent screens of it...
I have the water ready but I don't think I'll use it yet and I'm working on a 1 stroy house and a little bigger 1 story house.
 :D
Title: Re: 3d village on water - wat do u think??
Post by: minetus on May 06, 2006, 01:59:52 pm
also i will need you guys email to send the invitation to the folders :D
that way you guys can upload stuff, send me a pm with your email, and folder(s) you guys want to access
esnips = 1Gb
folders:
2d-landscape
3d-landscape

2d-cityscape
3d-cityscape
Title: Re: 3d village on water - wat do u think??
Post by: Arangol on May 06, 2006, 02:51:43 pm
Check your pm for my email.
Title: Re: 3d village on water - wat do u think??
Post by: minetus on May 06, 2006, 03:03:49 pm
sent invitations for both the 3d folders to, haanz and arangol
Title: Re: 3d village on water - wat do u think??
Post by: Haanz on May 06, 2006, 03:31:31 pm
ok thanks minetus! :D

and arangol...is there room somewhere on the landscape for a waterfall?...a raised part on the river? 'cause i was really looking forward to modelling one?...not sure if i can...but i can sure give it a try!

edit: oh and minetus can you send me an invitation for both of the 2D folders too?
I like to draw as well as model :D...
Title: Re: 3d village on water - wat do u think??
Post by: minetus on May 06, 2006, 03:45:30 pm
sent invitation for 2d folders to haanz  :D

ok ive worked some of the map grids, added letter and numeric zones for better location read, added a side color tag for description:
(http://img56.imageshack.us/img56/5642/coast046ib.th.jpg) (http://img56.imageshack.us/my.php?image=coast046ib.jpg)
1:Reef,low water2:Deep water
3:Stalagtites4:Rock formations, Cliffs
5:Sand, Beach area6:Plains, Forest, Green areas
7:Roads8:Houses
Title: Re: 3d village on water - wat do u think??
Post by: Haanz on May 06, 2006, 04:16:14 pm
hmm...minetus I didn't receive an e-mail yet?...maybe you typed it in wrong?...or i did?..i'll pm it to you again just in case alright? for now though i put a picture of my half done farm at this link:

http://esnips.com/doc/058a78f6-e663-4fcb-a037-22d63938755b/kylrosfarm1.jpg

how is it? i kinda went with the japanese/chinese look wiht it?...
Title: Re: 3d village on water - wat do u think??
Post by: Arangol on May 06, 2006, 04:20:38 pm
Ok I have the basic shape of the landscape, remember, nothing more (ok, ok I have the water but it's still just a plane)(And its textured). I'll try to put that waterfall shape in there somewhere, Haanz. It still needs lots of trimming and making more low-poly and more textures. And I have to make place for the houses darn, forgot that. Aaah, I'm seeing blender-models everywhere...
Title: Re: 3d village on water - wat do u think??
Post by: Haanz on May 06, 2006, 04:32:18 pm
hahahah ok well don't worry too much about textures at this stage. And...y'know what? forget about rasing something up for the waterfall...i realized that i'll have to do that by myself when i model it. all i need is a small pool for the water to fall into!...please! :D

anyways! your workin hard arangol! keep it up! hah you seem to be working alot harder than me or rast! :-[ :-\...then again we're maing buildings where as your making something HUGE! and cool!...and fun... :thumbup: hah :P anyways i have to go to bed! i'll see you guys tomorrow...or maybe not...i'm gonna be sailing for a good portion of the day...

P.S.- man...i'm excited for the landscape now!...you sure you can't give us just a sneek peak at it?..
Title: Re: 3d village on water - wat do u think??
Post by: minetus on May 06, 2006, 04:33:30 pm
@Haanz, did you check your E-trash folder? might have went there, i copy pasted the email you gave me..
very nice model!! \\o//, but the japanese/chinese style is just to take some architecture style ideas in, not exactly to be equal like it. ;) but anyways thats a very nice model

@arangol, and every one, guys there is no need to rush things up, take it easy no one is running against the clock ;). we just starting with the idea. lets organize, and get the bottom foundations for this project going, this way we can improve it better, and grow ourselves with it also. :D

i know, i know... im a organization freak ;D :-X :D
Title: Re: 3d village on water - wat do u think??
Post by: Haanz on May 06, 2006, 04:42:22 pm
ok i see what you mean.  (:D didn't leave yet...needed to ask Inca a question)

@Minetus...i rather like this model too actually...but i agree that the Japanese/ Chinese influence on it is a bit much...of course its not done yet...but can you, or anyone else for that matter, suggest anything i should change to lower that influence level?...i was thinking the windows...because its r=mostly only the windows and roof that show Oriental in them...and i was really proud of that roof...but there a mistake in the first roof that i should change anyways...and yea... :-X

@Inca...Arangol this might benefit you too?...but anywas Inca, for the water, and actually man other things, may we apply animations too them? or if these will maybe only influence the kylros architecture...does it really matter wether or not we put animations in them?

Ok! now i'm Really going! see you guys tomorrow!
Title: Re: 3d village on water - wat do u think??
Post by: Arangol on May 06, 2006, 04:44:17 pm
Haanz, landscape isn't hard to make. Buildings are A LOT HARDER TO MAKE. Lol I don't know anything of architecture so I think you'll have to do that while I do the landscapes and maybe somekind of furniture...
Minetus, lol we need someone who can organize all this stuff we're making and put it all in some place. And lol btw how to upload stuff to esnips, I didn't get it..
Haanz, for the preview, here you go:
http://img311.imageshack.us/img311/7997/black38zx.png
 ;D
Title: Re: 3d village on water - wat do u think??
Post by: rast on May 06, 2006, 04:54:32 pm
nice model haanz, but i agree with minetus, almost too much japanese/chinese architecture there.

i also modeled some stuff. it by no means finished but it a start:
(i changed the main building's colour to blue to make it clearer :))
-ground floor:
(http://img232.imageshack.us/img232/7245/groundfloor10mm.th.jpg) (http://img232.imageshack.us/my.php?image=groundfloor10mm.jpg)
-top floor:
(http://img447.imageshack.us/img447/6512/topfloor10wl.th.jpg) (http://img447.imageshack.us/my.php?image=topfloor10wl.jpg)
-overview:
(http://img252.imageshack.us/img252/9319/overviewshot6kw.th.jpg) (http://img252.imageshack.us/my.php?image=overviewshot6kw.jpg)
sorry none of these images are very clear.
btw 772 polys
Title: Re: 3d village on water - wat do u think??
Post by: minetus on May 06, 2006, 04:54:56 pm
i took this from the esnips support page:

Quote
Do the people I invite to view my folder need to install the eSnips Uploader or anything else?
No, they just click on the link that's automatically sent to their email account and sign in. The first time they do that, they need to create an account (choose a password) so we can make sure only the right people get access to your stuff. Then they can view, rate your folder, add comments, and even upload files without needing the Uploader. But if they want their own storage space, or to upload files and snippets, they need to install the Uploader.

rast, send me a pm with your email adress please :), so i can give you access to the folders..
let me know wich ones you want:
2d-landscape
3d-landscape
2d-cityscape
3d-cityscape
Title: Re: 3d village on water - wat do u think??
Post by: rast on May 06, 2006, 05:03:38 pm
hey minetus...
i sort of confused.you can view the folders in esnips anyway, so why do you need are email addreses ::|
i got an account on esnips already btw (now all i have to do is remember username and password ;))

edit: srry you posted while i was writing
Title: Re: 3d village on water - wat do u think??
Post by: minetus on May 06, 2006, 05:05:21 pm
the access will grant you rights to upload stuff there, so we can keep every thing together :D

mean while i sketched a drawing for the sector E5 in the map  :D

(http://img462.imageshack.us/img462/2636/sectore5beach4tt.th.jpg) (http://img462.imageshack.us/my.php?image=sectore5beach4tt.jpg)
Title: Re: 3d village on water - wat do u think??
Post by: rast on May 06, 2006, 07:30:36 pm
nice drawing minetus.

something i quickly made:
(http://img373.imageshack.us/img373/5340/lighthouse6kr.th.jpg) (http://img373.imageshack.us/my.php?image=lighthouse6kr.jpg)

it's a sort of lighthouse/buoy thing out at sea ::|.just mucking around really
Title: Re: 3d village on water - wat do u think??
Post by: minetus on May 06, 2006, 07:33:16 pm
thats a awsome idea  :D, did you make a sketch of it?

maybe lighter, stone like textures in the poles?

ok finaly tought it was ready for posting new thread, any changes can be made later.. \\o// \\o// \\o//

http://hydlaa.com/smf/index.php?topic=23402.0
Title: Re: 3d village on water - wat do u think??
Post by: rast on May 06, 2006, 09:19:12 pm
no one post behond this point
new thread link above! :)