Author Topic: 3d village on water - wat do u think??  (Read 9545 times)

minetus

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Re: 3d village on water - wat do u think??
« Reply #90 on: May 05, 2006, 10:00:54 pm »
i tink oja road map would fit in 1.6km square if im not mistaken, and if im not mistaken the scale to ps is 1(ps unit)/ 1m , im not sure tho, could use some insight my self too :D

about the architecture style, notting specific yet i believe, we did discussed it a lill bit and probably would go around those, again notting specific yet...

coastal stuff research:
 http://esnips.com/web/coastresearch

can you check if this scale is near accurate? this is what ive been basing it on.

and again thanks for the usefull info :D

rast

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Re: 3d village on water - wat do u think??
« Reply #91 on: May 05, 2006, 10:05:16 pm »
wow...too much info to digest... ::|
i see wat you're saying inca. my strengths are the models themselves rather than the texturing. i could probably make the shore houses,but i not great at interiors since my moddeling skills aren't the neatest in the world :whistling:.

i will try to post more frequentley and try and take more of an active role in this conversation aswell  :sweatdrop:

p.s. perhaps we could make a seperate thread for finished stuff etc. caus' the name of this thread is kinda misleading....
"You're just jealous because the voices are talking to me and not you...."

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minetus

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Re: 3d village on water - wat do u think??
« Reply #92 on: May 05, 2006, 10:17:30 pm »
i supose we could make a new thread, as we going we will beat the max post count per thread soon ::|

Karyuu

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Re: 3d village on water - wat do u think??
« Reply #93 on: May 05, 2006, 10:20:59 pm »
We can split this thread up into two - so you can have posts pertaining to the original topic remain, and posts from a certain point onward become a new thread. If you'd like to do that, just mention at which point this should be split :>
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

minetus

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Re: 3d village on water - wat do u think??
« Reply #94 on: May 05, 2006, 10:29:30 pm »
i tink a resume+new thread would make that better? just my opinion.. insted of splinting the thread up?

Karyuu

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Re: 3d village on water - wat do u think??
« Reply #95 on: May 05, 2006, 10:32:37 pm »
Your choice :} My vote for the split was only because:

Quote
[...] caus' the name of this thread is kinda misleading....
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

minetus

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Re: 3d village on water - wat do u think??
« Reply #96 on: May 05, 2006, 10:49:15 pm »
ok im gona make a resume... meanwhile please chose a topic name because i completly suck at that :-\

rast

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Re: 3d village on water - wat do u think??
« Reply #97 on: May 05, 2006, 10:57:48 pm »
how aboat "klyros city project" or something like that  :sweatdrop:

i made this anyway as a dock hut thing:


tell me what you think...

edit: 982 polys btw for all of that
« Last Edit: May 05, 2006, 11:02:53 pm by rast »
"You're just jealous because the voices are talking to me and not you...."

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minetus

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Re: 3d village on water - wat do u think??
« Reply #98 on: May 05, 2006, 11:36:28 pm »
sounds good..
your models are getting much better, gratz rast  \\o// :D

ill post the resume here before making a new thread for reviewing it. 1/4th of it still. gona go drink coffee brb

Inca Sator

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Re: 3d village on water - wat do u think??
« Reply #99 on: May 06, 2006, 12:11:43 am »
Rast, you definitely got to find info about "smoothing groups" concern your 3d programm. Can you do a screenshot(with ACDSee, for example) or rendering WITH EDGES of your model? I guess the cylinders you using are too much round/smooth - 1 cylinder got to have 15 polygons, no more. And, sorry, dock hut looks like nesting box...
« Last Edit: May 06, 2006, 12:19:07 am by Inca Sator »

minetus

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Re: 3d village on water - wat do u think??
« Reply #100 on: May 06, 2006, 12:33:12 am »
ok posting for revision:
let me know if it needs any changes, additions etc
--------------------------------------------------------------
Story
It all started when "Rast" made a 3d city floating over the water( http://hydlaa.com/smf/index.php?topic=23164.msg254118#msg254118 ), and after some sketch's and models later it quickly turned into a flying klyros city, meanwhile "Inca Sator" Proposed a challenge to us!!

The Challenge
to create a klyro's city, on the coastal shore of the 6th level of yiliakum, taking in consideration klyros physionomy, Anatomy, and terrain topology.
and reinvent the klyros architecture, and some of its artworks

note:
Quote from: Inca Sator
ALL WE (PS art-squad)WANT: YOUR'S IMPROVEMENTS OF KLYROS ARCHITECTURE STYLE, NEW IDEAS TO IT
this is not a project to implement the city in game!!

Klyro's anatomy, physionomy & Psycology

    * Able to fly
    * Able to breath under water
    * Likes to hung upside down to sleep
    * Weak structure (bones and build)
    * Likes to live near water
    * Eats Fish, Shellfish, and Algae (famous for crab recipes)
    * Skilled with magic but uses it for practical things(not the best at it)
    * Generaly Atheyist
    *

Known Klyro's Architectural, artistic Preferences & way of living

    * Like glassy / Specular Surfaces, Mirrors, Polished materials.
    * Sea decor (spirals, waves,shells,squama, fish bones, etc).
    * Pools.

1. Nomads - simple, mobil structures.Main occupation: trading, grazing, hunting,gathering.
2. Farmers - settled form of living. Simple houses, stores, small shop, elder's buildings. Main occupation: agriculure,animal breeding.
3. Town inhabitants - wide range of buildings, different regions housing (ghetto, plaza,market). Main ocupation: commerce, handicraft, servants etc.

random details

1. walking passage ways: 2.5m height, 2m with. minimum values
2. stairs & steps : 0.3 m height. maximum values

3d models

1. Simple house: 500 poly's
2. Big house: 1500+ poly's
3. Tree: 150 poly's
4. House interiors: 3000 poly's
5. Landscape:

Research folder's:

http://esnips.com/web/klyrosresearch
http://esnips.com/web/coastresearch

if anyone wants to add his research, feel free to post the url ;)

The Landscape map
*Subject to change*
Latest Version:

*insert color tag description here*
*insert 2d landscape artwork folder here*

City Details

here will go the city description, details, districts/regions, etc...
« Last Edit: May 06, 2006, 01:46:11 am by minetus »

Inca Sator

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Re: 3d village on water - wat do u think??
« Reply #101 on: May 06, 2006, 12:53:20 am »
And IMPORTANT!!!! Name your city, name streets, districts, houses (like tevern) etc. May be someone think up the history of your amaizing town.  \\o// ;D :woot: \\o//
« Last Edit: May 06, 2006, 03:42:51 am by Inca Sator »

minetus

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Re: 3d village on water - wat do u think??
« Reply #102 on: May 06, 2006, 01:10:57 am »
thanx Inca, *updated*

Haanz

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Re: 3d village on water - wat do u think??
« Reply #103 on: May 06, 2006, 03:00:00 am »
gooooood mooorning vietnam!!
hah...did anyone see that movie? good movie! anyways! soo...rast has the super fun shore houses eh? i guess i'll try and get started with some farms...or maybe just one shore house?... ::)

@ rast... that shore house is good, but did you intrude it? like...is ther and inside to it? i know you said you don't do interiors...but usually i still like to intrude my models...makes 'em look more proffesional i find :thumbup:

@ Inca...are you a 3D modeller yourself? or do you pick all this knowledge up from talking with 3D modellers?...'cause you seem to know ALOT about it! whcih would really prove useful!

@ minetus... what is the big circle on the map? maybe you said what it was earlier but i was really rushing when i read through all the new posts this morning
the Teakettle...

Haanz

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Re: 3d village on water - wat do u think??
« Reply #104 on: May 06, 2006, 03:27:31 am »
Inca! I am in need of your divine knowledge!!!!!

how do you make ladders? i mean a 3D model of a lader that can be climbed? is it just like a set of stairs but you make them really steep but still enough angle on them so they're climable?
the Teakettle...