PlaneShift

Gameplay => Wish list => Topic started by: Zeckrest on May 01, 2006, 06:51:06 am

Title: Ideas To make The RPG Factor Better
Post by: Zeckrest on May 01, 2006, 06:51:06 am
A few ideas for Higher RPG Level ;) A few ideas for Higher RPG Level ;) A few ideas for Higher RPG Level ;) A few ideas for Higher RPG Level ;) A few ideas for Higher RPG Level ;)

First off,I would like to Say Great job for this game,Great that it is free aswell.Its also nice you are taking ideas from the public players,and actualy listening to us.
Now down to what this post is about.

Idea 1.Im going to say this simple and quick.An Energy level,So you cant just spend your life in the game mining and selling.You actualy need to Sleep,Maybe every ingame day or two
You may need to get out a tent,sleeping bag,go to the inn bedrooms on the 3rd floor or maybe even have a Cup of Coffee to keep you awake. :sleeping: :sweatdrop:

Idea 2.I have seen this idea before but:Card games and stuff like that.thats all for idea 2.  :thumbup:

Idea 3.Characters with Character.For the last to Days i have been talking like Tis a nice day isnt it.I would like to see more people like this,Not exactly That but like have an Accent,Most people just go hello,Whats up.im good.I know the Dev's cant Help this idea out asmuch,But a Bit more Character i think would do this game abit more good:) X-/

Idea 4 & 5. Ok this may sound wierd but Trash,I think that if you eat an Apple maybe an Apple core,ect.And you can drop it like a filthy pig,or find the next trash can.And cleaners come every now and again if you litter maybe a Fine.So maybe 100 Trias,And if you litter 10 times that means 1000 trias.Also,In the Sewers,There should be an Exit to a Dump,where you can search for useful items.But if you get to Dirty you have to have a wash in some form of water,a Bath,Shower Ect.

Ok,i know this game is still in early stages,but i think a higher Rpg facter would happen if any of the above appear ingame,If you wish to discuss this with me ingame and not in the Forums,i am Larreousus Jerwin.a Klyros,It would bve a Plesure to Talk about.If you have any Negitive or positive Things to say Im also fine to hear it,and maybe have the ideas changed abit.But anyway,if anyone other than me likes the ideas and we get enough votes,maybe we could get the devs to maybe think about it

thanks
 Larreousus Jerwin

*EDIT*

I just thought of Something,With idea ONE maybe every ingame night all Shops Close,NPC's All go to a small little house,like the Smurfs and Snuggle Up until the next Morning,JK,but they Should go to sleep to,Standing there for 24-7 has gotta hurt
Title: Re: A few ideas for Higher RPG Level ;)
Post by: Robinmagus on May 01, 2006, 06:54:10 am
1: Good.
2: discussed ALOT
3: Accents, not all characters have them. Some do some don't. diversity, part of RP.
4/5: It's a wonderful idea. My favorite personally. I'd like to see it implemented.
Title: Re: A few ideas for Higher RPG Level ;)
Post by: Zeckrest on May 01, 2006, 07:00:43 am
Thanks for the Support Robinmagus

*edit*

Soz for Double Post But CMON DEVS LOOK AT THIS AND TELL US WHAT U THINK
 :@#\

*Edit*

Also many peeps looked At this,Feedback would be Nice,be it Bad Good or Suggestion:)
Title: Re: Ideas To make The RPG Factor Better
Post by: Karyuu on May 01, 2006, 08:52:57 am
"Sorry for the double-post" doesn't cut it. Please read the forum rules, and also the "Before Posting Suggestions" thread here in the Wishlist. Particularly this part:

Quote
We read and take note of all of the suggestions, but we will not be able to reply to all of the threads in this forum.

Asking the team to hurry up and look at something only makes us more annoyed.

Also, posting something like "I have seen this idea before but" is the worst mistake you can make here. Please don't make it again ;} Posting about something you have seen suggested before won't make it appear any faster.

Idea #3 isn't anything the dev team can do for you, since we can't force people to use accents for their characters. People roleplay their backgrounds how they want.

Garbage is a neat suggestion, but it may also have its problems... Frankly I already get tired of the map being littered with the little items we have right now, and they do cause lag. That is why decorating the map with them isn't allowed.

Please remember to search for past ideas before making them - like in your edit you included NPCs closing shops for the night. That is definitely not new. Try to be useful ;}
Title: Re: Ideas To make The RPG Factor Better
Post by: Nyramael on May 01, 2006, 10:11:29 am
I like all of those ideas. A junk yard would be haven to anyone with repair <something> skills.
I like the rubish idea too but for the moment, as karyuu pointed out, it can't happen because of lag.
Alot of the ideas you said are discussed to death. i haven't looked into them but i'd agree, if people got hungry then a player run restaurant would be possible.

Having accents is a great idea and you can have heaps of fun if you make it hard for some people to understand. What would be really nice is if a list of filter words was created. So instead of just filtering outgoing bad words, you could filter your words into an 'accent bank' so that I, you, my, are would be Thy, thou, thee, thine, art etc. This means players can type normalle and be heard in accent. This would serve as a lazy means for some, or a start for beginners, while more experienced RPers can develop their own accent, based off provided ones.
Title: Re: Ideas To make The RPG Factor Better
Post by: Suno_Regin on May 02, 2006, 12:51:08 am
Wow, those are some of the most unique suggestions yet. And here's a chance for me to use a new smiley.  \\o//

Bwahahaha. =P
Title: Re: Ideas To make The RPG Factor Better
Post by: Pestilence on May 02, 2006, 01:09:44 am
Idea 1
sleeping? neh don't see that happening. Roleplaying needing sleep is a good idea but to have a bar tell you when you need to sounds way to much like stamina (you don't want to many of those bars) and I don't feel it would add anything to roleplaying becuase offline status would be really hard to RP if things like sleep are actually already in the game.

Idea 2
Has been discussed a lot already and know a friend of mine was working on it a while back but he quit at some point and not sure anyone else picked up where he left of. Definately not a new idea anyhow.

Idea 3
accents? Why? Everyone walking around with different accents would only seem strange to me as I don't walk in to people with accents everyday in RL either and traveling is a lot easier for us then it is for people who don't have a car or something similar.

Idea4
Don't see this is adding much really. A junkheap might be a fun idea for the new people to dig through, but to have trash laying around everywhere?
Title: Re: Ideas To make The RPG Factor Better
Post by: Suno_Regin on May 02, 2006, 01:36:12 am
Well it would add to Xidus' "People ruining the world" theory. =P

I mean, after we eat the apple, what do we do with the core? After we take something out of a sack, what will we do with it? After our daggers get rusty, what will we do with them? It's a nice idea, as are playing cards and the sleep thing.

I don't agree on an energy level. But after a while, you should notice your character's reaction time in combat, or crafting, say, beginning to slow, and he just gets a little lazy. He could go to the tavern and rest, then wake up full of energy, ready to burn his hands on that furnace. =P
Title: Re: Ideas To make The RPG Factor Better
Post by: Vengeance on May 02, 2006, 04:54:46 am
I guess we think different things make a game fun...

1. We have a fatigue system in the game already for this purpose, but we are not going to make people stop playing because they play too much or too well.  What if a pinball game decided your fingers were tired and made you wait 20 minutes before you got another ball?   That pinball game would suck.

2. Minigames are coming.

3. Cant' enforce RP chat and don't want to.  Some of us find accent RP chat incredibly annoying.  OTOH, you can use your censor filter to make people sound that way to you if you like it so much.

4. The idea of having to throw things away and having to shower off afterwards reminds me of the people who want us to have taxes in the game.  It is as if they want all the things that are boring or stupid about the world to be replicated in game.  It is supposed to be immersive but it is also supposed to be an escape from reality.  Getting online and having to take out the trash makes me think eventually you will want me to have an NPC wife who nags me about the trash 24x7 just to be realistic like my r/l wife. :-)

- Venge
Title: Re: Ideas To make The RPG Factor Better
Post by: Zeckrest on May 05, 2006, 09:48:26 am
I guess we think different things make a game fun...

1. We have a fatigue system in the game already for this purpose, but we are not going to make people stop playing because they play too much or too well. What if a pinball game decided your fingers were tired and made you wait 20 minutes before you got another ball? That pinball game would suck.

2. Minigames are coming.

3. Cant' enforce RP chat and don't want to. Some of us find accent RP chat incredibly annoying. OTOH, you can use your censor filter to make people sound that way to you if you like it so much.

4. The idea of having to throw things away and having to shower off afterwards reminds me of the people who want us to have taxes in the game. It is as if they want all the things that are boring or stupid about the world to be replicated in game. It is supposed to be immersive but it is also supposed to be an escape from reality. Getting online and having to take out the trash makes me think eventually you will want me to have an NPC wife who nags me about the trash 24x7 just to be realistic like my r/l wife. :-)

- Venge

Ok,Well.Your right,some of the idea wernt the Brightest...But the trash idea i thought of because the Terrain was always Perfect.Not a mess...i mean,no matter where in public you are you are bound to find atleast one piece of rubbish..
Title: Re: Ideas To make The RPG Factor Better
Post by: neko kyouran on May 05, 2006, 10:26:46 am
Thats becuase human beings are messy creatures that for the majority do not respect the environment around them.  But PS is not Earth, nor dose it have to follow its rules.  Who says the inhabitants aren't more open minded to preserving the environment? Also trash is discussed here:

http://www.planeshift.it/guide/en/setting-overview.html

"3.2.9. Waste

Ducts that have been dug out in the rock are used to dispose of human waste. Larger rubbish and bodies are simply thrown into almost vertical and apparently endless wells. Nobody seems to care about where all of this junk finally ends up, since the stalactite theory is only devised by some Xacha scientists and has not been proven yet. Dead bodies are eliminated the same way. Though discarding dead in such a callous fashion would seem rather shocking, neither of the two main faiths at Yliakum requires particular care nor reverence to dead bodies. To the people here, a body is simply a non-functional apparatus or an empty shell with no soul. However, nothing is ever thrown into the lake. The law forbids this disposal method not only out of courtesy to the Nolthrirs, but also to protect the seaweed population. Polluting the lake is one of the few crimes punished with death."

As you can see, litering the country side is most likely looked down upon. 
Title: Re: Ideas To make The RPG Factor Better
Post by: Zeckrest on May 05, 2006, 11:43:57 am
Ok,Thanks for that info,i didnt notice that before.But anyway,i still like the idea,although as you said it probely wont happen:(
Title: Re: Ideas To make The RPG Factor Better
Post by: BlackAcre on May 06, 2006, 10:42:05 pm
At the very least, littering laws are kind of ridiculous in a medieval setting.
Title: Re: Ideas To make The RPG Factor Better
Post by: Jeraphon on May 07, 2006, 06:55:52 am
I don't see a need to implement sleep in the game. In most MUDs, when you need to log off you say "I need to sleep." Problem solved in an RP context without further in-game implementation. *claps dust off hands*

As for that note on waste, WHAT dead bodies? Everyone goes to the death realm totally in body and can re-emerge whenever they want. Don't some NPCs even say "If you kill me I'll just go to the Death Realm and return?"
Title: Re: Ideas To make The RPG Factor Better
Post by: neko kyouran on May 07, 2006, 09:32:09 am
The answer to your quetion about bodies and death can be answered with the use of the serach button.  Or simply use your mouse go up another few forum areas and read another thread about the DR and bodies.

/me wishes he had that iron fist in a velvet glove right about now

Go go gadget Inside jokes.
Title: Re: Ideas To make The RPG Factor Better
Post by: Rockhoof on May 11, 2006, 07:44:32 pm
4. The idea of having to throw things away and having to shower off afterwards reminds me of the people who want us to have taxes in the game.  It is as if they want all the things that are boring or stupid about the world to be replicated in game.  It is supposed to be immersive but it is also supposed to be an escape from reality.  Getting online and having to take out the trash makes me think eventually you will want me to have an NPC wife who nags me about the trash 24x7 just to be realistic like my r/l wife. :-)

- Venge

Ohh, I'm not so sure about this one, though I do agree with you on your other points.  Now, this argument doesn't come so much from an RP stand-point as much as from a game-design stand-point, so bear with me for a second.

In every RPG game, you have a bunch of players generating cash, call it tria or gold or dollars or whatever.  The more experienced your 'toon, the better, generally, you are at generating this cash.  You run into a SERIOUS problem when there are a bunch of actors in an economic system generating - directly - the means to purchase goods and services, but no equally effective means for UN-generating such things.  This is called MUD-flation and is a problem in almost every game I've ever seen that allows trade between characters.  It is a basic principle of economics that an excess of purchasing power increases prices, returning the relative ratio of purchasing power/price to some stable point.  In other words, more money just lying around in the system inflates prices because people have more money to pay for stuff.  If money stops coming IN to the system, the system will tend to settle at the new, but higher, prices.  The problem with MUDs and MMOs is that money is constantly being generated.  A viable economic system in an MMO of any variety will have mechanisms to REMOVE money from the system as well as the standard 'monsters drop gold' system of creating it. 

Repair bills (and not allowing characters to repair themselves or others), taxes (items sell for a fraction of the price that they are bought from vendors, sales to other players take a percentage out of profit &ct.), quests that require 'donations' (especially repeatable ones that give some in game benefit) and activities that don't directly generate money, but still 'improve' the character in some way are all good, even great, ways to reduce MUD-flation.

Bad ways to reduce MUD-flation include Argumentum ad Baculum or direct developer involvement, like globally reducing a player's bank account by a certain percentage, or other ways of 'resetting' the economy; taking items out of the game, this just moves the burden onto OTHER items; drastic changes in mob drop-values, this is effective, but drastic changes are equally chaotic and are very often victims of the "Law of Unintended Consequences".  These don't actually solve the problem at hand, which is that there is too much money coming into the system and not enough going OUT of it.  I can start another thread if you'd like a more in depth (and formulaic) discussion on the matter of game-economies, but that's the basic outline - actually, I think I will start a new thread... this is an important issue. 

Taxes are a GOOD thing in MMOs so, "Let there be Taxes!"
Title: Re: Ideas To make The RPG Factor Better
Post by: Vengeance on May 14, 2006, 11:50:58 pm
I know we're already discussing this in another thread, but money growth per se isn't inflationary.  It is money growth in excess of economic growth which is inflationary.  If people are producing things (killing rats, etc.) they can be rewarded without it necessarily leading to inflation.  Also, if the population is growing, wealth can grow without inflation, even printing money right and left.  My point is, it isn't quite as simple as you make it out to be.  Also, my libertarian leanings will make me barf if we start building into our game the notion that higher taxes and governments will solve our problems.  :-)

- Vengeance
Title: Re: Ideas To make The RPG Factor Better
Post by: Ahriman on June 13, 2006, 03:37:14 am
Wow vengeance, WOW. WOW. I MEAN WOW Isn't vengeance Luca Pancallo? I think he is but not sure... oh well.


Very good ideas. The thing about the shops closing for the night is one of the reasons Oblivion is the top game now. I love them ideas. I just hope they will be implemented sooner or later.  :o 8)
Title: Re: Ideas To make The RPG Factor Better
Post by: Karyuu on June 13, 2006, 03:39:24 am
Talad's real name is Luca Pancallo. Vengeance is his own person ;)
Title: Re: Ideas To make The RPG Factor Better
Post by: Ahriman on June 14, 2006, 12:31:36 am
Ah, alright then. /me get's mixed-up often. Will me get  :ban: Probably not...
Title: Re: Ideas To make The RPG Factor Better
Post by: hydran on June 24, 2006, 05:50:10 pm
actully i have a bit of ideas to make the game  :beta: toooo


1. about the death realm there is no point of it maybe you could put a little minning innit a bit of monster :thumbup:s

2. you need to change the looks of the creatures like the menki`s u know that planeshift comic strip menkies would looks nicer  if they look like that eg diggrent species of each catagory


 3. it would be good if it  resebled a bit of every day life it would make it goodeg sleeping bathing going work u know wat i mean


your best friend hydran
Title: Re: Ideas To make The RPG Factor Better
Post by: Karyuu on June 24, 2006, 08:25:00 pm
Hydran, please read the Wishlist Rules and post sensibly.
Title: Re: Ideas To make The RPG Factor Better
Post by: Astraea on June 25, 2006, 08:42:03 am

In every RPG game, you have a bunch of players generating cash, call it tria or gold or dollars or whatever.  The more experienced your 'toon, the better, generally, you are at generating this cash.  You run into a SERIOUS problem when there are a bunch of actors in an economic system generating - directly - the means to purchase goods and services, but no equally effective means for UN-generating such things.  This is called MUD-flation and is a problem in almost every game I've ever seen that allows trade between characters.  It is a basic principle of economics that an excess of purchasing power increases prices, returning the relative ratio of purchasing power/price to some stable point.  In other words, more money just lying around in the system inflates prices because people have more money to pay for stuff.  If money stops coming IN to the system, the system will tend to settle at the new, but higher, prices.  The problem with MUDs and MMOs is that money is constantly being generated.  A viable economic system in an MMO of any variety will have mechanisms to REMOVE money from the system as well as the standard 'monsters drop gold' system of creating it. 

......

Taxes are a GOOD thing in MMOs so, "Let there be Taxes!"

True, money is constantly being generated, but it's also being constantly used up when people train skills in Planeshift. Right now it's 42 trias per progression point trained, and it forces players to use up their trias, no matter if they are new to the game or not. While to experienced players 42 trias is nothing, it's a lot for a beginner, who has to travel great distances to sell rat parts (not including the DR). The training then, acts as a regressive tax. In that case, it would make sense to change the training into a progressive tax to prevent inflation and powerleveling, assuming it can be done.

[If this has been mentioned in another thread, feel free to ignore this.]

Back to the original topic:
I think digging through a trashheap would be fun. Occasionally find a treasure or two ;) "One man's trash is another's treasure." I'm not too fond of the idea of trash lying all around the streets of Ojaveda and Hydlaa, but I've found an expensive sword and two glyphs just lying about in the Death Realm before.