PlaneShift
Gameplay => General Discussion => Topic started by: Lolitra, Celorrim Purrty Twins on August 11, 2006, 04:17:54 pm
-
Would you believe it if I said there are players out there that are very aggressive in their style of Role Play(RP).
When they are not having things go their way they use 'subtle' threats.
If one feels they are not getting their way in any given RP - saying that they have lots of friends who would act against those who that person feels are not RPing things the way they want.. - is really not nice! They are practically being a spoilt little bully, especially if part of what is essentially good RP where others are fully immersed and enjoying themselves.
Also - constant tells to others with unnecessary Out Of Character requests for ones RP to take precedence over others is rather rude and pushy... please just enjoy the time in RP and let others enjoy theirs. Bear it in mind that it may not only be one pressing for their time... and so the multitude of tells becomes over bearing and thus ruins their enjoyment in the game.
Please - if you are one who has suffered this, don't stand for it... tell them to stop! and if you are the one who does it, even if it is unintentionally - stop it.
Please enjoy the game and interact with each other keeping in mind this is a game for fun...
-
totally true. people are getting the wrong impression about this game. that's it's meant for roleplay nazis swapping stories at the tavern. devs have actually said that's a misinterpitation of their goal and yet people still insist anything other than that is powerleveling.
-
Look, roleplay means a lot of things. What it comes down to though is this: you have a character; that character has wants, feelings, mannerisms, ideas, a history, and of course, attributes. The attributes are visible things, your characters appearance, and your character's stats, things encompassed by the game mechanics; these are a part of roleplay too!
The use of stats in roleplay always seems to be an issue... so I want to clarify a bit how this should work when the game is further along in development (it doesn't work this way now, and I'm not sure if it reasonably could, but it would be nice to try).
When you start the game, your character has low stats. What this means is that, contrary to what many do, you should not jump into the game as a master swordsman (or swordswoman... though for convenience sake, I'm sticking to the swordsman example). However, you can be aspiring to become a master swordsman, working on swordplay (killing things) while maintaining the other aspects of your character. Your stats are limiting to some extent... right now the game isn't really a full game, but when it is, you can not roleplay without regard to stats (and it would be nice if you kept them in mind now). That said, you can not play the game solely for stats without regard to roleplay. There is a necessary balance.
You see, that's the important part: that your character is multidimensional. You can't just kill monsters. Why not? Your character has wants and feelings and I doubt those are confined to killing things. One of these wants may be to become a master swordsman... but say your character really values his friends. If one of your character's friends asks for help, he'll probably stop killing things and go help his friend. These two aspects, wants and feelings, dictate your character's actions in any situation he may find himself. As you're playing the game, think what would my character do? Is this action in line with his personality?
Mannerisms: this is how your character interacts with people. Does he speak very formally (thees, thys, thous, etc)? Or maybe he speaks very informally (contractions, abbreviations, crude language--careful with this, there are little kids playing this game)? Maybe he has a certain thing he does when he's thinking (/me rubs his chin)? All of these things make your interactions more real and interesting. Mannerism usually comes from history, though your character can of course acquire new mannerisms over time.
Speaking of history... history serves primarily two roles: one, it gives your character a background: what did he do before now? As you play you add to your history; two, it can be a source of your character's wants/feelings. The most basic example: your character hates bandits because his father was killed by a bunch of them on the road. A little more sophisticated: your character fell from a tree when he was young and broke an arm; now he's afraid of heights.
Well, I didn't originally intend to lecture on roleplay with this post... but it seems that's what I've done. :\ Sorry for the long post! I hope you read it all and think when you roleplay. Remember, you control a character. You should play the game with his/her personality in mind at all times! That's the challenge, and the fun! :)
EDIT: If you aren't seeing the relevance of what I said to the thread... the point is that roleplay is not about what you as a person want for your character. It's about how your character would react when placed in a given situation. If someone's character does something you don't like... well, live with it or log off, but don't ruin it for everyone else. Now if someone's character does something your character doesn't like, then your character can react appropriately. The point is, though: you don't control roleplay, you're a part of it. Keep your character true to his/her personality (you need to have a good idea of what your character's personality is!) and the rest will flow from there.
EDIT2: clarified, typos, etc
-
Well I personally modeled my character sorta after my ideal self, so part of me's there :P
-
Role-Play is not just a game.
The stories are fiction, but the emotions are real.
If someone loves you, they love you. It does not matter what either of you are pretending to be.
If you betray a trust, and do not warn the other player before you do it, you will really hurt them.
And the only way to be a leader, is to lead for real.
When you RP, you are living the story of your character's life.
So if you want to be a hero, be heroic. Find a damsel in distress, and rescue her.
If you want to be a villain, kidnap the damsel, but be prepared to be vanquished by a hero, or two or three... (There is a shortage of villians.)
Be careful, thoughtful and respectful to other players.
And do not be too disappointed, if they should decide not to be supporting cast for your story.
They have stories of their own, and limited time to play.
~Verrliit~
-
Role-Play is not just a game. The stories are fiction, but the emotions are real. If someone loves you, they love you. It does not matter what either of you are pretending to be. If you betray a trust, and do not warn the other player before you do it, you will really hurt them....
When you RP, you are living the story of your character's life....
I don't understand this. When you are roleplaying, is it your character that is loving another character RP'd by another? Or are you OOC loving the person who is RPing the other character? Why should the other person be hurt OOC by your character's IC betrayal? Perhaps that person's character is, but the person should understand that your character is nasty and back-stabbing, not you right?
- Venge
-
Lolitra, Celorrim Purrty Twins: I disagree with many, if not all, of your posts and topics started here and believe my opinions are much greater. The topic of this one is kinda funny - seeing as a lot of the stuff you post is about how things aren't going how you say they should be.
-
It's funny how you people get so into a game. Venge, if someone is hurt OOC by an IC betrayal, they obviously haven't been outside lately.
And yes, dreys opinions are greater, cause he can mute you IG >_>
-
That is a slippery subject... I have learned to keep IC IC and OOC OOC, but I would be hurt OOC just a bit if someone broke a trust IC, unless it was forewarned OOC, in which case it would not affect me at all. And I do not let OOC dislikes interfere with my character. At one point, Farren was friends with someone i HATED OOC... But we RPed them as friends. Now we are friends OOC too though.
As for how things should be: I think the RPs should have a small outline. Maybe not even a definite outcome, but a small pathway of how events should go, a generalization.
-
This is not a post about RP... we try to fit in everyones RP as best we can. This post was and is, about how people ingame, actually make threats oocly by tell about getting their ingame mates to make your gaming experience hell, if you don't play the way they want you to, or include them in your personal RP.
It is not about me getting mine nor my wife's own way. It is about the fact people use bully boy tactics to get their way, when their own RP is not gaining them their way.
Also I would never say my opinion is greater than anothers or more valid without at least putting an oppinion and explaining myself - as that is just plain arrogant, all oppinions are valid in some way; if you have an oppinion - state it... rather than just slating those who state theirs, or you just risk looking the fool.
We rarely post for the very reason.
-
I'm probably not understanding why this is such a big deal, but I'll put it out there anyway. /report {playername} It's retroactive now. Their words just got logged and they have been reported. Should somethign fishy pop up, bam, gm's have a saved log, punishment is given. They don't do it again. you go on with your happy game play experience. Or is it not that simple?
-
I'm probably not understanding why this is such a big deal, but I'll put it out there anyway. /report {playername} It's retroactive now. Their words just got logged and they have been reported. Should somethign fishy pop up, bam, gm's have a saved log, punishment is given. They don't do it again. you go on with your happy game play experience. Or is it not that simple?
To be honest no it isn't that simple.
I was told either in here or in game [sorry can't remember which and I have searched here] that Devs/Gms don't have time to trawl through pages of report logs so they are virtually ignored.
Secondly the threats mentioned in the first post are veiled and could be considered rp but clear to those of us who have received them especially after several occasions.
Thirdly since some come via skype how will that help?
I can hear the reply to number too already well you are probably imagining it and the first time I heard it I thought so too.
-
/tells are purelly ooc, unless otherwise stated beforehand and should be treated as such by default. If they are harrassing you in an ooc manner (in this case through tells without first telling you its IC, so you must assume its not be defualt), you have every right to report them, and as part of a GM's duties, (I hate to use the word police, more like making sure eveyone plays nicely) should they find the harrasment substantial, corrective action should be taken.
Now, I'm not saying report everyone everytime they glance at you wrongly, but really, if they are cuasing so much trouble to you, after you have polietly asked them to stop, and they still are treating you like dirt then a report is certainly in your reasonable actions you can take to correct the situation.
As for skype, there is an ignore feature.
You are right, it isn't easy as counting 1, 2, 3. But the problem does have solutions that, to me at least, are easy to see and do.
-
hmm an ic betrayal like the one with janeous didn't hurt me, it amused me
-
Because it was planned peacer....
-
hmm an ic betrayal like the one with janeous didn't hurt me, it amused me
If you have no emotional involvement or investment, you are playacting, not role-playing.
Players can play shallowly, without involving their feelings, if that is enough for them.
Not everyone is a storyteller.
No one has to RP, if they don't want to.
But please be aware that many do, don't spoil the fun of others, and don't hurt anyone on purpose.
To those that would force things on others, I point out:
There are an awful lot more others, than there are of you.
(There are rumors that objectionable players have been eaten, in some cases...)
And getting what you want from other players, is vastly more satesfying if they want to, rather than have to.
~Verrliit~
-
I have found that in reality there exists all different interpretations of RP, some where IC and OOC is indistiguishable, some where the difference is clearly defined and every permutation in between (which is all good)...thus, I have found it useless to make a blanket rule in a case like this.
Instead, when I was threatened, I tried to reason...when that failed, I ignored it...I totally ignored the flamer. It went away eventually...the threateners friends did not do what he said they'd do to me, they were better than that. I find you'll have to meet a pretty infantile group of folks to come across one that wants to treat you badly ingame ; in which case it's probably a good idea not to RP with those folks anyway.
On the whole, I've found the majority of folks pretty flexible when it comes to other's inclusion and styles of RP.
-
As for skype, there is an ignore feature.
s'one ingame too... people should try using that if they find things such a bother.
-
I was told either in here or in game [sorry can't remember which and I have searched here] that Devs/Gms don't have time to trawl through pages of report logs so they are virtually ignored.
Nonsense. I check reports daily.
-
If people have a problem about the way someone is acting there's a thread about it. (http://hydlaa.com/smf/index.php?topic=22697.0)
We thank Drey for pointing this out. But the form of bullying I am on about is not that severe... it is just to a point of sapping the fun out of play. Espacially when there are a number of people 'tell'ing the same thing to sway how you play with that person.
We whole heartedly apologise for making a thread which has already, obviously been debated. But hey, it let us vent out our feelings in a safe and out of game environment - thus not ruining the ingame experience of others.
This thread is now probably best closed now?
-
Yes, you're probably right... of course I'm being hypocritical by saying that and then posting back but....
<rant>
DOWN WITH UBER RP'rs THEY SUCK THE LIFE OUT OF RP AND JUST FUN IN GENERAL !! DOWN WITH THEM --- DOWN --DOWN ---DOWN!!!!
</rant>
-
The general intent of the game is against the uber RP ideal. people get RP mixed up with playacting.
-
http://qdb.ps-mc.com/?1
I agree, RPing definitely conflicts with this xD.
-
Lets equate this to a bunch of children given coloring books and a box of crayons. There are those that try to color as many pictures as possible, without worrying about if it looks right, or staying in the lines. When the book is full, they go home, or get a new one. Then there are those that follow every line, and make sure the sky is always blue, the grass is always green, and everything in between is right. They sometimes even lay out the crayons they will be using next to the book in the order they will be using them. Then there are those that purposefully ignore the lines. Not to mess up the picture, but to give it their own touch. All of these are the good kids. The ones that sit together and play. They will look at the way the others colored, and sometimes think it something they could use in their own pictures.
But then there are the bad kids. Sure, some of them may color great pictures, but they also expect everyone else’s pictures to be just as good, and match their own exactly. If everyone does not make the same drawing, with the same colors in the same places, these kids will throw a tantrum. Sometimes it is explosive, and they try to take everyone's colors away, and draw in others books. Others are more subtle. They offer to 'help' you. A little scribble here, a few lines there. Before you know it, you are sitting back as they fill in your book for you.
I have had dealings with both of the latter, and sent them both packing. It ok to guide those that wish to be guided, and show them where you think the right colors should go. But it is not ok to try to force this upon others. When someone (or a group of someones) do not follow your version of how things should be, there is two options. One, adapt. Any good roleplayer can do this. Two, move on. It is not your job to correct others. If it is very far off from what everyone else is doing, then a polite suggestion OOC in a /tell is the way, not trying to override a roleplay with your own.
(ps, I am one that ignores the lines at times, then holds my picture up for everyone to see.)
-
Lets equate this to a bunch of children given coloring books and a box of crayons. There are those that try to color as many pictures as possible, without worrying about if it looks right, or staying in the lines. When the book is full, they go home, or get a new one. Then there are those that follow every line, and make sure the sky is always blue, the grass is always green, and everything in between is right. They sometimes even lay out the crayons they will be using next to the book in the order they will be using them. Then there are those that purposefully ignore the lines. Not to mess up the picture, but to give it their own touch. All of these are the good kids. The ones that sit together and play. They will look at the way the others colored, and sometimes think it something they could use in their own pictures.
But then there are the bad kids. Sure, some of them may color great pictures, but they also expect everyone else’s pictures to be just as good, and match their own exactly. If everyone does not make the same drawing, with the same colors in the same places, these kids will throw a tantrum. Sometimes it is explosive, and they try to take everyone's colors away, and draw in others books. Others are more subtle. They offer to 'help' you. A little scribble here, a few lines there. Before you know it, you are sitting back as they fill in your book for you.
I have had dealings with both of the latter, and sent them both packing. It ok to guide those that wish to be guided, and show them where you think the right colors should go. But it is not ok to try to force this upon others. When someone (or a group of someones) do not follow your version of how things should be, there is two options. One, adapt. Any good roleplayer can do this. Two, move on. It is not your job to correct others. If it is very far off from what everyone else is doing, then a polite suggestion OOC in a /tell is the way, not trying to override a roleplay with your own.
(ps, I am one that ignores the lines at times, then holds my picture up for everyone to see.)
You're a warped human being Under. I suppose that's why everyone loves you.
-
farren i still didn't know... not even janeous' plan...
verrliit, that's a little harsh... i was rp'ing and rp'ing my character... maybe Peacer didn't get as involved as he could have been though :)
-
Srry to barge in like this -intimidated by huuuge post counts :sweatdrop: -
But RP is a lot like a class of drama.
There is a setting , no definitive outcome and characters adapt as they go along.
The dead of any impro act or RP is the fact that the one u are playing with doesnt play along with the previous sentence.
I was playing the other day , avenging some relative, a bystander started asking as to why we were killing that specific mob and i dugg up a story on how it killed a loved one and so on...my team member then said: O dont mind him he always brings up that story he just drank to much.
What would have killed the RP is me stating that he was lieing and that i was dead sober.
1st and most important rule in RP/impro ( as long as it doesnt contradict a previous statement) is that u play along no mather what. There isnt such thing as THIS is the story.
If u think thats the case u should RP only with people who have read and agree with ur script. It really works both ways here. And I dont want to tick of people but , i realise this is sorta cursing but what the hell, this is the internet.
Golden rule, dont get to attached to a certain character. U can have affection for a character. U can have conversations over msn it can even be a real thrill at times ;)
But its not real. No mather how genuine it feels or looks , its nothing but a mear illusion a simulation of love and affection.
A classic example, very often the cute girl is a guy who likes the attention he gets as a female toon, not to mention teh fact it gives him a real kick playing a woman/girl. I mean many of us have tried korean or chinese MMORPG where ur forced to play a female if u want to be a mage. Many eventually just started playing a girl just because it doesnt break the ingame experience and also because women are taken care of online.
Conclusion: Its a game if i say i love u in game personal feelings are mixed in it. But that doesnt mean i really love u. Its a game, a story, an escape from real life. Its not real :)
-
There are some interesting comments in this thread. Although i am still new to the game and still finding my (and my characters) way around, I have met a huge range of people with unique in game styles. The range from the fully immersive RP (great fun for me, but in small doses) to the frivolous time waster. However, the thing that I have always been very conscious of is that behind all the PCs in this game, there is a real person with real feelings who may (or may not) invest a lot of themselves in thier character. This sometimes makes it very hard to carry out some RP that you would like to do as you *know* that it will affect that person or persons in the real world in a negative way (hey, it has even happened to me, and I try to keep the IC as far from OOC as possible, but i am still very attched to my character).
I love unplanned RP, and despise being told how I should be playing my character, but I also welcome useful comments if I am doing something baltantly OOC when I should not be. But, I will play my character how *I* want to. Do not tell me OOC that I shuold be doing something else. *I* know what I want to be doing. Also using stuff told OOC when IC annoys me, but I have also been guilty of that myself ('twas accidental, but done none the less). Just understand that I am sensitive to the REAL people behind the PCs and will try and do nothing to deliberately upset or emotionally manipulate them.
-
farren i still didn't know... not even janeous' plan...
verrliit, that's a little harsh... i was rp'ing and rp'ing my character... maybe Peacer didn't get as involved as he could have been though :)
Verrliit goes back to look at her post, and kicks herself...
Peacer, I am sorry.
I seem to have done exactly the sort of thing I was telling others not to do.
I should have explained that you were protected from emotional hurt by an OOC warning.
Since I did not, you appeared insensitive and unfeeling.
You are no such thing.
Please forgive my omission.
~Verrliit~
-
farren i still didn't know... not even janeous' plan...
verrliit, that's a little harsh... i was rp'ing and rp'ing my character... maybe Peacer didn't get as involved as he could have been though :)
Verrliit goes back to look at her post, and kicks herself...
Peacer, I am sorry.
I seem to have done exactly the sort of thing I was telling others not to do.
I should have explained that you were protected from emotional hurt by an OOC warning.
Since I did not, you appeared insensitive and unfeeling.
You are no such thing.
Please forgive my omission.
~Verrliit~
/me pets verrliit where she kicked herself
apoligy accepted...
@lolitra: please give me a couple of examples... no real name needed... more destroyer says: [omg u suck at rp... car's WERE invented in the year of 1k] or something... if i got it right what this thread is about :)
-
/me pets verrliit where she kicked herself
apoligy accepted...
Thank you, Peacer.
/me smiles, and moves her rear out of petting range.
@lolitra: please give me a couple of examples... no real name needed... more destroyer says: [omg u suck at rp... car's WERE invented in the year of 1k] or something... if i got it right what this thread is about :)
What this thread is about, as I understand it:
There are occasionally players who do not understand RP, or that PS is not just a game, but a community.
Some assume that anonymity gives them license to treat other players like glorified NPCs.
In this case, a few players have attempted to coerce others, and take control of the story they have joined, by threatening interference with play.
I do not think you need a specific example, to understand how wrong it is to do that.
We could just /report these, and get them warned, or banned.
But they are talented storytellers.
We like them, and would like to keep them, if only they behave themselves.
My guess?
These are bright people, and I believe we explained things clearly, here and elsewhere.
We will be playing quite happily with them, from now on.
~Verrliit~
-
/me pets verrliit where she kicked herself
apoligy accepted...
Thank you, Peacer.
/me smiles, and moves her rear out of petting range.
I got pwned
@lolitra: please give me a couple of examples... no real name needed... more destroyer says: [omg u suck at rp... car's WERE invented in the year of 1k] or something... if i got it right what this thread is about :)
What this thread is about, as I understand it:
There are occasionally players who do not understand RP, or that PS is not just a game, but a community.
Some assume that anonymity gives them license to treat other players like glorified NPCs.
In this case, a few players have attempted to coerce others, and take control of the story they have joined, by threatening interference with play.
I do not think you need a specific example, to understand how wrong it is to do that.
We could just /report these, and get them warned, or banned.
But they are talented storytellers.
We like them, and would like to keep them, if only they behave themselves.
My guess?
These are bright people, and I believe we explained things clearly, here and elsewhere.
We will be playing quite happily with them, from now on.
~Verrliit~
some people forget that another pixeled person running around is not just a part of a code but a real person who is sitting behind the screen with real feelings and thoughts