PlaneShift
Gameplay => Wish list => Topic started by: Krann Omins on October 07, 2006, 01:28:06 pm
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You're gonna laugh, but i'm seriously suggesting it:
Bubble-Pipes!
Complete with needing bubble solution... it could be set as a new skill or if the skill list is long enough with things yet to be addressed (and i think most would say it is) your ability could be a function or a factor of will or charisma or both... presumably more proficciency woild imply more or larger bubbles per time... I would think it should be toggleable like running... and while it should drain or impact negatively upon physical stamina minimally, as does affect breathing, it shouldn't affect mental negatively (if anything maybe a tiny boost)...
The whys: (in the style of a book)
Dedication
1-Oral fixation is very common
Preamble
2-as with groffeltoe, there is more to life & roleplaying than combat, work & comestibles--it would be nice to have more implemented equipable items that don't have to really have a purpose besides that the character 'enjoys it'. Sort of like the beer mugs, but not everyone is into alcohol.
Content
3-It's social. Just imagine how social roleplay happen if smoking were added to the game & cigarettes last a few minutes "can i bum a smoke?" "got a light?" (i suppose it would be nice to have something like a lighter, maybe some sort of chemical catalyst weighing zero point one or 0.05 maybe, that would be added to bubble solution)... Now imagine it's not smoking so it's suddenly socialy acceptable & ok to have in an all-ages game.
EPILOGUE
4-status: could eventually have basic wood stone & bass piped for cheaper-- those ones that look like a cup with a stick, cost super cheap... and have amore sherlock holmes looking one with that dip cost more etc, add more valuable things to make them from & charge fortunes, add them to crafting or blacksmith or such, add stat buffs to rare looted ones [i would REALY hope you could 'purify' those first... looted pipe, ew]... maybe even have different colored bubble solution at varrying costs just as a show of prestige, or to have something expensivevaluable other than gold & combat items... maybe even have lootable different color solutions & perhaps some rare oddly named ones... actually, that could work better than pipes that themselves gave stat boosts, if only for sanitary reasons... but they would have to come in packs of at least 2 otherwise to test what one does you'd consume it.....
THE END
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Hm... I feel that this is a rather pointless skill to be hones. you could just have it as an item that is in thier mouth or something, but not as a skill.
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Pointless to fighting, maging, crafting, and questing, yes. Pointless to roleplaying, character development, and mood? No. So, in a game of roleplaying, features like this ar actually -more- important than training, not less. The same way 'fashion' clothing should be important. It is these things that define who you want your character to be, not endless training.
*gives the idea four Moons out of five.*
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Bubbles? I don't know sounds strange. why not have it like they do in The Hobbit or The Lord of the Rings? as in smoke rings or images depending on what magic skills you have?
(not useing mana of course)
mabye just an added abilty related to one or more magic paths
Think on it: you're standing just outside the tavern door and a smoky bird or sailing ship floats out the door and dissipates?
it would be kina neat :)
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You have the remember though, you cant steal things from other things, because of copyright stuff etc.
But smoke is a better idea than bubbles.
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You have the remember though, you cant steal things from other things, because of copyright stuff etc.
But smoke is a better idea than bubbles.
Do we want Planeshift to promote drug use?
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Do we want Planeshift to promote drug use?
Well if the little druggy Gandalf is allowed to do it!
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Now imagine it's not smoking so it's suddenly socialy acceptable & ok to have in an all-ages game.
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I like the idea a lot. Granted bubbles seem...childish, but I'm sure there is a good medium somewhere between smoking and blowing bubbles.
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I like the idea a lot. Granted bubbles seem...childish, but I'm sure there is a good medium somewhere between smoking and blowing bubbles.
Blowing bubbles is a gateway activity to smoking pot, just like those Popeye cigarette candies.
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Smoking steam anyone? Dunno how it would work though.
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Can you smoke steam?
/me wonders what that would taste like....
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Can you smoke steam?
/me wonders what that would taste like....
Hot water.
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Regarding the promotion of drug consumption:
Why not introduce some "penalty"? e.g. reducing your stamina temporarily. I don't mean it should drain stamina but lower your reserve, so you would exhaust faster.
And another thing:
Come on, I assume everybody capable of acquiring a smoke in Planeshift knows the harms of smoking.
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I think bubblepipes is a really cool idea. I think the original poster had it. I mean.. its not like any planeshift fan is going to take up smokeing BUBBLES in real life O--)
It would be great if you could get good at it. I imagine an old dwarf sitting down and smoking up this HUGE bubble and all these yunguns being like "Whoah look at that guy" hehehe ;D
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Blowing bubbles is a gateway activity to smoking pot, just like those Popeye cigarette candies.
What an inane comment, you must be joking. So every six year old with a bucket of soapy water and a wire hoop is doomed to a life of dope smoking? The Popeye candies were designed to make you smoke cigarettes not dope. Might as well say drinking grape juice leads to becoming a skid row wino.
Sheesh.
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Blowing bubbles is a gateway activity to smoking pot, just like those Popeye cigarette candies.
What an inane comment, you must be joking. So every six year old with a bucket of soapy water and a wire hoop is doomed to a life of dope smoking? The Popeye candies were designed to make you smoke cigarettes not dope. Might as well say drinking grape juice leads to becoming a skid row wino.
Sheesh.
Lighten up, buddy.:) You don't want to play this game with me.
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A little clue might have been nice, not everything outrageous is meant to be a joke.
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Couldn't we have some fun with it... Gandalf was mentioned earlier... now imaging what a true master bubble blower would be able to accomplish... Long lasting bubbles (IE Hot air balloons anyone?), ships, public entertainment. I can picture this as a fully developable skill tree. Why? BECAUSE IT'S FUN!!! Who cares whether it's useful in any way whatsoever? I sit at home at night and watch tv... and trust me, that is NOT useful. I love the idea of a game where you can have fun, and not just focus on "the next conquest" \\o//
Let's do this, and other silly abilities. Why? For the fun of it ;D
Cynnah
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im really hoping someday we wil be able to make pipes with the glassblowing skill
ahahaha i dunnos i think itd be fun
an the whole drug use??
meh...it happens :P
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It happens, but the devs want PS to be appropriate/suitable/open for all ages.
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oh no understandably...
i was just thinking along hte lines of...like catnip :p
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One also has to wonder what other uses there are for falka, and why it's sold in such a shadowy manner.
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hhhhmmm addicted to catnip
Well don't see why smoking would be so bad. I mean a pipe seems to be pretty standard in fantasy and it's not like we don't see smoking in RL r something.
I really doubt it hasn't been used in some Rp already and the bubbling well just seems teletubbies in my eyes :P
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I really doubt it hasn't been used in some Rp already
People have also been vampires, new gods, the octarch, dragon slayers, we have at least ten guys who are the most powerful warriors in the world, there's half a dozen mages who could blow up the entire universe and one who can make bottomless pits appear, people from other dimensions, a talking hand puppet, and there's a bartender who is working despite having a cold!
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im really hoping someday we wil be able to make pipes with the glassblowing skill
:/ Dangerous
People have also been vampires, new gods, the octarch, dragon slayers, we have at least ten guys who are the most powerful warriors in the world, there's half a dozen mages who could blow up the entire universe and one who can make bottomless pits appear, people from other dimensions, a talking hand puppet, and there's a bartender who is working despite having a cold!
Rofl. Ok we get the point zanzi :D
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Sorry. I get excited sometimes. :woot:
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I see :D
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hmmm indeed but very much avoiding the post as a whole there and concentrating on one remark. :thumbdown:
Wonder why.
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hmmm indeed but very much avoiding the post as a whole there and concentrating on one remark. :thumbdown:
Wonder why.
Better than what you just did, which is to ignore it alltogether.
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(This here's a quote.) A little clue might have been nice, not everything outrageous is meant to be a joke. (That just now, that there was a quote.)
This is sad, but it's true. I've heard people say things like, "The gay communists have infiltrated our preschools and are planting intergalactic transmitters in the left ears of our children (specifically the left ear, remember that, it might be useful some time) so that they can send and recieve messages from Klaigon VIIIIIIIIIIIIIIIII." You might think, "Lol," but they actually believe these things. Anyway, enough about people who are bugnuts, on to the topic at hand.
The antismoking sentiment vs. realism: I'm completely against leaving things out of games just because one idiot might go ahead, take a chainsaw, and turn his teacher into a formerly living arts 'n crafts project. This ecompasses drugs, sex, violence, anything that people (by which I mean soccer moms and Jesus Crispies) routinely get something stuck in their craw about when it appears in, god forbid, a game on the internet. If some putz sees something awful in a game, goes out and does it, and then blames the game, they're either an unfortunate mutant whom it's no use feeling sorry for because they have the intellectual capacity of a box of laundry detergent, or they're just completely full of bullhonkey and trying to weasal their way out of all responsibility by saying 'the awful, terrible, evil gaming industry made me do it'. (As a side note, I personally do not smoke, nothing, no pot, no cigarretes, crack cocaine, not a god damn thing, and, in fact, I greatly dislike people who do smoke. And yet I am here now, advocating not leaving it out of a game just because I may personally not happen to like it. I encourage you to follow this philosophy.)
(Yes, this discussion came about because someone was talking about blowing bubbles.) I see no good reason not to implement bubbles, smoke rings, or steam if you really want to go there (hey, it'd be unique!) It would be an interesting form of entertainment that would add to an overall roleplaying experience as to be had by all players of the game. And hey, if really you wanted to add something like dope, you could always take a cue from G2, after smoking the thing, the player's view of reality becomes distorted and wobbly, and he moves at 1/2 the speed of 'real time' for about five minutes. (As to simulate the effects of 'swamp weed' (the game's equivalent of marijuanna) on the system.) I thought this was a good way to handle it, personally. (By the way, G2, not an American game, go figure. I have to rely on Germany to put interesting things in their games. Excellent roleplaying game, that. You could use almost anything you picked up, you could play the lute, you could sweep a floor with a broom, you could stir a kettle with a massive stirring spoon.) In PS, this could be handled in a variety of ways. One suggestion would be to use the herbalism system to produce materials for the other players to smoke. (Or the alchemy system to create a soapy bubble solution, if you so prefer.)
My final word on the subject is a phrase borrowed from a good man, Mr George Carlin:
"Kids don't smoke because a camel in sunglasses tells them to."
--Polar
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Well, some erhm, lovely ranting there Polar :P Have a flower :flowers:
I do not see the problem really, there is alcohol already, is smoking such a big step from that? ::|
Anyway! :D
Yay! \\o// Bubbles! O--) I love bubbles! I will bubbelize you all mwahahaha :devil:
*Runs off to find her hidden supply of bubbles*
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About the bubble-making, I have nothing against it, but not making it a skill. To make it dependent of a skill or a stat is quite okay, but a skill alone, nah, I don't think it justifies the work.
About cigarrets, it has been spoken before, about one-two years before. The conversation didn't really lead anywhere and it ended in something like having coca-cola ingame (as a mean of ingame publicity that would earn Planeshift a good amount of money and keep it free). I don't think that, as said before, one has to worry that kids will go smoking just cause it's done ingame. I mean there's theft, death, alcoholic drinks and many much more ingame that is "wrong" as well, why discriminate only the cigarrets and the like? Drugs should be somewhat taken off as there is much controversy about that, but not regular cigarrets. This is as much as taking Peter Pan off the TV cause some kid died trying to fly, it's sad, it happens, but I think it's more the children's lack of cognition of the difference between real life and what's fantasy that makes the difference. Anyway, that's the devs' call, not us the wishlisters'.
Hm, thinking about it, I still find it strange the bubble-making, I keep imagining a knight walking around making bubbles in a full market, hehe.
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I agree Natrina.
I mean, not many people go and stab people with swords after playing PS do they? :-\
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Thank you Kiraki. =P That's what I do. Sort of. x.X Squee. =3 *Takes flower, nuzzles* Flower! *Herbalism increases by 1?*
In regards to Natrina's comment about the previous thread: It's odd how simple conversations can lead to completely unrelated topics, isn't it? Eg:
Some guy creates a thread about alchemists being able to synthesize nitroglycerin and make explosives. Then someone suggests, "Hey, why don't we make fireworks? Those would be pretty." Then three people agree. (I'm probably one of them.) The fourth guy, not so much, instead he suggests (going on a slippery slope) "If we can have fireworks, why can't we create primitive missiles?" Next post, "Screw primitive, we can synthesize metals, why not create nuclear missiles?" The next guy who posts makes a joke about Hiroshima (not in very good taste, but he didn't mean anything specifically by it, it's just a funny joke), and the post after that is the token Japanese guy on the forums calling them a foul racist prick. An entire discussion about racism ensues. It lasts for 15 pages (because it's a popular topic) until someone finally says, "Hey wait, wasn't this post about the alchemy skill tree?"
Ah, what tangled webs we weave.
--Polar
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Hm, thinking about it, I still find it strange the bubble-making, I keep imagining a knight walking around making bubbles in a full market, hehe.
Pierce him through the lung or puncture his larynx and you'll see plenty of bubbles .... for a bit anyway.
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I mean, not many people go and stab people with swords after playing PS do they?
Yes but there are actual laws prohibiting the advertising of smoking.
I think it would be cool if you could smoke, but then you could become addicted to it and lose stats of some sort if you dont have any for a while (Like you lose mental stanmia if you're addicted to it). Then you have to deal with the disadvantages for a while until you get over it.
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yeah but isnt that making it more complicated than it needs to be? especially for the people who deisgn it
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I am not so interested in any kind of bubble blowing skill/trick or trippy effects and slowed walking speeds, but I would very much like to see pipes as an item (equipable, of course), that possibly emits a tiny little stream of smoke, no more, no less. I don't see where it has to have any benefits or detriments myself either. I would like to see them just as props basically. This would be no different than the mugs that we have now really. Just something useful for RP.
I think maybe the key thing about the in-game smoking and it's 'possible' effect on younger players is just to not 'glorify' it in any way. Again, if it has no effect on your character and he can't blow smoke rings or magical smoke pterasaurs that fly around the tavern for a few minutes, then a pipe is only an RP prop. Younger players and/or those not as interested in RP would get bored with a pipe and not bother with it once they found out that it does not 'do anything fun' or 'do anything for their charcter'.
@Polar: Bluntly stated, but I agree with what you are saying. If someone is that influenced to do something that is represented in a game, then they have a serious problem distinguishing fantasy from reality. Oh...and George Carlin is awesome! \\o//
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Man. I want to see smoke pterasaurs now. =P
1. Yes, Geroge Carlin is, in fact, the man. Though the poor guy is getting pretty old at this point.
2. The plain prop idea is a good one. Don't know why someone didn't suggest it earlier. You see the character strike up a match and light it, then he holds it aloft idly in the chosen hand, taking a puff at it now and again, while it exudes a little smoke stream in the meantime, and is otherwise useless. Again, I'm not for dampening the effect for the sake of keeping the idea 'sterile' or 'safe', but from what I gather from those I am acquainted with who smoke, there really isn't much of an effect. Apparently there's no real buzz involved, either. It basically entails you getting up, sticking a tube-like object in your mouth, lighting one end of it, and sucking and blowing until it's all gone, then repeating the process, even though you don't enjoy it, want to stop doing it, and can't afford it. (Good luck following that logic. I have a divining rod, the support of twelve NASA satelites, and the world's most powerful GPS system, and I'm still having trouble locating the point.)
3. There's no logic in requiring a specific skill to smoke a pipe, or blow bubbles for that matter, whether it's got a specific use or not. Even if you would say, blow bubbles in the shape of the lady from the Mona Lisa playing pool with Sigmund Freud, at best this falls under the bard/enterainment skill that already exists (or is planned for implementation.)
4. If you had to make bubble-'art' or smoke-'art', it would be most pertinent, as I said, to make it fall under the general entertainment skill, and just run it right through the charisma stat.
But if they put pipes in, would there have to be no smoking sections in the game's bars? Just something to think about.
--Polar
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Yes but there are actual laws prohibiting the advertising of smoking.
I know, I didnt say there wasn't. But its not like it will be promoting it, just a small pipe that emmits smoke. I mean, Peter Jackson didnt get 'arrested' for 'promoting' smoking in the film LOTR when Gandalf was smoking, so why is this any different?
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Yes but there are actual laws prohibiting the advertising of smoking.
I know, I didnt say there wasn't. But its not like it will be promoting it, just a small pipe that emmits smoke. I mean, Peter Jackson didnt get 'arrested' for 'promoting' smoking in the film LOTR when Gandalf was smoking, so why is this any different?
This is different because of who is making this game and what their values are. The point isn't whether or not they could get away with it.
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okay the values are understandable, but then why is drinking a ok?
arent smoking and drinking two sides of the same coin?
botha re present in fantasy and medieval style games, books, movies...youre not gonna pull out a ciggarette but a pipe...it suits the setting
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The way I see it, there is such a thing as pleasurable casual drinking. But there is no such thing as pleasurable casual smoking, unless you're talking about marijuana. The pleasure from nicotine is dependant on the relief you get from satisfying addiction. Said differently, people enjoy smoking cigarettes because they're addicted, not because cigarettes are inherently pleasurable.
Alcohol abuse is a horrible thing, and drunks are dangerous individuals. Drunk driving, fights at clubs, rape, these are bad things. However, those people seem to be the exception more than the rule. Most people who drink will have a few drinks and that's it. Wine is even said to have health benefits because of the antioxidants and relaxing effects.
By contrast, cigarette smoking has no health benefit, and it's ALWAYS a nuisance to the people around you. I hate walking through a cloud of smoke because some piece of crap doesn't have the decency in him to refrain from smoking near an entrance. 99% of smokers don't seem to realize that what they're doing is obnoxious, even criminal. Then you get the bastards who smoke around young children, even newborns - these people are scum. It's highly addictive, even more so than heroin because of the social aspect of it. And you have the cigarette companies who hid for 50 years the fact that smoking kills you, all the while advertising smoking to a younger and younger target audience. These people are part of the definition of evil.
I guess you could argue that we're talking about pipe smoking, not cigarettes, but in today's culture it's hard to differentiate the two unless you're educated on it.
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not ciggarettes...yes pipe smoking...
but were not talking about a nicotine form...were talking about *at least my opinion* of stuff like in lotr, where IT IS a pleasurable activity but is not abused...i dont know what it is, maybe an herb, but it jsut something to do when youre sitting in front of the fire having a conversation with someone type of thing
not everyone likes drinking, and some might prefer to ahve the ability to smoke out of a pipe...or at least ahve the pipe as a prop...
personally i dont really care because i can use my imagination
but i do think that having pipes would be kinda cool because that way i could start doing some of *glassblowing?* and make pretty ones...
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But in today's culture, it's difficult to seperate ciggarettes and pipe smoking conceptually.
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maybe in certain places, but a lot of cultures are wiser than that...
jsut like in some cultures people know and are taught how to drink properly so that way they dont go crazy overboard on it...
and in other cultres pipe smoking is a tradition for not only spiritual benefits but also for relaxation and social situations...
if the person who associates ciggarettes with pipe smoking....do you want them to live in nignorance forever?
edit: besides how many kids (sorry to bring up lotr again) watched the pipe smoking and decided to light up a ciggie?
.....i didnt see any....and the movie was a pop culture phenomenon, not to mention the books as well
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I think its a fine idea because weather or not an actual in game item is implemented people are going to role play having one if they want. It would be nice though if some other plant exclusive to ps was smoked rather than tabacco or... other things :-\
maybe in certain places, but a lot of cultures are wiser than that...
and in other cultres pipe smoking is a tradition for not only spiritual benefits but also for relaxation and social situations...
Native american peace pipe for example. A truly great social idea.
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I really doubt it hasn't been used in some Rp already
People have also been vampires, new gods, the octarch, dragon slayers, we have at least ten guys who are the most powerful warriors in the world, there's half a dozen mages who could blow up the entire universe and one who can make bottomless pits appear, people from other dimensions, a talking hand puppet, and there's a bartender who is working despite having a cold!
You forgot me and my werewolf powers! </late>
ON TOPIC: Perhaps using the heblory skill, you can makes smokes that are 'good' for you out of certain herbs, and give you temporary stat boosts? And if you use the wrong herbs, then your stats lower temporarly. Using even the good ones too much though will eventually lower your stats temporarly, and if you keep doing it... the stat loses can last for days IRL. That way smoke adictions to even the good ones have penalties.
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I don't know if anyone said this already, i got a little hasty when i was reading the third page in the thread and read parts of what was left to read.
I think pipes is a great idea, and i don't see any reason not to use smoke instead of bubbles. Every time a kid watch tv he probably see someone smoking, at least a few times. It's nothing they aren't used to see! PS is not made to teach kids what to do and not, if it was there wouldn't be weapons in the game. I would really like to see ppl having tobacco stores where they have collected herbs, mixed it with tobacco and possible it could give a effect on the player. It's crazy to not have it in the game just bacuse there's a chance amreicans don't like it. (Yes, there are possibly other ppl not liking it but americans are the worst after what i've seen and heard) Take GTA for example. When it was released some ppl didn't see it as apropriate so let their kids -16 or something play it. Then a guy found out there was a hidden sex scene in the game and made a patch to unlock it. That made every american to go nuts on the game. Rockstar was sued a few times and had to remove the hidden scene from the game and cough up some cash.
A game where the goal is to kill everyone and steal cars is being blamed for a SEX SCENE! That's carzy and i think that smoking in a fantasy game is stupid not implent. Don't mind if a mom or two gets angry and forbit their kids to play the game. It's their job teach their kids that smoking is bad, but is common and that no one knew that it was dangerous a thousand years ago.
How about implenting a mini sex game too? :love: :P
Go for pipes with smoke!
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hey how about those things the Turks smoke (its not nicotine ive smoked it and i am 14 SMOKE IS GOOD EVIL :devil:)ey are called Kaljan-
Caljan(i know theres a k of typos on those two) or something like that anyway
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SMOKE IS GOOD EVIL
Ummm... Okay.... ::)
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Hmm, I don't know where you come from, but at my place it's been common knowledge for quite some years that tobacco is poisonous and addictive. So I don't really understand what the tobacco companies where "hiding" all the years.
That said as a strict non-smoker (who gets a dry throat as soon as there is a bit of smoke in the air) i'd still back the idea of having some kind of smoke implemented ingame. Imagine the endless discussions arising on this topic when some fanatics of both sides happen to gather at places like Kada-El's. I'm pretty sure there also will emerge some people starting campaigns against smoking at public places or similar, and so on.
To make things short:
Just implementing it without real effects on the characters can make PS a more lively and convincing place.