PlaneShift
Gameplay => General Discussion => Topic started by: zanzibar on November 22, 2006, 12:56:34 am
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The most damage I've ever dealt with daggers is about 110 points. That's with level 50 daggers in a bloody stance.
Today, someone dealt over 260 damage to me in a single sword hit.
Is this normal? Is it the way things are supposed to be in the game?
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Well, for one thing, the damage should be seriously toned down...I mean seriously, toned down...you can kill a guy in one hit, which really isn't fair. I remember when it used to be equal and you'd land about 40 damage or so on someone without one-hit killing.
But, swords cut deeper, stab farther, hit slower (thus requiring more force to push the blade down faster). So, I'd say it's pretty fair.
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Well, for one thing, the damage should be seriously toned down...I mean seriously, toned down...you can kill a guy in one hit, which really isn't fair. I remember when it used to be equal and you'd land about 40 damage or so on someone without one-hit killing.
But, swords cut deeper, stab farther, hit slower (thus requiring more force to push the blade down faster). So, I'd say it's pretty fair.
My understanding of sword fighting is that you will hit your oponent a lot just to wear him down and then you go for a kill shot. I have a better understanding about knife fighting though, and you immediately go to cut or stab your oponent somewhere that will kill him. I'd actually say that knives are more dangerous that way.
The thing is, a knife will kill someone in one hit in real life, but with normal daggers in game, I'd hate to stab someone three or more times to kill them. Meanwhile, someone hit me with a sword so hard that it cut me in half.
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The most damage I've ever dealt with daggers is about 110 points. That's with level 50 daggers in a bloody stance.
Today, someone dealt over 260 damage to me in a single sword hit.
Is this normal? Is it the way things are supposed to be in the game?
Yes that's normal.
I've seen swords go to 400, and i've seen daggers hit 300.
If you watch my Gharan Video, you will see all these stats in the chat box.
~~Datruth
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I've seen swords go to 400, and i've seen daggers hit 300.
I've seen daggers hit for that high as well, but that was when daggers with slashes in excess of three hundred were still flying around. How can you hit for 300 unless you use a lot of potions or cheat?
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There are a number of factor that go into damage such as character strength, weapon slash value and, I think most importantly, the weapon skill level. If I am not mistaken the sword skill is currently trainable to a higher level than the dagger skill although I have not yet reached either limit. One factor that is in favor of daggers is speed, it is possible to kill your opponent using a dagger before he gets an attack if you have the three characteristics listed above. It seems the tougher monsters have better hit points than is available to characters.
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Well, for one thing, the damage should be seriously toned down...I mean seriously, toned down...you can kill a guy in one hit, which really isn't fair. I remember when it used to be equal and you'd land about 40 damage or so on someone without one-hit killing.
But, swords cut deeper, stab farther, hit slower (thus requiring more force to push the blade down faster). So, I'd say it's pretty fair.
My understanding of sword fighting is that you will hit your oponent a lot just to wear him down and then you go for a kill shot. I have a better understanding about knife fighting though, and you immediately go to cut or stab your oponent somewhere that will kill him. I'd actually say that knives are more dangerous that way.
The thing is, a knife will kill someone in one hit in real life, but with normal daggers in game, I'd hate to stab someone three or more times to kill them. Meanwhile, someone hit me with a sword so hard that it cut me in half.
That depends on where you hit them. Getting your arm cut off by a sword...would probably make you lose a lot of blood and die. Being stabbed in the arm by a dagger, though, won't do much to you. Sure, it'll hurt like hell, but it isn't going to kill you. Now, a stab in the head or heart, I can understand, but...yeah. Damage should be based on where you're being hit at.
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The damage increase of weapons showed up when the 50/50 quality was introduced about two updates ago (or three). Before that, weapon quality was al always 10/50. That's why daggers all of a sudden could hit above 190 (which was about the highest they could go using a sw) and swords could hit up to 500.
Check this (http://hydlaa.com/smf/index.php?topic=25230.0) for more info.
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The reason why damage is so high is because skills of fghting warriors aren't compared. You obviously won't fight as easy with skilled warrios as with peasant.
So if two warriors has 50 in their weapon skill, they deal the same damage to Hit Points of their enemy, it is each other, like a newbie to a rat.
This and the problem fixed. I also wrote about it in the thread zhai pinted to.
Furher tweaks is what happens when one guy has a long sword and te other short dagger. Obvioulsy the guy with sword has huge advantage. It's where differencies of weapons start to matter and while one weapon is good for one, it is worse for another. Going back to sword and dager exaple. While both warriors has 50 skill in the weapon, when they fight with each other, the skill of the guy with dagger will count maybe only in 60% while the guy sword will have no penalties. It is because it is easier to defeat enemy with dagger, having a sword as a weapon.
With this, also the Hit Point could rally start being Hit Points - a measure for experiencing how well you are doing in a fight. Loosing or winning, fast, or slowly.
It's not exactly health, but condition. Enought about HP...
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Being stabbed in the arm by a dagger, though, won't do much to you. Sure, it'll hurt like hell, but it isn't going to kill you.
It will make your arm useless though, which leave you open to a kill shot. There's actually an Isreali move where you slice the tendons of the wrist on your way to stabbing the kidney.
The damage increase of weapons showed up when the 50/50 quality was introduced about two updates ago (or three). Before that, weapon quality was al always 10/50. That's why daggers all of a sudden could hit above 190 (which was about the highest they could go using a sw) and swords could hit up to 500.
Check this (http://hydlaa.com/smf/index.php?topic=25230.0) for more info.
The highest I could ever hit with silverweave daggers was 110 per hit.
@Nikodemus: Are you saying that those modifiers are in the game, or are you saying that those modifiers *should* be in the game?
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The reason why damage is so high is because skills of fghting warriors aren't compared. You obviously won't fight as easy with skilled warrios as with peasant.
So if two warriors has 50 in their weapon skill, they deal the same damage to Hit Points of their enemy, it is each other, like a newbie to a rat.
This and the problem fixed. I also wrote about it in the thread zhai pinted to.
Furher tweaks is what happens when one guy has a long sword and te other short dagger. Obvioulsy the guy with sword has huge advantage. It's where differencies of weapons start to matter and while one weapon is good for one, it is worse for another. Going back to sword and dager exaple. While both warriors has 50 skill in the weapon, when they fight with each other, the skill of the guy with dagger will count maybe only in 60% while the guy sword will have no penalties. It is because it is easier to defeat enemy with dagger, having a sword as a weapon.
With this, also the Hit Point could rally start being Hit Points - a measure for experiencing how well you are doing in a fight. Loosing or winning, fast, or slowly.
It's not exactly health, but condition. Enought about HP...
Did you just say longswords, or swords in general are better than daggers?
I'm sorry, but because Daggers can kill with 1 hit, yet have a faster speed, they are MUCH better than swords.
If i'm dueling a guy with a longsword, and i've got a /10 Dagger, while he has a /10 Longsword....
I'll have the upper hand, because of the speed.
~~Datruth
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I've seen daggers hit for that high as well, but that was when daggers with slashes in excess of three hundred were still flying around. How can you hit for 300 unless you use a lot of potions or cheat?
I hit way over 200 consistently with SW daggers w/o potions or cheats so I dont know what your doing.
The over 300 hits Datruth is talking about is from the old 1000/50 crafted daggers.
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i doubt that chaz, i have 2 sw ss and hit 300+ and they arent even crafted
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Pardon me Datruth, but you don't know what you are taking about. Do you live only in computer games and never go outside? In such case i'm not suprised that you are telling BS. But i have a news for you, a computer game is made basing on the reality, not the other side. Especially PS is. So, go on fresh air with your "real" friend, you take 0,5m stick and to your friend give 1,5m stick and start fighting. I wish you luck in hitting him, before he hit you. Of course hit means you are dead, deeply wounded or dying so the fit ends, because it is how it is.
Zanzibar, none of this is in game, so this are suggestions. I think good ones, especially te one about comparing weapon skills.
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The highest I could ever hit with silverweave daggers was 110 per hit.
If you max daggers you can hit over 300 now. Before the damage increase, you could hit for almost 200. I remember it too well because you couldn't one hit kill using daggers, but would leave your oponent (if they had their physical stats maxed) with little health. An arrow would finish the job.
And I found this:
I watched you duel with two other people at the event at the stone face recently. I noticed you did around 220 damage with your daggers in the first duel, more than a silverweave would do. Then I watched as you killed a couple clackers that were wandering around, and your damage was back to the normal 195 or so of a silverweave. At this time, your description showed "Shal is about as strong as you." Then you challenged Acka, someone far weaker than you and I. When the battle started, your description showed "Shal is somewhat stronger than you," and again you hit for 220+ and killed Acka. A couple minutes later, your description again said "Shal is about as strong as you," and you were again hitting clackers at 195.
to which you replied:
My character killed Arka at Baston's request as part of an RP. I basically murdered her character, it wasn't an "honourable duel". And no, I didn't use potions, I used the strength spell.
So, you did do 195dmg at one point. ;)
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some food for thoughtand random things that cropped up in my mind while reading this thread and in no particular order…
a two inch knife blade puncture perpendiculur to the torso is 98% fatal if left untreated. (don't ask why i know that)
Whatever said a 'knife' will not reach the man inside the heaviest armor available to medieval heavy mounted cavalry.
The devs are constantly changing the combat algorithms so comparing damage is pointless unless you are talking about within days of now. (i've taken a small break and come back to find myself doing twice the damage i was before :P)
It's important to remember that all weapons have advantages and disadvantages - if you balance everything out then it's just a matter of finding what looks pretty on your character and powerleveling.
In RL, under certain disciplines, a master of paired knives (butterfly knives) can an equivalent master in spear fighting (6 to 9 foot).
The system should be tweaked so that location of strikes will allow for some one hit kills. I think the system is on the way to doing this but the upper range weapons are still too powerful. A battle axe blow, or a claymore to the head by a master should be instant fatality whereas a dagger or a sabre (generally a slashing weapon) should leave the victim staggering and just about close to dead.
When arguing about which weapon should do more damage because it is more effective and more likely to come out the victor you can always throw what if scenarios around: what if the guy with two [long]swords constantly steps back out of range of the daggers and swings his swords which would be in range of the dagger fighter, what if the dagger fighter gets too close to the sword fighter for him to use his swords effectively ad nauseum. Just accept what the devs put in and relate that to the way your character fights that weapon and that other styles of weapon fighting exist but aren't available in yliakum :P
I could go on about the non-sequiturs of game fighting systems forever… just RP around it i say!
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Nyramael and in general others:
Why do you fix your entire imagination and describing on the 1% of the actual fight, which is the final hit? 1% or less, because first you need to have opportunity for this, a moment when your opponent did not dodge, parried, blocked or had not kept the distance. And in that time, the HP are dropping, even if you did not got badly hit, or hit at all.
To add to weapons disadvantages and advantages. What wasn't said is the place where you are fighting. While using a spear as a weapon in a tavern is crazy, daggers one os the best choice. But try to defeat opponent with spear, having daggers yourself in the middle of nowhere.
That is for those who could fell touched with my statement that using daggers you are on lost position ;) Daggers are very good, but not always.
But saying that daggers are best, because they are the fastest from all weapons is just stupid ;)
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Pardon me Datruth, but you don't know what you are taking about. Do you live only in computer games and never go outside? In such case i'm not suprised that you are telling BS. But i have a news for you, a computer game is made basing on the reality, not the other side. Especially PS is. So, go on fresh air with your "real" friend, you take 0,5m stick and to your friend give 1,5m stick and start fighting. I wish you luck in hitting him, before he hit you. Of course hit means you are dead, deeply wounded or dying so the fit ends, because it is how it is.
Zanzibar, none of this is in game, so this are suggestions. I think good ones, especially te one about comparing weapon skills.
Right. If a guy has a claymore / great sword, you'll never get close to him with a knive unless he isn't ready. However, if his sword isn't at the ready right then and there, he's dead because it takes almost no time to pull a knife on someone and kill them. That's why in close quarters, knives are actually more dangerous than guns.
@zhai: Whoa. I guess you're right!
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Personally If I had to fight a sword wielder with only knives I would start throwing at about 15 meters and hope my skill was sufficient to pick and hit a vulnerable target, not always easy with a tank. Of course, throwing stuff is not implimented yet, however much I want to throw dwarves around.
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to asnwer the thread title in one single reply
what happens
duel
duellists run around (can be seen as they try to hit each other by standing close and fighting)
one hit the other in a single hit/his head falls off
dead
done
goodnight
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Pardon me Datruth, but you don't know what you are taking about. Do you live only in computer games and never go outside? In such case i'm not suprised that you are telling BS. But i have a news for you, a computer game is made basing on the reality, not the other side. Especially PS is. So, go on fresh air with your "real" friend, you take 0,5m stick and to your friend give 1,5m stick and start fighting. I wish you luck in hitting him, before he hit you. Of course hit means you are dead, deeply wounded or dying so the fit ends, because it is how it is.
Zanzibar, none of this is in game, so this are suggestions. I think good ones, especially te one about comparing weapon skills.
No, Niko, you don't know what you're talking about. Sure, the stick and twig thing applies in real life fine, but in this game with the heavy damage, you can get away easily with winning using a /10 dagger against a /10 longsword, because you can 1-hit kill them with the dagger, and attack them twice as fast, as well.
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No, Niko, you don't know what you're talking about. Sure, the stick and twig thing applies in real life fine, but in this game with the heavy damage, you can get away easily with winning using a /10 dagger against a /10 longsword, because you can 1-hit kill them with the dagger, and attack them twice as fast, as well.
But i have a news for you, a computer game is made basing on the reality, not the other side. Especially PS is.
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It seems to me there is no difference in the attack range of different weapons yet.
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Sure, everything everyone's saying would apply perfectly, IF they would fix the damage. Right now it's best to use daggers because you can get away with 1-hit killing easily. They need to reduce the damage severely on weapons.
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Pardon me Datruth, but you don't know what you are taking about. Do you live only in computer games and never go outside? In such case i'm not suprised that you are telling BS. But i have a news for you, a computer game is made basing on the reality, not the other side. Especially PS is. So, go on fresh air with your "real" friend, you take 0,5m stick and to your friend give 1,5m stick and start fighting. I wish you luck in hitting him, before he hit you. Of course hit means you are dead, deeply wounded or dying so the fit ends, because it is how it is.
Zanzibar, none of this is in game, so this are suggestions. I think good ones, especially te one about comparing weapon skills.
Right. If a guy has a claymore / great sword, you'll never get close to him with a knive unless he isn't ready. However, if his sword isn't at the ready right then and there, he's dead because it takes almost no time to pull a knife on someone and kill them. That's why in close quarters, knives are actually more dangerous than guns.
@zhai: Whoa. I guess you're right!
So you really think its impossible to hit someone with a smaller weapon?
You must be semi retarded then.
1. Idiot with Superduper great sword swings and misses.
a. Sword is heavy so it keeps going
b.Stab the hell out of him while his sword is still following thru.
2 You are faster
a.Run at the idiot and stab him in the neck before he moves
i can kill you with a freakin pencil if you had a sword.
Edited for language. --Karyuu
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I can't believe you people would actually run at someone armed with a big sword with a knife and try and stab them. That if anything is retarded. You _throw_ the knife. You overestimate how long each swing takes and you assume the guy is putting all his strength into huge big swings. That obviously wouldn't be the case. You only attack someone with a knife if:
a) They're armed similarly.
b) They don't know you're there.
c) You're really close to them so they don't have a chance to swing. <-- and this is rarely the case unless you're trying to do it with b).
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Have you ever held a sword IRL?
They are HEAVY.
If you swing to do any kind of damage i.e. kill with one blow like we are talking about you will follow through and it will go behind your back.
I am 225lbs and i have swung a sword and believe me thats what happens.
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Yes I've used several swords IRL and those were not heavy at all. Obviously you haven't or you've only held big iron two-handers the celts used to use. The ones I held were light considering their size and very sharp, so a decent swing would cut through most things. A sword does not have to be thick and weigh loads, even two-handers.
Like these (http://www.gungfu.com/pics_general/pics_swords/swords_wushu.jpg)
Or a pair of these (http://www.gungfu.com/pics_general/pics_swords/swords_chinese_wushu_butterfly_knives.jpg)
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The second pic is of KNIVES.
And in fact would be in the dagger family.
:oops:
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I was giving a range of examples. The blades on those are still the length of your forearm and a half, barely something you'd stab someone with. Rather you'd chop with them, great for slicing off limbs. :thumbup:
A nice example of a light two-hander is a Shuangshoujian, which is designed to be used very quickly. It's used in various martial arts like Wushu.
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EDIT: Clarification:
This post is directed to chazarus
If you are going to write with no sense, better don't at all.
You are asking if he or I had held a sword, i would be suprised if Xordan didn't and I also did.
More, although I wasn't fighting with real weapons, i did fight with something heavy proportionaly to my strenght, which is much lower comapring to a real knight. And i know what i'm talking about, while you don't.
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If you are going to write with no sense, better don't at all.
Erm ... ditto. I didn't understand a word of your post. Sorry. I re-read it about five times to try and understand but still can't get a clear picture on what your trying to get across. Thought I would mention it because I think others are going to have the same issue. Could you maybe clarify?
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to asnwer the thread title in one single reply
what happens
duel
duellists run around (can be seen as they try to hit each other by standing close and fighting)
one hit the other in a single hit/his head falls off
dead
done
goodnight
I don't see how that answers anything.
So you really think its impossible to hit someone with a smaller weapon?
You must be semi retarded then.
1. Idiot with Superduper great sword swings and misses.
a. Sword is heavy so it keeps going
b.Stab the hell out of him while his sword is still following thru.
2 You are faster
a.Run at the idiot and stab him in the neck before he moves
i can kill you with a freakin pencil if you had a sword.
OMG, ur lik, so retarded, that you're lik DROOLING L0L!!!!!111eleven
No. If you're facing someone who has a great sword and he knows how to fight with it, you will not get close to him unless he messes up. Period. It's to do with the fighting style. Now, if he doesn't have his sword at the ready, then yes he's screwed because you can get up close to him and kill him three times in quick succession.
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Let's set things straighter:
Calymores [and all the other heavy two handed swords] are for fighting mounted and the fighting consist in swinging once at your enemy and hope to deliver a blow [which will be fatal or at least will injure the oponent that badly that you'll be able to kill him by slapping him].
Main characteristics: Blunt damage, slash damage.
You don't use claymores for close combat unless:
a) You are a retard
b) You have a death wish
c) You are incredibly strong
Swords can come in a large variety of shapes, sizes and weights, and they are designed for close combat. And, yes, Xordan is right, there are swords that have very low weight and can be handled with a great speed.
Main characteristics: Slash, pierce, blunt damage.
Knives and daggers... Well, better than those, use a bow or crossbow. In close combat, as Xordan said, you don't want to use them unless you are fighting somebody that doesn't have a "longer" weapon than you. Good for backstabbing but if you are planning to fight a sword fighter with knives... well... apply points a and b from claymores.
Main characteristics: pierce damage [the slash doesn't count because of the short blade]
And now to Zanzibar's original point:
Swords can _easily_ kill in one blow. For knives... well, it is more difficult because you need to aim for soft vital spots. And if you consider the lenght of the blade, the shorter the blade, the fewer the spots. With a sword, especially with a medium weight sword, like a katana or odachi, you have a plentitude of vital spots to chose from so, your chance of delivering a fatal blow is increased.
In conclusion:
Don't play with knives.
Don't run down the stairs with pointy objects in your hands.
Don't run at a guy holding a sword with a knive in your hands. [The direction of the running should be opposite, actually]
Don't bet your life on the fact that the guy with the sword will spin for 10 min after swinging the weapon.
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Another thing that is not being taken into account is that of racial size. What makes sense for a dwarf does not bear too much similarity to what makes sense for a kran. Also I think a knife wielder can do well against a swordsman but only if he is nimble enough to keep the sword out of his skin for long enough to find his opening. Armor is another consideration that makes a big difference in the result.
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Pardon me Datruth, but you don't know what you are taking about. Do you live only in computer games and never go outside? In such case i'm not suprised that you are telling BS. But i have a news for you, a computer game is made basing on the reality, not the other side. Especially PS is. So, go on fresh air with your "real" friend, you take 0,5m stick and to your friend give 1,5m stick and start fighting. I wish you luck in hitting him, before he hit you. Of course hit means you are dead, deeply wounded or dying so the fit ends, because it is how it is.
Excuse ME! I thought you were talking about this game, I didn't know you meant Longsword verses a Dagger in real life.
What's the need to get all rude. I mean why act like an ass?
You might want to state , Longsword vs Dagger, in real life.
~~Datruth
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I blame chazarus. :devil:
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/me cracks up in laughter at the last posts since hers
:detective: These are the days of planeshift. Who will be right tomorrow!? Who will take the title of best swordsmanship knowledge in planeshift?! Tune in tomorrow for more posts! Warning posts may contain a hint of language, name calling or violent emotional outbursts. Parental guidance is advised.
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same bat-time and same bat-channel?
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Dagger vs Dagger fight/training
http://www.youtube.com/watch?v=vmuosnWw_3g
L.Sword vs L.Sword fight/training
http://www.youtube.com/watch?v=rQX1wVBC1is
Dagger vs. Sword training fight.
http://the-aes.org/Vids/MOV01731.MPG
It all comes down to skill and wit as far as I'm concerned IRL.
Different typs of sword fighting for download.
http://www.rsw.com.hk/videos.htm
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Dagger vs Dagger fight/training
http://www.youtube.com/watch?v=vmuosnWw_3g
L.Sword vs L.Sword fight/training
http://www.youtube.com/watch?v=rQX1wVBC1is
Dagger vs. Sword training fight.
http://the-aes.org/Vids/MOV01731.MPG
It all comes down to skill and wit as far as I'm concerned IRL.
Different typs of sword fighting for download.
http://www.rsw.com.hk/videos.htm
Thank you radiant, atleast someone showed some actual evidence.
And Akaye, nice post lol :lol: was really funny :thumbup:
I have to say, bilbous added the perfect reply lol ;D
~~Datruth
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Dagger vs. Sword training fight.
http://the-aes.org/Vids/MOV01731.MPG
It all comes down to skill and wit as far as I'm concerned IRL.
Different typs of sword fighting for download.
http://www.rsw.com.hk/videos.htm
Hmmm... I wouldn't try to pary a sword hit with my hands or with a dagger like the guy in that movie does...
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Dagger vs. Sword training fight.
http://the-aes.org/Vids/MOV01731.MPG
It all comes down to skill and wit as far as I'm concerned IRL.
Okkkk, why the guy with sword did not make a step back and swinged the weapon the other way, once it was blocked i have no idea.
I have been fighting for exactly such weapons, and i can say that the guy with sword looked like he had it first time in hands ;P Look at his steps... The sword is to swing with it and control its speed, not stop waiting for the hit.
Although this example shows that you can win. I did not say oherwise, but tried to point out it is very hard. A skilled dagger figher has high chances to defeat unskilled sword fighter. In one of the first posts, if not first, i meantioned example ratio, basing on skills of both warriors while one has a sword and the other a dagger.
But saying that daggers are b3st3st is just not even worth listening.
Hmmm... I wouldn't try to pary a sword hit with my hands or with a dagger like the guy in that movie does...
Actually, it is the way you try to do it, but it isn't smart to make a mistake while doing so ;P
Datruth, maybe i was indeed too harsh, but since nothing i wrote about is in game, i was obviously refering to an idea. Further, as the games are made basing on reality (what you know already ;P) there was no reason to point out what should be in game and what is i real, because it should be the same thing. As an idea, i see no reason to describe unrealistic approach, as it is realistic by default. So your comment was highly "unfitting" to what i was trying to show ;)
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I blame Chazarus too.
Wait I'm Chazarus.
No matter daggers kick swords ass in game end of story. ;D
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ummm, well, how I see it is that dagger users are much more nimble, not having to carry around a huge sword helps with that.
Now, didnt the romans conquer the vast majority of europe using the gladius? a short bladed chopping sword. im quite sure that other races used longer swords but didnt get so many kills.
I realise that Romans had the upper hand in tactics, but a large part of the tactics were the weapons used.
Anyway, its just a game :o
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As I consent that it is only a game and things shouldn't be taken so personal I have to correct/complete the statement about the gladius.
It was a short sword, but definitly longer than a dagger (~50-60cm) and they had really huge shields to parry (about 120cm in height and 60cm width).
One more thing: The shown videos are training videos and as I know out of RL experience you almost always train given moves, so you know what to do cause you know what your "enemy" will do.
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to asnwer the thread title in one single reply
what happens
duel
duellists run around (can be seen as they try to hit each other by standing close and fighting)
one hit the other in a single hit/his head falls off
dead
done
goodnight
I don't see how that answers anything.
Ok I'll be nice and reply just for you even though I should have been to bed :p
you start the duel, and the duelists run around trying to hit each other. If it was real life it would be parrays, hits, slashes and such. They wouldn't run but they would stand still trying to hit each other. I see the running in ps as the swordfencing. one will hit the other. In ps you (got lucky and) hit your opponent. In real life you got a succesful hit through. this could be through the heart or the throat.
And I'm ending my post like before ;) goodnight
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The hit and run thing is actually pretty new to PS.... people didn't do it when I first started playing. Personally, I see it as OOC. It's cheating because you're exploiting the mechanics of the game in order to gain an advantage over another player. So when I duel people now, I send a tell asking if they'll agree to not using potions and not hitting and running.
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Part of the problem with this is that if you leave out the maneuvering then it is "toe to toe" which is boring. You might as well flip a coin to see who swings first and hope you win. In a real fight there would be a lot of footwork involved infinding an opening in your opponents defense. I am just talking theoretically as I don't, as a rule, PVP so it really makes little difference to me how you duel.
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Part of the problem with this is that if you leave out the maneuvering then it is "toe to toe" which is boring. You might as well flip a coin to see who swings first and hope you win. In a real fight there would be a lot of footwork involved infinding an opening in your opponents defense. I am just talking theoretically as I don't, as a rule, PVP so it really makes little difference to me how you duel.
I'd rather depend on a coin flip than who has the better internet connection. Even then, the ability for your character to do footwork has nothing to do with your ability to work a mouse and keyboard. That is, unless you want PS to turn into an arcade game.
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Well then compare stats and skill and weapons calculate the odds and then /roll your result. Why bother fighting at all?