PlaneShift

Gameplay => General Discussion => Topic started by: Datruth on December 06, 2006, 10:05:15 am

Title: Sack questions
Post by: Datruth on December 06, 2006, 10:05:15 am
How much can a Sack hold?
How much weight, how many items, all that info?

Basically i've been hearing about this sack bug happeneing WAY too much, i mean this was going on a month ago too, but i thought it was all solved.

I was wrong though, and just a few days ago, someone lost all items being held in their sack, because it was holding too much.
The reasoning behind this was that there was too much stuff in the sack to begin with, that later on once all the weight suddenly hit the sack, it dropped all it's stuff.

So basically, i'm guessing the workaround is to make sure you NEVER overstuff one.

The problem is, i don't get what the sack says.

It says "a number"/10

I don't know what that number represents.
I do know the number does not represent, THE WEIGHT, or the amount of items, being that i've checked both and both were wrong.

So basically, What is the MAx Capacity of a Sack, and are there other workaround for the Sack bug?

~~Datruth
Title: Re: Sack questions
Post by: AryHann on December 06, 2006, 10:14:19 am
/me thinks in an ideal RPG world

When I have a backpack and I try to squeeze in stuff in that, I can see approximately when it is full, but I can't see if it can hold such weight or how many objects exactly it is going to carry (also, it depends from object to object).
Too many details about the sack imho make the knowledge a bit too farfetched (imho, I would underline) and too mechanic.

However, I guess an approximation about the weight could be done through TEXT:
e.g. The sack looks extremely full and heavy, I wouldn't add any more objects
And such.

So, more verbosity but on text oriented and not exact numbers
Title: Re: Sack questions
Post by: Datruth on December 06, 2006, 01:15:46 pm
Ary bro, you completely confused me lol :D

Don't you guys have a number coded in for the exact weight these things can hold? Or number of items?

How much would you recommend i hold, half the amount of items possible and not worry about weight?

~~Datruth
Title: Re: Sack questions
Post by: AryHann on December 06, 2006, 01:31:11 pm
Yeah, well, I was not exactly following your request but fantasizing a bit on how it would be nice this would be shown to the players.

I think (imho) weight should be more relevant, considering that different objects have different weigth
Title: Re: Sack questions
Post by: Nikodemus on December 06, 2006, 02:28:38 pm
I was thinking the two imortant factors would be weight and capacity. But it would be good to have infinite amount of sloots too. A sack would get better meaning in PS. As you have limited weight there is also the limited capacity. Only it can't be s great as the weight, which is modified by strenght.
the point is that you may be able to wear 30 swords (wow, thats a lot), but their capacity is too high. Thats why we use bags, to put the swords there and increase our capacity. We can't increase weight though.
As for weight limit for a bag. I think that usually the bag just has capacity limit and it is designed so that it won't break if what you put inside is heavy.
But first, we need working capacity and as at every item description we see its weight, the capacity should also be there.
Title: Re: Sack questions
Post by: Mordaan on December 06, 2006, 09:20:09 pm
What confused me is if the max number of items is 10, why are there 16 slots?
Of course I suspect its because containers are containers whether they are sacks, forge or furnace slots, or books at the library.  Looks like they all use the same container type and not different ones specific to the purpose.

As for glyphs, I only put in 10 instead of all 13 I had because I fear losing some.  But we should be able to put in an infinite number of those rather than a limit because they don't weigh anything.  They are not like other items.  Oh well, I am over thinking it.  All in due time..   :beta:

But making glyphs work in containers is a great addition.  I finally have some room in my inventory.  \\o//
Title: Re: Sack questions
Post by: Birk on December 07, 2006, 01:22:14 am
Aparently size of an object is important too. I was at least unable to fit a Claymore into my sack. If I remember correctly, the error message said something about the item being too big. Well, It is understandable I suppose. A 1.5m sword inside a sack would mean the sack is very big. :D
Title: Re: Sack questions
Post by: bilbous on December 07, 2006, 01:43:15 am
hey if you can't fit enough stuff in a sack you can always put a bunch of sacks in a sack I had them four levels deep at one time (I had four sacks).
Title: Re: Sack questions
Post by: neko kyouran on December 07, 2006, 05:43:24 am
Pandora's Box wrappen in an enigma?

edit:

I'm a puzzle, wrapped in an enigma, trapped in a paradox, stuck in pandora's box.

:)
Title: Re: Sack questions
Post by: Datruth on December 07, 2006, 08:44:32 am
Lolo nooooo guys this isn't an Ideological discussion. lol :lol:

Take that elsewhere  ;D

I need to know the Weight limit of a Sack.

The /10 does not mean items in a sack, I've had 4 items in a sack that went over the /10 limit.

I have no clue what the x/10 means but it's not number of items or weight.

So i came on here to find out HOW MUCH stuff can i put into a Sack.

I need to know becaus ei don't want to overstuff and have the Bug(or CLACKER as we EL people say) have all my stuff fall.

~~Datruth
Title: Re: Sack questions
Post by: The Wandering Djinn on December 07, 2006, 10:53:58 am

I need to know the Weight limit of a Sack.

So i came on here to find out HOW MUCH stuff can i put into a Sack.

~~Datruth


Since we are all Testers of PlaneShift first, and Players of PlaneShift second, it's down to us to find out for ourselves, in-game, where such limits might lie... not for us to come posting in the PS Forums demanding what the exact numbers or limits might be that are coded into the game.

Only the source code would contain such information and I guess that only the Developers with access to that source code could tell you. Anyway it may well be that the non-disclosure agreement the Devs have signed would prevent them from answering your posts here in this thread with specifics.

It seems to me that asking for such disclosure of detail in these forums, is akin to asking for solutions to Quests or for maps of everything to be published here...


...So, cool it, lay back... relax... just play PlaneShift and discover it's sweet mysteries, soak up the immersion of it all -be thankful that, through the efforts and dedication of their own time and rewarded by satisfaction for their efforts well done, that the Development Team bring this wonderful, free-to-play, mediaeval fantasy, MMORPG for us all to enjoy! :flowers:

PS: Take all that creative energy of yours and harness it back up to keep making those neat ingame videos! :)

Title: Re: Sack questions
Post by: neko kyouran on December 07, 2006, 10:59:54 am
Only the source code would contain such information and I guess that only the Developers with access to that source code could tell you.

One small note here...

PS is open source.  Anyone can get the source code and look at it. 
Title: Re: Sack questions
Post by: Datruth on December 07, 2006, 11:06:14 am
Only the source code would contain such information and I guess that only the Developers with access to that source code could tell you.

One small note here...

PS is open source.  Anyone can get the source code and look at it. 

Yea neko... when i read his post about how they might be hiding how much weight a sack could contain... i started laughing lol :lol: :woot:

I can't read code so i'd never be able to figure it out, that's why i came on here asking lol.

But what i don't get is, WHY DOESN'T ANYONE KNOW THE ANSWER!! lol :lol:

It's a silly little sack, yet no one knows how much it can hold, i'm speechless lol

~~Datruth
Title: Re: Sack questions
Post by: Nikodemus on December 07, 2006, 02:36:57 pm
well, PS is indeed open source and we can looks at it soyrce code... but this dont count for the content. The databases aren't open source and it may be that how much you can put into sac is in such database, not source code itself.
Title: Re: Sack questions
Post by: LARAGORN on December 07, 2006, 04:21:51 pm
Datruth, lets use a little logic here :)

This is how i see it;

You know how much strength you have, you know the max weight of your inventory.

You have a limited number of slots in your inventory, and if you had 1 item in each, you would be under weight but un-able to carry any more items. When you double up items it increases the weight you are carrying, but you are still limited to a set number of different items.

When using the sac, you add more slots to your inventory, increasing the number of different items you are able to carry. The more sacs you carry the greater the number of slots you have available to utilize.

Yes I understand you probly already knew that. Having said that, here is where the 'rules', 'speculation', 'guess' or whatever you wanna call it comes in.

I dont believe the sacs were intended to be magical(as to increase your carrying capasity), I believe they were intended for expanding the inventory slots, to allow a greater number of different items. When implimented, I think the exact values were enterd incorectly, giving them an unstable limitless capacity.

In order to be sure you dont drop all of your inventory, I believe you must keep your overall weigth, sac inventory included, equal to or less than your shown max weight capacity. Any amout over that will be unstable.

Untill we get an official description of the sacs abilities, overloading them would be a bug exploit.

ATTENTION DEVS: If this is incorect, please let us know :)

Maybe this is a good question for the December "ask a PS question" thread.
Title: Re: Sack questions
Post by: Nikodemus on December 07, 2006, 07:00:32 pm
This doesn't make sense if a sack is a way to increase the slots. As you can put loads of stuff into one slot, if it is of the same kind, you can't say the slots are your pockets or amount of space where you can put items.
Although its how devs did it looks like, because it was the simplest way, as I was once told that devs don't know how to make infinitive amount of invetory slots (in fact not infinitive, but dynamically changing in relation to already used slots.
Title: Re: Sack questions
Post by: lordraleigh on December 07, 2006, 07:08:55 pm
I know this may sound foolishness... but in NWN(And on D&D too) there were the "magical bags" that reduced the weight of items inside them and the "bags of holding" that nullified all weight inside them, alongside common containers to allow more inventory space. Will PS universe have similar stuff?

Aside from organization and roleplaying, I don't think there is any other use for sacks right now.

Title: Re: Sack questions
Post by: bilbous on December 07, 2006, 10:24:19 pm
I've got 3 or 4 sacks full of weapons and parts around my various characters, more that I could carry by item than if I had no sacks. My main currently has at least three of the on his person which is at least two sacks worth of stuff more than he could fit in his inventory and he still has carrying capacity left. The only problem I have found is that if you are at or near your weight limit you cannot unequip weapons or move things to your inventory from a sack regardless of having empty inventory items. This seems to be a bug I haven't got around to mentioning yet. Perhaps it is already known.
Title: Re: Sack questions
Post by: Datruth on December 08, 2006, 12:15:51 am
Well basically i'm not using sacks to Gain more ability to hold weight.
For me their basically a way to sort my weapons, and have more containers, if sacks gave me 0 extra weight, i woulnd't mind.

I need the extra spaces and like having weapons organized.
But yea i should wait for a Dev to come in here and explain how much it can hold, hopefully one would know.

Right now i'm only using half the spaces provided in a sack, and i'm putting low weight weapons, just to be safe ;)

~~Datruth
Title: Re: Sack questions
Post by: Idoru on December 08, 2006, 12:18:51 am
Quote
Right now i'm only using half the spaces provided in a sack, and i'm putting low weight weapons, just to be safe


Im just not going to use them at all untill im totally sure that i wont suddenly spit my inventory all over the place. but I suffer from paranoia about such things  ;D
Title: Re: Sack questions
Post by: bilbous on December 08, 2006, 12:51:42 am
That is odd, I have an iron axe and an iron mailed longsword of stone in one of mine.
Title: Re: Sack questions
Post by: Datruth on December 08, 2006, 02:24:07 am
I noticed Acraig was posting a bit on the forums.

Acraig if you can read this.... can you help us please bro :D

Thanks :)

~~Datruth
Title: Re: Sack questions
Post by: Kalika on December 08, 2006, 03:55:51 am
How much can a Sack hold?
How much weight, how many items, all that info?

Basically i've been hearing about this sack bug happeneing WAY too much, i mean this was going on a month ago too, but i thought it was all solved.

I was wrong though, and just a few days ago, someone lost all items being held in their sack, because it was holding too much.
The reasoning behind this was that there was too much stuff in the sack to begin with, that later on once all the weight suddenly hit the sack, it dropped all it's stuff.

So basically, i'm guessing the workaround is to make sure you NEVER overstuff one.

The problem is, i don't get what the sack says.

It says "a number"/10

I don't know what that number represents.
I do know the number does not represent, THE WEIGHT, or the amount of items, being that i've checked both and both were wrong.

So basically, What is the MAx Capacity of a Sack, and are there other workaround for the Sack bug?

~~Datruth

didnt bother reading any of the other posts sorry. not here to debate or "ooh" or "aah"

simply put sacks suck  :thumbdown:

everytime i have ever used on either my entire inventory falls on the ground which people happily pick up "for me", and occasionally someone is nice and gives it back....OR it jsut completely screws up my weight limit

i repeat sacks = :thumbdown:
Title: Re: Sack questions
Post by: chazarus on December 08, 2006, 03:57:06 am
sacks have been working good for me lately ... im pretty sure they fixed them mostly
Title: Re: Sack questions
Post by: Datruth on December 08, 2006, 08:32:24 am
sacks have been working good for me lately ... im pretty sure they fixed them mostly

Ya same with me, but i don't wanna push my luck lol  :whistling: ;)

Still waiting for a Dev to help out..... ... anyone... helllooooo

~~Datruth
Title: Re: Sack questions
Post by: drah on December 09, 2006, 08:11:21 am
DaTruth.. I've never really hit a limit for objects in a sack... however...

I've noticed some sacks (at least prior to the latest update) retain the weight of objects placed in them even after you remove the items and place them back in the main slots in your inventory.  So if you took 30-weight's worth of items and placed them in an empty sack and then removed them all... the sack would still weigh 30.

I experimented with a glyph sack a few days ago too.. and found this was case with that.

---

Also, someone mentioned that glyphs weigh nothing.. but I'm sure I've got a few glyphs that do have a little bit of weight to them!!
Title: Re: Sack questions
Post by: chazarus on December 09, 2006, 08:50:15 am
yes some glyphs have a weight of 1 hand and lightning both have weight
Title: Re: Sack questions
Post by: Einnol on December 09, 2006, 05:42:23 pm
I've noticed some sacks (at least prior to the latest update) retain the weight of objects placed in them even after you remove the items and place them back in the main slots in your inventory.

I think that I have noticed that your total weight and the weight of a sack does not seem to update immediately after moving items to and from a sack.  I am not sure if it was just an effect of lag tho.  I will try to test this a little more.  If anyone else wants to test this, try moving something that has some weight (like a sword) to and from a sack.  Keep a close watch on both your total inventory weight and the sack's weight for the next 30 seconds or so (maybe up to a couple minutes).  If the sack's weight does not seem to update correctly or the total weight is more or less than what it started at, do the weights refresh if you close and reopen the sack?

Again, it may be something, or may not.  I haven't poked at it enough myself yet.
Title: Re: Sack questions
Post by: chazarus on December 09, 2006, 05:44:28 pm
To get the sack to display the correct weight after removing items you must pick the sack up and move it to another slot in inventory....otherwise it doesnt update
Title: Re: Sack questions
Post by: Gharan on December 09, 2006, 05:45:54 pm
Quote
To get the sack to display the correct weight after removing items you must pick the sack up and move it to another slot in inventory....otherwise it doesnt update

Guess you learn something everyday, I didn't know that.
Title: Re: Sack questions
Post by: Datruth on December 11, 2006, 12:07:43 am
I am awed by the fact that there are people out there who claim to be helpfull people.

Some of them even have avatars below their names, so they are not hard to find,  ;).

YET NONE OF THEM have taken the initiative to help out here and figure out how much a sack can hold, i've received no official answer, and no word on the sack bug.

I've not seen anyone drop thier inventory in 2 weeks now, which is good , but nevertheless, i do not want this to happen to me, and ruin my day.

Alot of us have VERY expensive items, and picking them all up quickly would not be a possibility, if people were around, as i have seen, who take them and run off.

So please, could someone, find out how much a sack can hold, it's maximum weight, so that i will not risk losing my items, and that i can still hold a good amount in them.

IF you do not know, proceed to go to someone who does.

These attempts at help are not directed at anyone from the General Public, because i know alot of you have NO way of finding out.
These pleas are mainly to the Devolpement Team, and even the GM's who have the ability to SPEAK with the Developement team and ask them.
I'm going on IRC now, will try and find an answer there ,if i do i'll be sure to tell everyone.

Wish me good luck :sorcerer:

~~Datruth
Title: Re: Sack questions
Post by: Shakilai on December 11, 2006, 12:28:10 am
I am awed by the fact that there are people out there who claim to be helpfull people.

Some of them even have avatars below their names, so they are not hard to find,  ;).

Does anyone else find that very rude..? Is there any developer who "claims" to be helpful but in reality isn't? What are you trying to say? If you're hoping to get people to help you, maybe not trying to tarnish them like this may be a good idea :thumbdown:

Quote
YET NONE OF THEM have taken the initiative to help out here and figure out how much a sack can hold, i've received no official answer, and no word on the sack bug.

Have you ever visited the World of Warcraft forums? We are very lucky to have the sort of responsive development team that we do.
Title: Re: Sack questions
Post by: Nikodemus on December 11, 2006, 01:02:41 am
actually he is quite right, if after 2 full pages we have no answer for such simple one would think question, than smethig is wrong. What all those poeple were writing about? ;P Probably me included, can't remember.
I doubt he meant to diregard any of devs. He is just asking a simple question.

And don't get so impressed how these forums may be much better than WoW forums. If their forums sux so much and PS forums are better, yet still not good enough, this means that these boards sux, only less xD. The fact we are doing well already, doesn't mean we can't get better.

Yay for another OfT post!
Title: Re: Sack questions
Post by: Shakilai on December 11, 2006, 01:07:45 am
What exactly would be "good enough"? A wave of your hand and a dev ready to answer your every question?  ::) Anyway, I've been on IRC since before he made that post, and he has yet to show up, as he "claimed" he would  ;) Maybe (could it be that...?) something else took his attention away from the question, and perhaps he's not the only one to have had this happen?

I'm sorry, I found it rude and I replied. Your mileage may obviously vary.
Title: Re: Sack questions
Post by: bilbous on December 11, 2006, 02:11:22 am
I thought it was rude too and that such game mechanics are NOT routinely posted on the forum. Is this question really any different than asking how many hit points a rogue has or what levels does he have in his skills? Do you really think such things would be casually revealed? You are a tester, if you want to know the answer test it for yourself. Give your valuables to a trusted holder and start filling sacks with dreck.
Title: Re: Sack questions
Post by: Kalika on December 11, 2006, 02:16:15 am
DAtruth-----try pming a dev or wahtever...that way its direct contact. they prolly have lives outside of ps and cant be bothered to read every post made.
Title: Re: Sack questions
Post by: Xordan on December 11, 2006, 02:27:56 am
You're supposed to find these things out yourselves. If you spent the time you spent posting actually testing it then you'd know already.
Title: Re: Sack questions
Post by: neko kyouran on December 11, 2006, 02:40:24 am
Hiyeahs.

First, I found your comments a bit harsh and rude. (Datruth)  I've noticed you tend to take this sort of tone in your posts quite often.  A little observation I've made about people:  if they feel they aren't being treated with respect, they'll ignore you and won't even give you the time of day back.

Now, on to the subject at hand.  First off, I have never used a sack in game.  Never even bought one. None of my characters have a reason for one.  So these are just going to be my gueses here.  From the simplest standpoint, I think the sack concept is just a way to have more inventory space.  That being, the total amount you can hold in sacks is limited by the total amount you can hold as stated in the main inventory window.  Or I could be completely wrong.  Truth is I don't know, and I don't have the time to test it.  But guess what?  Every one in PS is a tester first, meaning, they are free to test things such as this to thier hearts content.  The source code is all thier.  The only limiting area is database access.  So if the total amount a sack can hold is database related rather than source code related, well, then you'd just have to go in game, and start testing various possibilities and noting the results.  If a dev has the time to come to the forums and explain, they will.  Else, take the initiative and find out for yourself.  Thanks.

(note about the use of "you".  The first paragraph was geared toward it being used to talk to datruth specifically, while the second paragrph, it was used as a more general "all" type.)

Edit, looks like Xordan came in while I was posting. Umm, what he said.
Title: Re: Sack questions
Post by: eldoth_terevan on December 11, 2006, 02:50:50 am
We are ALL testing this game, Datruth. If there is something that you cannot find the answer for then get together with other players and test it. Test it well, and bring the results to the forum. You will earn more respect than just making a post trying to get a rise out of the team as you did.
Title: Re: Sack questions
Post by: AryHann on December 11, 2006, 06:38:01 am
I thought I had somewhat replied cryptically....
/me goes back to be totally invisible.
Title: Re: Sack questions
Post by: Kalika on December 11, 2006, 06:53:51 am
/me points up

/me thinks in an ideal RPG world

When I have a backpack and I try to squeeze in stuff in that, I can see approximately when it is full, but I can't see if it can hold such weight or how many objects exactly it is going to carry (also, it depends from object to object).
Too many details about the sack imho make the knowledge a bit too farfetched (imho, I would underline) and too mechanic.

However, I guess an approximation about the weight could be done through TEXT:
e.g. The sack looks extremely full and heavy, I wouldn't add any more objects
And such.

So, more verbosity but on text oriented and not exact numbers

true story
Title: Re: Sack questions
Post by: Datruth on December 11, 2006, 10:14:58 am
You're supposed to find these things out yourselves. If you spent the time you spent posting actually testing it then you'd know already.

Your post was the simplest form of what the others were after my post.

Basically, get off your lazy ass and test it lol ;)
Guess what guys.... I did... before i even made this thread i used several different weapons, put them in, and noted what the Sack said.

All i have currently is "x"/10

This is what i know, as i've already writen...

X /=/(is not) The weight of the Weapons, Meaning if I had a 2 Weapons, each weighing five, putting them both in, Doesn't make the sack say 10/10

X /=/ (is not) The amount of weapons, I put in 4 weapons, yet went over my /10 limit, where if it were number of items, it would be at 4/10.

SOOOOOOOO MR. Xordan, All knowning, Please describe how i may procure the information i need.
Please tell me what other tests i can do?
And Explain to me where else i can get the info.


Sorry about the rude tone, My actual tone was Annoyance, but it didn't show up in the text.

Basically i was annoyed about not getting an answer, i've been waiting about a week now(6 days) but theres been no answer.
I also doubt Xordan himself knows the answer, if he did it would probably be here by now.

Again, i'll tone down the anger and annoyance factor, But i've done all the testing i can do, the only people who can help me at this point are the devs.

There is no way for me personally to acquire the info, and giving me that info would not be wrong.

Anyone, possibly bilbous, who says telling me how much a sack can hold, so that i can avoid losing my whole inventory, IS wrong, should re think his position, i find that a slippery slope with very little logic.

Oh and thank you for your polite post neko, i've tried to find the info myself, but sadly i can't, i hope you understand. :(

~~Datruth
Title: Re: Sack questions
Post by: Kalika on December 11, 2006, 09:47:46 pm
well try using a sack adn find out, and Aryhann was the firs tpost after your original post and shes a dev so i think that what she gave would be te closest answer youre gonna get from a dev
/me shrugs
Title: Re: Sack questions
Post by: Parallo on December 11, 2006, 10:16:55 pm
Why on earth are you so annoyed anyway? Its items in a game in which you are a tester and you can't work it out... So you get annoyed at the devs? Thats a tad strange and illogical.
Title: Re: Sack questions
Post by: Datruth on December 12, 2006, 05:46:51 am
Why on earth are you so annoyed anyway? Its items in a game in which you are a tester and you can't work it out... So you get annoyed at the devs? Thats a tad strange and illogical.

Lol, Yea it's really strange and illogical to get annoyed at people not answering your questions.

No one has ever done that, i mean it's totally strange. ;)

Parallo, try reading the thread before making faulty assumptions.

Let's say it together now ;D, "reading is good".

As for kalika, I've done all i can do :(, you can only do so much when you have so very little to work with.

~~Datruth
Title: Re: Sack questions
Post by: Kalika on December 12, 2006, 05:53:36 am

Lol, Yea it's really strange and illogical to get annoyed at people not answering your questions.

As for kalika, I've done all i can do :(, you can only do so much when you have so very little to work with.

~~Datruth

uhm have you been paying any attention to ARyhann?? didnt she and i both point out the obvious fact that SHE HAS tried to answer your question, adn as a developer im sure that thats the best answer youre gonna get. maybe you should take that into consideration before you type ANOTHER post saying that no developer has responded, becasue that is very much incorrect

and if it bothers you so much maybe you should take the intiative and pm one
Title: Re: Sack questions
Post by: Datruth on December 12, 2006, 06:44:19 am

Lol, Yea it's really strange and illogical to get annoyed at people not answering your questions.

As for kalika, I've done all i can do :(, you can only do so much when you have so very little to work with.

~~Datruth

uhm have you been paying any attention to ARyhann?? didnt she and i both point out the obvious fact that SHE HAS tried to answer your question, adn as a developer im sure that thats the best answer youre gonna get. maybe you should take that into consideration before you type ANOTHER post saying that no developer has responded, becasue that is very much incorrect

and if it bothers you so much maybe you should take the intiative and pm one

My dear kalika, i've gone above that, i've gone on IRC and spoken with Venge, Bereror, and Tarel.

As for Aryhan's Answer, it was the Best answer she could provide, and it wasn't a direct answer.

My guess is Aryhan, doesn't know the answer, so she proposed a theoretical answer, that might or might not be correct.

I have to agree on one thing though, as for the forum, that's possibly the best answer i'm going to get.

I'll tell you all when i finally have the answer, till then i'll hope it might be posted here.

~~Datruth
Title: Re: Sack questions
Post by: Karyuu on December 12, 2006, 06:56:10 am
My dear kalika, i've gone above that, i've gone on IRC and spoken with Venge, Bereror, and Tarel.

If they did not provide you with the answer you are looking for, what exactly are you hoping to find? And from whom? This is rather silly now.
Title: Re: Sack questions
Post by: AryHann on December 12, 2006, 07:30:35 am
I may know or not the answer. This you will never know.
However, I won't provide a DIRECT answer and that is because I am not supposed to give you such details! And if you are meaning something that instead it is easily searchable by anybody who has this strong interest, than, I don't see why I should waste my time making a search that is available for everybody.

If somebody is giving you the exact answer, not only it is spoiling part of the game (imho, still), but spoiling part of information that shouldn't be provided, I am sorry but that it is not my problem.

For the rest, blabbing about the fact that "no dev" has appeared here was obviously false, because both me and Xordan, as far as I can remember, have replied and I don't see why we should make a difference in the reply that we would give or on the forum or on IRC.
For the matter of fact, you could have contacted me also on IRC and I would have given you the same vague answer.

I am sorry that this become a big personal, but here it is not matter of "not knowing" a piece of information, but not being willing to give it out :-)
Title: Re: Sack questions
Post by: LARAGORN on December 12, 2006, 07:51:42 am
Datruth, as you mature you will undersand that you must choose your fights for what matters most to you. Aperantly you choose fights that mean very little; if a sac in a 'make believe' world consumes your entire being, then I sugest you take a break(for a few years). The history of your posts show that you get very aggressive and rude, when there is no need to do so. Lighten up! The people who dedicate thier talent, in thier free time, have rules to follow(weather you agree with them or not) and a code of ethics that Talad has set out. As has been stated many times, find out yourself, by testing the limits of the system.

Life is to short, learn to focus on what matters,

Laragorn :)
Title: Re: Sack questions
Post by: Datruth on December 12, 2006, 09:16:13 am
Datruth, as you mature you will undersand that you must choose your fights for what matters most to you. Aperantly you choose fights that mean very little; if a sac in a 'make believe' world consumes your entire being, then I sugest you take a break(for a few years). The history of your posts show that you get very aggressive and rude, when there is no need to do so. Lighten up! The people who dedicate thier talent, in thier free time, have rules to follow(weather you agree with them or not) and a code of ethics that Talad has set out. As has been stated many times, find out yourself, by testing the limits of the system.

Life is to short, learn to focus on what matters,

Laragorn :)

As for aryhan, what you can and cannot disclose is not up to you, but talad, and he's fine with me knowing about the capacity of sacks.

As for laragorn, he is right... this isn't a huge deal, the bug might never even affect me and i might never lose my inventory.

Thank you for your post my friend, I'll keep looking for the answer, but i won't let it bother me anymore.

I'll be sure to post when i've got it. Thank you again Laragorn :D

~~Datruth
Title: Re: Sack questions
Post by: AryHann on December 12, 2006, 09:25:30 am
Datruth, I didn't know you read the NDA or you are in #planeshift-devs to see what Talad actually likes or not to be revealed to players.

If he makes exceptions, let him do that. I personally don't like to makes exception and, you are right, it is not up to me to decide: I am simply following what has been the predefined behaviour here. If you don't get it, I don't know how I can help you.