PlaneShift
Gameplay => General Discussion => Topic started by: Ceriy on December 08, 2006, 02:44:36 pm
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I've searched for this question, but I didn''t find anything usefull to me.
I happened to me to duel with my (ex) guild leader, to make him know how strong I was. Nothing special, but he casted the weakness spell on me, and I lost most of my gold ores... what I want ask is:
I can loose also my (very precious) glyphs?
I can loose also my swords?
About my gold ores I don't care much about them (they could be recovered with some mining). But I will be sad to loose my (precious) glyphs ( :'(). Is this possible? ( :sweatdrop:)
I think important items shouldn't be dropped due the weakness spell... I prefer the chacracter couldn't move, loose volatile items for the spell duration...
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It wouldn't be very smart if it targeted only non-important items would it? Bit of a useless effect of the spell.
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This is something that had never even crossed my mind. it sounds fair enough but it would be bad to lose a unique item. Just dont keep a full inventory if you intend to duel.
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The problem was existing not a long time ago too.
I used the word "weakness" to search the forum.
Topic: The weakness bug: http://hydlaa.com/smf/index.php?topic=23845.0 (http://hydlaa.com/smf/index.php?topic=23845.0)
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I dont see how its a bug, if you have your strength reduced by a spell it should reduce your weight capacity.
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It doesn't make your glyphs drop (since technically they weigh nothing), but if it is casted enough, if could make you drop the swords right out of your hands! Personally I think that it shouldn't be considered an "exploitable bug", because people should know better than to stand in the same spot while the other person is casting it. The spell is immediately interrupted as soon as the person moves.
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It doesn't make your glyphs drop (since technically they weigh nothing), but if it is casted enough, if could make you drop the swords right out of your hands! Personally I think that it shouldn't be considered an "exploitable bug", because people should know better than to stand in the same spot while the other person is casting it. The spell is immediately interrupted as soon as the person moves.
I don't say it's a bug. I say it's not correct to drop items from my inventory. As solution, I could think to block the player, block his attacks and so on... until spell is finished, but keeping all items in inventory.
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A bug is that you dro items if their total weight is over the allowed weight limit^^
Hwo the heck is it supposed to happen. You have a heavy claymore in your bag, your strengt drops and suddently the claymore lands on the ground? I will give an award for anyone who can explain it. And do it before you continue telling its ok that you can "drop" items without wanting it.
What should happen is you being immobile as long as you have more than you can carry. .
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I completely agree with Nikodemus. Only things you acually have in your grip would be dropped. But, as said, this is a bug that will be fixed.
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It's not a bug.
Weakness decreases your strength. When your strength decreases, you can carry less stuff.
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Here's a hint to the newbies in the game when the weakness spell being casted on you. The first things you will lose in your inventory will be what you have at the top. Make sure you have the items you treasure the most at the bottom of your inventory list. This way if you do start dropping inventory you will lose the not so important stuff to your character.
I only post this because I have a concern that older players who know better are getting items from the newbies who are clueless about this spell. Some of these old players do it just to be cruel or for a laugh to new comers and I view this as really unfair.
@zanzibar: If a dev says it's a bug, whether you agree or not it is a bug in the developers eyes and it will be fixed.
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@zanzibar: If a dev says it's a bug, whether you agree or not it is a bug in the developers eyes and it will be fixed.
Strength is meant to determine how much you carry.
Items are meants to be dropped if you can't carry them.
Weakness is meant to decrease the target's strength.
How is this a bug? Call it a kink, but not a bug.
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Items are meants to be dropped if you can't carry them.
This is a bug.
Unfortunately it is one of these bugs, where a dev thought it is the right behaviour, while it is not and now we know it.
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Strength is meant to determine how much you carry.
Items are meants to be dropped if you can't carry them.
Weakness is meant to decrease the target's strength.
How is this a bug? Call it a kink, but not a bug.
Again this was named a bug by the Dev's. It isn't for me to defend why it is a bug. :) In case you didn't notice the link to the original topic I will post it again for you ....
Topic: The weakness bug: http://hydlaa.com/smf/index.php?topic=23845.0 (http://hydlaa.com/smf/index.php?topic=23845.0)
That thread explains and answers your questions. If you find you don't like the answer then pm a dev and talk with them about it. As it is right now it is considered a bug.
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I'm sorry to have started a duplicated thread about this (because the link to the other thread). But now, I opened this... so I want replay...
I agree with Nikodemus and Under the moon. How a object in your inventory drop into the ground automatically? Generally, I suppose this action sequence:
- Your strength, being normal, permits to carry your objects in your inventory.
- Casted the weakness spell, the strength is lowered.
Now, from the developers view, for the following action, there are two options:
1. handle the situation correctly: this, in my humble opinion, should consist in blocking the character due the too heavy inventory (that becuase the inventory should smack down the character). In this case movement, attacks and other actions should be blocked. Notice that no items in inventory are dropped on the ground, because they are contained in inventory, wich is well closed. This is natural.
2. Workaround to permit a normal situation like before: this could be reached dropping items until you can carry your inventory. This is simpler, because the programmer don't handle more complex situation (block player actions...), but empty your inventory enought... and this is not natural (it's like the character will empty his inventory to don't being smaked down on the ground... you would do it?), and this is not wanted by any user (because other players can pickup your items before you can pick up them).
I think an immediate patch is not possible, due the more complex event handling. But for me, it's clear it should be handled correctly before as possible (but I think there more serious problems than this).
About items in your grip, I think they could be dropped (because the character should left his weapons due the limited strength), but because item stealing, it should be avoided. You can think the character with a intense will ( X-/), take on his hand his weapons becuase want combact (or else justification for explaing this fact).
About the question if it's or it's not a bug, is superfluous: the fact is the behavior is not correct and natural.
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I think it's better to drop a single item than to be forced to drop your entire backpack (your entire inventory).
Edit: Yes, I know I'm posing a false delima. I guess I just feel like being a jerk.
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It is a little funny that mobs don't drop anything when they are weakened, at least until they die. The monstrous ones are understandable but the humanoid ones ought to.
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I think there willl be a mug type command for that, so you would not even have to fight the goon.
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do you mean ply them with beer until they pass out? 8)
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I think it's better to drop a single item than to be forced to drop your entire backpack (your entire inventory).
Of course, but it is not the case.
You are foced to drop some items only if you want to move again, it is your decision, not automatic decission.
@Others: Also, you should be only permitted from moving, as this doesn't count for all actions. What you do if you can't carry anymore, is indeed droping a bag or something, to be able to fight freely, but you don't leave it just like that, you stay near it and smash anybody who would try to take it ;) Taking such item from someone in such state is the same as thievery, what we don't have in PS and it is not sure if we will ever be able to rob a player. As in PS we have unnormal rules about items ownership, we can't base on our reality as much we would want.
How do I act when i enter a tavern, order a beer and relax. I put my helmet off. But where do i put it? I RP that i put on on the table, when in fact it is in my inventory, along PS system mechanics. I can't just put it on the table, because while i still should own it, someone may take it instead.
There was once wish for watching feature, so that you put some item on the ground, but it can't be taken just like that, without you agreeing on this.