Author Topic: Weakness and loosing items  (Read 2104 times)

Ceriy

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Weakness and loosing items
« on: December 08, 2006, 02:44:36 pm »
I've searched for this question, but I didn''t find anything usefull to me.

I happened to me to duel with my (ex) guild leader, to make him know how strong I was. Nothing special, but he casted the weakness spell on me, and I lost most of my gold ores... what I want ask is:

I can loose also my (very precious) glyphs?
I can loose also my swords?

About my gold ores I don't care much about them (they could be recovered with some mining). But I will be sad to loose my (precious) glyphs ( :'(). Is this possible? ( :sweatdrop:)

I think important items shouldn't be dropped due the weakness spell... I prefer the chacracter couldn't move, loose volatile items for the spell duration...
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Parallo

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Re: Weakness and loosing items
« Reply #1 on: December 08, 2006, 02:59:11 pm »
It wouldn't be very smart if it targeted only non-important items would it? Bit of a useless effect of the spell.
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Idoru

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Re: Weakness and loosing items
« Reply #2 on: December 08, 2006, 03:07:04 pm »
This is something that had never even crossed my mind. it sounds fair enough but it would be bad to lose a unique item. Just dont keep a full inventory if you intend to duel.

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Tarel

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Re: Weakness and loosing items
« Reply #3 on: December 08, 2006, 03:15:37 pm »
The problem was existing not a long time ago too.
I used the word "weakness" to search the forum.

Topic: The weakness bug: http://hydlaa.com/smf/index.php?topic=23845.0
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Idoru

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Re: Weakness and loosing items
« Reply #4 on: December 08, 2006, 03:17:47 pm »
I dont see how its a bug, if you have your strength reduced by a spell it should reduce your weight capacity.

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sun_and_moon

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Re: Weakness and loosing items
« Reply #5 on: December 08, 2006, 04:11:08 pm »
It doesn't make your glyphs drop (since technically they weigh nothing), but if it is casted enough, if could make you drop the swords right out of your hands! Personally I think that it shouldn't be considered an "exploitable bug", because people should know better than to stand in the same spot while the other person is casting it. The spell is immediately interrupted as soon as the person moves.

Ceriy

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Re: Weakness and loosing items
« Reply #6 on: December 08, 2006, 04:40:15 pm »
It doesn't make your glyphs drop (since technically they weigh nothing), but if it is casted enough, if could make you drop the swords right out of your hands! Personally I think that it shouldn't be considered an "exploitable bug", because people should know better than to stand in the same spot while the other person is casting it. The spell is immediately interrupted as soon as the person moves.

I don't say it's a bug. I say it's not correct to drop items from my inventory. As solution, I could think to block the player, block his attacks and so on... until spell is finished, but keeping all items in inventory.
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Nikodemus

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Re: Weakness and loosing items
« Reply #7 on: December 08, 2006, 05:20:53 pm »
A bug is that you dro items if their total weight is over the allowed weight limit^^
Hwo the heck is it supposed to happen. You have a heavy claymore in your bag, your strengt drops and suddently the claymore lands on the ground? I will give an award for anyone who can explain it. And do it before you continue telling its ok that you can "drop" items without wanting it.
What should happen is you being immobile as long as you have more than you can carry. .



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Under the moon

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Re: Weakness and loosing items
« Reply #8 on: December 08, 2006, 06:16:07 pm »
I completely agree with Nikodemus. Only things you acually have in your grip would be dropped. But, as said, this is a bug that will be fixed.

zanzibar

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Re: Weakness and loosing items
« Reply #9 on: December 08, 2006, 08:11:55 pm »
It's not a bug.

Weakness decreases your strength.  When your strength decreases, you can carry less stuff.
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Akaye

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Re: Weakness and loosing items
« Reply #10 on: December 08, 2006, 08:24:35 pm »
Here's a hint to the newbies in the game when the weakness spell being casted on you. The first things you will lose in your inventory will be what you have at the top.  Make sure you have the items you treasure the most at the bottom of your inventory list. This way if you do start dropping inventory you will lose the not so important stuff to your character.

I only post this because I have a concern that older players who know better are getting items from the newbies who are clueless about this spell. Some of these old players do it just to be cruel or for a laugh to new comers and I view this as really unfair.

@zanzibar: If a dev says it's a bug, whether you agree or not it is a bug in the developers eyes and it will be fixed.
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zanzibar

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Re: Weakness and loosing items
« Reply #11 on: December 08, 2006, 08:41:53 pm »
@zanzibar: If a dev says it's a bug, whether you agree or not it is a bug in the developers eyes and it will be fixed.

Strength is meant to determine how much you carry.

Items are meants to be dropped if you can't carry them.

Weakness is meant to decrease the target's strength.


How is this a bug?  Call it a kink, but not a bug.
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Nikodemus

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Re: Weakness and loosing items
« Reply #12 on: December 08, 2006, 08:50:45 pm »
Items are meants to be dropped if you can't carry them.
This is a bug.
Unfortunately it is one of these bugs, where a dev thought it is the right behaviour, while it is not and now we know it.



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Akaye

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Re: Weakness and loosing items
« Reply #13 on: December 08, 2006, 09:21:55 pm »
Quote from: zanzibar

Strength is meant to determine how much you carry.

Items are meants to be dropped if you can't carry them.

Weakness is meant to decrease the target's strength.


How is this a bug?  Call it a kink, but not a bug.

Again this was named a bug by the Dev's. It isn't for me to defend why it is a bug.  :)  In case you didn't notice the link to the original topic I will post it again for you ....

Quote from: Tarel
Topic: The weakness bug: http://hydlaa.com/smf/index.php?topic=23845.0

That thread explains and answers your questions.  If you find you don't like the answer then pm a dev and talk with them about it. As it is right now it is considered a bug.
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Ceriy

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Re: Weakness and loosing items
« Reply #14 on: December 09, 2006, 02:19:33 am »
I'm sorry to have started a duplicated thread about this (because the link to the other thread). But now, I opened this... so I want replay...

I agree with Nikodemus and Under the moon. How a object in your inventory drop into the ground automatically? Generally, I suppose this action sequence:

- Your strength, being normal, permits to carry your objects in your inventory.
- Casted the weakness spell, the strength is lowered.

Now, from the developers view, for the following action, there are two options:
1. handle the situation correctly: this, in my humble opinion, should consist in blocking the character due the too heavy inventory (that becuase the inventory should smack down the character). In this case movement, attacks and other actions should be blocked. Notice that no items in inventory are dropped on the ground, because they are contained in inventory, wich is well closed. This is natural.
2. Workaround to permit a normal situation like before: this could be reached dropping items until you can carry your inventory. This is simpler, because the programmer don't handle more complex situation (block player actions...), but empty your inventory enought... and this is not natural (it's like the character will empty his inventory to don't being smaked down on the ground... you would do it?), and this is not wanted by any user (because other players can pickup your items before you can pick up them).

I think an immediate patch is not possible, due the more complex event handling. But for me, it's clear it should be handled correctly before as possible (but I think there more serious problems than this).

About items in your grip, I think they could be dropped (because the character should left his weapons due the limited strength), but because item stealing, it should be avoided. You can think the character with a intense will ( X-/), take on his hand his weapons becuase want combact (or else justification for explaing this fact).

About the question if it's or it's not a bug, is superfluous: the fact is the behavior is not correct and natural.
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