PlaneShift
Gameplay => General Discussion => Topic started by: Vengeance on February 03, 2007, 03:05:59 am
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Due to the exponential rise in money and items, caused by players exploiting several different bugs in the game, we have done a partial database wipe. Hopefully this will get the game back to "normal" for a while--until the next bugs are found by clever, evil players. :-)
Talad described the wipe thusly: "I've removed money based on time connected, placed stack count to 1 for quest items, capped stats and skills, and removed
high stacks of special weapons. In addition some ad hoc fixes were made."
So mules and short-time very rich players probably had more wiped than long-term players without much money.
We want this game to be good for new players and old, RPers and gamers, so we need the economy to not have billions of circles. Wiping is a drastic measure and we don't do it without a lot of thought, debate and discussion about the best way to undo the damage caused by our bugs (sorry!) without hurting the innocent. We do our best to find and fix bugs we find, but this is a huge and complex game and it is very difficult to keep up with innovative players. :-)
Please bear with us as we develop this ALPHA version of PS and make it as great as we can together.
Thanks,
-Vengeance
-Server Team Leader
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Thanks....so now we have the guild treasury and the guild armory completely wiped. I've only played this game for 2 years (and from the first day after the last wipe) so it's impossible to us (me) to have more than trias and weapons that a newbie have.. i must be a cheater for sure... :@#\
You have not considered that there are accounts that RP the money keeper and the weapon keeper for the people around....and this kind of accounts plays only for a little time.
Esserfin Sussert
The Dragon Council
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actually they did.
but how do you tell the differnece.
but basically suck it up./me points to the alpha sign over the doors.
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but basically suck it up./me points to the alpha sign over the doors.
I had something like 2.3 million trias on my account and now i have 175k... that's incredible. Can someone say that i had not the time to earn them? Must i move back to the arena to loot longswords for weeks again to have *my* trias back? And all the guild's money and weapons got by member donations since the last wipe...donations of all the guild's members we had and have.... how can one say that are too much? :thumbdown:
/me looks the sign and mutters 'i know but....'
Esserfin Sussert
The Dragon Council
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Complaining about it doesn't help anything. Please don't make me have to spam the delete post button more than I already to about this issue.
It's unfortunate yes, but this was deemed the best way to go about handling what had happened and was chosen over the other alternatives, one being, a total wipe, as example.
Try and pick up the pieces and move on, so to say.
Any more posts of this type, I will remove.
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Tip for next time: Create several "hoard" characters and divide stuff up between them rather than keeping it all on one character.
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This seems like a good solution. Certainly easier to recover from then a total wipe. Either would have been good, but a targeted wipe seems to be the best solution to the problem.
I'm a little sad about having lost about 800k that was part of a 1m gift a friend gave me to help with my training, but I still have my pair of legitimately gained Silverweave Shortswords (thug loot, and an admittedly suspiciously cheap one which I bought) and my pair of (again legitimately gained-these were a gift from another friend) Silverweave daggers. As long as I've still got those, and my handmade weapons, I can make back what I lost. As far as who's to blame, I'm blaming the general community of Rogues for stealing from me in my sleep and killing them, hoping that the looting of one of their corpses will have my bag of 3,200 circles. Unfortunately, I doubt that will be the case, but they do carry nice swords...
On the subject of mules and money holders, guild banks, etc.: If you have that kind of money in the guild's bank, and you are running a guild, then you should spend some of it on lavish parties for the members and their friends... But that's just me. My thoughts are that a guild doesn't need funds unless it's going to DO something with them; and if they are DOING something with the funds, then they wouldn't have them sitting around anyways. Spread the money around among the guild members who are in need of it, perhaps funding the purchase of numerous items to be distributed as general things in your guild, depending on the nature of the guild, these would be different.
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I'm not a guild leader...i'm only a high member of my guild :)
To run a guild (or to be part of it as an high member) means *also* to spend most of the time searching good weapons for members (a war could happen) and to earn lots of trias for new members needs and wishes. I need nothing for myself. I still have my weapons and my skills to move around in Yliakum.
But it's sad to see my hard work thrown away because of people that have never spent more than one day to have what he have....sorry about it.
Esserfin Sussert
The Dragon Council
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Fantastic! I'll weather a partial or full-wipe anytime. No problemo.
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Hmm... I would have to say that overall, this partial wipe has some very distinct advantages. Yes, my character was dropped to only 175K tria, but I also have to look at the point that so was everyone else! This means that (due to the laws of supply and demand) prices for special or rare things will once again drop from the obscene to the merely expensive. As for guild funds being heavily depleted, the guilds have survived this before. All it means is that the guilds can't drive up the prices for bidding on things for a few days until they build up their wealth again.
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Well the stupidity of some players in the recent past made this wipe a necessity and I'm not complaining about it at all. In fact it didn't even touch me. However I do wonder if the issues that caused this quick accumulation of tria and good items are fixed. If they aren't maybe that should have happened before the wipe was executed. No point in wiping things clean if we can get them dirty again right after.
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Just an additional comment about "millionaries". The economy is not intended to create millionaires at the present evolution stage of the game, also because there is not so much to spend those millions of trias in. If someone managed to get millions it's most probably caused by a number of other small bugs, first of all the weapons power and boosted stats. We will try to review this part in the future. I suggest you to avoid accumulating too much without an objective. In the future, new features will allow you to spend money better and in a meaningful way.
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Please do not petition that you lost your weapons or legeally got your weapons NO gm or dev will give you items or tria back for any reason there was a wipe for a reason
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Be sure, this is not complaining !
I just wonder about the maths behind it.
Our pretty young char that was made our fund-keeper for RP issues settled in Hydlaa had a million tria collected by several people for the guild funds ... he went down to 10.000 ... a guild mate of mine went down from 80.000 to 59.000 ... I wonder if we had more money left for our guild if he had been keeping it ...
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I'm not complaining... but I did wanna ask..
Was there a re-wipe of tria?? I made about 40k last night.. and woke up today to find my tria had been reduced down to 150k.
Is this likely to happen again very soon?
I'm only asking so I know how to plan around this with an event I'm running [I've already reduced the prizes but I'm thinking about scrapping the tria prizes altogether!!]
Thanks.
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Is the Bug, that caused all this trouble fixed by now or can we expect to see this happen again in a few days/weeks/months?
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The partial wipe has been described, but no one has told us if the bugs have in fact been fixed.
I know there is going to be a lot of frustation from players who have earned their spoils honestly, but I think this was the only alternative to a total item and money wipe. I am not sure how I feel about the Tria cap that has been added. A guild connot have one treasurer any longer, the tria will now have to be spread to multiple players if over 175K (I think that is the cap). This is managable but it is a pain in the a**. I guess this is a way to try and keep the cost of speacial items down (not sure how that is going to work).
If in fact the Tria cap is going to be around for a while, I think there should be another skill added. A Tria or banking skill that allows people to hold more would be very helpful. There are large guilds that definatly have and will have the ability to accumelate much more tria than an individual and need to be able to store it somewhere..... I dont know? ... I just see some issues being raised, and justly so.
Edit: as I typed this 3 posts were made
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You mean the cap is permanent? Thats crazy! Everyone in the Imperial Trades may as well retire now. I'm all for wiping mistakes caused by bugs but forcing a cap is a bit strange and more than a bit difficult to explain ICly.
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if the tria per character cap were permanent I'd have one thing to say about it & it starts with a house...
Far as I've seen wipes don't happen till the bug is in fact addressed-- as experienced with this summer(or was it fall?)'s new character wipes
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Always remember to read the changelog folks!
http://planeshift.cvs.sourceforge.net/*checkout*/planeshift/planeshift/docs/history.txt
*** 2007-02-01 by Keith Fulton
- Added clamping to Skills, Stats and StackCounts when loading from database, and
when merging stacks in game. If the players discover other bugs or exploits, this
should at least keep them from having 33000 STR and 65000 glyphs.
- Took out warning about ignored words in triggers to reduce spam on server on startup.
- Worked on server item dupe exploit. Made a guess about what is causing it.
And again, I ask that if you have nothing constructive to add, don't post.
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WOW
so all the people who made charactors and maxed stats with the bug keep the stats? so basically this was a quick fix so the devs have more time to play around with stuff? wasnt this a ploy to get the devs up and spark a fire underthem. looks like it didnt work.
makes no sense to take away trias and weapons, cap the trias, but not reset everyones skills that have been affected by the glitch. i would seriously like to have a chat with a dev. nothing rude or obscene or offensive, just try to understand how in the world this makes sense to do. please a dev pm me.
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If someone managed to get millions it's most probably caused by a number of other small bugs, first of all the weapons power and boosted stats
Well...i know that most of you have no time to play the game but let me say that weapons' power and boosted stats are not the problem. I can spend 4 hours in the arena with a normal character with normal falchions and earn 30-40k trias easily. Drop the weapon's sell prices. Change the hit power of *all* the gladiators/rogues/mercenaries in the arena to most valuable ones. No one need to kill rats in the sewer...usually you need only a weapon and to know which are the npc that you can attack with no problems in the arena.
It's a general design issue. Most of the players around are not guilty.
Esserfin Sussert
The Dragon Council
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If someone managed to get millions it's most probably caused by a number of other small bugs, first of all the weapons power and boosted stats
Well...i know that most of you have no time to play the game but let me say that weapons' power and boosted stats are not the problem. I can spend 4 hours in the arena with a normal character with normal falchions and earn 30-40k trias easily. Drop the weapon's sell prices. Change the hit power of *all* the gladiators/rogues/mercenaries in the arena to most valuable ones. No one need to kill rats in the sewer...usually you need only a weapon and to know which are the npc that you can attack with no problems in the arena.
It's a general design issue. Most of the players around are not guilty.
Esserfin Sussert
The Dragon Counci
Or, with a skilled and strong miner, you can make 30k-40k easily in 6 to 8 trips over about a 2 hour period. Gold sells for quite a bit, and if you're bringing in 20 ore each time, that's nearly 5k a trip.
Trias are easy to obtain--something that is a good thing, but if you're then going to put a (relatively) low cap on them, they should be made harder to get as well, to make the cap something that isn't easily reached in under a day's work. Or raise the cap. A money cap, while important, shouldn't be too limiting to the general populace, just the incredibly rich part of it.
(Also, an rp reason is that perhaps the government decided that they were going to tax people over a certain property value :P)
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*** 2007-02-01 by Keith Fulton
- Added clamping to Skills, Stats and StackCounts when loading from database, and
when merging stacks in game. If the players discover other bugs or exploits, this
should at least keep them from having 33000 STR and 65000 glyphs.
Just wondering here but why would character stats be a data type which could reach such an absurd number? wouldn't it be better to make them short intergers (1-256) and then have a counter that could be tweaked, say a bit field (http://tigcc.ticalc.org/doc/keywords.html#struct) to note how many times you need to add 256 to get the correct amount? For example currently no stats are available to train higher than 256 so short is fine, Potions can be taken to raise that but it could be arbitrarily capped at 256. In the future when stats are available higher than 256 you mark a 1 in the lsb of the bit field (only needs to be 1 bit at this point) to make the stat roll over to 1 (+256). Thus your ability checks could also be shorts after checking the bit field to see which range of 256 values is appropriate. Perhaps this adds a level of complexity that would complicate things too much or perhaps it is just not compatible with current development. It is just a blind suggestion. It just seems that using doubles,longs, long doubles (whatever you are using) etc is overkill and exacerbates the damage that can be done.
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Just wondering here but why would character stats be a data type which could reach such an absurd number? wouldn't it be better to make them short intergers (1-256) and then have a counter that could be tweaked, say a bit field (http://tigcc.ticalc.org/doc/keywords.html#struct) to note how many times you need to add 256 to get the correct amount? For example currently no stats are available to train higher than 256 so short is fine, Potions can be taken to raise that but it could be arbitrarily capped at 256. In the future when stats are available higher than 256 you mark a 1 in the lsb of the bit field (only needs to be 1 bit at this point) to make the stat roll over to 1 (+256). Thus your ability checks could also be shorts after checking the bit field to see which range of 256 values is appropriate. Perhaps this adds a level of complexity that would complicate things too much or perhaps it is just not compatible with current development. It is just a blind suggestion. It just seems that using doubles,longs, long doubles (whatever you are using) etc is overkill and exacerbates the damage that can be done.
It is safer to use a datatype that is too big because when you change your mind in the future about the limits of skills then you are stuck when the datatype was only a byte.
Greetings,
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Is the Bug, that caused all this trouble fixed by now or can we expect to see this happen again in a few days/weeks/months?
Yes, I can affirm that the bug that was used to duplicate items has been fixed. Thank you devs!
-Roahn
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Coneitic.. look at it from their perspective...
They've got to keep a balance between fixing the problem... and not alienating a load of people. To be honest, I wouldn't be angry at a full wipe... but I would leave PS for a while, just because I don't have much time these days to level my char up into anything decent. No sulks, just not enough time. -- I'd probably still come back later to check things out when I had more time.
But I know quite a few people who would do the same for similar reasons.
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your right.... i think i was only looking at it from an RP perspective.
lol, never really thought about the gaming part. everything is relativily simple to do compared to other games out there. thats why i liked this one but im banned now so cant do that. =)
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Closing thread, please read: http://hydlaa.com/smf/index.php?topic=27428.msg311592#msg311592
As it explains why.
Have a nice day.
EDIT. Page has been updated. Please give it a read. (update is at the bottom of the page.)