PlaneShift

Gameplay => Wish list => Topic started by: zanzibar on February 19, 2007, 07:05:06 am

Title: I just found out that some quests aren't repeatable.
Post by: zanzibar on February 19, 2007, 07:05:06 am
It seems that some quests aren't repeatable even after you drop them without completing them.


Until you find a way to distinguish between people completing them and people dropping them without completing them, may I suggest that you remove any measures to prevent people from repeating them?  So what if there are extra energy glyphs flying around?  The way things are now is the worse of two evils.


Edit:  It's been three four days and a dev has yet to post in this thread.  What's the deal?

Here's the single best reason why these measures should be removed: They accomplish nothing.  If a player wants to repeat a quest, he needs to do nothing more than create a new character.


So, to recap:

- these preventative measures accomplish nothing
- they victimize players who are innocent of any wrong-doing
- they can potentially prevent players from accessing major features of the game, especially the winch area
- it's the worse of two evils
Title: Re: I just found out that some quests aren't repeatable.
Post by: Nyramael on February 19, 2007, 10:24:49 am
agreed, it doesn't make sense that after completing or accepting a quest the npc can just for no reason not have that quest when another character can get that quest the next second. This would only make sense if the quest had a permanent effect against the player, eg. a quest which changes specific player-npc relations. 
Title: Re: I just found out that some quests aren't repeatable.
Post by: bilbous on February 19, 2007, 02:54:03 pm
I for one am glad to hear this as I am a huge proponent of non-repeatable quests. I do think, however, you should always be able to finish them once unless perhaps there is a factional restriction where doing one quest precludes others. Also I am not a big fan of being able to delete quests from either your completed list or your in progress list. That said, I do think there is a place for some repeatable quests as it would not bother me if there was an easy quest for one time access to the winch and another more difficult one for permanent access for example with the easy one repeatable. It  also would not bother me if the more difficult one was repeatable under the circumstance that some event such as incarceration by the constabulary removed your permanent access.

Hmm need to do the energy glyph quest to access the winch? News to me, I've never even come across that quest yet. Guess I better start practicing my magics.
Title: Re: I just found out that some quests aren't repeatable.
Post by: zanzibar on February 20, 2007, 11:21:19 pm
No, you don't need to do the energy glyph quest to access the winch.  It's simply one of many quests which are no longer repeatable.
Title: Re: I just found out that some quests aren't repeatable.
Post by: bilbous on February 21, 2007, 06:26:06 am
It may be petitionable. I know I had the mana bug for quite a while, went away for six months came back I eventually got it fixed because I refuse to restart my character and played it as a curse. The point being that sometimes you have to be patient as well as persistent. I don't advocate making the same petition every time you log on but some of these less important things will eventually get fixed if you generate some sympathy with the right people. As I was saying my problem got fixed a month or so after my return more or less because I found an in context way to keep it in sight and did not push anyone in particular to get it fixed. At least that is how it appears to me.
Title: Re: I just found out that some quests aren't repeatable.
Post by: zanzibar on February 21, 2007, 08:43:17 am
Edit:  I made a petition about it.   The petition was closed and I'm still locked out of the quests.
Title: Re: I just found out that some quests aren't repeatable.
Post by: bilbous on February 21, 2007, 08:54:38 am
I was not suggesting making a stink of it, far from it, but sometimes things take a while. this thread could quite possibly get submerged before anything gets done. As I see it you are caught in a transient state between what was and what will be. How long this state will last is anybody's guess I do not think it is permanent. The other reason I suggested a petition is that a gm could possibly toggle a switch to set you to rights. I see this as something where a gm is more likely going to immanently be able to help than a developer. It may just be a workaround but if it works and you know not to trigger the problem again then that might be enough until a developer gets to a more permanent fix such that it cannot happen again.
Title: Re: I just found out that some quests aren't repeatable.
Post by: zanzibar on February 22, 2007, 09:14:35 pm
I've editted the first post to include what I posted here.
Title: Re: I just found out that some quests aren't repeatable.
Post by: eldoth_terevan on February 23, 2007, 10:20:31 pm
I recommend that all quests be repeatable until version 1.0 is released. It would make testing the game easier.
Title: Re: I just found out that some quests aren't repeatable.
Post by: zanzibar on February 23, 2007, 10:26:22 pm
I recommend that all quests be repeatable until version 1.0 is released. It would make testing the game easier.

Yes, perhaps, but the problem is that if you start a quest and then abandon it (due to a bug in most cases), there's no way to pick up the quest again.
Title: Re: I just found out that some quests aren't repeatable.
Post by: eldoth_terevan on February 23, 2007, 10:40:43 pm
Sorry if I mis-phrased. What I meant was that one should be able to Discard a quest at any time for any reason, and then get the quest again with no delay. This would make it much easier to test and work with the game. Once the issues are ironed-out, such as when the game hits 1.0, then the non-repeatability could be implemented. Arg, of course, then we have people just sitting around doing the quests again and again... there are no easy answers in here.
Title: Re: I just found out that some quests aren't repeatable.
Post by: zanzibar on February 23, 2007, 10:48:37 pm
Sorry if I mis-phrased. What I meant was that one should be able to Discard a quest at any time for any reason, and then get the quest again with no delay. This would make it much easier to test and work with the game. Once the issues are ironed-out, such as when the game hits 1.0, then the non-repeatability could be implemented. Arg, of course, then we have people just sitting around doing the quests again and again... there are no easy answers in here.


But people can do that anyway just by making new characters.
Title: Re: I just found out that some quests aren't repeatable.
Post by: eldoth_terevan on February 23, 2007, 10:57:05 pm
Yep. Repeatability in all cases and all quests is the best idea. Discard anytime, if you have a bug, and pick it up again. Doesn't penalize anyone, makes testing easier... lesser of two evils, as the man said.
Title: Re: I just found out that some quests aren't repeatable.
Post by: bilbous on February 24, 2007, 12:46:07 am
If you are going to do that then you have to make them always available to anyone at anytime. Least of three evils, I'd say. Besides doing what Zanzibar suggested with a disposable character would be abusing the game mechanics, wouldn't it?
Title: Re: I just found out that some quests aren't repeatable.
Post by: zanzibar on February 24, 2007, 06:16:08 am
If you are going to do that then you have to make them always available to anyone at anytime. Least of three evils, I'd say. Besides doing what Zanzibar suggested with a disposable character would be abusing the game mechanics, wouldn't it?

Maybe, but how are you going to stop anyone?
Title: Re: I just found out that some quests aren't repeatable.
Post by: Beliy on February 24, 2007, 06:42:27 am
I admit that this is an issue that does bug me out a bit, in that it appears that some quests may still conflict in terms of completing others. Not knowing much about which are simply broken, and which do conflict, and which are just a pain to play "guess the phrase", it is a bit distressing to now have to consider that you may not get a quest back if you delete it in an effort to complete others. But, honestly, in the big scheme of things, I suppose it isn't really a big deal at this stage.   :beta:
Title: Re: I just found out that some quests aren't repeatable.
Post by: zanzibar on February 24, 2007, 06:58:00 am
But, honestly, in the big scheme of things, I suppose it isn't really a big deal at this stage.   :beta:

Untrue and irrelevant.
Title: Re: I just found out that some quests aren't repeatable.
Post by: lordraleigh on February 24, 2007, 03:24:14 pm
Simply, don't change it.

It will give people that are against the way the Winch currently is accessed one more argument to defend their point of view.

Also.

Quote
/auction ... glyph for 20k

Sold...

Do quest again, repeat

/auction ... glyph for 40k

Sold...

Do quest again, repeat

/auction ... helm for 10k

Sold...

Do quest again, repeat...
Title: Re: I just found out that some quests aren't repeatable.
Post by: zanzibar on February 24, 2007, 07:27:45 pm
lordraleigh, people can repeat quests by making new characters.
Title: Re: I just found out that some quests aren't repeatable.
Post by: Xillix Queen of Fools on February 24, 2007, 08:59:00 pm
did not notice this because we are already working on it.