PlaneShift

Gameplay => General Discussion => Topic started by: zanzibar on February 24, 2007, 08:48:02 am

Title: An example of when Planeshift can suck.
Post by: zanzibar on February 24, 2007, 08:48:02 am
I'm in the arena.  I see someone parked infront of a rogue.  She isn't attacking it.  I go up and I wait.  She still isn't attacking it.  So I kill it, then walk away.   Before I get too far, the arena starts to fill up with shouts from that person about how she hates me forever and how she's simultaneously adding me to her ignore list and uninstalling her client.  It's met with shouts from other players telling her to take it to tells or group chat.  She goes offline and I start getting weird tells from some random player.


Here's the chat log in its original* form.
*highly editted



noob: hey DON'T take her ROUGE

You tell noob:  I'm sorry, but you can't own rogues.  She wasn't attacking it - it looked like she was afk.  Even if she wasn't afk, it's not against the rules to compete for mobs.

noob: but if you are at one you have the right to kill it with out other bothering you unles you think you have what it takes first look at who you are stealing or you have to have blades ready to answer:)

You tell noob: You have no such right. Check with the Game Masters if you don't believe me.

noob: why dont you ask some of the top dulist around here firdt of all if you want respect recpect others:)

You tell noob: Uh, being good at dueling doesn't mean much...

noob: haha i see you have no recpect for others:)

noob: what a shame

noob: hahah no people like you and i bet you didn't know:b

You tell noob: You suck at English.

noob: i bet i do so what hahah

noob: worst you suck as a person:)

You tell noob: Riiiight.



I did not edit his spelling to make it worse.  He actually wrote that.

I'm not sure what a "dueler" is, but to all you Duelers playing the game:  Your fanbase is wanting.


Edit:  There's nothing really to talk about unless I add something at the end of this thing to turn it into a question.  So here it is:  How can Planeshift be designed to weed out or discourage morons like the one(s) I encountered tonight?
Title: Re: An example of when Planeshift can suck.
Post by: Valorius Rageway on February 24, 2007, 09:21:12 am
Well now i know what your name is in game.  ;D

No surprise you KSing off a lady....the version of events that reached my ears was far different than the nonsense you posted above. Oh, and Hideaki is no noob, though he was defending the IC wife of an allied guild leader, as per his oath to do so(whether she be right or wrong).

LOL.

But yes, in closing, KSer's suck.

PS: I'm told that you told him you were "The top duelist". I'm more than willing to test that claim anytime you like in DR....preferrably at great length. All the time i spend in the realm practicing, ive never once seen you participating, mister "top duelist." ;D
Title: Re: An example of when Planeshift can suck.
Post by: zanzibar on February 24, 2007, 09:25:00 am
It wasn't kill stealing.  You cannot own a spawn.
Title: Re: An example of when Planeshift can suck.
Post by: Valorius Rageway on February 24, 2007, 09:30:13 am
It wasn't kill stealing.  You cannot own a spawn.

KSing is the number one cause of IC duels in PS from what i've seen, so it seems most would disagree entirely with that assessment. When someone is standing right over top of a spawn, the act of running up and killing the beastie is ASKING for trouble. If you do it and trouble predictably ensues, well, then you brought it on yourself. The only difference between you and everyone else is that no one else runs to the forums to whine about it!

Had you stayed and fought instead of running away like a coward im sure the "noob" Hideaki would've shown you first hand that kill stealing is no way to make friends. Heheheheh...  ;D

Title: Re: An example of when Planeshift can suck.
Post by: zanzibar on February 24, 2007, 09:35:19 am
Hideaki sent me numerous OOC tells with an extremely insulting tone.  Why would I want to have anything to do with an idiot like that?  I'd rather just add him to my ignore list and be done with it.

The "lady" just had a major freak out on IRC, so I'm not sure how lady-like she is.  I'm not impressed with her OOC shouts in the arena either.  I don't see how dueling would solve the problem, especially since it's an OOC problem.

So no, you're absolutely wrong.  Dueling here would be OOC and unproductive.  Further, it wouldn't be much fun.  Why play with idiots who don't know how to treat other people with a certain basic level of decency?  I only duel people for IC reasons - or for fun.  I see potential for neither in this situation.
Title: Re: An example of when Planeshift can suck.
Post by: Under the moon on February 24, 2007, 09:38:31 am
I am going to have to agree with zanzi here. Killstealing is something you do after the person has started the attack, and you take it away. Walking up to a mob and attacking it, even if there is another person standing right on top of it, is not kill stealing. This has been talked about before.

I can not wait for random spawns so that this entire debate goes away...somewhat.
Title: Re: An example of when Planeshift can suck.
Post by: Valorius Rageway on February 24, 2007, 09:43:16 am
Hideaki sent me numerous OOC tells with an extremely insulting tone.  Why would I want to have anything to do with an idiot like that?  I'd rather just add him to my ignore list and be done with it.

The "lady" just had a major freak out on IRC, so I'm not sure how lady-like she is.  I'm not impressed with her OOC shouts in the arena either.  I don't see how dueling would solve the problem, especially since it's an OOC problem.

So no, you're absolutely wrong.  Dueling here would be OOC and unproductive.  Further, it wouldn't be much fun.  Why play with idiots who don't know how to treat other people with a certain basic level of decency?  I only duel people for IC reasons - or for fun.  I see potential for neither in this situation.
Tells are OC by their very nature. Surely you knew this?

And i'd say your despicable KSing behavior invited his insults- if indeed he did issue any(which i doubt knowing Hideaki as i do). I find it far more likely that you're just whining cause you were embarrassed by a "noob" and ran in terror. LOL! And when i read this thread i see YOU issuing all kinds of insults about poor spelling, calling people noobs, calling people idiots, etc, etc, etc.

KSing is a dueling offense to most players. If you do it, people WILL challenge you. If you don't want to be challenged, DON'T do it.

Simple as that.

If you ever want to demonstrate your skills Mr."Top duelist of the realm", you know how to find me.  ;D
Title: Re: An example of when Planeshift can suck.
Post by: Valorius Rageway on February 24, 2007, 09:50:15 am
And i'd say your despicable KSing behavior invited his insults

Hmm.

"And I'd say silly people who don't understand the rules are to blame for such disturbances.  I'm probably one of those silly people, I hate to admit.  In fact, I just duel-spam anyone who's in the arena because I like having it all to myself.  I've even invented this idiotic 'honor code' to justify my harassment of other players."

Fixed! ;D
Ah, yes another insult issued by Zanzibar the whiner. (check that, several!) Heheheh.

You can quote the "rules" all you want, it does not change the fact that if you KS(and there is only one way to KS), you're probably going to be challenged. Once again, the difference between you and others is that others don't whine about it on the forums because they know they were asking for trouble. KSing is asking for trouble, plain and simple.

It's like walking up to someone and just kissing their girlfriend dead on the mouth. Not illegal....but it's going to start a fight more often than not. ;)
Title: Re: An example of when Planeshift can suck.
Post by: Under the moon on February 24, 2007, 09:53:37 am
Eh, people who try to duel because "Ju stol my keel!" are not doing it for in character reasons. If they are, they have a very shallow and lame character. They are why there is an /ignore command.

killstealing was a bug that has been fixed. So, there is no killstealing anymore. Wonderful news.

I also have a name for those 'most players' that try to challenge at the drop of a hat. Lamers.
Title: Re: An example of when Planeshift can suck.
Post by: Lolitra, Celorrim Purrty Twins on February 24, 2007, 10:50:57 am
Quote
It's like walking up to someone and just kissing their girlfriend dead on the mouth. Not illegal....but it's going to start a fight more often than not.

Not true, that is an assualt... and is in fact illegal, so a rather incorrect argument!

Kill Stealing is NOT the number one cause of In Character duels... it is  the worst kind of reason to duel!  It shows very poor Role Playing skills.  If one his HOGGING a spawn spot to level up... that is just so OUT OF CHARACTOR.. as in reality, no creature would just appear to be beaten to a pulp... I too long for random spawning - which will rid this stupid argument of Kill Stealing.

I have suffered the 'vehemence' of such players who think they own a spaw spot.. they are not Role Players - persay, they are just selfish.  Some, when bored of levelling try to Role Play, and when they do that, we should encourage them.

But OOC shouting... well that is just pathetic and shows a level of immaturity that most sound minded  people would just let ride, especially as the person has moved off from the spawn spot that they were so 'wound up' about having had a Kill Steal on...   hmm?

Lolitra

PS - TELLs are used by Role Players for In Character stuff too... such as letters, whispers... and magic orb communications... so the argument that tells are ooc is thus not entirely true.  The use of [] parenthises are a best practice to differenciate between that which the player wishes to say, and that which the character says.

I hope that this rather sad thread stops... as the arguments are flailing over the original reasoning - which is a very valid point - if one is stood by a monster... it doesn't make it theirs as hogging is worse than the so called kill stealing (which cannot actually happen, as the mechanics specify that you have to be grouped with one already attacking it.)  Though a little RP around the fighting may stop such things.. such as asking - do you mind If I help you?
Title: Re: An example of when Planeshift can suck.
Post by: Nurahk on February 24, 2007, 10:54:07 am
Stop trying to sound better and above spawn stealing.  If you want to train, and somebody just comes and steals your spawn, you wouldn't be happy.

It should not lead to in character duels, I agree.  But the whole spawn system is terribly OOC that sure, it can lead to OOC duels.

And Lolitra, that would be sexual assault, I believe, which, on this level, is mostly ignored unless the person is a repeat offender ;)
Title: Re: An example of when Planeshift can suck.
Post by: Lolitra, Celorrim Purrty Twins on February 24, 2007, 11:12:10 am
Stop trying to sound better and above spawn stealing. If you want to train, and somebody just comes and steals your spawn, you wouldn't be happy.

It should not lead to in character duels, I agree. But the whole spawn system is terribly OOC that sure, it can lead to OOC duels.

And Lolitra, that would be sexual assault, I believe, which, on this level, is mostly ignored unless the person is a repeat offender ;)

I don't believe the 'I am better than he/she' is a facter in the argument, the fact that one takes it to a ooc level of spamming the other player with most unwanted verbals - shows who is taking a game far too seariously... and to use shout to 'claim ooc ownership' of a spawn is even more rediculous...   (which is entirely different to shouting in character - leave him to me.
 
If I am trying to train and someone just steals my creature... well so be it, I will have to be a little quicker on selecting a target...  Who knows... a good IC reason could be that they were trying to save you? possibly... ??

BUT the underlying facter is... why make such a big deal about such a ooc thing that will probably be 'fixed' by the Devs with random spawn.


[EDIT]

Here's an idea - why not have in the arena..   a pay for training set up.. where the player goes to a person/NPC at the gates.. and can pay Tria to have a creature to train with.. that comes out of a cage... and is automatically yours, and will attack you etc.  and all players can obtain a training creature this way - in the ARENA.   The NPC could tell you what the creature is good for training up in.. etc?

With that and random spawn in the wild... there will no longer be issues of 'he stole my spawn...'
Title: Re: An example of when Planeshift can suck.
Post by: Parallo on February 24, 2007, 11:44:30 am
Valorius, first you demonststrate comlete ignorance of what a double post is, then you don't know what kill stealing or IC is. I sincerly hope that this will encourage you to think before you barge into threads in the arrogant, I-know-all way that you do. Heres some recommended reading:

XpYtZ's lovely guide to roleplay. (http://hydlaa.com/smf/index.php?topic=10310.0)

Talad's Player Policy (Also breaks down IC and OOC nicely) (http://hydlaa.com/smf/index.php?topic=21538.0)
Title: Re: An example of when Planeshift can suck.
Post by: Zan on February 24, 2007, 11:46:08 am
I think this is an example of what shouldn't be dragged onto the forums ... crap happens, live with it. :P

And this isn't even new crap .. it's the very old, dried up kind.

[ Edited for language. --Karyuu ]
Title: Re: An example of when Planeshift can suck.
Post by: chickenlover on February 24, 2007, 12:05:09 pm
rogue is for everyone. no such thing about "owning rogues".

in real life they may even think they "own girlfriends/boyfriends" when they are actually lonely monkey spanking idiots.

people who "owns rogue"  needs professional help.



Title: Re: An example of when Planeshift can suck.
Post by: drah on February 24, 2007, 12:21:03 pm
Staying in one spot only for a mob to respawn under your feet is something done out of OOC knowledge of spawning.  If someone comes and grabs a kill off you before you have chance to attack... well.. it's irritating... but it's "competitive hunting" (not KS'ing according to PS rules.)

Although Zanzibar and I have often disagreed on a load of different subjects, I'm on his side on this one, at least the false-accusations-of-KSing part.

GMs have previously stated, even here on the forums, that taking a mob someone else is spawn-camping on... is NOT KSing unless they've actually started to attack and/or already inflicted damage. --- I only know one way to really KS (as opposed to competitively hunting) and that requires the use of a spell.

If Zanzibar (or anyone else) repeatedly hounds you and uses melee just to attack quicker and therefore keep getting the mobs off you, especially if they're following you around to do it... then I think it's fair for your character (IC) to get upset over the lost loot, etc. and to challenge if they feel the need.

But for one competitive challenge over a single mob on one day... kicking up a fuss... silly.
Title: Re: An example of when Planeshift can suck.
Post by: joshua6021 on February 24, 2007, 12:25:36 pm
Try selling a handcrafted weapon of good quality abd having some do the same thing to. One of my messages read stop tring to drink the blood of newbees. I was selling a 300/300 daggwer for 1K? Don't ask me
Title: Re: An example of when Planeshift can suck.
Post by: Kaerli on February 24, 2007, 02:24:38 pm
Valorius, you are DEAD WRONG about KSing.  If someone decides to go after a monster that appears not to be under attack, that's their decision.  If you raise a stink about it OOC, you are being not only an embarrassment to everything proper RP is about, but you are being very very rude.  Monster spawns are public property, so it would be just like someone trying to say they owned a city park.
Title: Re: An example of when Planeshift can suck.
Post by: emeraldfool on February 24, 2007, 02:36:20 pm
noob: haha i see you have no recpect for others:)

Hm, I'm surprised the noob hit on that in the 5 seconds he was talking to you :P
'Course I wouldn't be surprised if Zanzibar left out a few interesting tidbits


Anyway, I say if you think someone's AFK, poke them, or say [are you afk <person>?]. If they don't respond, you can take the kill and use the excuse that they didn't respond.

Personally, I see spawn-camping as rather ridiculous and selfish, but in a world where there's more players than nearby monsters it's a sacrifice we have to make.
Title: Re: An example of when Planeshift can suck.
Post by: Idoru on February 24, 2007, 02:53:34 pm
Spawn camping, IMO, is just really a means to an end, your not RPing in any way when you are spawn camping, you are simply trying to power level your character (which while distasteful to many members here, is often required to create the character you want to play.)

Id have to say im totally on Zanzibars side here, its isnt KSing unless you are exploiting a bug in the games mechanics to steal the ownership of a mob AFTER the 1st player has hit. This has been talked about over and over again in these forums. If the player who felt she was wrong has now left the communinty over one small act of (what in the most extreme would be called) impoliteness, then so be it, I doubt that will impact greatly on the community as a whole.


[EDIT]

PS, its really why some players can suck, not so much why PS can suck.
Title: Re: An example of when Planeshift can suck.
Post by: lordraleigh on February 24, 2007, 03:13:24 pm
It should not lead to in character duels, I agree.  But the whole spawn system is terribly OOC that sure, it can lead to OOC duels.

99,99%(if not 100%) of the MMO(RP?)Gs have spawnable mobs that are the main source of "levelling up" for all characters.

If there's something Planeshift really can make a difference is in that, by creating an alternate method of developing COMBAT SKILLS(job skills shouldn't be improved by killing rogues to get PPs, neither PPs should exist at all as they're ridiculously OOC). Perhaps some quests could involve storming gang hideouts, etc, with non-spawnable enemies that are positioned in different ways and offering different challenges, making it more interesting than camping to wait another rogue to spawn. I hope the current way of developing a characters is as alpha as the current combat system and will be fully overhauled in the coming soon(tm) future.
Title: Re: An example of when Planeshift can suck.
Post by: Radiant Memphis on February 24, 2007, 04:31:55 pm
     I had something similar happen to me the other day. Only I was the one being kill stolen from as well as a couple others training with me. One person was running around and killing everything in the area when it was obvious that people where training (not that it seems to matter). Normally I wouldn't have been bothered of it (as first come first serve happens) if the person was not taking the kill after I had already initiated attack. Seems they waited until I was changing stances or used whatever means they had to accomplish this. So, what I did instead of freaking out on them; I asked politely that they stop. That didn't work so, I stopped training and began speaking and warning other char. that came around of the problem that may happen with them in a IC way (something about a rouge thief stealing from the working warrior or something) and moved on to do something else. It's used to be rare anyhow that I would train much as I would rather explore and RP. Although, sometimes it's nice to change things up and sometimes to do certain things in this game training is required i.e. quest both NPC and Char. ran ones. Regardless the end result was that I moved on after attempting to talk it out in civil manner with the person I had a problem with.
    Now on the other hand I have been in the situation where Zanzibar was in the arena as well. Where someone was just standing there with a NPC and not attacking. I waited about ten seconds, and in that time someone else had already came along and killed said NPC. So, when it re-spawned (about twenty seconds later maybe?) I killed it a couple times until I noticed the other person standing there was back from whatever they where doing and moved on to something else. Note, on average I will send a tell to anyone in this situation to see if they mind sharing (I know they don't own it to share in the first place) as a polite gesture to see what's going on with said person in regards to standing there.
     
In the end, when all is said and done. It's not worth getting your armor in a bunch over.
Title: Re: An example of when Planeshift can suck.
Post by: bilbous on February 24, 2007, 05:05:33 pm
Why isn't this in the complaint department with all the other useless whining amongst the useful criticisms?
As for the gist of the thread it appears there is more than enough blame to go for all the participants.
Title: Re: An example of when Planeshift can suck.
Post by: zanzibar on February 24, 2007, 07:36:38 pm
Stop trying to sound better and above spawn stealing.  If you want to train, and somebody just comes and steals your spawn, you wouldn't be happy.

If someone goes for the mob I want, that's fine. :)


Title: Re: An example of when Planeshift can suck.
Post by: Vengeance on February 24, 2007, 08:21:41 pm
Bilbous,

This isn't really complaining about the game, but a discussion of what is KSing and what is not, which seems like a valid topic for General.  Is it whiny?  Yeah, a bit. :-)

- Venge
Title: Re: An example of when Planeshift can suck.
Post by: zanzibar on February 24, 2007, 11:28:33 pm
Why do you want to kick out all the ones using the duel system here?

See the thread Parallo linked to.  The post links to other threads as well.

There is a certain kind of person in PS that is ruining the game.  They call themselves "duelers" who are basically an infection in the community.  They're hurting roleplay, they're bothering and harassing other players, and they're just plain acting like trash.  Their agenda is to turn Planeshift into their own version of Counterstrike, using the gestures of roleplay to hide the nature of their actions.
Title: Re: An example of when Planeshift can suck.
Post by: Rongar Elani on February 25, 2007, 12:09:07 am
Why do you want to kick out all the ones using the duel system here?

See the thread Parallo linked to.  The post links to other threads as well.

There is a certain kind of person in PS that is ruining the game.  They call themselves "duelers" who are basically an infection in the community.  They're hurting roleplay, they're bothering and harassing other players, and they're just plain acting like trash.  Their agenda is to turn Planeshift into their own version of Counterstrike, using the gestures of roleplay to hide the nature of their actions.

And your agenda seems to be, turning Planeshift into your own version of a chat room. If all you want to do is hanging around somewhere and talk/RP, why dont you consider playing a browser game with a nice IRC-channel?  ;)

Planeshift gives you more options than just RP, RP is only one, and another one is dueling. With only RP, you can take away stats and skills too, cause hey, i can roleplay my meeting with an Ulber, actually, why not taking out mobs as well? But this is not what I want, I like to RP and you can ask several people here or ingame, to confirm this, but if it would be my favorite way of spending my time, I would certainly look for a chat room or i would get my chain armor out of the wardrobe and meet some likeminded people on a medieval festival. So, Zanzibar, if you dont like the game in its current status with the ability to duel, leave, or stop whining.  :P
Title: Re: An example of when Planeshift can suck.
Post by: zanzibar on February 25, 2007, 12:13:38 am
Rongar Elani, the problem is that some people are putting dueling on a pedestal and they're creating a culture that is attracting trashy players to Planeshift who are ruining the game for others.
Title: Re: An example of when Planeshift can suck.
Post by: Parallo on February 25, 2007, 12:41:49 am
Why don't you refute the content rather than the footnote?
Title: Re: An example of when Planeshift can suck.
Post by: Rongar Elani on February 25, 2007, 12:53:49 am
What i wanted to say with it, is that there will ALWAYS be OOC duels here in PS and even though you are right, that RP should be involved in every duel, it will never gonna happen to be. I was not picking on you, with quoting you, I did, because you should know better, that OOC is part of the game, when suggesting other people to download an IRC client, to RP only.
Title: Re: An example of when Planeshift can suck.
Post by: Parallo on February 25, 2007, 12:55:57 am
I suggested that because it seemed he didn't even want game mechanics nevermind the efforts made by the people that create them. Why, pray tell, will there 'ALWAYS' be OOC duels?
Title: Re: An example of when Planeshift can suck.
Post by: ThomPhoenix on February 25, 2007, 12:56:52 am
Imagine this.
You're in a battlefield, and you see an enemy.
You run to the enemy, who doesn't see you coming, and you're about to chop his head off.
At the moment you want to strike, the guy is hit in his eye with an arrow.
Can you sue the person who shot the arrow for kill stealing?

Hmm, something tells me I imagine this too easy for your likings.

Anyway, you can't kill steal, unless you cheat, because you can't own other creature's lives.
As for OOC-ness: I guess I don't have to point out what the RP in RPG means.

Title: Re: An example of when Planeshift can suck.
Post by: Rongar Elani on February 25, 2007, 01:00:48 am
I suggested that because it seemed he didn't even want game mechanics nevermind the efforts made by the people that create them. Why, pray tell, will there 'ALWAYS' be OOC duels?

Because there will always people join the game, that are not that much interested in RP. Wrong game then? Yes, probably, but they are here. Maybe they learn to enjoy RP? who knows, but you cant keep them out of the game, nor can you make them leave.
Title: Re: An example of when Planeshift can suck.
Post by: zanzibar on February 25, 2007, 01:01:11 am
@ThomPhoenix:  Typically, the arrow spell is used by someone who is far away from a mob to prevent someone close to that mob from attacking it.  The person who cast the spell then runs up and finishes off the mob.


@Rongar Elani:  No duels = no OOC duels. :)
Title: Re: An example of when Planeshift can suck.
Post by: Rongar Elani on February 25, 2007, 01:18:58 am
@Rongar Elani:  No duels = no OOC duels. :)

true, but: no duels = no perfect illusion of a realistic world too. There have been, and there will always be people fighting other people in a realistic world, as ours :)

Sure, you can RP the fights, but you dont need graphics for that, or skills, stats, weapons:
/me draws his weapons
/me kills
Zanzibar/me laughs and dances around the dead body.

That would be the "RP" that would gonna happen, when "noobs" or rp-newcomers have a fight with you. and to fit in your roleplay, you would have to /die.
Title: Re: An example of when Planeshift can suck.
Post by: ThomPhoenix on February 25, 2007, 01:21:19 am
@ThomPhoenix:  Typically, the arrow spell is used by someone who is far away from a mob to prevent someone close to that mob from attacking it.  The person who cast the spell then runs up and finishes off the mob.
Argh, stop it!
I was just making up an example, stop projecting everything on Planeshift!
Replace arrow with axe, lead pipe, stone or shoe if you like.
Title: Re: An example of when Planeshift can suck.
Post by: Rongar Elani on February 25, 2007, 01:58:02 am
This would indeed be something, but yet, its only a guide, for those, interested in RP at all. I dont think, it is possible, to make it a rule book, since you cant force anyone to follow these rules. So, the bad RP as in /me kills you, would still be existing, unless the ones using this bad RP get banned for being bad roleplayers or too bad in english to RP well enough.
Title: Re: An example of when Planeshift can suck.
Post by: Under the moon on February 25, 2007, 02:45:00 am
I have said this before in a thread long ago on the same subject. The concept of owning a mob stems directly from the leveling system. Get rid of PP rewards at the end of a fight. Get rid of single person attacks on a mob. Let anyone attack the beast who wishes to do so, and award XP for each and every hit.

The giving out of loot may be a little more difficult to come up with a fair solution.

However, I would support the people who said that you -could- buy the rights to fight a mob alone in the Arenas. Buy= cost.
Title: Re: An example of when Planeshift can suck.
Post by: Suno_Regin on February 25, 2007, 04:00:10 am
Here's an idea: How about the first person to loot it gets it? Fair game.

Say I come up and "KS" you, and you challenge me. Why do I have to accept? How do you know I'm not totally stronger than you? Life isn't fair, get over it. This is one of the things I actually agree with zanzibar on, you can't own spawns, so go cry somewhere else. It's called competetive hunting, and if you can't handle it, you shouldn't powerlevel.
Title: Re: An example of when Planeshift can suck.
Post by: Volund on February 25, 2007, 07:10:40 pm
       Zanzibar, KSing manual written up by the game moderators isn't really followed by players. Mainly because it doesnt suit the players the way they want it.  ::) I think its more or less the unwritten rules people follow, I dont level my character anymore and I dont remember them, I do remember when I was a new player I was being KSed by the same guy over and over. It was so repetitive I didnt want to come back. The usual camping spots are filled with players believing what they say is morally right and etc.   ::)

- as for the concern about who gets the PP, under the moon has the idea that for every hit is the XP as for loot, whoever does the most damage gets the "best" loot, or the most.
Title: Re: An example of when Planeshift can suck.
Post by: zanzibar on February 25, 2007, 08:03:44 pm
Zanzibar, KSing manual written up by the game moderators isn't really followed by players. Mainly because it doesnt suit the players the way they want it.

Oh, I'm sorry!  I didn't know that we're only supposed to follow the rules we feel like following.
Title: Re: An example of when Planeshift can suck.
Post by: Gentar on February 25, 2007, 08:29:37 pm
This has got to be the whiniest, most pointless thread in the universe. Congratulations.
Title: Re: An example of when Planeshift can suck.
Post by: Karyuu on February 25, 2007, 08:52:07 pm
KSing manual written up by the game moderators isn't really followed by players.

That's really their loss, isn't it :) Because whenever someone comes into the game with a name that doesn't follow the naming policy, just because the policy didn't "suit them," they still get renamed.
Title: Re: An example of when Planeshift can suck.
Post by: emeraldfool on February 25, 2007, 08:54:50 pm
Karyuu's right, we should have KS-GMs, that go around and referee the arenas to make sure nobody KSes each other :P


(:P means sarcasm. :P But not always...)
Title: Re: An example of when Planeshift can suck.
Post by: zanzibar on February 26, 2007, 12:06:23 pm
Kill stealing is something that can be prevented by the right code.  The stuff you're calling KSing is actually competitive hunting, and competitive hunting is not against the rules.

Maybe it should be, maybe it shouldn't be, but the fact is that it isn't.
Title: Re: An example of when Planeshift can suck.
Post by: Shangreloo on February 26, 2007, 01:01:22 pm
In a game where there are more players than MOB's to attack, some conflict in terms of who's MOB a particular MOB is is bound to happen. Kill stealing (ie: using a game glitch can, and does, happen), however, attacking a MOB before the person who's been camped at a MOB forever is not kill stealing. To say that a faster, more agile hunter who gets in the first hit on their prey before you can get a hit in has just "stole" your prey is, frankly, ridiculous. Survival of the fittest and all that.

Have I had MOB's "stolen"? Yes. When practicing magic it's very easy for a person come up and steal a MOB you've been battling for several minutes. Yes, it's frustrating to have a person run up and melee a MOB, kill it with one hit, then get the loot and points when you've been maging  the MOB for the past ten minutes.

I'd also like to point out that posting chat logs like those in the first post of this thread is unethical unless the people involved in the logs have agreed to the logs being posted. It would be nice if the forum mods would remove any such chat logs from the forums. There have been chat logs posted which are fun to read, and in which no one in the logs is flamed (One between members of Sapere Magi and Outlaws comes to mind), and this isn't what I'm refering to. But logs such as the one at the front of this thread, and another recent one about a players role playing skills (or lack of)  serve no purpose other than to flame a player, and they shouldn't be permitted.
Title: Re: An example of when Planeshift can suck.
Post by: Suno_Regin on February 26, 2007, 01:04:25 pm
How many times are you gonna say MOB in one post? What does that even stand for? I know you're referring to monsters, or NPC's you can attack or whatever, but what is MOB short for?
Title: Re: An example of when Planeshift can suck.
Post by: Idoru on February 26, 2007, 01:22:05 pm
Quote
but what is MOB short for?


Mobile OBject I think.
Title: Re: An example of when Planeshift can suck.
Post by: Sangwa on February 26, 2007, 04:40:30 pm
It wasn't kill stealing.  You cannot own a spawn.

KSing is the number one cause of IC duels in PS from what i've seen, so it seems most would disagree entirely with that assessment. When someone is standing right over top of a spawn, the act of running up and killing the beastie is ASKING for trouble. If you do it and trouble predictably ensues, well, then you brought it on yourself. The only difference between you and everyone else is that no one else runs to the forums to whine about it!

Had you stayed and fought instead of running away like a coward im sure the "noob" Hideaki would've shown you first hand that kill stealing is no way to make friends. Heheheheh...  ;D



Either you surround yourself with all the people with no sense of what Roleplay is... or Planeshift is doomed. Kill Stealing is OOC. Spawns are OOC. So... those can not be the main cause for IC duels! I'd believe if you told me that they can be just silly excuses for bad roleplayers that take fighting as the most important thing in PS, and have the nerve to consider it Roleplay.

Anyway, if I were in Zanzibar's place (which most likely wouldn't happen, since I don't care enough for killing mobs) I'd simply ignore the troll and point him towards the GM.
These threads serve a purpose. They uncover what some people consider Roleplay to be. And sometimes... it can be scary.

EDIT: Added last paragraph.
Title: Re: An example of when Planeshift can suck.
Post by: lordraleigh on February 26, 2007, 09:02:33 pm
I would rather read first to the other point of view on this history before jumping into a conclusion here. But it seems nobody is here to tell it.
Title: Re: An example of when Planeshift can suck.
Post by: lordraleigh on February 26, 2007, 09:13:04 pm
That added didn't it? All you said was 'I don't trust Zanzibar so I won't add anything to the conversation.'

I won't make pre-emptive judgements here. I could simply say Zanzibar is wrong without prior observation of what really happened. I can't claim Zanzi was right on that either. What I heard from the other side in-game is pretty the opposite of what is being claimed here. Still it was not properly presented yet. If the other side of fence doesn't point and try to defend their version on this happening, Zanzibar will win by W.O. on his point of view against the other side.

Still I don't see why such incident means that PS as a whole sucked because of it.
Title: Re: An example of when Planeshift can suck.
Post by: Karyuu on February 26, 2007, 10:06:34 pm
I want a certain group of people who are arguing all over the forums to shut up. Seriously, shut up :) In multiple threads now all I see is fruitless bickering back and forth, often resulting in sneaky name calling, flame baiting, and various other time wasters that probably scare many people from those threads where they may have something actually intelligent to contribute.

There is nothing more to discuss in this thread. We have been shown an example of some amusing in-game behavior and now after chuckling for six pages we can go back to our regularly scheduled program. But enough with the "heated discussions." The setting of Yliakum may not be a utopia, but my aim is to make the forums so. Therefore, take a long breath, let it out, and move on with your lives.
Title: Re: An example of when Planeshift can suck.
Post by: neko kyouran on February 26, 2007, 10:07:54 pm
I will remind people posting logs with names and what not is against the rules.    I don't want to have to wave my delete banner again, but I will IF you're going to force me to.